Principles and Applications of Socio-Cognitive and Affective Computing

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Publisher : IGI Global
ISBN 13 : 1668438453
Total Pages : 280 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Principles and Applications of Socio-Cognitive and Affective Computing by : Geetha, S.

Download or read book Principles and Applications of Socio-Cognitive and Affective Computing written by Geetha, S. and published by IGI Global. This book was released on 2022-09-30 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent advances in socio-cognitive and affective computing require further study as countless benefits and opportunities have emerged from these innovative technologies that may be useful in a number of contexts throughout daily life. In order to ensure these technologies are appropriately utilized across sectors, the challenges and strategies for adoption as well as potential uses must be thoroughly considered. Principles and Applications of Socio-Cognitive and Affective Computing discusses several aspects of affective interactions and concepts in affective computing, the fundamentals of emotions, and emerging research and exciting techniques for bridging the emotional disparity between humans and machines, all within the context of interactions. The book also considers problem and solution guidelines emerging in cognitive computing, thus summarizing the roadmap of current machine computational intelligence techniques for affective computing. Covering a range of topics such as social interaction, robotics, and virtual reality, this reference work is crucial for scientists, engineers, industry professionals, academicians, researchers, scholars, practitioners, instructors, and students.

Socio-Cognitive and Affective Computing

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Publisher : MDPI
ISBN 13 : 3038971987
Total Pages : 255 pages
Book Rating : 4.0/5 (389 download)

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Book Synopsis Socio-Cognitive and Affective Computing by : Antonio Fernández-Caballero

Download or read book Socio-Cognitive and Affective Computing written by Antonio Fernández-Caballero and published by MDPI. This book was released on 2018-09-21 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "Socio-Cognitive and Affective Computing" that was published in Applied Sciences

Socio-cognitive and Affective Computing

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Publisher :
ISBN 13 : 9783038971993
Total Pages : 244 pages
Book Rating : 4.9/5 (719 download)

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Book Synopsis Socio-cognitive and Affective Computing by : Antonio Fernández-Caballero

Download or read book Socio-cognitive and Affective Computing written by Antonio Fernández-Caballero and published by . This book was released on 2018 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in our social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Thus, Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Moreover, Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This Special Issue on Socio-Cognitive and Affective Computing aimed at integrating these various albeit complementary fields. Proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems were welcome. Designing this kind of system requires combining knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing. Papers with a special focus on multidisciplinary approaches and multimodality were especially welcome"--Page 1.

Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders

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Publisher : Frontiers Media SA
ISBN 13 : 2889197875
Total Pages : 140 pages
Book Rating : 4.8/5 (891 download)

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Book Synopsis Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders by : Eric Brunet-Gouet

