Summary of Jane McGonigal's Imaginable

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Author :
Publisher : Everest Media LLC
ISBN 13 : 1669390462
Total Pages : 51 pages
Book Rating : 4.6/5 (693 download)

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Book Synopsis Summary of Jane McGonigal's Imaginable by : Everest Media,

Download or read book Summary of Jane McGonigal's Imaginable written by Everest Media, and published by Everest Media LLC. This book was released on 2022-04-25T22:59:00Z with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note: This is a companion version & not the original book. Sample Book Insights: #1 The future starts when you start thinking about it. It takes a long time for the full benefits of the future to kick in, but when they do, they can be extremely powerful. #2 The future starts when you feel ready for dramatic change. It is a completely subjective truth. The future starts whenever you feel ready for dramatic change: big change, scary change, prayed-for change, or even crazy change. #3 Ten years is a magic number when it comes to social change. Things that are small experiments today can become ubiquitous and world-changing in ten years. #4 When we think on a ten-year timeline, we become more optimistic and hopeful about what we can change through our own efforts. We feel time spaciousness, which makes us less risk-averse and more creative.

Summary of Jane McGonigal's Imaginable

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Author :
Publisher : Milkyway Media
ISBN 13 :
Total Pages : 23 pages
Book Rating : 4./5 ( download)

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Book Synopsis Summary of Jane McGonigal's Imaginable by : Milkyway Media

Download or read book Summary of Jane McGonigal's Imaginable written by Milkyway Media and published by Milkyway Media. This book was released on 2023-01-19 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: Buy now to get the main key ideas from Jane McGonigal's Imaginable Jane McGonigal, a game designer and researcher, runs simulations that help people imagine future situations. And they’re not just for games. In Imaginable (2022), Jane explains how future-forecasting can help us deal with potential threats, stretch our imaginations, and become more resilient and adaptable for when the “unthinkable” does happen. It is important to learn techniques that futurists use in order to train our brains to plan for the future. The same techniques will also help us heal from the pandemic-induced trauma we have all experienced. To help us learn, Jane takes us through exercises with multiple future scenarios.

Imaginable

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Author :
Publisher : Random House
ISBN 13 : 1473598540
Total Pages : 275 pages
Book Rating : 4.4/5 (735 download)

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Book Synopsis Imaginable by : Jane McGonigal

Download or read book Imaginable written by Jane McGonigal and published by Random House. This book was released on 2022-03-24 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear. How can we be confident about making plans? How might we feel secure despite the future being unknown? How do we learn to feel at peace with the unexpected? Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures. By learning to think the unthinkable and imagine the unimaginable you can better plan for a future you'd like to see. And by seeing what's coming faster, you can adapt to new challenges, reduce anxiety, and build hope and resilience. 'An accessible, optimistic field guide to the future.'-San Francisco Chronicle 'Jane McGonigal is unusually adept at anticipating events that most of us can't even fathom. In this eye-opening, actionable book, she teaches you how to widen your peripheral vision, extend your imagination farther into the future, and conceive of the inconceivable.' Adam Grant, #1 Bestselling Author of Think Again __________ 'Top 10 innovators to watch' Business Week 10 most powerful women to watch' Forbes 'Top 100 creative people in business' Fast Company

Imaginable

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Author :
Publisher : Spiegel & Grau
ISBN 13 : 9781954118096
Total Pages : 432 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Imaginable by : Jane McGonigal

Download or read book Imaginable written by Jane McGonigal and published by Spiegel & Grau. This book was released on 2022-03-22 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A dynamic, optimistic, science-driven work by a futurist and renowned gamer that trains us to see the future as a futurist does--and prepares us to thrive in that future when it arrives (sooner than we think), by the New York Times bestselling writer and designer of alternate reality games. After living through the massive global shock and trauma of Covid-19, one of the most disruptive events in human history, we need to find a way to face the future with optimism. But how can we plan for a better future when it feels impossible to predict what the world will be like next week, let alone next year or in the next decade? What we need are new tools to help us recover our confidence, creativity, and hope in the face of an uncertain future. In Imaginable, world-renowned future forecaster and game designer Jane McGonigal draws on the latest scientific research in psychology and neuroscience to show us how to train our brains to think the unthinkable and imagine the unimaginable. Using gaming strategies and fun, thought-provoking challenges that she designed specifically for this book, she helps us build our collective imagination to dive into the future before we live it and envision, in surprising detail, what our lives will look like ten years out. She is the perfect person to lead the way: In 2008 and 2010, with teams at the Institute for the Future and the World Bank, she designed two future simulations with nearly 30,000 participants that predicted a devastating respiratory pandemic in 2020 and the surprising human responses to it: · When social distancing would work and when it would fail · Where super-spreader events would most likely occur · The rise of pods and bubbles · The resistance to mask wearing · The outbreak of misinformation and conspiracy theories · And the complicating effects of climate-change weather events. Not only were these future forecasts shockingly accurate, those who took part in her exercises felt better prepared for Covid-19 when it did arrive. In Imaginable, McGonigal teaches us to identify the challenges that lie ahead in the next decade--big and small, personal and global; shape a better future that solves for those challenges; and access "urgent optimism," an unstoppable motivational force that inspires us to be fearless, resilient, and bold in realizing a world we can only imagine.

