The Video Games Textbook

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Author :
Publisher : CRC Press
ISBN 13 : 1351172344
Total Pages : 806 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2018-08-06 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market

Paratextualizing Games

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Author :
Publisher : transcript Verlag
ISBN 13 : 3732854213
Total Pages : 364 pages
Book Rating : 4.7/5 (328 download)

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Book Synopsis Paratextualizing Games by : Benjamin Beil

Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Spelunky

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Publisher : Boss Fight Books
ISBN 13 : 1940535115
Total Pages : 147 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Spelunky by : Derek Yu

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.

Queerness in Play

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Author :
Publisher : Springer
ISBN 13 : 3319905422
Total Pages : 282 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Queerness in Play by : Todd Harper

Download or read book Queerness in Play written by Todd Harper and published by Springer. This book was released on 2018-10-19 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.

Minecraft For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1118968239
Total Pages : 384 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Minecraft For Dummies by : Jesse Stay

Download or read book Minecraft For Dummies written by Jesse Stay and published by John Wiley & Sons. This book was released on 2015-01-20 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't be a Minecraft tourist - get expert tips and advice in this full-color primerMinecraft For Dummies is the primer you need to get up to speed.

Minecraft: Guide to Exploration (2017 Edition)

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Author :
Publisher : Del Rey
ISBN 13 : 9780399182013
Total Pages : 0 pages
Book Rating : 4.1/5 (82 download)

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Book Synopsis Minecraft: Guide to Exploration (2017 Edition) by : Mojang Ab

Download or read book Minecraft: Guide to Exploration (2017 Edition) written by Mojang Ab and published by Del Rey. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the game, outlines basic features, and describes such elements as hostile mobs, naturally generated structures, and biomes.

Film Narratology

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Publisher : University of Toronto Press
ISBN 13 : 0802095054
Total Pages : 273 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Film Narratology by : Peter Verstraten

Download or read book Film Narratology written by Peter Verstraten and published by University of Toronto Press. This book was released on 2009-01-01 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Film Narratology, Peter W.J. Verstraten makes film narratives his primary focus, while noting the unexplored and essentially different narrative effects that film can produce with mise-en-scène, cinematography, and editing.

Teaching the Alphabet

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Publisher : Teaching Resources
ISBN 13 : 9780545313438
Total Pages : 438 pages
Book Rating : 4.3/5 (134 download)

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Book Synopsis Teaching the Alphabet by : Wiley Blevins

Download or read book Teaching the Alphabet written by Wiley Blevins and published by Teaching Resources. This book was released on 2011-09-01 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This resource has a strong teaching framework, giving coherence to alphabet instruction. Whole class lessons, guided practice and independent activities ensure young children cement their letter sound knowledge. The whiteboard activities bring a four-color interactivity to learning the alphabet, a boon to ELL students who thrive with multi-modal ways of learning.

Minecraft: Guide to the Nether & the End

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Author :
Publisher : Random House Worlds
ISBN 13 : 1524797421
Total Pages : 83 pages
Book Rating : 4.5/5 (247 download)

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Book Synopsis Minecraft: Guide to the Nether & the End by : Mojang AB

Download or read book Minecraft: Guide to the Nether & the End written by Mojang AB and published by Random House Worlds. This book was released on 2017-10-17 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Survival is difficult in the perilous Nether and End dimensions, and you’ll need to up your game if you want to make it back to the Overworld. The official Minecraft: Guide to the Nether & the End will teach you how to navigate the alien terrain, battle the native mobs and find rare blocks and items. With insider info and tips from the experts at Mojang, this is the definitive guide to the Nether and the End in Minecraft. This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners

Einleitung in die Ethik

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9781402019944
Total Pages : 562 pages
Book Rating : 4.0/5 (199 download)

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Book Synopsis Einleitung in die Ethik by : Edmund Husserl

Download or read book Einleitung in die Ethik written by Edmund Husserl and published by Springer Science & Business Media. This book was released on 2004-08-16 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: Im vorliegenden Band wird Husserls 1920 erstmals gehaltene und 1924 wiederholte Vorlesung über Ethik veröffentlicht. In ihr wendet sich Husserl nach einer systematischen Bestimmung des Begriffs der Ethik einer kritischen Darstellung der Geschichte der Ethik zu. Diese Darstellung ist am Gegensatz von Rationalismus und Empirismus orientiert, der sich in der Ethik in den gegensätzlichen Ansätzen der Verstandes- und Gefühlsmoralisten zeigt. Im Rahmen einer Auseinandersetzung mit klassischen Positionen aus der Geschichte der Ethik versucht Husserl, die Grundlagen seiner eigenen Ethik zu gewinnen und darin die traditionellen Gegenüberstellungen zu versöhnen. So steht für Husserl die Gefühlsgrundlage der Moral nicht im Widerspruch zur Idee eines absoluten Sollens, an der Husserl im Anschluss an Kant und Fichte festhält. Husserls Ausführungen gipfeln in dem Ideal eines universalen vernunftbestimmten Willenslebens, in dem alle Aktsetzungen endgültig zu rechtfertigen wären. Zur Vorlesung gehört ein umfangreicher Exkurs, in dem Husserl durch eine phänomenologische Analyse des Unterschieds zwischen Sach- und Normbegriffen den wissenschaftstheoretischen Charakter der Ethik als normativer Geisteswissenschaft bestimmt.

