Star Trek Starship Simulators

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Author :
Publisher : University-Press.org
ISBN 13 : 9781230506920
Total Pages : 38 pages
Book Rating : 4.5/5 (69 download)

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Book Synopsis Star Trek Starship Simulators by : Source Wikipedia

Download or read book Star Trek Starship Simulators written by Source Wikipedia and published by University-Press.org. This book was released on 2013-09 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 37. Chapters: Star Fleet Battles, Star Trek: Klingon Academy, Star Trek Online, Star Trek: Legacy, Netrek, Federation Commander, Star Trek: Bridge Commander, Star Trek: Starfleet Command, Star Trek: Starfleet Command III, Decwar, Star Trek: Starfleet Command II: Empires at War, Trek73, Star Trek: Starfleet Academy, Begin, Star Trek: Tactical Assault, Star Trek: Starfleet Academy Starship Bridge Simulator, Video Trek 88, Apple Trek, Star Trek: Starship Tactical Combat Simulator, Star Trek: Starship Creator, Star Trek: Starship Creator Warp II. Excerpt: Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau Inc. as Star Fleet Battles, Captain's Edition. Star Fleet Battles was inducted into the Academy of Adventure Gaming, Arts, & Design Hall of Fame in 2005 where they stated that "Star Fleet Battles literally defined the genre of spaceship combat games in the early 1980s, and was the first game that combined a major license with 'high re-playability'." In his 2007 essay, Bruce Nesmith stated "No other game in hobby game history so completely captures the feel of ship-to-ship combat in space than Star Fleet Battles. The fact that it does so in the Star Fleet Universe is icing on the cake." Star Fleet Battles is a ship-to-ship warfare simulation game, which uses cardboard counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is not simply a game, but rather a detailed game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though he can control an entire fleet, if he can keep track of the paperwork and...

The Complete Star Ship

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Publisher :
ISBN 13 :
Total Pages : 142 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Complete Star Ship by : Roger Garrett

Download or read book The Complete Star Ship written by Roger Garrett and published by . This book was released on 1978 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Star Trek Video Games

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Author :
Publisher : White Owl
ISBN 13 : 1399050761
Total Pages : 154 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis Star Trek Video Games by : Mat Bradley-Tschirgi

Download or read book Star Trek Video Games written by Mat Bradley-Tschirgi and published by White Owl. This book was released on 2024-08-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Star Trek video games have been around almost as long as Star Trek itself. From humble beginnings as an unofficial text-based game playable on mainframe computers to modern multi-million dollar spectacles, Star Trek video games span the history of gaming itself. In Star Trek Video Games: An Unofficial Guide to the Final Frontier, author Mat Bradley-Tschirgi dives into notable Star Trek games across a variety of genres in his fun, humorous style with loads of aplomb. Whether they are based on the live-action or animated TV series, movies, or crossover scenarios, dozens of games (some memorable, some not so memorable) are covered in rich detail with proper historical context along the way. Aside from its sometimes snarky text, this book features over 100 color photos showing off the wide variety of Star Trek video games covered within. There's also interviews with game designers, writers, producers, and gaming journalists on select titles offering a behind the scenes look or color commentary on such fan favorites as Star Trek: Starfleet Command, Star Trek: Judgment Rites, Star Trek: Legacy, Star Trek: Resurgence, and more! Relive memories of playing Star Trek games on Mac, PCs, consoles, handhelds, and mobile phones or discover new favorites to add to your collection. Whether you've played all the Star Trek games or are curious as to what the world of Trek gaming holds, Star Trek Video Games: An Unofficial Guide to the Final Frontier will make a fun addition to your home library.

The Kobayashi Maru

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Publisher : Simon and Schuster
ISBN 13 : 0743419987
Total Pages : 124 pages
Book Rating : 4.7/5 (434 download)

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Book Synopsis The Kobayashi Maru by : Julia Ecklar

Download or read book The Kobayashi Maru written by Julia Ecklar and published by Simon and Schuster. This book was released on 2000-09-22 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: A freak shuttlecraft accident -- and suddenly Captain Kirk and most of his senior officers find themselves adrift in space, with no hope of rescue, no hope of repairing their craft, or restoring communications -- with nothing, in short but time on their hands. Time enough for each to tell the story of the Kobayashi Maru -- the Starfleet Academy test given to command cadets. Nominally a tactical exercise, the Kobayashi Maru is in fact a test of character revealed in the choices each man makes -- and does not make. Discover now how Starfleet Cadets Kirk, Chekov, Scotty, and Sulu each faced the Kobayashi Maru...and became in turn Starfleet officers.

Fathom

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Publisher :
ISBN 13 :
Total Pages : 36 pages
Book Rating : 4.:/5 (3 download)

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Book Synopsis Fathom by :

Download or read book Fathom written by and published by . This book was released on 1991 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Final Reflection

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Publisher : Simon and Schuster
ISBN 13 : 0671038532
Total Pages : 262 pages
Book Rating : 4.6/5 (71 download)

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Book Synopsis The Final Reflection by : John M. Ford

Download or read book The Final Reflection written by John M. Ford and published by Simon and Schuster. This book was released on 1999 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Klingon Capt. Krenn is a ruthless war strategist. But on a mission to Earth, Krenn learns a lesson in peace when his empire hatches a covert plan to shatter the Federation. Only Krenn can prevent a war--at the risk of his own life!

