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Stage Setting Digital Original Edition
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Book Synopsis Stage Setting, digital original edition by : Anthony Chemero
Download or read book Stage Setting, digital original edition written by Anthony Chemero and published by MIT Press. This book was released on 2014-01-10 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: While philosophers of mind have been arguing over the status of mental representations in cognitive science, cognitive scientists have been quietly engaged in studying perception, action, and cognition without explaining them in terms of mental representation. In this BIT, Anthony Chemero maps the evolution of a nonrepresentational, dynamical, ecological cognitive science and introduces radical embodied cognition.
Book Synopsis Playfulness, digital original edition by : Miguel Sicart
Download or read book Playfulness, digital original edition written by Miguel Sicart and published by MIT Press. This book was released on 2015-08-03 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Play goes beyond games; it is a mode of being human. If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. In this BIT, Miguel Sicart examines the distinction between play and playfulness.
Book Synopsis Computer Games as Professional Sport, digital original edition by : T. L. Taylor
Download or read book Computer Games as Professional Sport, digital original edition written by T. L. Taylor and published by MIT Press. This book was released on 2014-01-10 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive video and computer game play is nothing new; what is new in the world of digital gaming is the emergence of professional computer game play. This BIT explores how a form of play becomes a sport, with professional players, agents, referees, leagues, tournaments, sponsorships, and spectators.
Book Synopsis Perspectives on Design and Digital Communication II by : Nuno Martins
Download or read book Perspectives on Design and Digital Communication II written by Nuno Martins and published by Springer Nature. This book was released on 2021-05-29 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design. Chapter “Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Book Synopsis Digital Media, Projection Design, and Technology for Theatre by : Alex Oliszewski
Download or read book Digital Media, Projection Design, and Technology for Theatre written by Alex Oliszewski and published by Taylor & Francis. This book was released on 2018-03-19 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Author :IAIC Transactions on Sustainable Digital Innovation (ITSDI) Publisher :IAIC BANGUN BANGSA ISBN 13 : Total Pages : pages Book Rating :4./5 ( download)
Book Synopsis IAIC Transactions on Sustainable Digital Innovation (ITSDI) The 1st Edition Vol. 1 No. 1 October 2019 by : IAIC Transactions on Sustainable Digital Innovation (ITSDI)
Download or read book IAIC Transactions on Sustainable Digital Innovation (ITSDI) The 1st Edition Vol. 1 No. 1 October 2019 written by IAIC Transactions on Sustainable Digital Innovation (ITSDI) and published by IAIC BANGUN BANGSA . This book was released on 2021-05-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: ITSDI (IAIC Transactions on Sustainable Digital Innovation) is a scientific journal organized by Pandawan & Aptikom Publisher and supported by IAIC (Indonesian Association on Informatics and Computing). ITSDI is published twice a year, every April and October
Book Synopsis Sources of Uncertainty, digital original edition by : Greg Costikyan
Download or read book Sources of Uncertainty, digital original edition written by Greg Costikyan and published by MIT Press. This book was released on 2014-01-10 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. This BIT examines the sources of that uncertainty, from doubts about performance to a game's elements of randomness.
Book Synopsis Criterial Causation Offers a Neural Basis for Free Will, digital original edition by : Peter Ulric Tse
Download or read book Criterial Causation Offers a Neural Basis for Free Will, digital original edition written by Peter Ulric Tse and published by MIT Press. This book was released on 2014-01-10 with total page 29 pages. Available in PDF, EPUB and Kindle. Book excerpt: In contrast with philosophers who use logic rather than data to argue whether mental causation or consciousness can exist given unproven first assumptions, Peter Ulric Tse proposes that we instead listen to what neurons have to say. In this BIT, Tse examines the role of physical/informational criteria in the neuronal model of mental causation and free will.
