Surviving Game School...and the Game Industry After That

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Author :
Publisher : CRC Press
ISBN 13 : 1351339699
Total Pages : 469 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Surviving Game School...and the Game Industry After That by : Michael Lynch

Download or read book Surviving Game School...and the Game Industry After That written by Michael Lynch and published by CRC Press. This book was released on 2018-02-06 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.

The Game Production Toolbox

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Author :
Publisher : CRC Press
ISBN 13 : 0429801777
Total Pages : 330 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis The Game Production Toolbox by : Heather Maxwell Chandler

Download or read book The Game Production Toolbox written by Heather Maxwell Chandler and published by CRC Press. This book was released on 2020-04-07 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Flash of Genius

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Author :
Publisher : Macmillan
ISBN 13 : 9780312535728
Total Pages : 388 pages
Book Rating : 4.5/5 (357 download)

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Book Synopsis Flash of Genius by : John Seabrook

Download or read book Flash of Genius written by John Seabrook and published by Macmillan. This book was released on 2008-09-02 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays explore inspiration and entrepreneurship in everyday Americans, including the story of Bob Kearns, who invented the intermittent windshield wiper.

New Pedagogical Approaches in Game Enhanced Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1466639512
Total Pages : 321 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis New Pedagogical Approaches in Game Enhanced Learning by : Sara de Freitas

Download or read book New Pedagogical Approaches in Game Enhanced Learning written by Sara de Freitas and published by IGI Global. This book was released on 2013-01-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.

School and Home Education

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Author :
Publisher :
ISBN 13 :
Total Pages : 368 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis School and Home Education by :

Download or read book School and Home Education written by and published by . This book was released on 1916 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Teaching and Reading New Adult Literature in High School and College

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Author :
Publisher : Taylor & Francis
ISBN 13 : 100068895X
Total Pages : 221 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Teaching and Reading New Adult Literature in High School and College by : Sharon Kane

Download or read book Teaching and Reading New Adult Literature in High School and College written by Sharon Kane and published by Taylor & Francis. This book was released on 2022-11-10 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the rapidly growing category of New Adult (NA) literature, this text provides a roadmap to understanding and introducing NA books to young people in high school, college, libraries, and other settings. As a window into the experiences and unique challenges that young and new adults encounter, New Adult literature intersects with but is distinct from Young Adult literature. This rich resource provides a framework, methods, and plentiful reading recommendations by genre, theme, and discipline on New Adult literature. Starting with a definition of New Adult literature, Kane demonstrates how the inclusion of NA literature helps support and encourage a love of reading. Chapters address important topics that are relevant to young people, including post-high school life, early careers, relationships, activism, and social change. Each chapter features text sets, instructional strategies, writing prompts, and activities to invite and encourage young people to be reflective and engaged in responding to thought-provoking texts. A welcome text for professors of literacy and literature instruction, first-year college instructors, researchers, librarians, and educators, this book provides new ways to assist students as they embark upon the next stage of their lives and is essential reading for courses on teaching literature.

FIFA World Cup and Beyond

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Author :
Publisher : Routledge
ISBN 13 : 1351181912
Total Pages : 212 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis FIFA World Cup and Beyond by : Kausik Bandyopadhyay

Download or read book FIFA World Cup and Beyond written by Kausik Bandyopadhyay and published by Routledge. This book was released on 2018-10-29 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Soccer, the most popular mass spectator sport in the world, has long been a site which articulates the complexities and diversities of the everyday life of the nation. The imaging and prioritization of the game as a ‘national’ or an ‘international’ event in public opinion and the media also play a critical role in transforming the soccer culture of a nation. In this context, the FIFA World Cup remains the grand spectacle for asserting the identity of the nation. This book intends to offer eclectic perspectives and discourses on the FIFA World Cup, and to throw light on the changing dimensions of football and sports culture in terms of identity, race, ethnicity, gender, fandom, governance, and so on. On the one hand, it focuses on the significance of the FIFA World Cup for nations in terms of hosting, performance, playing style, and identity formation. On the other, it looks beyond the World Cup to highlight the growing importance of a host of perspectives in sport in general and football in particular with reference to art, fandom, gender, media, and governance. The chapters in this book were originally published as a special issue of Sport in Society.