Star Trek: Signature Edition: Worlds in Collision

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Publisher : Simon and Schuster
ISBN 13 : 0743488148
Total Pages : 429 pages
Book Rating : 4.7/5 (434 download)

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Book Synopsis Star Trek: Signature Edition: Worlds in Collision by : Judith Reeves-Stevens

Download or read book Star Trek: Signature Edition: Worlds in Collision written by Judith Reeves-Stevens and published by Simon and Schuster. This book was released on 2003-11-04 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Star Trek: Signature Edition series continues with this thrilling adventure featuring Commander Spock, Captain Kirk, and the U.S.S. Enterprise. Of all the experiences shared by Captain Kirk and the crew of the Starship Enterprise™ during their first five-year mission, two were among the most perilous: a journey to the nonphysical realm of Transition where the massive computer known as Memory Prime was situated, and the nightmarish mission to Talin IV, a world poised on the brink of destruction that Kirk was forbidden to save. In the twenty-third century, a hundred years before a sentient artificial life-form would be allowed to earn a Starfleet commission, the Federation considers the use of self-aware artificial intelligences to be little more than slavery, except for the immense computer system of Memory Prime—the key hub in the Federation's vast network of interstellar library planets. There, the A.I.s known as Pathfinders inhabit Transition—a virtual world so different from our universe that the A.I.s themselves debate whether or not the physical universe is real. But when an ancient enemy reaches out from the shadows of Vulcan's darkest history and threatens to destroy the Federation, Spock must risk his career, and his life, to enter the Pathfinders' realm. Technologically and politically, Talin IV is little different from late-twentieth century Earth. But as a series of mysterious events pushes that world closer to self-annihilation, the Prime Directive prevents Captain Kirk and his crew from doing anything to prevent it. When the worst appears to happen and Kirk takes desperate action to give the Talin a chance to step back from the nuclear abyss, Talin IV is consumed by radioactive fire. Now, with a world destroyed and the Enterprise dead in space, the careers of Kirk and his crew are over. Disgraced and despised, Kirk has only one chance to redeem himself and his crew: Somehow, he must make his way back to Talin IV and discover what really happened, even if it means proving that a world died because he broke Starfleet's most sacred law.

Retro Gaming Hacks

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449303900
Total Pages : 568 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Retro Gaming Hacks by : Chris Kohler

Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Marine Simulation and Ship Manoeuvrability

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Publisher : Routledge
ISBN 13 : 135143361X
Total Pages : 660 pages
Book Rating : 4.3/5 (514 download)

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Book Synopsis Marine Simulation and Ship Manoeuvrability by : M.S. Chislett

Download or read book Marine Simulation and Ship Manoeuvrability written by M.S. Chislett and published by Routledge. This book was released on 2021-10-01 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-time, interactive ship simulators limped onto the scene, in the wake of flight simulators, some years ago. The maritime industries have a long history of conservatism, but this is now changing rapidly. The information age has also swept over ships and shipping, and has been taken to heart to such an extent that, for example, flight simulators now cooperate with ship simulators and import useful new concepts and methodologies. The more than 50 papers contained in this book show what and why. Although traditionally conservative, the marine world is also traditionally international and this has not changed. The papers in the book are by leading authors from all over the world and provide a detailed snap-shot of the rapidly advancing state-of-the-art, together with pointers to the future. The overall theme of MARSIM '96 and therefore also of this book is: Vessel manouevrability and marine simulation research, training and assessment, and includes original papers on topics such as bridge resource management, distant learning and simulators coupled via The Internet, virtual reality, neural networks, rudder-propeller hydrodynamics, prime mover models, squat in shallow water, and many more.

Computer Simulations of Space Societies

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Publisher : Springer
ISBN 13 : 3319905600
Total Pages : 256 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Computer Simulations of Space Societies by : William Sims Bainbridge

Download or read book Computer Simulations of Space Societies written by William Sims Bainbridge and published by Springer. This book was released on 2018-06-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.

The Routledge Handbook of Star Trek

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Publisher : Taylor & Francis
ISBN 13 : 1000569969
Total Pages : 673 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis The Routledge Handbook of Star Trek by : Leimar Garcia-Siino

Download or read book The Routledge Handbook of Star Trek written by Leimar Garcia-Siino and published by Taylor & Francis. This book was released on 2022-07-21 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Star Trek offers a synoptic overview of Star Trek, its history, its influence, and the scholarly response to the franchise, as well as possibilities for further study. This volume aims to bridge the fields of science fiction and (trans)media studies, bringing together the many ways in which Star Trek franchising, fandom, storytelling, politics, history, and society have been represented. Seeking to propel further scholarly engagement, this Handbook offers new critical insights into the vast range of Star Trek texts, narrative strategies, audience responses, and theoretical themes and issues. This compilation includes both established and emerging scholars to foster a spirit of communal, trans-generational growth in the field and to present diversity to a traditional realm of science fiction studies.

The Complete Guide to Simulations and Serious Games

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Publisher : John Wiley & Sons
ISBN 13 : 0470506741
Total Pages : 578 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis The Complete Guide to Simulations and Serious Games by : Clark Aldrich

Download or read book The Complete Guide to Simulations and Serious Games written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2009-09-17 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Titan #1: Taking Wing

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Publisher : Simon and Schuster
ISBN 13 : 1416506772
Total Pages : 386 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Titan #1: Taking Wing by : Michael A. Martin

Download or read book Titan #1: Taking Wing written by Michael A. Martin and published by Simon and Schuster. This book was released on 2005-04-01 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: William Riker, former first officer of the USS Enterprise in Star Trek: The Next Generation, takes command of the new USS Titan in this white-knuckled adventure perfect for longtime and new Star Trek fans. After almost a decade of strife against foes such as the Borg, the Cardassians, the Klingons, and the Dominion, the United Federation of Planets is at the dawn of a new era. Starfleet is renewing its mission of peaceful exploration, diplomacy, and the expansion of knowledge. Among the starships spearheading that endeavor is the USS Titan, commanded by Captain William T. Riker and manned by the most biologically varied and culturally diverse crew in Starfleet history. But their mission does not begin according to plan. In the wake of Star Trek: Nemesis, Praetor Shinzon, slayer of the Romulan Senate, is dead. The power vacuum created by his demise has put the Romulan Star Empire, longtime adversary of the Federation, at the brink of civil war. Competing factions now vie for control of their fragmenting civilization, and if the empire should fall, that entire area of the galaxy may destabilize. To restore order to the region, Titan’s long-anticipated mission of exploration is delayed as Starfleet assigns Riker to set up power-sharing talks among the Romulan factions. But even as the first tentative steps are taken toward building a new Romulus, the remnants of the Tal Shiar, the dreaded Romulan intelligence service, are regrouping behind the scenes for a power play of their own. With no other help available, Riker and the Titan crew become the last hope to prevent the quadrant from falling into chaos.

Game Development and Production

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Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229518
Total Pages : 436 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Game Development and Production by : Erik Bethke

Download or read book Game Development and Production written by Erik Bethke and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

YOU ARE IN THE SIMULATOR THE PASSING DREAM

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Publisher : Lulu.com
ISBN 13 : 1300859490
Total Pages : 361 pages
Book Rating : 4.3/5 (8 download)

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Book Synopsis YOU ARE IN THE SIMULATOR THE PASSING DREAM by : DUANE THE GREAT WRITER

Download or read book YOU ARE IN THE SIMULATOR THE PASSING DREAM written by DUANE THE GREAT WRITER and published by Lulu.com. This book was released on 2013-03-21 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is all so very convincing as to where we are according to the body we have and the mind we carry with us. This is what we have come to know from what we have been educated with. Thus has become the created and constructed 'Simulator' each person has decided to live in. The reality of what each of us is experiencing here is a Passing Dream, as all of us do dream what we want our life to be. What has been constructed on the earth and in the minds and imagination of so many is the agreeable fact that the life we are living while on this planet is all there is. Duane The Great Writer, has created 'The AdventurIS Series' as a gift to all the unaware and Dumbed Down Humans on this planet. Each and every person that is here really does have the right to know they are so much more than flesh and bones and a mind attached with authorities who rule them and gods in the sky who rule over them with all their rules and regulations. www.DuaneTheGreatWriter.Info

Fundamentals of Vehicle Simulation Design

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Author :
Publisher : New Riders
ISBN 13 : 0133812154
Total Pages : 64 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Fundamentals of Vehicle Simulation Design by : Ernest Adams

Download or read book Fundamentals of Vehicle Simulation Design written by Ernest Adams and published by New Riders. This book was released on 2014-01-31 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Teaching with the Screen

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Author :
Publisher : Routledge
ISBN 13 : 1136180257
Total Pages : 169 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Teaching with the Screen by : Dan Leopard

Download or read book Teaching with the Screen written by Dan Leopard and published by Routledge. This book was released on 2013-01-17 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching with the Screen explores the forms that pedagogy takes as teachers and students engage with the screens of popular culture. By necessity, these forms of instruction challenge traditional notions of what constitutes education. Spotlighting the visual, spatial, and relational aspects of media-based pedagogy using a broad range of critical methodologies–textual analysis, interviews, and participant observation–and placing it at the intersection of education, anthropology, and cultural studies, this book traces a path across historically specific instances of media that function as pedagogy: Hollywood films that feature teachers as protagonists, a public television course on French language and culture, a daily television "news" program created by high school students, and a virtual reality training simulation funded by the US Army. These case studies focus on teachers as pedagogical agents (teacher plus screen) who unite the two figures that have polarized earlier debates regarding the use of media and technology in educational settings: the beloved teacher and the teaching machine.