Book Synopsis Sound Systems: Design and Optimization by : Bob McCarthy
Download or read book Sound Systems: Design and Optimization written by Bob McCarthy and published by CRC Press. This book was released on 2016-02-26 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound Systems: Design and Optimization provides an accessible and unique perspective on the behavior of sound systems in the practical world. The third edition reflects current trends in the audio field thereby providing readers with the newest methodologies and techniques. In this greatly expanded new edition, you’ll find clearer explanations, a more streamlined organization, increased coverage of current technologies and comprehensive case studies of the author’s award-winning work in the field. As the only book devoted exclusively to modern tools and techniques in this emerging field, Sound Systems: Design and Optimization provides the specialized guidance needed to perfect your design skills. This book helps you: Improve your design and optimization decisions by understanding how audiences perceive reinforced sound Use modern analyzers and prediction programs to select speaker placement, equalization, delay and level settings based on how loudspeakers interact in the space Define speaker array configurations and design strategies that maximize the potential for spatial uniformity Gain a comprehensive understanding of the tools and techniques required to generate a design that will create a successful transmission/reception model
Book Synopsis Digital Principles and Logic Design Techniques by : Arijit Saha, Nilotpal Manna
Download or read book Digital Principles and Logic Design Techniques written by Arijit Saha, Nilotpal Manna and published by Laxmi Publications. This book was released on 2007 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Values at Play in Digital Games by : Mary Flanagan
Download or read book Values at Play in Digital Games written by Mary Flanagan and published by MIT Press. This book was released on 2016-09-02 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
Book Synopsis The Problem and the Approach, digital original edition by : Lev S. Vygotsky
Download or read book The Problem and the Approach, digital original edition written by Lev S. Vygotsky and published by MIT Press. This book was released on 2014-01-10 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This BIT offers an excerpt from a foundational work of cognitive science—considered one of the most important and influential books ever published by the MIT Press—that outlines a theory of the development of specifically human higher mental functions.
Book Synopsis Digital Photographer's Handbook by : Tom Ang
Download or read book Digital Photographer's Handbook written by Tom Ang and published by Penguin. This book was released on 2020-03-10 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to get the very best from your photography with clear step-by-step guidance from expert photographer, Tom Ang. In this fully comprehensive photography companion, renowned photographer and teacher Tom Ang teaches you how to capture, enhance, and transform your photographs. The first half of the book explains all of the essential techniques that every photographer needs to learn - from how to handle your camera correctly and understand its features, to composing a successful shot. The second half develops your understanding of photography, guiding you through a range of projects that focus on different photographic genres and subjects, including landscapes, cityscapes, and live events. It explains how to digitally enhance your images, not only to improve the original shot, but also to apply creative techniques that will take your image to a new level. This section also gives advice on the best way to share your work, to choosing the most suitable equipment, and should you wish, how to develop a career in photography.
Book Synopsis Advances in Design and Digital Communication by : Nuno Martins
Download or read book Advances in Design and Digital Communication written by Nuno Martins and published by Springer Nature. This book was released on 2020-10-22 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas. Gathering the proceedings of the 4th International Conference on Digital Design and Communication, Digicom 2020, held virtually on November 5-6, 2020, the book describes cutting-edge perspectives on and analysis of and solutions to challenges digital communication is currently presenting to society, institutions and brands. It offers a timely guide and a source of inspiration for designers of all kinds, including graphic, digital and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and entrepreneurs, as well as brand or corporate communication managers.
Book Synopsis Stella and Combat, digital original edition by : Nick Montfort
Download or read book Stella and Combat, digital original edition written by Nick Montfort and published by MIT Press. This book was released on 2014-01-10 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. This BIT examines the interplay between computation and culture in the Atari emulator Stella and the Atari VCS game Combat.
Book Synopsis The Scientific Article in the Age of Digitization by : John Mackenzie Owen
Download or read book The Scientific Article in the Age of Digitization written by John Mackenzie Owen and published by Springer Science & Business Media. This book was released on 2006-11-18 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines the consequences of digitization for peer-reviewed research articles published in electronic journals. It is argued that digitization will revolutionize scientific communication. However, this study shows that this is not the case where scientific journals are concerned. Authors make little use of the possibilities offered by the digital medium; electronic peer review procedures have not replaced traditional ones, and users have not embraced new forms of interaction offered by some electronic journals.
Download or read book K-pop Dance written by Chuyun Oh and published by Taylor & Francis. This book was released on 2022-07-01 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about K-pop dance and the evolution and presence of its dance fandom on social media. Based on five years of ethnographic fieldwork, interviews, choreography, and participation-observation with 40 amateur and professional K-pop dancers in New York, California, and Seoul, the book traces the evolution of K-pop dance from the 1980s to the 2020s and explains its distinctive feature called ‘gestural point choreography’ – front-driven, two-dimensional, decorative and charming movements of the upper body and face – as an example of what the author theorizes as ‘social media dance.’ It also explores K-pop cover dance as a form of intercultural performance, suggesting that, by imitating and idolizing K-pop dance, fans are eventually ‘fandoming’ themselves and their bodies. Presenting an ethnographic study of K-pop dance and its fandom, this book will be a valuable resource for students and scholars of Media Studies, Korean Studies, Performance Studies, and Dance.