The Ethics of Computer Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262261537
Total Pages : 273 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Ethics of Computer Games by : Miguel Sicart

Download or read book The Ethics of Computer Games written by Miguel Sicart and published by MIT Press. This book was released on 2011-08-19 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Copyright Law Revision

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Author :
Publisher :
ISBN 13 :
Total Pages : 860 pages
Book Rating : 4.:/5 (327 download)

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Book Synopsis Copyright Law Revision by : United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts, Civil Liberties, and the Administration of Justice

Download or read book Copyright Law Revision written by United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts, Civil Liberties, and the Administration of Justice and published by . This book was released on 1976 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Atari to Zelda

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Author :
Publisher : MIT Press
ISBN 13 : 0262545764
Total Pages : 269 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Atari to Zelda by : Mia Consalvo

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2022-06-07 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Breaking Into the Game Industry

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Author :
Publisher : Course Technology
ISBN 13 : 9781435458048
Total Pages : 0 pages
Book Rating : 4.4/5 (58 download)

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Book Synopsis Breaking Into the Game Industry by : Brenda Brathwaite

Download or read book Breaking Into the Game Industry written by Brenda Brathwaite and published by Course Technology. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.

ENC Focus

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Publisher :
ISBN 13 :
Total Pages : 32 pages
Book Rating : 4.:/5 (327 download)

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Book Synopsis ENC Focus by :

Download or read book ENC Focus written by and published by . This book was released on 1994 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Surviving High School

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Author :
Publisher : Poppy
ISBN 13 : 0316220167
Total Pages : 127 pages
Book Rating : 4.3/5 (162 download)

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Book Synopsis Surviving High School by : M. Doty

Download or read book Surviving High School written by M. Doty and published by Poppy. This book was released on 2012-09-04 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: !--StartFragment-- What's the secret to surviving your freshman year of high school? Emily Kessler thinks she has it all figured out. She eats, sleeps and trains for competitive swimming. All she has to do is keep her grades high and swim times short -- short enough to live up to her sister Sara's. But walking the crowded maze of unfamiliar high school hallways is like diving headfirst into shark-infested waters. Shark #1: Dominique, her biggest competition on the swim team and all-around mean girl. Shark #2: The adorable and popular Ben Kale... Emily can't resist his smile no matter how hard she tries. When the pressure builds to the point where Emily isn't sure she can stay afloat, she begins to question the strict path her life has always followed. Maybe there is more to life than studying and swimming. Maybe the secret to surviving high school is just to have a little fun. The hit mobile game Surviving High School comes to life in an original novel about perfection, failure, and following your dreams.

Surviving Your Stupid, Stupid Decision to Go to Grad School

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Author :
Publisher : Crown
ISBN 13 : 0307589455
Total Pages : 194 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis Surviving Your Stupid, Stupid Decision to Go to Grad School by : Adam Ruben

Download or read book Surviving Your Stupid, Stupid Decision to Go to Grad School written by Adam Ruben and published by Crown. This book was released on 2010-04-13 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a book for dedicated academics who consider spending years masochistically overworked and underappreciated as a laudable goal. They lead the lives of the impoverished, grade the exams of whiny undergrads, and spend lonely nights in the library or laboratory pursuing a transcendent truth that only six or seven people will ever care about. These suffering, unshaven sad sacks are grad students, and their salvation has arrived in this witty look at the low points of grad school. Inside, you’ll find: • advice on maintaining a veneer of productivity in front of your advisor • tips for sleeping upright during boring seminars • a description of how to find which departmental events have the best unguarded free food • how you can convincingly fudge data and feign progress This hilarious guide to surviving and thriving as the lowliest of life-forms—the grad student—will elaborate on all of these issues and more.

Control Freak

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982149167
Total Pages : 320 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Control Freak by : Cliff Bleszinski

Download or read book Control Freak written by Cliff Bleszinski and published by Simon and Schuster. This book was released on 2022-11-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.

Winning the Loser's Game

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 9780071387675
Total Pages : 200 pages
Book Rating : 4.3/5 (876 download)

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Book Synopsis Winning the Loser's Game by : Charles D. Ellis

Download or read book Winning the Loser's Game written by Charles D. Ellis and published by McGraw Hill Professional. This book was released on 2002 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Winning the Loser's Game is considered by many to be a classic analysis of investing."­­Financial Planning The premise of the bestselling Winning the Loser's Game­­that individual investors can achieve far greater success working with financial markets than against them­­has grown increasingly popular in today's hard-to-predict markets. The latest edition of this concise yet comprehensive classic offers updated strategies to leverage the power of time and compounding, protect against down cycles, and more.