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Streaming Sounds
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Book Synopsis Streaming Sounds by : Michael James Walsh
Download or read book Streaming Sounds written by Michael James Walsh and published by Taylor & Francis. This book was released on 2024-03-29 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a time when music streaming has become the dominant mode of consuming music recordings, this book interrogates how users go about listening to music in their everyday lives in a context where streaming services are focused on not only the circulation of music for users but also the circulation of user data and attention. Drawing insights directly from interviews with users, music streaming is explained as never merely a neutral technology but rather one that seeks to actively shape user engagement. Users respond to streaming platforms with some relishing these aspects that provide music to be drawn into daily activities while others show signs of resistance. It is this tension that this book explores. This unique and accessible study will be ideal reading for both scholars and students of popular music studies, communication studies, sociology, media and cultural studies.
Book Synopsis Sound Streams by : Andrew J Bottomley
Download or read book Sound Streams written by Andrew J Bottomley and published by University of Michigan Press. This book was released on 2020-06-01 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: In talking about contemporary media, we often use a language of newness, applying words like “revolution” and “disruption.” Yet, the emergence of new sound media technologies and content—from the earliest internet radio broadcasts to the development of algorithmic music services and the origins of podcasting—are not a disruption, but a continuation of the century-long history of radio. Today’s most innovative media makers are reintroducing forms of audio storytelling from radio’s past. Sound Streams is the first book to historicize radio-internet convergence from the early ’90s through the present, demonstrating how so-called new media represent an evolutionary shift that is nevertheless historically consistent with earlier modes of broadcasting. Various iterations of internet radio, from streaming audio to podcasting, are all new radio practices rather than each being a separate new medium: radio is any sound media that is purposefully crafted to be heard by an audience. Rather than a particular set of technologies or textual conventions, web-based broadcasting combines unique practices and features and ideas from radio history. In addition, there exists a distinctive conversationality and reflexivity to radio talk, including a propensity for personal stories and emotional disclosure, that suits networked digital media culture. What media convergence has done is extend and intensify radio’s logics of connectivity and sharing; sonically mediated personal expression intended for public consideration abounds in online media networks. Sound Streams marks a significant contribution to digital media and internet studies. Its mix of cultural history, industry research, and genre and formal analysis, especially of contemporary audio storytelling, will appeal to media scholars, radio and podcast practitioners, audio journalism students, and dedicated podcast fans.
Download or read book Streaming Audio written by Jon Luini and published by New Riders. This book was released on 2002 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains case studies that show how streaming audio is used on various sites. It begins by giving a comprehensive overview of the most up-to-date streaming technologies available and the process of preparing audio for streaming. Then, it walks readers through encoding for the various players and types of streaming (on-demand vs. live).
Book Synopsis Sound Streams by : Andrew J Bottomley
Download or read book Sound Streams written by Andrew J Bottomley and published by University of Michigan Press. This book was released on 2020-06-01 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: In talking about contemporary media, we often use a language of newness, applying words like “revolution” and “disruption.” Yet, the emergence of new sound media technologies and content—from the earliest internet radio broadcasts to the development of algorithmic music services and the origins of podcasting—are not a disruption, but a continuation of the century-long history of radio. Today’s most innovative media makers are reintroducing forms of audio storytelling from radio’s past. Sound Streams is the first book to historicize radio-internet convergence from the early ’90s through the present, demonstrating how so-called new media represent an evolutionary shift that is nevertheless historically consistent with earlier modes of broadcasting. Various iterations of internet radio, from streaming audio to podcasting, are all new radio practices rather than each being a separate new medium: radio is any sound media that is purposefully crafted to be heard by an audience. Rather than a particular set of technologies or textual conventions, web-based broadcasting combines unique practices and features and ideas from radio history. In addition, there exists a distinctive conversationality and reflexivity to radio talk, including a propensity for personal stories and emotional disclosure, that suits networked digital media culture. What media convergence has done is extend and intensify radio’s logics of connectivity and sharing; sonically mediated personal expression intended for public consideration abounds in online media networks. Sound Streams marks a significant contribution to digital media and internet studies. Its mix of cultural history, industry research, and genre and formal analysis, especially of contemporary audio storytelling, will appeal to media scholars, radio and podcast practitioners, audio journalism students, and dedicated podcast fans.
Book Synopsis Audio Programming for Interactive Games by : Martin D. Wilde
Download or read book Audio Programming for Interactive Games written by Martin D. Wilde and published by Taylor & Francis. This book was released on 2004-03-11 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.
Book Synopsis Graphics and Multimedia for the Web with Adobe Creative Cloud by : Jennifer Harder
Download or read book Graphics and Multimedia for the Web with Adobe Creative Cloud written by Jennifer Harder and published by Apress. This book was released on 2018-11-16 with total page 1015 pages. Available in PDF, EPUB and Kindle. Book excerpt: Upgrade your skills in Adobe Creative Cloud and enhance your corporate or personal website with multimedia and graphics. In this book you'll look at the latest versions of five core Adobe programs: Photoshop, Illustrator, Animate (formerly Flash), Media Encoder and Dreamweaver. As you work with each of these programs to create images, animations, audio and video you will see how each one can help you complete and finally integrate your multimedia files into a final mobile friendly website. Adding new multimedia features to your website does not have to be difficult or confusing. If you plan your route and goals correctly, along the way you will see how each software has its own use, but ultimately, how they can all work together for a common goal. This book also shows you how additional Creative Cloud software can be used with the core five programs should you want to add further interactivity. What You'll Learn:Use Adobe Creative Cloud software to create graphics and multimedia for a websiteRender images in various formatsWork with video, HTML5 Canvas and audio files for the websiteDiscover new features of HTML5 and CSS3 and how to work with them in Dreamweaver CCWho This Book Is For Graphic designers who are creating websites; students in the classroom; instructors wanting to upgrade their Adobe Creative Cloud skills.
Book Synopsis Getting Started with C++ Audio Programming for Game Development by : David Gouveia
Download or read book Getting Started with C++ Audio Programming for Game Development written by David Gouveia and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
Book Synopsis Animating with Flash MX by : Alex Michael
Download or read book Animating with Flash MX written by Alex Michael and published by CRC Press. This book was released on 2012-10-02 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a professional animator and want to learn to use the Flash environment as a vehicle for your creative work then this is the book for you. It gets you up to speed fast with the basics of how to use Flash MX to animate, so you can start concentrating on how best to translate your animation skills to this medium. The techniques shown throughout the book build up in skill level quickly, showing you clearly and concisely the most effective way to translate your animations into Flash with the focus remaining on the importance of creative animation techniques. Benefit from Sprite Interactive's wealth of tips and tricks from their wide range of professional Flash animation work and successful training courses. Learn how to apply these techniques to your own work, how to make your characters run in Flash, speed them up and slow them down, make them stumble as they walk, show their anger or fear, make them come to life. Alex Michael, Lead Animator and MD of Sprite Interactive (www.sprite.net), shows you how to achieve all the creative skills of traditional animation using Flash so you can create work for a wide variety of new and innovative platforms, including PocketPCs and interactive TV, as well as video and the web. The free CD includes all the files you need to try everything in the book for yourself, as well as invaluable time and money saving animation processes and tools. Make sure you are at the cutting edge of animation and push your creative skills to the edge, if you want to animate successfully in Flash, buy this book.
