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Table Games Of Georgian And Victorian Days
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Book Synopsis Board and Table Games from Many Civilizations by : R. C. Bell
Download or read book Board and Table Games from Many Civilizations written by R. C. Bell and published by Courier Corporation. This book was released on 2012-04-30 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Book Synopsis Gaming Empire in Children's British Board Games, 1836-1860 by : Megan A. Norcia
Download or read book Gaming Empire in Children's British Board Games, 1836-1860 written by Megan A. Norcia and published by Routledge. This book was released on 2019-03-25 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner’s A Voyage of Discovery, or Betts’ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children’s geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children’s literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.
Book Synopsis Georgian and Victorian Board Games by : Ellen Liman
Download or read book Georgian and Victorian Board Games written by Ellen Liman and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the turn from the 18th to the 19th century approached in Great Britain, more and more parents and teachers embraced a suggestion from the philosopher John Locke that learning might be made a play and recreation to children. 'Georgian and Victorian Board Games: The Liman Collection' includes the most beautiful and rare games of the time collected by Arthur Liman. Showcasing 50 games that were made for both instruction and delight, the book reflects on a transatlantic market that flourished into and through the 19th century. Although games were often printed on linen or board instead of delicate paper, many fell apart due to enthusiastic use. But those that survived open a window onto the time period in which they were created, reflecting its social and moral priorities as well as a wide range of educational subjects. 'Georgian and Victorian Board Games: The Liman Collection' will appeal to both experts and people who will discover this unusual art form for the first time. The oversize format allows for a close inspection and reading of the wonderfully imaginative and interesting information on the museum-quality game boards while reproductions of some of the pages from the detailed instruction booklets allow for an even deeper look into the games and how they were played. The games themselves are beautifully detailed produced by a handful of the best-known publishers of the era, the hand-color engraved games look as vibrant and colorful as they did two centuries ago. Also included in the lavishly produced book are five gatefolds that illustrate the games and their complete instructions and rules so as to allow modern readers to try their hand at these fascinating and historic games.
Book Synopsis Board Games in 100 Moves by : Ian Livingstone
Download or read book Board Games in 100 Moves written by Ian Livingstone and published by Penguin. This book was released on 2019-09-17 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
Book Synopsis Playing Games in Nineteenth-Century Britain and America by : Ann R. Hawkins
Download or read book Playing Games in Nineteenth-Century Britain and America written by Ann R. Hawkins and published by State University of New York Press. This book was released on 2021-11-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
Book Synopsis The Pattern in the Carpet by : Margaret Drabble
Download or read book The Pattern in the Carpet written by Margaret Drabble and published by Houghton Mifflin Harcourt. This book was released on 2010 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beautifully written and deeply personal book, a mix of memoir, jigsaw history, and the strange delights of puzzling.
Book Synopsis How We Played by : Caroline Goodfellow
Download or read book How We Played written by Caroline Goodfellow and published by The History Press. This book was released on 2008-04-14 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and ’60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.
Book Synopsis Playing with Maps: Cartographic Games in Western Culture by : Adrian Seville
Download or read book Playing with Maps: Cartographic Games in Western Culture written by Adrian Seville and published by BRILL. This book was released on 2023-07-31 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first serious book wholly devoted to games based on maps. The authors are experts in their respective fields: board games, playing cards and dissected puzzles. They bring an informed historical approach to the development and diffusion of these games up to about the beginning of the twentieth century, including games from Western Europe and America in all their intriguing variety. This book is an essential reference source for those wishing to research this neglected area, while those new to the field will be pleasantly surprised at the interesting and unusual maps that these games exploit.
Book Synopsis Victorian Britain (Routledge Revivals) by : Sally Mitchell
Download or read book Victorian Britain (Routledge Revivals) written by Sally Mitchell and published by Routledge. This book was released on 2012-08-06 with total page 1014 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1988, this encyclopedia serves as an overview and point of entry to the complex interdisciplinary field of Victorian studies. The signed articles, which cover persons, events, institutions, topics, groups and artefacts in Great Britain between 1837 and 1901, have been written by authorities in the field and contain bibliographies to provide guidelines for further research. The work is intended for undergraduates and the general reader, and also as a starting point for graduates who wish to explore new fields.
