Stubbs the Zombie in Rebel Without a Pulse

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Author :
Publisher : Prima Games
ISBN 13 : 9780761552482
Total Pages : 0 pages
Book Rating : 4.5/5 (524 download)

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Book Synopsis Stubbs the Zombie in Rebel Without a Pulse by : Fernando Bueno

Download or read book Stubbs the Zombie in Rebel Without a Pulse written by Fernando Bueno and published by Prima Games. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eat your way to the top. -Information on all enemies and their weapons -How to use your undead arsenal, from Possession to Sputum Head -Alternate paths for the hungry zombie -Locations of all humans, vehicles, and hiding spots -Complete walkthrough of all missions

Stubbs the Zombie in Rebel Without a Pulse

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Author :
Publisher : Litres
ISBN 13 : 5042741895
Total Pages : 53 pages
Book Rating : 4.0/5 (427 download)

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Book Synopsis Stubbs the Zombie in Rebel Without a Pulse by : Krystian Smoszna

Download or read book Stubbs the Zombie in Rebel Without a Pulse written by Krystian Smoszna and published by Litres. This book was released on 2020-08-04 with total page 53 pages. Available in PDF, EPUB and Kindle. Book excerpt: W poradniku do gry Stubbs the Zombie in Rebel Without a Pulse znajdziecie drobiazgowe rozwiązanie gry (okraszone dużą liczbą ilustracji), zdaniem autora najlepsze i najłatwiejsze. Nie oznacza to jednak, że inne metody nie będą równie skuteczne. Stubbs the Zombie in Rebel Without a Pulse – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Welcome to Punchbowl (Solucja) The Slammer (Solucja) Bleeding Ground (Solucja) Punchbowl Maul (Solucja) Painting the Town Red (Solucja) Cop Rock (Solucja) The Sacking of Punchbowl (Solucja) When the Zombie Breaks (2) (Solucja) When the Zombie Breaks (1) (Solucja) Fall of the House of Otis (2) (Solucja) Informacja o grze Ileż to razy głównym tematem gier, była eksterminacja zombie? W produkcie Wideload Games (firmie założonej przez Alexandra Seropiana – niegdysiejszego twórcy potęgi Bungie Software), będziesz miał okazję spojrzeć na problem z drugiej strony i wykorzystując szeroki wachlarz możliwości, walczyć z ludźmi. Gra Stubbs the Zombie in Rebel Without a Pulse, ciepło przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku gier akcji. Tytuł wydany został w Polsce w 2006 roku i dostępny jest na platformach: PC, XBX. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: pełna polska.

Not Your Average Zombie

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Author :
Publisher : University of Texas Press
ISBN 13 : 1477313192
Total Pages : 296 pages
Book Rating : 4.4/5 (773 download)

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Book Synopsis Not Your Average Zombie by : Chera Kee

Download or read book Not Your Average Zombie written by Chera Kee and published by University of Texas Press. This book was released on 2017-09-05 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thorough analysis of zombies in popular culture from the 1930s to contemporary society. The zombie apocalypse hasn’t happened—yet—but zombies are all over popular culture. From movies and TV shows to video games and zombie walks, the undead stalk through our collective fantasies. What is it about zombies that exerts such a powerful fascination? In Not Your Average Zombie, Chera Kee offers an innovative answer by looking at zombies that don’t conform to the stereotypes of mindless slaves or flesh-eating cannibals. Zombies who think, who speak, and who feel love can be sympathetic and even politically powerful, she asserts. Kee analyzes zombies in popular culture from 1930s depictions of zombies in voodoo rituals to contemporary film and television, comic books, video games, and fan practices such as zombie walks. She discusses how the zombie has embodied our fears of losing the self through slavery and cannibalism and shows how “extra-ordinary” zombies defy that loss of free will by refusing to be dehumanized. By challenging their masters, falling in love, and leading rebellions, “extra-ordinary” zombies become figures of liberation and resistance. Kee also thoroughly investigates how representations of racial and gendered identities in zombie texts offer opportunities for living people to gain agency over their lives. Not Your Average Zombie thus deepens and broadens our understanding of how media producers and consumers take up and use these undead figures to make political interventions in the world of the living. “Kee provides a compelling synthesis of theory and criticism . . . useful for horror scholars interested in how portrayals of zombie intersect with race and gender.” —Popular Culture Studies Journal “Kee’s Not Your Average Zombie is an important book . . . Put simply: if it's the one book you read about or cite on zombie, you've made an excellent choice.” —American Quarterly “[Not Your Average Zombie] offers a fresh theoretical framework to a fast-growing field . . . A fascinating contribution to the critical conversation about the zombie as a fantastic figure.” —Journal of the Fantastic in the Arts “I’m impressed by Kee’s scholarship across several fields—film history and gender and critical race studies, especially—and her cultural and historical contextualizing of the current zombie renaissance.” —James H. Cox, University of Texas at Austin, author of The Red Land to the South: American Indian Writers and Indigenous Mexico

Zombies

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Author :
Publisher : ABDO
ISBN 13 : 1604532769
Total Pages : 34 pages
Book Rating : 4.6/5 (45 download)

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Book Synopsis Zombies by : Sue L. Hamilton

Download or read book Zombies written by Sue L. Hamilton and published by ABDO. This book was released on 2007-01-01 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents zombies as popular characters in the world of horror.

