Research Anthology on Developments in Gamification and Game-Based Learning

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Publisher : IGI Global
ISBN 13 : 1668437112
Total Pages : 1971 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources

Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Super Social Studies

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Publisher : Scholastic Inc.
ISBN 13 : 9780439050081
Total Pages : 68 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Super Social Studies by : Elizabeth Van Tine

Download or read book Super Social Studies written by Elizabeth Van Tine and published by Scholastic Inc.. This book was released on 1999 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jam-packed with classroom-tested, hands-on activities such as wondercircles, fan-fold books, paper-chain timelines, and more mapping and report writing ideas!

Gaming the Past

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Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Social Studies Games

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Publisher : Teacher Created Resources
ISBN 13 : 1576903133
Total Pages : 290 pages
Book Rating : 4.5/5 (769 download)

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Book Synopsis Social Studies Games by : Joyce Gallagher

Download or read book Social Studies Games written by Joyce Gallagher and published by Teacher Created Resources. This book was released on 1999 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Social studies games contains 28 card games related to such topics as geography, history, exploration, and government"--Introduction

Hands-On History: World History Activities

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Publisher : Teacher Created Materials
ISBN 13 : 1425803822
Total Pages : 193 pages
Book Rating : 4.4/5 (258 download)

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Book Synopsis Hands-On History: World History Activities by : Garth Sundem

Download or read book Hands-On History: World History Activities written by Garth Sundem and published by Teacher Created Materials. This book was released on 2006-04-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making learning fun and interactive is a surefire way to excite your social studies students. This book includes game-formatted activities for major historical topics. While the goal of these activities is to create excitement and to spark interest in further study, they are also standards based and include grading rubrics and ideas for assessment. Encouraging teamwork, creativity, intelligent reflection, and decision making, the games of Hands-on History Activities will help you take an active approach to teaching while inspiring your students to make their own explorations of history.

Social Studies Activities Kids Can't Resist

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Publisher : Scholastic Teaching Resources
ISBN 13 : 9780439297035
Total Pages : 64 pages
Book Rating : 4.2/5 (97 download)

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Book Synopsis Social Studies Activities Kids Can't Resist by : Dee Benscoter

Download or read book Social Studies Activities Kids Can't Resist written by Dee Benscoter and published by Scholastic Teaching Resources. This book was released on 2002 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

An Introduction to Game Studies

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Publisher : SAGE
ISBN 13 : 1473902924
Total Pages : 415 pages
Book Rating : 4.4/5 (739 download)

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Book Synopsis An Introduction to Game Studies by : Frans Mäyrä

Download or read book An Introduction to Game Studies written by Frans Mäyrä and published by SAGE. This book was released on 2008-02-18 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

Halloween Games

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Publisher : Highlights Press
ISBN 13 : 164472846X
Total Pages : 36 pages
Book Rating : 4.6/5 (447 download)

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Book Synopsis Halloween Games by : Highlights

Download or read book Halloween Games written by Highlights and published by Highlights Press. This book was released on 2022-08-02 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take this spooky activity book for a spin! With a built-in spinner and over 20 Halloween-themed games, this travel-sized book has everything kids 6-9 need for hours of entertainment. Surrounded by adorable Halloween illustrations, the attached spinner cleverly folds out to work with every game. The games in this 32-page book include activities for one and for multiple players, including Hidden Pictures puzzles, fill-in story challenges, silly brainteaser games and more. Each activity is expertly created by the childhood experts at Highlights to help kids develop their concentration, attention to detail and other important school skills. Plus, playing games is a great way for children to build social emotional skills. Halloween Games is part of Highlights Fun to Go collection of take-along game books that let kids share the fun wherever they may be, from road trips to waiting rooms. This activity book is a great Halloween treat to share with the family or a way to keep kids entertained independently while on the go.

Research on Technology in Social Studies Education

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Publisher : IAP
ISBN 13 : 1607522942
Total Pages : 277 pages
Book Rating : 4.6/5 (75 download)

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Book Synopsis Research on Technology in Social Studies Education by : John Lee

Download or read book Research on Technology in Social Studies Education written by John Lee and published by IAP. This book was released on 2009-11-01 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite technology’s presence in virtually every public school, its documented familiarity and use by youth outside of school, and the wealth of resources it provides for teaching social studies, there has been relatively little empirical research on its effectiveness for the teaching and learning of social studies. In an effort to begin to fill this gap in research literature, this book focuses on research on technology in social studies education. The objectives of this volume are threefold: to describe research frameworks, provide examples of empirical research, and chart a course for future research endeavors. Accordingly, the volume is divided into three overarching sections: research constructs and contexts, research reports, and research reviews. The need for research is particularly acute within the field of social studies and technology. As the primary purpose of social studies is to prepare the young people of today to be the citizens of tomorrow, it is necessary to examine how technology tools impact, improve, and otherwise affect teaching and learning in social studies. Given these circumstances, we have prepared this collection of research conceptualizations, reports, and reviews to achieve three goals. 1. Put forward reports on how research is being conducted in the field 2. Present findings from well-designed research studies that provide evidence of how specific applications of technology are affecting teaching and learning in social studies. 3. Showcase reviews of research in social studies It is with this framework that we edited this volume, Research on Technology and Social Studies Education, as an effort to address emerging concerns related to theorizing about the field and reporting research in social studies and technology. The book is divided into four sections. The first section of the book includes three descriptions of research constructs and contexts in social studies and technology. The second section is focused on research reports from studies of student learning in social studies with technology. The third section contains research reports on teachers’ pedagogical considerations for using technology in social studies. In the fourth and final section, we present work that broadly reviews and critiques research in focused areas of social studies and technology. This volume contains twelve chapters, each of which focuses on social studies content and pedagogy and how the field is affected and enhanced with technology. The volume includes research and theoretical works on various topics, including digital history, digital video, geography, technology use in the K-12 social studies classroom, and artificial intelligence.