Reality Is Broken

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Author :
Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 416 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

SuperBetter

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Publisher : Penguin
ISBN 13 : 0698185501
Total Pages : 480 pages
Book Rating : 4.6/5 (981 download)

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Book Synopsis SuperBetter by : Jane McGonigal

Download or read book SuperBetter written by Jane McGonigal and published by Penguin. This book was released on 2015-09-15 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.

Holy Sh*t

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Author :
Publisher : Oxford University Press
ISBN 13 : 0199742677
Total Pages : 327 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis Holy Sh*t by : Melissa Mohr

Download or read book Holy Sh*t written by Melissa Mohr and published by Oxford University Press. This book was released on 2013-05-30 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: A humorous, trenchant and fascinating examination of how Western culture's taboo words have evolved over the millennia

Let Me Out

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Publisher : Penguin
ISBN 13 : 1101992727
Total Pages : 240 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Let Me Out by : Peter Himmelman

Download or read book Let Me Out written by Peter Himmelman and published by Penguin. This book was released on 2016-10-11 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: From award-winning musician turned communications expert Peter Himmelman, science-based techniques and simple exercises to get unstuck and unlock your creative potential. Do you want to stop procrastinating? Would you love to be more creative? Is there an idea you’ve dreamt of making a reality? Whether it's learning ragtime piano, losing 30 pounds, or starting an organic jellybean company, Himmelman's unique, inspiring methods will give you the tools and confidence you need to harness your fear and take steps to make your goals a reality. Using practices mined from his years as a successful musician, Himmelman shows you how to open your mind and unite left AND right-brained thinking through powerful and deceptively easy exercises that will enable you to: -Create more fearlessly, whether it's an ad campaign, a song, or a new business -Communicate more effectively -Finish projects that have stayed in the "bits and pieces" phase forever -Make your ideas take shape in the real world The perfect tool for anyone in a mental rut, Let Me Out will force you to stop listening to the negative thoughts that hold you back and achieve the professional and personal success you deserve. *SILVER WINNER OF 2016 NAUTILUS AWARD in Inner Prosperty/Right Livelihood*

The Mystery of the Exploding Teeth

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Author :
Publisher : Penguin
ISBN 13 : 1524743704
Total Pages : 370 pages
Book Rating : 4.5/5 (247 download)

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Book Synopsis The Mystery of the Exploding Teeth by : Thomas Morris

Download or read book The Mystery of the Exploding Teeth written by Thomas Morris and published by Penguin. This book was released on 2019-11-12 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Delightfully horrifying."--Popular Science This wryly humorous collection of stories about bizarre medical treatments and cases offers a unique portrait of a bygone era in all its jaw-dropping weirdness. A puzzling series of dental explosions beginning in the nineteenth century is just one of many strange tales that have long lain undiscovered in the pages of old medical journals. Award-winning medical historian Thomas Morris delivers one of the most remarkable, cringe-inducing collections of stories ever assembled. Witness Mysterious Illnesses (such as the Rhode Island woman who peed through her nose), Horrifying Operations (1781: A French soldier in India operates on his own bladder stone), Tall Tales (like the "amphibious infant" of Chicago, a baby that could apparently swim underwater for half an hour), Unfortunate Predicaments (such as that of the boy who honked like a goose after inhaling a bird's larynx), and a plethora of other marvels. Beyond a series of anecdotes, these painfully amusing stories reveal a great deal about the evolution of modern medicine. Some show the medical profession hopeless in the face of ailments that today would be quickly banished by modern drugs; but others are heartening tales of recovery against the odds, patients saved from death by the devotion or ingenuity of a conscientious doctor. However embarrassing the ailment or ludicrous the treatment, every case in The Mystery of the Exploding Teeth tells us something about the knowledge (and ignorance) of an earlier age, along with the sheer resilience of human life.