Braaaiiinnnsss!

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Author :
Publisher : University of Ottawa Press
ISBN 13 : 0776619616
Total Pages : 347 pages
Book Rating : 4.7/5 (766 download)

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Book Synopsis Braaaiiinnnsss! by : Robert Smith?

Download or read book Braaaiiinnnsss! written by Robert Smith? and published by University of Ottawa Press. This book was released on 2011-10-08 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fight against zombies, our most important weapons are our brains. It's time to unleash them. Think you know a thing or two about zombies? Think again. If you’re going to keep your wits – and your brains – about you during a zombie attack, you need expert advice. Braaaiiinnnsss!: From Academics to Zombies gathers together an irreverent group of scholars and writers to take a serious look at how zombies threaten almost every aspect of our lives. Spawned from the viral publication "When Zombies Attack!: Mathematical Modelling of an Outbreak of Zombie Infection," this multidisciplinary book draws on a variety of fields including biology, history, law, gender studies, archaeology, library science and landscape architecture. Part homage to zombie films and fiction, part cultural study, this collection humorously explores our deep-seated fear of the undead. Engaging and accessible, Braaaiiinnnnssss! will amuse academics and zombie fans alike. Publié en anglais.

The Playful Undead and Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1351716514
Total Pages : 409 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis The Playful Undead and Video Games by : Stephen J. Webley

Download or read book The Playful Undead and Video Games written by Stephen J. Webley and published by Routledge. This book was released on 2019-07-17 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.

Uncle John's Facts to Go Playtime!

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1626862192
Total Pages : 50 pages
Book Rating : 4.6/5 (268 download)

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Book Synopsis Uncle John's Facts to Go Playtime! by : Bathroom Readers' Institute

Download or read book Uncle John's Facts to Go Playtime! written by Bathroom Readers' Institute and published by Simon and Schuster. This book was released on 2014-02-01 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: A loving look at toys and games—and the people who make and play them—from the past and present. Albert Einstein once said, “Play is the highest form of research.” Uncle John adds: “And it’s really fun!” And so is this e-book, which includes several classic articles from the Bathroom Reader archives along with a few all-new entries (including an inside look at the Angry Birds phenomenon). So whether you prefer a pair of dice, a deck of cards, a yo-yo, a game controller, or a doll (er…action figure), you’ll find lots to keep you happily occupied in Playtime! Read about… • Classic kids’ games from yesteryear • The cops who went Wii on the local news • People who get to play with Legos for a living • Boong-ga Boong-ga, and other odd Japanese video games • The little-known (and ironic) story of Monopoly • The origins of dice, Uno, bobbleheads, and Scrabble • The dark secret behind Amazing Sea-Monkeys • The fall of Atari and the rise of Nintendo • How to talk like a poker player And much, much more!

A History of the Undead

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Author :
Publisher : Pen and Sword History
ISBN 13 : 1526769077
Total Pages : 251 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis A History of the Undead by : Charlotte Booth

Download or read book A History of the Undead written by Charlotte Booth and published by Pen and Sword History. This book was released on 2021-03-15 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: A history of Western culture’s fascination with undead creatures in film and television. Are you a fan of the undead? Watch lots of mummy, zombie and vampire movies and TV shows? Have you ever wondered if they could be “real?” This book, A History of the Undead, unravels the truth behind these popular reanimated corpses. Starting with the common representations in Western media through the decades, we go back in time to find the origins of the myths. Using a combination of folklore, religion and archaeological studies we find out the reality behind the walking dead. You may be surprised at what you find . . .

War Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501351176
Total Pages : 288 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis War Games by : Philip Hammond

Download or read book War Games written by Philip Hammond and published by Bloomsbury Publishing USA. This book was released on 2019-12-12 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Call of Duty Series

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 189 pages
Book Rating : 4./5 ( download)

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Book Synopsis Call of Duty Series by :

Download or read book Call of Duty Series written by and published by PediaPress. This book was released on with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Body and Text: Cultural Transformations in New Media Environments

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Author :
Publisher : Springer
ISBN 13 : 3030251896
Total Pages : 203 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Body and Text: Cultural Transformations in New Media Environments by : David Callahan