Book Synopsis Sound and Recording by : Francis Rumsey
Download or read book Sound and Recording written by Francis Rumsey and published by CRC Press. This book was released on 2014-02-24 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing vital reading for audio students and trainee engineers, this guide is ideal for anyone who wants a solid grounding in both theory and industry practices in audio, sound and recording. There are many books on the market covering "how to work it" when it comes to audio equipment—but Sound and Recording isn’t one of them. Instead, you’ll gain an understanding of "how it works" with this approachable guide to audio systems. New to this edition: Digital audio section revised substantially to include the latest developments in audio networking (e.g. RAVENNA, AES X-192, AVB), high-resolution surround and parametric audio coding, workstation processing technology, mastering for iTunes, and loudness normalization Coverage of immersive audio systems such as Dolby Atmos, Auro 3D and WFS along with recent developments in audio object coding Sections on digital radio microphones, loudspeaker sensitivity issues and development, and highly directional loudspeaker systems Substantial new sections on recent developments in audio network device discovery and control and the Open Control Architecture
Book Synopsis Learning Core Audio by : Chris Adamson
Download or read book Learning Core Audio written by Chris Adamson and published by Addison-Wesley Professional. This book was released on 2012 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only guide to Apple's powerful audio programming framework, Core Audio - by two renowned Mac audio experts - Introduces all the essential concepts of Mac and iPhone audio programming - Task-based coverage explains everything from playing files to digital effects, with detailed sample cod.
Book Synopsis Flash 8: Projects for Learning Animation and Interactivity by : Rich Shupe
Download or read book Flash 8: Projects for Learning Animation and Interactivity written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2006-03-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
Book Synopsis Alfred's Teach Yourself Computer Audio by : Todd Souvignier
Download or read book Alfred's Teach Yourself Computer Audio written by Todd Souvignier and published by Alfred Music. This book was released on with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all you need to know about computer audio and open up a brand new world of musical knowledge with this exciting method from Alfred. Unleash the hidden audio power of your home computer by learning what's going on behind the scenes and how to tap into it. Get a general knowledge of digital audio formats, sound cards and multimedia programs, then discover how to make the most of it with information about the audio capabilities specific to Windows 95, 98, 2000, ME & XP, and Mac OS 8, 9, X, and Jaguar. No matter what platform you're on or how basic your computer skills, you'll be able to use your computer as a desktop studio and get down to creating in the world of digital audio. Be your own teacher, and let Alfred be your resource every step of the way. Click the Sample Page link below to download the free supplemental chapter "Speech and Telephony!"
Book Synopsis Mastering Flash Made Easy by : TeachUcomp, Incorporated
Download or read book Mastering Flash Made Easy written by TeachUcomp, Incorporated and published by TeachUcomp Inc.. This book was released on 2006-04 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Audio Production Worktext by : Samuel J. Sauls
Download or read book Audio Production Worktext written by Samuel J. Sauls and published by CRC Press. This book was released on 2016-02-12 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an excellent introduction to the modern radio production studio, the equipment found in that studio, and the basic techniques needed to accomplish radio production work. The new edition is updated throughout and features new sections on mobile technology, audio editing apps and software, and digital editing, as well as updated graphics and expanded content on portable digital audio players. Features a worktext/website format tailored for both students and teachers, offering a solid foundation for anyone who wishes to know more about radio/audio equipment and production techniques.
Download or read book Designing Web Audio written by Josh Beggs and published by "O'Reilly Media, Inc.". This book was released on 2001 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Sound Design for the Web" is loaded with informative, real-world case studies, interviews with some of the world's leading audio and Web producers, and step-by-step instructions on how to use the most popular Web audio formats.
Book Synopsis Learning Flash CS4 Professional by : Rich Shupe
Download or read book Learning Flash CS4 Professional written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2009-04-18 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you: Understand Flash fundamentals with clear, concise information you can use right away Learn key concepts and techniques in every chapter, with annotated screenshots and illustrations Develop an ongoing project that utilizes material from every chapter Practice new skills and test your understanding with constructive exercises Learn how to package your work for distribution on the Web and through AIR desktop applications Download sample files and discuss additional Flash features on the companion blog As part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!
Book Synopsis How the Internet Works by : Preston Gralla
Download or read book How the Internet Works written by Preston Gralla and published by Que Publishing. This book was released on 1998 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: The mystery is revealed at last in detailed color diagrams and explanations, graphically depicting the technologies that make the Internet work and how they fit together. You'll be able to understand and even one-up your computer geek friends after reading chapters on the Internet's underlying architecture, communication on the Internet, how the Web works, multimedia, and security and parental controls. For anyone interested in the Internet. Annotation copyrighted by Book News, Inc., Portland, OR