The Game Changer

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Publisher : John Wiley & Sons
ISBN 13 : 0730307662
Total Pages : 213 pages
Book Rating : 4.7/5 (33 download)

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Book Synopsis The Game Changer by : Jason Fox

Download or read book The Game Changer written by Jason Fox and published by John Wiley & Sons. This book was released on 2014-01-21 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use the science of motivation with the power of game design to unlock motivation and drive progress in your organisation. There are two conventional ways to approach motivation: set goals and try to change attitudes and beliefs (which takes a lot of personalised effort); or develop incentives and rewards to inspire effort (which takes a lot of money). This book shows you how to take a third new approach – designing the work itself to be inherently motivating. Combining the best elements of three distinct fields—motivational science, game design, and agile management—this book shows you how to positively influence behaviour through better work and project design. This game changing book: Gives you a refreshing science-based approach to the classic challenge of motivation in the workplace Is ideal for any leader or manager looking to take their workplace culture in a new direction Includes practical advice for creating highly productive, motivated and innovative teams Is written by a motivation strategy and design expert who consults on leadership and change management to a wide range of clients – from the executives of multinational organisations, through to the directors of switched-on startups. The Game Changer will show you how to unlock creative, productive and collaborative work. It is the perfect resource for forward-thinking leaders in organisations and teams focused on crafting a work culture that gets the best out of their people.

Imaginable

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Author :
Publisher :
ISBN 13 : 9781954118102
Total Pages : pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Imaginable by : Jane McGonigal

Download or read book Imaginable written by Jane McGonigal and published by . This book was released on 2022 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: World-renowned future forecaster, game designer and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear."Reading this book is like sitting down with a creative, optimistic friend--and getting up as a new version of yourself." - Daniel H. Pink, New York Times bestselling author of WhenWar in Ukraine, the COVID-19 pandemic, increasingly frequent climate disasters--events we might have called "unimaginable" or "unthinkable" in the past are now reality. Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures.In Imaginable, Jane McGonigal draws on the latest scientific research in psychology and neuroscience to show us how to train our minds to think the unthinkable and imagine the unimaginable. She invites us to play with the provocative thought experiments and future simulations she's designed exclusively for this book, with the goal to: Build our collective imagination so that we can dive into the future and envision, in surprising detail, what our lives will look like ten years from nowDevelop the courage and vision to solve problems creativelyTake actions and make decisions that will help shape the future we desireAccess "urgent optimism," an unstoppable force within each of us that activates our sense of agencyImaginable teaches us to be fearless, resilient, and bold in realizing a world with possibilities we cannot yet imagine--until reading this transformative, inspiring, and necessary book

World Peace and Other 4th-Grade Achievements

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Author :
Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0547905629
Total Pages : 271 pages
Book Rating : 4.5/5 (479 download)

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Book Synopsis World Peace and Other 4th-Grade Achievements by : John Hunter

Download or read book World Peace and Other 4th-Grade Achievements written by John Hunter and published by Houghton Mifflin Harcourt. This book was released on 2013-04-02 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: “His ideas will help anyone who has the courage to understand that a real education must go beyond filling in circles on a standardized test form.” —Rafe Esquith, New York Times-bestselling author of Teach Like Your Hair’s on Fire Can playing a game lead to world peace? If it’s John Hunter’s World Peace Game, it just might. In Hunter’s classroom, students take on the roles of presidents, tribal leaders, diplomats, and military commanders. Through battles and negotiations, standoffs and summits, they strive to resolve a sequence of many-layered, interconnected scenarios, from nuclear proliferation to tribal warfare. Now, Hunter shares inspiring stories from over thirty years of teaching the World Peace Game, revealing the principles of successful collaboration that people of any age can apply. He offers not only a forward-thinking report from the frontlines of American education, but also a generous blueprint for a world that bends toward cooperation rather than conflict. In this deeply hopeful book, a visionary educator shows us what the future of education can be. “The World Peace Game devised by fourth-grade teacher Hunter has spread from a classroom in 1978 to a documentary, a TED Talk, the Pentagon, and now finally a book, in which he describes the ways his students have solved political and ecological crises that still loom large in the world of adults . . . Hunter’s optimism is infectious.” —Publishers Weekly “Inspired, breath-of-fresh-air reading.” — Kirkus Reviews “Hunter proves the value of ‘slow teaching’ in this important, fascinating, highly readable resource for educators and parents alike.” — Booklist

