Studying Gaming Literacies

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Publisher : Brill
ISBN 13 : 9789004429833
Total Pages : 0 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Studying Gaming Literacies by : Antero Garcia

Download or read book Studying Gaming Literacies written by Antero Garcia and published by Brill. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organized into two sections, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Good Video Games + Good Learning

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Publisher : Peter Lang
ISBN 13 : 9780820497037
Total Pages : 212 pages
Book Rating : 4.4/5 (97 download)

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Book Synopsis Good Video Games + Good Learning by : James Paul Gee

Download or read book Good Video Games + Good Learning written by James Paul Gee and published by Peter Lang. This book was released on 2007 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook

Learning by Playing

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Publisher : Oxford University Press, USA
ISBN 13 : 019989664X
Total Pages : 386 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis Learning by Playing by : Fran Blumberg

Download or read book Learning by Playing written by Fran Blumberg and published by Oxford University Press, USA. This book was released on 2014 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Playing with Teaching

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Publisher : Gaming Ecologies and Pedagogie
ISBN 13 : 9789004422308
Total Pages : 105 pages
Book Rating : 4.4/5 (223 download)

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Book Synopsis Playing with Teaching by : Antero Garcia

Download or read book Playing with Teaching written by Antero Garcia and published by Gaming Ecologies and Pedagogie. This book was released on 2020 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games - both digital and non-digital - can shape unique learning and literacy experiences for young people today, this book's chapters look at numerous examples that educators can bring into their classrooms today. By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter, not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte"--

Serious Play

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Publisher : Taylor & Francis
ISBN 13 : 1134979045
Total Pages : 234 pages
Book Rating : 4.1/5 (349 download)

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Book Synopsis Serious Play by : Catherine Beavis

Download or read book Serious Play written by Catherine Beavis and published by Taylor & Francis. This book was released on 2017-05-08 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

Introducing Discourse Analysis

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Publisher : Routledge
ISBN 13 : 1351580876
Total Pages : 177 pages
Book Rating : 4.3/5 (515 download)

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Book Synopsis Introducing Discourse Analysis by : James Paul Gee

Download or read book Introducing Discourse Analysis written by James Paul Gee and published by Routledge. This book was released on 2017-10-02 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introducing Discourse Analysis: From Grammar to Society is a concise and accessible introduction by bestselling author, James Paul Gee, to the fundamental ideas behind different specific approaches to discourse analysis, or the analysis of language in use. The book stresses how grammar sets up choices for speakers and writers to make, choices which express, not unvarnished truth, but perspectives or viewpoints on reality. In turn, these perspectives are the material from which social interactions, social relations, identity, and politics make and remake society and culture. The book also offers an approach to how discourse analysis can contribute to lessening the ideological divides and echo chambers that so bedevil our world today. Organized in a user-friendly way with short numbered sections and recommended readings, Introducing Discourse Analysis is an essential primer for all students of discourse analysis within linguistics, education, communication studies, and related areas.

Studying Gaming Literacies

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Author :
Publisher : BRILL
ISBN 13 : 9004429840
Total Pages : 120 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Studying Gaming Literacies by :

Download or read book Studying Gaming Literacies written by and published by BRILL. This book was released on 2020-04-06 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organized into two sections, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings.

Ludoliteracy

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Publisher : Lulu.com
ISBN 13 : 0557277914
Total Pages : 164 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Ludoliteracy by : José P. Zagal

Download or read book Ludoliteracy written by José P. Zagal and published by Lulu.com. This book was released on 2010 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.

Bridging Literacies with Videogames

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Publisher : Springer
ISBN 13 : 9462096686
Total Pages : 210 pages
Book Rating : 4.4/5 (62 download)

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Book Synopsis Bridging Literacies with Videogames by : Hannah R. Gerber

Download or read book Bridging Literacies with Videogames written by Hannah R. Gerber and published by Springer. This book was released on 2014-09-23 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

Connected Gaming

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Publisher : MIT Press
ISBN 13 : 0262336960
Total Pages : 221 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Connected Gaming by : Yasmin B. Kafai

Download or read book Connected Gaming written by Yasmin B. Kafai and published by MIT Press. This book was released on 2016-12-16 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

World Class Learners

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Publisher : Corwin Press
ISBN 13 : 1452203989
Total Pages : 289 pages
Book Rating : 4.4/5 (522 download)

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Book Synopsis World Class Learners by : Yong Zhao

Download or read book World Class Learners written by Yong Zhao and published by Corwin Press. This book was released on 2012-06-26 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the new global economy, the jobs that exist now might not exist by the time today's students enter the workplace. To succeed in this ever-changing world, students need to be able to think like entrepreneurs: resourcefully, flexibly, creatively, and globally. Researcher and professor Yong Zhao unlocks the secrets to cultivating independent thinkers who are willing and able to think creatively and differently about creating jobs and contributing positively to the globalized society. World Class Learners presents concepts that teachers, administrators, and even parents can implement immediately, including how to Understand and harness the entrepreneurial spirit Foster student autonomy and leadership Encourage inventive learners with necessary resources Develop global partners and resources With the liberty to make meaningful decisions and explore nontraditional learning opportunities, today's students will develop into tomorrow's global entrepreneurs. Book jacket.

Serious Play

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Publisher : Routledge
ISBN 13 : 1134979118
Total Pages : 234 pages
Book Rating : 4.1/5 (349 download)

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Book Synopsis Serious Play by : Catherine Beavis

Download or read book Serious Play written by Catherine Beavis and published by Routledge. This book was released on 2017-05-08 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1799872734
Total Pages : 958 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning by : Lane, Carol-Ann

Download or read book Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning written by Lane, Carol-Ann and published by IGI Global. This book was released on 2022-01-07 with total page 958 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

Good Video Games + Good Learning

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Author :
Publisher : New Literacies and Digital Epistemologies
ISBN 13 : 9781433123931
Total Pages : 0 pages
Book Rating : 4.1/5 (239 download)

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Book Synopsis Good Video Games + Good Learning by : James Paul Gee

Download or read book Good Video Games + Good Learning written by James Paul Gee and published by New Literacies and Digital Epistemologies. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Digital Games

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Publisher : Wakefield Press
ISBN 13 : 1743051271
Total Pages : 178 pages
Book Rating : 4.7/5 (43 download)

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Book Synopsis Digital Games by : Catherine Beavis

Download or read book Digital Games written by Catherine Beavis and published by Wakefield Press. This book was released on 2012 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational possibilities involved in young people's games. From their creation in the classroom to analysing games and the world of games as text, academics and teachers are now taking seriously the serious play of young people.

A Pedagogy of Multiliteracies

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Publisher :
ISBN 13 : 9781875940295
Total Pages : 38 pages
Book Rating : 4.9/5 (42 download)

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Book Synopsis A Pedagogy of Multiliteracies by : New London Group

Download or read book A Pedagogy of Multiliteracies written by New London Group and published by . This book was released on 1995 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: