The Book of Solo Games

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Author :
Publisher : Peter Bedrick Books
ISBN 13 : 9780911745535
Total Pages : 242 pages
Book Rating : 4.7/5 (455 download)

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Book Synopsis The Book of Solo Games by : Gyles Daubeney Brandreth

Download or read book The Book of Solo Games written by Gyles Daubeney Brandreth and published by Peter Bedrick Books. This book was released on 1984 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Solo Games

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Author :
Publisher : Vestal Press
ISBN 13 : 1461698634
Total Pages : 96 pages
Book Rating : 4.4/5 (616 download)

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Book Synopsis Solo Games by : David H. Jackson

Download or read book Solo Games written by David H. Jackson and published by Vestal Press. This book was released on 1999-01-12 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete instructions, game boards, and markers for playing all twelve games.

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

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Author :
Publisher : Games You Can Play in Your Hea
ISBN 13 : 9780998379418
Total Pages : 200 pages
Book Rating : 4.3/5 (794 download)

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Book Synopsis Top 10 Games You Can Play in Your Head, by Yourself: Second Edition by : Sam Gorski

Download or read book Top 10 Games You Can Play in Your Head, by Yourself: Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

Solo-wargaming

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Author :
Publisher : Frederick Warne
ISBN 13 :
Total Pages : 202 pages
Book Rating : 4.X/5 ( download)

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Book Synopsis Solo-wargaming by : Donald F. Featherstone

Download or read book Solo-wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Freeway Fighter

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Publisher : Wizard Books
ISBN 13 : 9781840465655
Total Pages : 210 pages
Book Rating : 4.4/5 (656 download)

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Book Synopsis Freeway Fighter by : Ian Livingstone

Download or read book Freeway Fighter written by Ian Livingstone and published by Wizard Books. This book was released on 2005 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life is lawless and dangerous. Survivors like you either live in scattered, fortified towns or roam outside as bandits. YOUR mission is to cross the wilderness to the far-distant oil-refinery at San Anglo and bring vital supplies back to the peaceful town of New Hope. Even in the armed Dodge Interceptor you are given, the journey will be wild and perilous. Will YOU survive?

Robot Commando

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Author :
Publisher : Puffin HC
ISBN 13 : 9780140321524
Total Pages : 228 pages
Book Rating : 4.3/5 (215 download)

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Book Synopsis Robot Commando by : Steve Jackson

Download or read book Robot Commando written by Steve Jackson and published by Puffin HC. This book was released on 1986 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Building Blocks of Tabletop Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1000539210
Total Pages : 626 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Building Blocks of Tabletop Game Design by : Geoffrey Engelstein

Download or read book Building Blocks of Tabletop Game Design written by Geoffrey Engelstein and published by CRC Press. This book was released on 2022-03-02 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.

Solo Games

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Author :
Publisher :
ISBN 13 : 9780330285254
Total Pages : 244 pages
Book Rating : 4.2/5 (852 download)

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Book Synopsis Solo Games by : Gyles Daubeney Brandreth

Download or read book Solo Games written by Gyles Daubeney Brandreth and published by . This book was released on 1984 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of Solo Games

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Author :
Publisher : Random House Value Publishing
ISBN 13 : 9780517059494
Total Pages : 246 pages
Book Rating : 4.0/5 (594 download)

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Book Synopsis The Book of Solo Games by : Gyles Daubeney Brandreth

Download or read book The Book of Solo Games written by Gyles Daubeney Brandreth and published by Random House Value Publishing. This book was released on 1991 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Everyman's Book of Solo Games

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Author :
Publisher :
ISBN 13 : 9780460045643
Total Pages : 246 pages
Book Rating : 4.0/5 (456 download)

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Book Synopsis Everyman's Book of Solo Games by : Gyles Daubeney Brandreth

Download or read book Everyman's Book of Solo Games written by Gyles Daubeney Brandreth and published by . This book was released on 1983 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OSR Solo

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Author :
Publisher : Lulu.com
ISBN 13 : 9781008996359
Total Pages : 26 pages
Book Rating : 4.9/5 (963 download)

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Book Synopsis OSR Solo by : Peter Rudin-Burgess

Download or read book OSR Solo written by Peter Rudin-Burgess and published by Lulu.com. This book was released on 2021-02-23 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules

Alone in the Dark

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Author :
Publisher :
ISBN 13 : 9781716079863
Total Pages : 26 pages
Book Rating : 4.0/5 (798 download)

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Book Synopsis Alone in the Dark by : Peter Rudin-Burgess

Download or read book Alone in the Dark written by Peter Rudin-Burgess and published by . This book was released on 2021-02-13 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these rules unique is that they stay as close as possible to the core Blades mechanics so you don't have to 'stop playing blades' to use the GM Emulator and then have to get back into character. If you have played Blades in the Dark then you can use these rules. If you are familiar with using Fortune rolls then you will instantly recognise and understand the logic behind this supplement. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.

Mythic Game Master Emulator

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781982081058
Total Pages : 54 pages
Book Rating : 4.0/5 (81 download)

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Book Synopsis Mythic Game Master Emulator by : Tom Pigeon

Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

Donald Featherstone's War Games

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Author :
Publisher : Lulu.com
ISBN 13 : 1409216764
Total Pages : 159 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Donald Featherstone's War Games by : John Curry

Download or read book Donald Featherstone's War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk

American skat, or, The game of skat defined

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Author :
Publisher :
ISBN 13 :
Total Pages : 104 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis American skat, or, The game of skat defined by : J. Charles Eichhorn

Download or read book American skat, or, The game of skat defined written by J. Charles Eichhorn and published by . This book was released on 1898 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Official Rules of Card Games

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Publisher :
ISBN 13 :
Total Pages : 284 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis The Official Rules of Card Games by :

Download or read book The Official Rules of Card Games written by and published by . This book was released on 1913 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Chambers Card Games

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Publisher : Chambers
ISBN 13 : 0550106863
Total Pages : 540 pages
Book Rating : 4.5/5 (51 download)

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Book Synopsis Chambers Card Games by : Peter Chambers

Download or read book Chambers Card Games written by Peter Chambers and published by Chambers. This book was released on 2012-01-13 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chambers Card Games includes a wide-ranging selection of almost 100 card games: setting out the rules, explaining how to play and offering strategies and hints. Clear and concise, this new fully-illustrated collection is authoritative yet - as importantly - great fun.