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Space Vehicles In Action An Augmented Reality Experience
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Book Synopsis Space Vehicles in Action (an Augmented Reality Experience) by : Rebecca E. Hirsch
Download or read book Space Vehicles in Action (an Augmented Reality Experience) written by Rebecca E. Hirsch and published by Lerner Publications (Tm). This book was released on 2020 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore cutting-edge space discoveries with animated 3D models in a thrilling augmented reality experience.
Book Synopsis Space Machines in Action (an Augmented Reality Experience) by : Rebecca E Hirsch
Download or read book Space Machines in Action (an Augmented Reality Experience) written by Rebecca E Hirsch and published by Lerner Publications (Tm). This book was released on 2020 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore cutting-edge space discoveries with animated 3D models in a thrilling augmented reality experience.
Book Synopsis Space Gear in Action (An Augmented Reality Experience) by : Rebecca E. Hirsch
Download or read book Space Gear in Action (An Augmented Reality Experience) written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Space suits protect astronauts during launches and landings and allow people to go on space walks. But astronauts need a lot more gear than just their suits to complete missions. Sometimes, they build their own tools in space using 3D printers. Augmented reality features add to this exciting exploration of space gear.
Book Synopsis Space Stations in Action (An Augmented Reality Experience) by : Rebecca E. Hirsch
Download or read book Space Stations in Action (An Augmented Reality Experience) written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Humans first placed a space station in orbit around Earth in 1971. Construction of the International Space Station began in 1998, and since then people from different countries have been living and conducting cutting-edge science experiments there. Explore the latest news about space stations with the help of augmented reality.
Book Synopsis Space Vehicles in Action (An Augmented Reality Experience) by : Rebecca E. Hirsch
Download or read book Space Vehicles in Action (An Augmented Reality Experience) written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Landers, rockets, and capsules carry people and cargo to and from space. Modern space vehicles can go farther and explore more than ever before. Learn all about them in a space adventure enhanced with augmented reality.
Book Synopsis Planets in Action (An Augmented Reality Experience) by : Rebecca E. Hirsch
Download or read book Planets in Action (An Augmented Reality Experience) written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Did you know that more than forty spacecraft have explored Venus? Or that some astronomers think an unknown planet might be awaiting discovery beyond Pluto? Find out the latest discoveries in planetary science with augmented reality that brings space alive.
Book Synopsis Stars and Galaxies in Action (An Augmented Reality Experience) by : Rebecca E. Hirsch
Download or read book Stars and Galaxies in Action (An Augmented Reality Experience) written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars are unimaginably massive and hot, and galaxies have billions of them. Stars are born in enormous clouds of dust and gas and often die in violent explosions that cause space itself to ripple. Discover the secrets of galaxies and stars with the help of augmented reality.
Book Synopsis Black Holes in Action (an Augmented Reality Experience) by : Kevin Kurtz
Download or read book Black Holes in Action (an Augmented Reality Experience) written by Kevin Kurtz and published by Lerner Publications (Tm). This book was released on 2020 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Go on a high-interest, interactive exploration of black holes using cutting-edge AR technology"--
Book Synopsis Comets and Asteroids in Action (An Augmented Reality Experience) by : Kevin Kurtz
Download or read book Comets and Asteroids in Action (An Augmented Reality Experience) written by Kevin Kurtz and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Billions of comets and asteroids orbit the sun. Most travel through space far from Earth, but when the planet crosses paths with an asteroid, the results can be beautiful, destructive, and long-lasting. Learn about the latest discoveries in comet and asteroid science in an augmented reality adventure that gives readers a close-up look at space.