The Player of Games

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Author :
Publisher : Orbit
ISBN 13 : 9780316095860
Total Pages : 416 pages
Book Rating : 4.0/5 (958 download)

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Book Synopsis The Player of Games by : Iain M. Banks

Download or read book The Player of Games written by Iain M. Banks and published by Orbit. This book was released on 2009-12-01 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for Iain M. Banks: "Poetic, humorous, baffling, terrifying, sexy -- the books of Iain M. Banks are all these things and more" -- NME "An exquisitely riotous tour de force of the imagination which writes its own rules simply for the pleasure of breaking them." -- Time Out

Come Up and See Me Sometime

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1501141872
Total Pages : 320 pages
Book Rating : 4.5/5 (11 download)

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Book Synopsis Come Up and See Me Sometime by : Erika Krouse

Download or read book Come Up and See Me Sometime written by Erika Krouse and published by Simon and Schuster. This book was released on 2016-02-23 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.

Digital Makeover

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Publisher : John Wiley & Sons
ISBN 13 : 1119706017
Total Pages : 224 pages
Book Rating : 4.1/5 (197 download)

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Book Synopsis Digital Makeover by : Béatrice Collin

Download or read book Digital Makeover written by Béatrice Collin and published by John Wiley & Sons. This book was released on 2021-02-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get an insider’s perspective into how this 110-year old world leader in beauty built on its legacy to transform itself into a digital and tech powerhouse Digital Makeover: How L'Oréal Put People First to Build a Beauty Tech Powerhouse examines L’Oréal’s successful people-driven digital transformation. Professors and authors Beatrice Collin and Marie Taillard set out exactly how L’Oréal turned itself into a digital and tech powerhouse by building on its legacy to reimagine relationships inside the company, and with its customers and partners. Digital Makeover comprehensively describes L’Oréal’s strategy, including: Maintaining market leadership in the face of disruption Believing in the transformative power of the organization, its legacy and its people A social-centric approach to beauty tech, ecommerce and digital services The company’s successful play for market dominance in China Case studies that showcase best practices for digital transformation across sectors Digital Makeover is perfect for anyone interested in business strategy, marketing, or digital transformation, as well as businesspeople and leaders from inside and outside the beauty industry and belongs on the shelves of anyone with an interest in organizational transformation, management, leadership, and digital strategies.

Expand

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Author :
Publisher : BenBella Books
ISBN 13 : 1637740743
Total Pages : 152 pages
Book Rating : 4.6/5 (377 download)

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Book Synopsis Expand by : Christian Bason

Download or read book Expand written by Christian Bason and published by BenBella Books. This book was released on 2022-05-24 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, it can seem as if the world has nothing but problems. And more than ever the boundaries of those problems are expanding in terms of the speed, scale, and impact by which they can alter business conditions, public governance, entire societies, the health of our planet, and the quality of our lives. Meeting these growing challenges requires ambitious new ways of designing solutions. With Expand: Stretching the Future By Design, authors Jens Martin Skibsted, a multiple-award winning designer, entrepreneur, and design philosopher, and Christian Bason, political scientist and CEO of the Danish Design Centre, take readers beyond “design thinking” to challenge current habits and carve out new space for more sustainable innovation. From transforming the ways we do business and reimagining health care, to creating planet-restoring housing and humanizing our digital lives in an age of AI, Expand explores how expansive thinking across six key areas—time, proximity, value, life, dimensions, and sectors—can provide radical, useful solutions to a whole host of current problems around the globe. With powerful real-world examples, the book challenges our freewheeling belief in technological determinism and its insensitivity toward ethics, humanity, and the environment. Expand is the first book to not just critique design thinking, but welcome it as a starting point for an ambitious, wide-ranging tale of how to expand and think beyond it. The best way to predict the future is to design it. Expand is the book that shows us how.

Early Modernity and Video Games

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443862347
Total Pages : 265 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Early Modernity and Video Games by : Florian Kerschbaumer

Download or read book Early Modernity and Video Games written by Florian Kerschbaumer and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.