Game-based Learning

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Publisher :
ISBN 13 : 9781536119206
Total Pages : 468 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Game-based Learning by : Youngkyun Baek

Download or read book Game-based Learning written by Youngkyun Baek and published by . This book was released on 2017 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a much-needed guide to different forms and applications of digital game-based learning. This book brings together researchers and practitioners from around the world who share their theories, strategies, findings of case studies, and practical approaches to support better performance and learning outcomes when learning with digital games. This book is intended to provide readers with three main parts of information. One is a clear and practical understanding of theory and research-based principles of game-based learning. This first section of the book includes fresh perspectives and an overview of existing and emerging theories in game-based learning, which are also presented in the form of case study findings and implications. The second section of this book gives readers the "how to" information needed to turn the understanding of intellectual grounding into effective practices of digital games for classroom use. The third part of this book also includes some practical approaches for evaluating different aspects of learning within the game-based learning context. This information about practical approaches is presented through chapters on achievements and performance outcomes. Game-Based Learning: Theory, Strategies, and Performance Outcomes synthesizes arguments, practices, and research findings on the effectiveness of different designs and approaches within game-based learning practices. But, a major message of this book is that the joint influence of implementation, context, and learner characteristics interacting with digital games is what determines learning and achievement outcomes. This book is intended for researchers, practitioners, designers, policy makers, and current and future teachers. The teacher/-educator will benefit from topics such as practical strategies to improve student performance, while researchers can use the findings from the case studies presented in this book as a foundation for future explorations and research studies.

Poverty Impacts on Literacy Education

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Publisher : IGI Global
ISBN 13 : 1799887324
Total Pages : 325 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Poverty Impacts on Literacy Education by : Tussey, Jill

Download or read book Poverty Impacts on Literacy Education written by Tussey, Jill and published by IGI Global. This book was released on 2021-09-24 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Income disparity for students in both K-12 and higher education settings has become increasingly apparent since the onset of the COVID-19 pandemic. In the wake of these changes, impoverished students face a variety of challenges both internal and external. Educators must deepen their awareness of the obstacles students face beyond the classroom to support learning. Traditional literacy education must evolve to become culturally, linguistically, and socially relevant to bridge the gap between poverty and academic literacy opportunities. Poverty Impacts on Literacy Education develops a conceptual framework and pedagogical support for literacy education practices related to students in poverty. The research provides protocols supporting student success through explored connections between income disparity and literacy instruction. Covering topics such as food insecurity, integrated instruction, and the poverty narrative, this is an essential resource for administration in both K-12 and higher education settings, professors and teachers in literacy, curriculum directors, researchers, instructional facilitators, pre-service teachers, school counselors, teacher preparation programs, and students.

Proceedings of IAC 2018 in Budapest

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Publisher : Czech Institute of Academic Education
ISBN 13 : 8088203058
Total Pages : 420 pages
Book Rating : 4.0/5 (882 download)

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Book Synopsis Proceedings of IAC 2018 in Budapest by : group of authors

Download or read book Proceedings of IAC 2018 in Budapest written by group of authors and published by Czech Institute of Academic Education. This book was released on 2018-03-13 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: International Academic Conference on Teaching, Learning and E-learning and International Academic Conference on Management, Economics and Marketing and International Academic Conference on Transport, Logistics, Tourism and Sport Science

ECGBL 2017 11th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218573
Total Pages : 1007 pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis ECGBL 2017 11th European Conference on Game-Based Learning by :

Download or read book ECGBL 2017 11th European Conference on Game-Based Learning written by and published by Academic Conferences and publishing limited. This book was released on 2017-10-05 with total page 1007 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

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Publisher : Lulu.com
ISBN 13 : 1329703561
Total Pages : 281 pages
Book Rating : 4.3/5 (297 download)

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Book Synopsis Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by : Karen Schrier Shaenfeld

Download or read book Learning and Education Games: Volume Two: Bringing Games into Educational Contexts written by Karen Schrier Shaenfeld and published by Lulu.com. This book was released on 2016 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."

Handbook of Research on Effective Electronic Gaming in Education

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Publisher : IGI Global
ISBN 13 : 1599048116
Total Pages : 1762 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Serious Games

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Publisher : University Press of America
ISBN 13 : 9780819161482
Total Pages : 200 pages
Book Rating : 4.1/5 (614 download)

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Book Synopsis Serious Games by : Clark C. Abt

Download or read book Serious Games written by Clark C. Abt and published by University Press of America. This book was released on 1987 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques.

Global Perspectives on Gameful and Playful Teaching and Learning

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Publisher : IGI Global
ISBN 13 : 1799820173
Total Pages : 330 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Global Perspectives on Gameful and Playful Teaching and Learning by : Farber, Matthew

Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.