Download or read book Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders written by Eric Brunet-Gouet and published by Frontiers Media SA. This book was released on 2016-03-02 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in modern sciences occur thanks to within-fields discoveries as well as confrontation of concepts and methods from separated, sometimes distant, domains of knowledge. For instance, the fields of psychology and psychopathology benefited from accumulated contributions from cognitive neurosciences, which, in turn, received insights from molecular chemistry, cellular biology, physics (neuroimaging), statistics and computer sciences (data processing), etc. From the results of these researches, one can argue that among the numerous cognitive phenomena supposedly involved in the emergence the human intelligence and organized behavior, some of them are specific to the social nature of our phylogenetic order. Scientific reductionism allowed to divide the social cognitive system into several components, i.e. emotion processing and regulation, mental state inference (theory of mind), agency, etc. New paradigms were progressively designed to investigate these processes within highly-controlled laboratory settings. Moreover, the related constructs were successful at better understanding psychopathological conditions such as autism and schizophrenia, with partial relationships with illness outcomes. Here, we would like to outline the parallel development of concepts in social neurosciences and in other domains such as computer science, affective computing, virtual reality development, and even hardware technologies. While several researchers in neurosciences pointed out the necessity to consider naturalistic social cognition (Zaki and Ochsner, Ann N Y Acad Sci 1167, 16-30, 2009), the second person perspective (Schilbach et al., Behav Brain Sci 36(4), 393-414, 2013) and reciprocity (de Bruin et al., Front Hum Neurosci 6, 151, 2012), both computer and software developments allowed more and more realistic real-time models of our environment and of virtual humans capable of some interaction with users. As noted at the very beginning of this editorial, a new convergence between scientific disciplines might occur from which it is tricky to predict the outcomes in terms of new concepts, methods and uses. Although this convergence is motivated by the intuition that it fits well ongoing societal changes (increasing social demands on computer technologies, augmenting funding), it comes with several difficulties for which the current Frontiers in’ topic strives to bring some positive answers, and to provide both theoretical arguments and experimental examples. The first issue is about concepts and vocabulary as the contributions described in the following are authored by neuroscientists, computer scientists, psychopathologists, etc. A special attention was given during the reviewing process to stay as close as possible to the publication standards in psychological and health sciences, and to avoid purely technical descriptions. The second problem concerns methods: more complex computerized interaction models results in unpredictable and poorly controlled experiments. In other words, the assets of naturalistic paradigms may be alleviated by the difficulty to match results between subjects, populations, conditions. Of course, this practical question is extremely important for investigating pathologies that are associated with profoundly divergent behavioral patterns. Some of the contributions of this topic provide description of strategies that allowed to solve these difficulties, at least partially. The last issue is about heterogeneity of the objectives of the researches presented here. While selection criteria focused on the use of innovative technologies to assess or improve social cognition, the fields of application of this approach were quite unexpected. In an attempt to organize the contributions, three directions of research can be identified: 1) how innovation in methods might improve understanding and assessment of social cognition disorders or pathology? 2) within the framework of cognitive behavioral psychotherapies (CBT), how should we consider the use of virtual reality or augmented reality? 3) which are the benefits of these techniques for investigating severe mental disorders (schizophrenia or autism) and performing cognitive training? The first challenging question is insightfully raised in the contribution of Timmermans and Schilbach (2014) giving orientations for investigating alterations of social interaction in psychiatric disorders by the use of dual interactive eye tracking with virtual anthropomorphic avatars. Joyal, Jacob and collaborators (2014) bring concurrent and construct validities of a newly developed set of virtual faces expressing six fundamental emotions. The relevance of virtual reality was exemplified with two contributions focusing on anxiety related phenomena. Jackson et al. (2015) describe a new environment allowing to investigate empathy for dynamic FACS-coded facial expressions including pain. Based on a systematic investigation of the impact of social stimuli modalities (visual, auditory), Ruch and collaborators are able to characterize the specificity of the interpretation of laughter in people with gelotophobia (2014). On the issue of social anxiety, Aymerich-Franch et al. (2014) presented two studies in which public speaking anxiety has been correlated with avatars’ similarity of participants’ self-representations. The second issue focuses on how advances in virtual reality may benefit to cognitive and behavioral therapies in psychiatry. These interventions share a common framework that articulates thoughts, feelings or emotions and behaviors and proposes gradual modification of each of these levels thanks to thought and schema analysis, stress reduction procedures, etc. They were observed to be somehow useful for the treatment of depression, stress disorders, phobias, and are gaining some authority in personality disorders and addictions. The main asset of new technologies is the possibility to control the characteristics of symptom-eliciting stimuli/situations, and more precisely the degree to which immersion is enforced. For example, Baus and Bouchard (2014) provide a review on the extension of virtual reality exposure-based therapy toward recently described augmented reality exposure-based therapy in individuals with phobias. Concerning substance dependence disorders, Hone-Blanchet et collaborators (2014) present another review on how virtual reality can be an asset for both therapy and craving assessment stressing out the possibilities to simulate social interactions associated with drug seeking behaviors and even peers’ pressure to consume. The last issue this Frontiers’ topic deals with encompasses the questions raised by social cognitive training or remediation in severe and chronic mental disorders (autistic disorders, schizophrenia). Here, therapies are based on drill and practice or strategy shaping procedures, and, most of the time, share an errorless learning of repeated cognitive challenges. Computerized methods were early proposed for that they do, effortlessly and with limited costs, repetitive stimulations. While, repetition was incompatible with realism in the social cognitive domain, recent advances provide both immersion and full control over stimuli. Georgescu and al. (2014) exhaustively reviews the use of virtual characters to assess and train non-verbal communication in high-functioning autism (HFA). Grynszpan and Nadel (2015) present an original eye-tracking method to reveal the link between gaze patterns and pragmatic abilities again in HFA. About schizophrenia, Oker and collaborators (2015) discuss and report some insights on how an affective and reactive virtual agents might be useful to assess and remediate several defects of social cognitive disorders. About assessment within virtual avatars on schizophrenia, Park et al., (2014) focused on effect of perceived intimacy on social decision making with schizophrenia patients. Regarding schizophrenia remediation, Peyroux and Franck (2014) presented a new method named RC2S which is a cognitive remediation program to improve social cognition in schizophrenia and related disorders. To conclude briefly, while it is largely acknowledged that social interaction can be studied as a topic of its own, all the contributions demonstrate the added value of expressive virtual agents and affective computing techniques for the experimentation. It also appears that the use of virtual reality is at the very beginning of a new scientific endeavor in cognitive sciences and medicine.

Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives

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Publisher : IGI Global
ISBN 13 : 1616928948
Total Pages : 458 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives by : G”k‡ay, Didem

Download or read book Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives written by G”k‡ay, Didem and published by IGI Global. This book was released on 2010-10-31 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions.

A Blueprint for Affective Computing

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Publisher : Oxford University Press
ISBN 13 : 0199566704
Total Pages : 408 pages
Book Rating : 4.1/5 (995 download)

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Book Synopsis A Blueprint for Affective Computing by : Klaus R. Scherer

Download or read book A Blueprint for Affective Computing written by Klaus R. Scherer and published by Oxford University Press. This book was released on 2010-09-23 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Affective computing' is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. This book presents an interdisciplinary exploration of this rapidly expanding field, aimed at those in psychology, computational neuroscience, computer science, and AI.

Applied Affective Computing

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Publisher : Morgan & Claypool
ISBN 13 : 1450395937
Total Pages : 308 pages
Book Rating : 4.4/5 (53 download)

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Book Synopsis Applied Affective Computing by : Leimin Tian

Download or read book Applied Affective Computing written by Leimin Tian and published by Morgan & Claypool. This book was released on 2022-02-04 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Affective computing is a nascent field situated at the intersection of artificial intelligence with social and behavioral science. It studies how human emotions are perceived and expressed, which then informs the design of intelligent agents and systems that can either mimic this behavior to improve their intelligence or incorporate such knowledge to effectively understand and communicate with their human collaborators. Affective computing research has recently seen significant advances and is making a critical transformation from exploratory studies to real-world applications in the emerging research area known as applied affective computing. This book offers readers an overview of the state-of-the-art and emerging themes in affective computing, including a comprehensive review of the existing approaches to affective computing systems and social signal processing. It provides in-depth case studies of applied affective computing in various domains, such as social robotics and mental well-being. It also addresses ethical concerns related to affective computing and how to prevent misuse of the technology in research and applications. Further, this book identifies future directions for the field and summarizes a set of guidelines for developing next-generation affective computing systems that are effective, safe, and human-centered. For researchers and practitioners new to affective computing, this book will serve as an introduction to the field to help them in identifying new research topics or developing novel applications. For more experienced researchers and practitioners, the discussions in this book provide guidance for adopting a human-centered design and development approach to advance affective computing.

The Oxford Handbook of Affective Computing

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Publisher : Oxford Library of Psychology
ISBN 13 : 0199942234
Total Pages : 625 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis The Oxford Handbook of Affective Computing by : Rafael A. Calvo

Download or read book The Oxford Handbook of Affective Computing written by Rafael A. Calvo and published by Oxford Library of Psychology. This book was released on 2015 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--

Affective Computing and Interaction

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (986 download)

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Book Synopsis Affective Computing and Interaction by : Didem Gökçay

Download or read book Affective Computing and Interaction written by Didem Gökçay and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions"--.

Social Emotions in Nature and Artifact

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Publisher : Oxford University Press
ISBN 13 : 0195387643
Total Pages : 223 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis Social Emotions in Nature and Artifact by : Jonathan Gratch

Download or read book Social Emotions in Nature and Artifact written by Jonathan Gratch and published by Oxford University Press. This book was released on 2014 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen the rise of a remarkable partnership between the social and computational sciences on the phenomena of emotions. This book reports on the state-of-the-art in both social science theory and computational methods, and illustrates how these two fields, together, can both facilitate practical computer/robotic applications and illuminate human social processes.

Affective Information Processing

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Publisher : Springer Science & Business Media
ISBN 13 : 1848003064
Total Pages : 347 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Affective Information Processing by : Jianhua Tao

Download or read book Affective Information Processing written by Jianhua Tao and published by Springer Science & Business Media. This book was released on 2008-12-02 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Affective information processing assigns computers the human-like capabilities of observation, interpretation and generation of affect features. It is an important topic for harmonious human-computer interaction, by increasing the quality of human-computer communication and improving the intelligence of the computer. Discussing state of art of the research in affective information processing, this book summarises key technologies researched, such as facial expression recognition, face animation, emotional speech synthesis, intelligent agent, and virtual reality. The detailed discussion covers a wide range of topics including hot topics which look to challenge and improve current research work. Written to provide an opportunity for scientists, engineers and graduate students to learn problems, solutions and technologies in the topic area, this book will provide insight and prove a valuable reference tool.

Affective Computing and Intelligent Interaction

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Publisher : Springer
ISBN 13 : 3642246001
Total Pages : 651 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Affective Computing and Intelligent Interaction by : Sidney D ́Mello

Download or read book Affective Computing and Intelligent Interaction written by Sidney D ́Mello and published by Springer. This book was released on 2011-10-18 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 6974 and LNCS 6975 constitutes the refereed proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, ACII 2011, held in Memphis,TN, USA, in October 2011. The 135 papers in this two volume set presented together with 3 invited talks were carefully reviewed and selected from 196 submissions. The papers are organized in topical sections on recognition and synthesis of human affect, affect-sensitive applications, methodological issues in affective computing, affective and social robotics, affective and behavioral interfaces, relevant insights from psychology, affective databases, Evaluation and annotation tools.

Affective Interactions

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Publisher : Springer
ISBN 13 : 3540445595
Total Pages : 236 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Affective Interactions by : Ana Paiva

Download or read book Affective Interactions written by Ana Paiva and published by Springer. This book was released on 2006-12-30 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Affective computing is a fascinating new area of research emerging in computer science. It dwells on problems where "computing is related to, arises from or deliberately influences emotions" (Picard 1997). Following this new research direction and considering the human element as crucial in designing and implementing interactive intelligent interfaces, affective computing is now influencing the way we shape, design, construct, and evaluate human-computer interaction and computer-mediated communcation. This book originates from a workshop devoted to affective interactions. It presents revised full versions of several papers accepted in preliminary version for the workshop and various selectively solicited papers by key people as well as an introductory survey by the volume editor and interview with Rosaling Picard, a pioneer researcher in the field. The book competently assesses the state of the art in this fascinating new field.

Affective Computing and Intelligent Interaction

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Publisher : Springer
ISBN 13 : 354074889X
Total Pages : 796 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Affective Computing and Intelligent Interaction by : Ana Paiva

Download or read book Affective Computing and Intelligent Interaction written by Ana Paiva and published by Springer. This book was released on 2007-09-04 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Affective Computing and Intelligent Interaction, ACII 2007. It covers affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognizing affect using physiological measures, computational models of emotion and theoretical foundations, and affective sound and music processing.

Character Computing

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Publisher : Springer Nature
ISBN 13 : 303015954X
Total Pages : 173 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Character Computing by : Alia El Bolock

Download or read book Character Computing written by Alia El Bolock and published by Springer Nature. This book was released on 2020-01-01 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book gives an introduction into the theory and practice of the transdisciplinary field of Character Computing, introduced by Alia El Bolock. The latest scientific findings indicate that “One size DOES NOT fit all” in terms of how to design interactive systems and predict behavior to tailor the interaction experience. Emotions are one of the essential factors that influence people’s daily experiences; they influence decision making and how different emotions are interpreted by different individuals. For example, some people may perform better under stress and others may break. Building upon Rosalind Picard’s vision, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions and how different characters perceive and react to these emotions, hence having richer and truly tailored interaction experiences. Psychological processes or personality traits are embedded in the existing fields of Affective and Personality Computing. However, this book is the first that systematically addresses this including the whole human character; namely our stable personality traits, our variable affective, cognitive and motivational states as well as our morals, beliefs and socio-cultural embedding. The book gives an introduction into the theory and practice of the transdisciplinary field of Character Computing. The emerging field leverages Computer Science and Psychology to extend technology to include the whole character of humans and thus paves the way for researchers to truly place humans at the center of any technological development. Character Computing is presented from three main perspectives: ● Profiling and sensing the character ● Leveraging characters to build ubiquitous character-aware systems ● Investigating how to extend Artificial Intelligence to create artificial characters

Cyberpsychology and the Brain

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Publisher : Cambridge University Press
ISBN 13 : 1107094879
Total Pages : 463 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis Cyberpsychology and the Brain by : Thomas D. Parsons

Download or read book Cyberpsychology and the Brain written by Thomas D. Parsons and published by Cambridge University Press. This book was released on 2017-04-07 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes a framework for integrating neuroscience and cyberpsychology for the study of social, cognitive, and affective processes.

Ubiquitous Computing and Ambient Intelligence

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Publisher : Springer
ISBN 13 : 3319675850
Total Pages : 862 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Ubiquitous Computing and Ambient Intelligence by : Sergio F. Ochoa

Download or read book Ubiquitous Computing and Ambient Intelligence written by Sergio F. Ochoa and published by Springer. This book was released on 2017-10-05 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 11th International Conference on Ubiquitous Computing and Ambient Intelligence, UCAmI 2017, held in Philadelphia, PA, USA in November 2017. The 60 revised full papers and 22 short papers presented were carefully reviewed and selected from 100 submissions. The papers are presented in six tracks and two special sessions. These are Ambient Assisted Living, Human-Computer Interaction, Ambient Intelligence for Health, Internet of Things and Smart Cities, Ad-hoc and Sensor Networks, Sustainability, Socio-Cognitive and Affective Computing, AmI-Systems and Machine Learning.