Book Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield
Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2018-12-28 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Download or read book The Next Dimension written by Tom Emrich and published by John Wiley & Sons. This book was released on 2024-11-27 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your guide to transforming your business with spatial computing, featuring real use cases and proof points of augmented reality in marketing, advertising, and sales Ready to revolutionize your business? The Next Dimension: How to Use Augmented Reality For Business Growth In The Era of Spatial Computing, by Tom Emrich, explores the power of augmented reality (AR) to propel your business strategy into the next wave of computing. Learn how AR is reshaping the digital landscape, crafting a new marketing mix, and evolving retail into a brand-new consumer experience. Gain valuable insights on realizing success with AR across the marketing funnel, activate and engage ‘Generation AR,’ and move beyond traditional ads with immersive campaigns that are co-created with your consumer. With real-world examples from brands like LEGO, BMW, Walmart, Gucci, Diageo, and more, this guide equips you with everything you need to use AR technology for immediate and impactful results. What's Inside? Game-Changing Benefits: Spatial Computing 101: Get introduced to the future of computing. Understand how spatial computing transforms our relationship with technology and uncover the new opportunities it offers for your business. Your 3D Wakeup Call: Learn to spatialize your business by embracing 3D. Discover the latest consumer devices and develop a 3D strategy that maximizes your investment across consumer touchpoints. Marketing in an Augmented World: Explore how brands seamlessly integrate AR into their marketing mix. Dive into common mobile AR use cases and see how brand pioneers are marketing with mixed reality headsets like Apple Vision Pro and Meta Quest 3. Advertising in the Next Dimension: Break free from traditional banner ads with immersive AR campaigns. Learn to digitize print and out-of-home advertising and get a glimpse of future opportunities with smartglasses. Selling with Spatial Computing: Revolutionize e-commerce into AR-commerce by bringing showrooms to customers and making online shopping feel more tangible. Use AR to turn a trip to the store into an unforgettable experience. Why The Next Dimension is Your Must-Have Guide: Groundbreaking Insights: Tom Emrich demystifies cutting-edge technology, breaking it down into simple, actionable steps that make AR accessible and exciting for everyone. Real-World Success Stories: Immerse yourself in inspiring case studies from pioneering brands leveraging AR platforms from Meta, Snap, TikTok, Niantic, and more. These include data points demonstrating how AR achieves results from awareness to purchase. Actionable Roadmaps: Receive detailed, practical guidance on effectively integrating AR, covering everything from innovative marketing tactics to measurement considerations. Future-Proof Your Career: Ramp up your knowledge, gain inspiration, and find out how to develop an AR-centric strategy to stay ahead in this ever-evolving tech landscape. The Next Dimension is more than a book; it's your key to unlocking the digital frontier. Become a spatial computing champion and help take yourself and your business to the forefront of this technology. Bonus for book owners: This book is AR-activated. Bring the cover to life with a WebAR experience created by EyeJack. PLUS, talk to an AI about this book with ‘The Next Dimension Book GPT.’
Book Synopsis Augmented and Mixed Reality for Communities by : Joshua A. Fisher
Download or read book Augmented and Mixed Reality for Communities written by Joshua A. Fisher and published by CRC Press. This book was released on 2021-07-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.
Book Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi
Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-05-08 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
Book Synopsis Space Machines in Action (an Augmented Reality Experience) by : Rebecca E. Hirsch
Download or read book Space Machines in Action (an Augmented Reality Experience) written by Rebecca E. Hirsch and published by Lerner Publications. This book was released on 2020 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore cutting-edge space discoveries with animated 3D models in a thrilling augmented reality experience.
Book Synopsis Oculus Rift in Action by : Alex Benton
Download or read book Oculus Rift in Action written by Alex Benton and published by Simon and Schuster. This book was released on 2015-08-12 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality
Book Synopsis Understanding Augmented Reality by : Alan B. Craig
Download or read book Understanding Augmented Reality written by Alan B. Craig and published by Newnes. This book was released on 2013-04-26 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today's technology. At the same time, ample examples are provided that show what is possible with current technology. - Explore the different techniques, technologies and approaches used in developing AR applications - Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences - Some AR examples can be experienced from within the book using downloadable software
Download or read book Metaversed written by Luis Bravo Martins and published by John Wiley & Sons. This book was released on 2022-12-22 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the coming metaverse—and discover how to look past the hype and harness the future of technology. Metaversed is an insightful discussion and analysis of the next, rapidly approaching technological revolution. The authors deliver a compelling new exploration of how the metaverse and emerging technologies combine to define our collective future. In addition to identifying the business opportunities, the book pulls back the curtain on major safety and privacy issues that will arise and the expected shifts in both our private and social spheres. In the book, you'll understand: How multiple industries will be changed and challenged in a 3D spatial world and how to navigate the future crypto-ladden business landscape; Legal and policy considerations necessary to build and maintain safe, shared digital spaces The economic and social impacts, including the potential for our digital lives to outlive our physical selves Actionable insights, so you can make the most out of the next digital revolution Metaversed is a can't-miss presentation of the most significant market opportunities and societal challenges posed by the metaverse. It also will empower readers to take positive action that avoids the same online mistakes that happened on social media and create more responsible tech usage habits in our personal and professional lives.