Download or read book Body and Text: Cultural Transformations in New Media Environments written by David Callahan and published by Springer. This book was released on 2019-08-10 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of academic essays that take a fresh look at content and body transformation in the new media, highlighting how old hierarchies and canons of analysis must be revised. The movement of narratives and characterisations across forms, conventionally understood as adaptation, has commonly involved high-status classical forms (drama, epic, novel) being transformed into recorded and broadcast media (film, radio and television), or from the older recorded media to the newer ones. The advent of convergent digital platforms has further transformed hierarchies, and the formation of global conglomerates has created the commercial conditions for ever more lucrative exchanges between different media. Now source texts can move in any direction and take up any configuration, as emerging interacting fan bases drive innovation and new creative and commercial possibilities are deployed. Moreover, transformation may be not just a technology-driven creative practice and response, but at the very centre of the thematic worlds developed in those forms of story-telling which are currently popular: television series, video games, films and novels. The magic transformation of “your” money into “their” money is paralleled in contemporary media and culture by the centrality of transformation of one product to another as a media industry practice, as well as the transformation of bodies as a major theme both in the ensuing media products and in people’s identity practices in daily life.

The Zombie Renaissance in Popular Culture

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Author :
Publisher : Springer
ISBN 13 : 1137276509
Total Pages : 226 pages
Book Rating : 4.1/5 (372 download)

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Book Synopsis The Zombie Renaissance in Popular Culture by : L. Hubner

Download or read book The Zombie Renaissance in Popular Culture written by L. Hubner and published by Springer. This book was released on 2014-11-25 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection addresses the significant cultural phenomenon of the 'zombie renaissance' – the growing importance of zombie texts and zombie cultural practices in popular culture. The chapters examine zombie culture across a range of media and practices including films games, music, social media, literature and fandom.

The Video Games Guide

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Author :
Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Mammoth Book of Best New Horror 18

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Author :
Publisher : Robinson
ISBN 13 : 1780332777
Total Pages : 758 pages
Book Rating : 4.7/5 (83 download)

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Book Synopsis The Mammoth Book of Best New Horror 18 by : Stephen Jones

Download or read book The Mammoth Book of Best New Horror 18 written by Stephen Jones and published by Robinson. This book was released on 2011-08-04 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year's darkest tales of terror Here is the latest edition of the world's premier annual showcase of horror and dark fantasy fiction. It features some of the very best short stories and novellas by today's masters of the macabre - including Neil Gaiman, Brian Keene, Elizabeth Massie, Glen Hirshberg, Peter Atkins and Tanith Lee. The Mammoth Book of Best New Horror also features the most comprehensive yearly overview of horror around the world, lists of useful contact addresses and a fascinating necrology. It is the one book that is required reading for every fan of macabre fiction.

Zombie Culture

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Author :
Publisher : Scarecrow Press
ISBN 13 : 1461664365
Total Pages : 256 pages
Book Rating : 4.4/5 (616 download)

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Book Synopsis Zombie Culture by : Shawn McIntosh

Download or read book Zombie Culture written by Shawn McIntosh and published by Scarecrow Press. This book was released on 2008-02-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why have zombies resonated so pervasively in the popular imagination and in media, especially films? Why have they proved to be one of the most versatile and popular monster types in the growing video game industry? What makes zombies such widespread symbols of horror and dread, and how have portrayals of zombies in movies changed and evolved to fit contemporary fears, anxieties, and social issues? Zombies have held a unique place in film and popular culture throughout most of the 20th century. Rare in that this enduring monster type originated in non-European folk culture rather than the Gothic tradition from which monsters like vampires and werewolves have emerged, zombies have in many ways superseded these Gothic monsters in popular entertainment and the public imagination and have increasingly been used in discussions ranging from the philosophy of mind to computer lingo to the business press. Zombie Culture brings together scholars from a variety of fields, including cinema studies, popular culture, and video game studies, who have examined the living dead through a variety of lenses. By looking at how portrayals of zombies have evolved from their folkloric roots and entered popular culture, readers will gain deeper insights into what zombies mean in terms of the public psyche, how they represent societal fears, and how their evolving portrayals continue to reflect underlying beliefs of The Other, contagion, and death.

The World of Scary Video Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501316222
Total Pages : 488 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The World of Scary Video Games by : Bernard Perron

Download or read book The World of Scary Video Games written by Bernard Perron and published by Bloomsbury Publishing USA. This book was released on 2018-05-31 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Halo: A Space Opera from Bungie

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Author :
Publisher : Third Editions
ISBN 13 : 2377843573
Total Pages : 591 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis Halo: A Space Opera from Bungie by : Loïc Ralet

Download or read book Halo: A Space Opera from Bungie written by Loïc Ralet and published by Third Editions. This book was released on 2023-01-01 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: Halo. When you read this name, a soundtrack starts playing in your ears and tons of images flash in front of your eyes. A whole universe appears in your mind. Welcome to the game series imagined and produced by the Bungie studio. Halo is more than an incredible space opera, it is the flagship of a community and the most important franchise for one of the three hardware manufacturers on the market.