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Supercharged Bitmapped Graphics
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Book Synopsis Supercharged JavaScript Graphics by : Raffaele Cecco
Download or read book Supercharged JavaScript Graphics written by Raffaele Cecco and published by "O'Reilly Media, Inc.". This book was released on 2011-07-18 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to improved Web browser support and the advent of HTML5, JavaScript now plays a major role in programming high-performance Web graphics. This hands-on book shows programmers how to create rich Web applications for big-screen computers and small-screen mobile devices.
Book Synopsis Windows and OS/2 Bitmapped Graphics by : Steve Rimmer
Download or read book Windows and OS/2 Bitmapped Graphics written by Steve Rimmer and published by New York ; Toronto : McGraw-Hill. This book was released on 1996 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's a single-source reference for all programmers who want to work with bitmapped graphics in the Windows or OS/2 environments. The book covers Windows 95 and the OS/2 operating system; and displaying, printing and dithering bitmaps in the Windows environment. Disk contains the source code that is Windows 95 and OS/2 compatible.
Book Synopsis Supercharged Bitmapped Graphics by : Steve Rimmer
Download or read book Supercharged Bitmapped Graphics written by Steve Rimmer and published by . This book was released on 1994 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The PC Graphics Handbook by : Julio Sanchez
Download or read book The PC Graphics Handbook written by Julio Sanchez and published by CRC Press. This book was released on 2003-02-26 with total page 1045 pages. Available in PDF, EPUB and Kindle. Book excerpt: The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper
Download or read book How Software Works written by Ron White and published by . This book was released on 1993 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hardware and software - Databases - Spreadsheets - Word processors - Graphics - Communications software - Windows.
Book Synopsis Pattern Recognition with Neural Networks in C++ by : Abhijit S. Pandya
Download or read book Pattern Recognition with Neural Networks in C++ written by Abhijit S. Pandya and published by CRC Press. This book was released on 2020-10-12 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: The addition of artificial neural network computing to traditional pattern recognition has given rise to a new, different, and more powerful methodology that is presented in this interesting book. This is a practical guide to the application of artificial neural networks. Geared toward the practitioner, Pattern Recognition with Neural Networks in C++ covers pattern classification and neural network approaches within the same framework. Through the book's presentation of underlying theory and numerous practical examples, readers gain an understanding that will allow them to make judicious design choices rendering neural application predictable and effective. The book provides an intuitive explanation of each method for each network paradigm. This discussion is supported by a rigorous mathematical approach where necessary. C++ has emerged as a rich and descriptive means by which concepts, models, or algorithms can be precisely described. For many of the neural network models discussed, C++ programs are presented for the actual implementation. Pictorial diagrams and in-depth discussions explain each topic. Necessary derivative steps for the mathematical models are included so that readers can incorporate new ideas into their programs as the field advances with new developments. For each approach, the authors clearly state the known theoretical results, the known tendencies of the approach, and their recommendations for getting the best results from the method. The material covered in the book is accessible to working engineers with little or no explicit background in neural networks. However, the material is presented in sufficient depth so that those with prior knowledge will find this book beneficial. Pattern Recognition with Neural Networks in C++ is also suitable for courses in neural networks at an advanced undergraduate or graduate level. This book is valuable for academic as well as practical research.
Book Synopsis Mastering the Standard C++ Classes by : Cameron Hughes
Download or read book Mastering the Standard C++ Classes written by Cameron Hughes and published by John Wiley & Sons. This book was released on 1999-07-05 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, in one book we have a complete and detailed explanation of the Standard C++ Class library. There have been books that discuss some features of the iostreams. There have been a few books that discuss various components of the Standard Template Library. But this book brings together in one place a complete tutorial and reference on the latest ANSI/ISO standard for C++ class library. This book is an easy to understand introduction to the object oriented components that are now part of the C++ language. This book takes a component approach towards explaining the standard C++ objects and how to use them. In this book you will find simple but complete coverage of * Object oriented Input and Output Using the Iostream classes * String class * Container classes and STL Algorithm Building Blocks * Exception Classes and Error Handling Objects * Language Support & Internationalization Classes * Iterator Classes * Numerics and Math Classes * Object Oriented Memory Management Components * Interfacing C++ objects with Java Objects Mastering The Essential C++ Classes shows the programmer how to use these built in components to speed up and simplify software development efforts of all sizes. The authors demonstrate how these components can be easily added together to build whatever kind of software object that is needed. The authors describe each component from the logical view, architectural view, and protocol view. This invaluable tutorial and reference shows how the standard C++ components fit together and how they can be combined with objects from other languages such as Java. Every example in this book is presented using the ANSI/ISO standards for the C++ classes and can be used in the Unix, Linux, MVS,VM, VMS, OS/2, Windows and Macintosh environments. The complete source code contained in this book can be found on the enclosed CD-ROM. The CD-ROM also contains a complete reference to the standard C++ classes. Cameron Hughes is a software engineer at Ctest Laboratories, and a staff programmer/analyst at Youngstown State University. He spends most of his time developing large scale C++ class libraries, inference engines and information analysis tools. Tracey Hughes is a senior programmer at Ctest laboratories specializing in pattern-recognition class libraries, discrete event simulation and image processing software. Tracey and Cameron are also the authors of Object-Oriented Multithreading Using C++, Collection and Container Classes in C++ and Object-Oriented I/O Using C++ Iostreams published by Wiley.
Download or read book Image Processing written by and published by . This book was released on 2002 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computerworld written by and published by . This book was released on 1985-11-18 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
Download or read book The Cumulative Book Index written by and published by . This book was released on 1994 with total page 2318 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.
Download or read book Pixel written by and published by . This book was released on 1991 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis American Book Publishing Record by :
Download or read book American Book Publishing Record written by and published by . This book was released on 1992 with total page 1832 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Subject Guide to Books in Print by :
Download or read book Subject Guide to Books in Print written by and published by . This book was released on 1997 with total page 3126 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book InfoWorld written by and published by . This book was released on 1994-07-18 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Book Synopsis Books In Print 2004-2005 by : Ed Bowker Staff
Download or read book Books In Print 2004-2005 written by Ed Bowker Staff and published by R. R. Bowker. This book was released on 2004 with total page 3274 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Graphics File Formats by : C. Wayne Brown
Download or read book Graphics File Formats written by C. Wayne Brown and published by . This book was released on 1995 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Foundation ActionScript 3.0 Image Effects by : Gerald YardFace
Download or read book Foundation ActionScript 3.0 Image Effects written by Gerald YardFace and published by Apress. This book was released on 2009-07-25 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their CS4 form, as well as the graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong object-oriented programming methodologies to make the code more modular and reusable across projects. Gives detailed information on all of the image manipulation abilities of Flash CS4 Covers complex technology, such as the Pixel Bender Toolkit There is no other book like it, covering the same topics in as much depth