Tabletop Game Design for Video Game Designers

Download Tabletop Game Design for Video Game Designers PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1317536037
Total Pages : 349 pages
Book Rating : 4.3/5 (175 download)

DOWNLOAD NOW!


Book Synopsis Tabletop Game Design for Video Game Designers by : Ethan Ham

Download or read book Tabletop Game Design for Video Game Designers written by Ethan Ham and published by CRC Press. This book was released on 2015-06-19 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

Game Design

Download Game Design PDF Online Free

Author :
Publisher : McFarland
ISBN 13 : 0786491051
Total Pages : 277 pages
Book Rating : 4.7/5 (864 download)

DOWNLOAD NOW!


Book Synopsis Game Design by : Lewis Pulsipher

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Tabletop RPG Designer Creature Maker Kit

Download Tabletop RPG Designer Creature Maker Kit PDF Online Free

Author :
Publisher :
ISBN 13 : 9781676057352
Total Pages : 88 pages
Book Rating : 4.0/5 (573 download)

DOWNLOAD NOW!


Book Synopsis Tabletop RPG Designer Creature Maker Kit by : Jezi Journals

Download or read book Tabletop RPG Designer Creature Maker Kit written by Jezi Journals and published by . This book was released on 2019-12-16 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design your one Role Playing Game - Creature Designer Kit: This book will give you everything you need to expand on the tabletop role playing world you designed. Design, draw, 40 new creatures for your games. Included in this book is 86 pages with everything you need to bring your monsters to life. Creature creation pages which include space to draw your monsters, give them abilities and weaknesses. This is the perfect gift for anyone that loves tabletop games with dungeon exploration, epic battles with dragons, wizards, knights, and wants to create their own world.

Tabletop RPG Designer

Download Tabletop RPG Designer PDF Online Free

Author :
Publisher :
ISBN 13 : 9781672851640
Total Pages : 100 pages
Book Rating : 4.8/5 (516 download)

DOWNLOAD NOW!


Book Synopsis Tabletop RPG Designer by : Jezi Journals

Download or read book Tabletop RPG Designer written by Jezi Journals and published by . This book was released on 2019-12-07 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design your one Role Playing Game world: This book will give you everything you need to design, draw, and play very own tabletop RPG. Included in this book is 100 pages with everything you need to get started creating your world. Character creation pages which include space for all of your stats, abilities, and equipment. Creature creation pages which include space to draw your monsters, give them abilities and weaknesses. Map and town creation tools to give you ample space to draw a map of your world, each of its towns, the people that inhabit it, as well as the dungeons you will explore on your adventure. Item creation space to create legendary items. Design their stats, the story behind them, and bring them to life by drawing them in the provided space. This is the perfect gift for anyone that loves tabletop games with dungeon exploration, epic battles with dragons, wizards, knights, and wants to create their own world.

Kobold Guide to Board Game Design

Download Kobold Guide to Board Game Design PDF Online Free

Author :
Publisher : Open Design LLC
ISBN 13 : 9781936781041
Total Pages : 146 pages
Book Rating : 4.7/5 (81 download)

DOWNLOAD NOW!


Book Synopsis Kobold Guide to Board Game Design by : Mike Selinker

Download or read book Kobold Guide to Board Game Design written by Mike Selinker and published by Open Design LLC. This book was released on 2012-09 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Clockwork Game Design

Download Clockwork Game Design PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1317630394
Total Pages : 147 pages
Book Rating : 4.3/5 (176 download)

DOWNLOAD NOW!


Book Synopsis Clockwork Game Design by : Keith Burgun

Download or read book Clockwork Game Design written by Keith Burgun and published by CRC Press. This book was released on 2015-05-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

Role-Playing Game Studies

Download Role-Playing Game Studies PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1317268318
Total Pages : 905 pages
Book Rating : 4.3/5 (172 download)

DOWNLOAD NOW!


Book Synopsis Role-Playing Game Studies by : Sebastian Deterding

Download or read book Role-Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Game Design Theory

Download Game Design Theory PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1466554215
Total Pages : 187 pages
Book Rating : 4.4/5 (665 download)

DOWNLOAD NOW!


Book Synopsis Game Design Theory by : Keith Burgun

Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

Tabletop

Download Tabletop PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 1257870602
Total Pages : 207 pages
Book Rating : 4.2/5 (578 download)

DOWNLOAD NOW!


Book Synopsis Tabletop by : Drew Davidson

Download or read book Tabletop written by Drew Davidson and published by Lulu.com. This book was released on 2011 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.

Second Person

Download Second Person PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262514184
Total Pages : 428 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Second Person by : Pat Harrigan

Download or read book Second Person written by Pat Harrigan and published by MIT Press. This book was released on 2010-01-22 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.

Tabletop Wargames: A Designers’ and Writers’ Handbook

Download Tabletop Wargames: A Designers’ and Writers’ Handbook PDF Online Free

Author :
Publisher : Pen and Sword Military
ISBN 13 : 147389008X
Total Pages : 228 pages
Book Rating : 4.4/5 (738 download)

DOWNLOAD NOW!


Book Synopsis Tabletop Wargames: A Designers’ and Writers’ Handbook by : Rick Priestley

Download or read book Tabletop Wargames: A Designers’ and Writers’ Handbook written by Rick Priestley and published by Pen and Sword Military. This book was released on 2016-11-30 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements

Parsantium

Download Parsantium PDF Online Free

Author :
Publisher :
ISBN 13 : 9780992869106
Total Pages : 176 pages
Book Rating : 4.8/5 (691 download)

DOWNLOAD NOW!


Book Synopsis Parsantium by : Richard Green

Download or read book Parsantium written by Richard Green and published by . This book was released on 2014-02-16 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world's bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian Nights, ancient India and the Far East, alongside traditional medieval fantasy elements. Featuring evil cults and exotic gods, unscrupulous politicians and nobles, scheming rakshasas and serpentfolk, ancient dungeons buried beneath the city streets, powerful criminal gangs, gladiators and chariot racing, Parsantium contains enough adventure hooks and adversaries to keep your player characters busy throughout their careers, without having to step outside the city walls. The Parsantium city sourcebook contains: 2,000 years of history 17 character backgrounds for new PCs Over 70 detailed city locations Over 200 NPC descriptions 50 power groups, guilds and noble families 35 deities Compatible with the Pathfinder Roleplaying Game, Parsantium: City at the Crossroads contains minimal game stats, making it easy to use with whatever edition you are playing. Parsantium can be readily incorporated into your own campaign world or published fantasy setting. Written by Richard Green, author of the Midgard Bestiary for 4th Edition D&D (Kobold Press) and So What's That Shiny Thing Like, Anyway? (Raging Swan Press), and featuring cover art by Joe Shawcross, brand new interior art by Matt Morrow and Marc Radle, and a double page map of the city by ENnie Award winning cartographer Jonathan Roberts.

Game Design Workshop

Download Game Design Workshop PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1482217163
Total Pages : 540 pages
Book Rating : 4.4/5 (822 download)

DOWNLOAD NOW!


Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Those Dark Places

Download Those Dark Places PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 1847536697
Total Pages : 190 pages
Book Rating : 4.8/5 (475 download)

DOWNLOAD NOW!


Book Synopsis Those Dark Places by : Jonathan Hicks

Download or read book Those Dark Places written by Jonathan Hicks and published by Lulu.com. This book was released on 2007-07-27 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence

Uncertainty in Games

Download Uncertainty in Games PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262018969
Total Pages : 150 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Uncertainty in Games by : Greg Costikyan

Download or read book Uncertainty in Games written by Greg Costikyan and published by MIT Press. This book was released on 2013 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.

Marvel Heroic Roleplaying

Download Marvel Heroic Roleplaying PDF Online Free

Author :
Publisher :
ISBN 13 : 9781936685165
Total Pages : 0 pages
Book Rating : 4.6/5 (851 download)

DOWNLOAD NOW!


Book Synopsis Marvel Heroic Roleplaying by :

Download or read book Marvel Heroic Roleplaying written by and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience all of the pulse-pounding action and nail-biting drama of the Marvel Universe at your gaming table. This rulebook includes an operations and hero manuals.

Things We Think about Games

Download Things We Think about Games PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 164 pages
Book Rating : 4.:/5 (321 download)

DOWNLOAD NOW!


Book Synopsis Things We Think about Games by : Will Hindmarch

Download or read book Things We Think about Games written by Will Hindmarch and published by . This book was released on 2008 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An unholy mixture of helpful guidebook and jabbing provocation, [THINGS WE THINK ABOUT GAMES] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." ¿Robin D. Laws, creator of HeroQuest and Feng ShuiWill Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers.Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book.THINGS WE THINK ABOUT GAMES collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games¿board, card, roleplaying and more¿and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.