Author : Melitta Reinerth
Publisher : GRIN Verlag
ISBN 13 : 3346428605
Total Pages : 49 pages
Book Rating : 4.3/5 (464 download)
Book Synopsis Storytelling in Video Games. Aspects of Immersion by : Melitta Reinerth
Download or read book Storytelling in Video Games. Aspects of Immersion written by Melitta Reinerth and published by GRIN Verlag. This book was released on 2021-06-27 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bachelor Thesis from the year 2021 in the subject English Language and Literature Studies - Literature, grade: 1,7, University of Cologne (Englisches Seminar I), language: English, abstract: In this thesis, the author will highlight the aspects of how video games transport a story to the player. To do so, she wants to give a short overview describing how the term of literature has developed. Literature is not restricted to written books only. People have always found new ways to tell their stories, and improve them. The author will also give a brief overview of how video games have been invented and how they have developed until today. The way people played video games has changed. Once a social gathering inarcades, video games have become an activity that is performed in private, at home. The advances in technology go together with the progress in developing video games. As computers grew stronger, more complex video games could be developed.