Book Synopsis Victorian Britain by : Sally Mitchell
Download or read book Victorian Britain written by Sally Mitchell and published by Routledge. This book was released on 2011 with total page 1014 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1988, this encyclopedia serves as an overview and point of entry to the complex interdisciplinary field of Victorian studies. The signed articles, which cover persons, events, institutions, topics, groups and artefacts in Great Britain between 1837 and 1901, have been written by authorities in the field and contain bibliographies to provide guidelines for further research. The work is intended for undergraduates and the general reader, and also as a starting point for graduates who wish to explore new fields.
Book Synopsis Board and Table Games from Many Civilizations by : Robert Charles Bell
Download or read book Board and Table Games from Many Civilizations written by Robert Charles Bell and published by . This book was released on 1969 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Cultural Study of a Traditional Game by : Derek Michael Van Rheenen
Download or read book A Cultural Study of a Traditional Game written by Derek Michael Van Rheenen and published by . This book was released on 1997 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Table Games of Georgian and Victorian Days by : Francis Reginald Beaman Whitehouse
Download or read book Table Games of Georgian and Victorian Days written by Francis Reginald Beaman Whitehouse and published by Hodder Wayland. This book was released on 1971 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The British Toy Business by : Kenneth D. Brown
Download or read book The British Toy Business written by Kenneth D. Brown and published by A&C Black. This book was released on 1996-01-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: At its height British toymaking was a significant industry, with famous names such as Britains and Meccano known throughout the world. While in essence a specialised form of small-scale engineering, its products and market have always been unique, reflecting the current priorities of both parents and children. Yet, while individual toys and marques have been catalogued extensively, no previous history of toymaking as a whole exists. The British Toy Business provides a fascinating example of the development of a specific industry. Many early early toys were home-made. From the eighteenth century, with its growing recognition of children as something other than small adults, date the beginnings of specialised toys, usually produced by small workshops and sold by street-sellers. The nineteenth century, with its industrial growth and middle-class prosperity, saw an expansion of toymaking. The 1960s and 1970s were the most successful years of British toymaking, with companies like Lesney making record profits. Yet British toy makers failed to solve a number of fundamental problems. Following an unexpected sudden downturn in sales at a time of high interest rates, the major names in British toy making, Lesney, Airfix, Mettoy and Dunbee Combex Marx, all collapsed between 1979 and 1985, leaving the business to be dominated largely by importers.
Book Synopsis An Artisan Intellectual by : Christopher Ferguson
Download or read book An Artisan Intellectual written by Christopher Ferguson and published by LSU Press. This book was released on 2016-12-14 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: In An Artisan Intellectual, Christopher Ferguson examines the life and ideas of English tailor and writer James Carter, one of countless and largely anonymous citizens whose lives dramatically transformed during Britain’s long march to modernity. Carter began his working life at age thirteen as an apprentice and continued to work as a tailor throughout the first half of the nineteenth century, first in Colchester and then in London. As the Industrial Revolution brought innovations to every aspect of British life, Carter took advantage of opportunities to push against the boundaries of his working-class background. He supplemented his income through his writing, publishing often unsigned books, articles, and poems on subjects as diverse as religion, death, nature, aesthetics, and theories of civilization. Carter’s words give us a fascinating window into the revolutionary forces that upended the world of ordinary citizens in this era and demonstrate how the changes in daily life impacted personal experiences and intellectual pursuits as well as labor practices and living and working environments. Ferguson deftly explores a forgotten tailor’s varied responses to the many transformations that produced the world’s first modern society.
Book Synopsis Encyclopedia of Play in Today's Society by : Rodney P. Carlisle
Download or read book Encyclopedia of Play in Today's Society written by Rodney P. Carlisle and published by SAGE. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Book Synopsis Dictionary of Toys and Games in American Popular Culture by : Frank Hoffmann
Download or read book Dictionary of Toys and Games in American Popular Culture written by Frank Hoffmann and published by Routledge. This book was released on 2013-10-08 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.