Queer Game Studies

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452954631
Total Pages : 336 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Queer Game Studies by : Bonnie Ruberg

Download or read book Queer Game Studies written by Bonnie Ruberg and published by U of Minnesota Press. This book was released on 2017-03-28 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.

Reverse Design

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Publisher : CRC Press
ISBN 13 : 9781138324909
Total Pages : 188 pages
Book Rating : 4.3/5 (249 download)

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Book Synopsis Reverse Design by : Patrick Holleman

Download or read book Reverse Design written by Patrick Holleman and published by CRC Press. This book was released on 2018 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.

Minecraft

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Publisher :
ISBN 13 : 9780603580741
Total Pages : 95 pages
Book Rating : 4.5/5 (87 download)

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Book Synopsis Minecraft by : Craig Jelley

Download or read book Minecraft written by Craig Jelley and published by . This book was released on 2021 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Discover the uses of redstone components, learn how to make working circuits, then create clever builds using your new skills. With insider info and tips from the experts at Mojang, this is the definitive guide to engineering in Minecraft." -- page [4] of cover

Shigeru Miyamoto

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1628923873
Total Pages : 201 pages
Book Rating : 4.6/5 (289 download)

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Book Synopsis Shigeru Miyamoto by : Jennifer deWinter

Download or read book Shigeru Miyamoto written by Jennifer deWinter and published by Bloomsbury Publishing USA. This book was released on 2015-05-21 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Dragon Ball, Vol. 1

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Publisher : VIZ Media LLC
ISBN 13 : 1421545756
Total Pages : 188 pages
Book Rating : 4.4/5 (215 download)

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Book Synopsis Dragon Ball, Vol. 1 by : Akira Toriyama

Download or read book Dragon Ball, Vol. 1 written by Akira Toriyama and published by VIZ Media LLC. This book was released on 2010-11-02 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before there was Dragon Ball Z, there was Akira Toriyama's action epic Dragon Ball, starring the younger version of Son Goku and all the other Dragon Ball Z heroes! Meet a naive young monkey-tailed boy named Goku, whose quiet life changes when he meets Bulma, a girl who is on a quest to collect seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and Bulma needs Goku's help (and his super-strength)! With a magic staff for a weapon and a flying cloud for a ride, Goku sets out on the adventure of a lifetime... -- VIZ Media

Half-life 2

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Publisher :
ISBN 13 : 9780761543640
Total Pages : 0 pages
Book Rating : 4.5/5 (436 download)

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Book Synopsis Half-life 2 by : Valve (Firm)

Download or read book Half-life 2 written by Valve (Firm) and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Unprecedented access behindHalf-LifeandHalf-Life 2 *A forward by Valve founder Gabe Newell *Hundreds of art, design, preproduction, and other art pieces crammed into the book *Over a dozen key members of Valve's staff interviewed *Officially approved by Valve *Behind City 17 and other locations *The development of the Source engine *A rogue's gallery of beasts, characters, and monstrosities *Key weapons development revelations *A tour of many of the game's locations, from inception to completion *Filled with art, screens, and anecdotes from the Valve team

The Next Step Forward in Guided Reading

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Author :
Publisher : Teaching Resources
ISBN 13 : 9780545948739
Total Pages : 0 pages
Book Rating : 4.9/5 (487 download)

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Book Synopsis The Next Step Forward in Guided Reading by : Jan Richardson

Download or read book The Next Step Forward in Guided Reading written by Jan Richardson and published by Teaching Resources. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This resource-rich book includes planning and instructional tools, prompts, discussion starters, teaching points, intervention suggestions, and more to support all students. Plus, an online resource bank with downloadables and videos. Jan Richardson's latest thinking on Guided Reading helps teachers take the next step forward to pinpoint instruction that supports every reader. Richardson uses the Assess-Decide-Guide framework to take a deep dive into each guided reading stage, covering PreA to Fluent readers, their needs, and the best ways to support and challenge them. A master reading teacher at all levels, Richardson skillfully addresses all the factors that make or break guided reading lessons: support for striving readers, strategies for reaching ELLs, making home-school connections--all with an unwavering focus on reading for deeper comprehension, to develop thoughtful, independent readers. The book includes dozens of must-have record-keeping, assessment, and reference forms, as well as how-to video links that provide show Jan in action with diverse readers.