Simulations and Gaming Across Disciplines and Cultures

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Author :
Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Simulations and Gaming Across Disciplines and Cultures by : David Crookall

Download or read book Simulations and Gaming Across Disciplines and Cultures written by David Crookall and published by SAGE Publications, Incorporated. This book was released on 1995-06-19 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries.

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

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Publisher : Akademia Leona Kozminskiego
ISBN 13 : 8366502015
Total Pages : 687 pages
Book Rating : 4.3/5 (665 download)

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Book Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko

Download or read book SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Simulation Gaming Through Times and Disciplines

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Author :
Publisher : Springer Nature
ISBN 13 : 3030721329
Total Pages : 469 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Simulation Gaming Through Times and Disciplines by : Marcin Wardaszko

Download or read book Simulation Gaming Through Times and Disciplines written by Marcin Wardaszko and published by Springer Nature. This book was released on 2021-03-26 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2084 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Resources for Nursing Research

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Publisher : SAGE
ISBN 13 : 1847877362
Total Pages : 432 pages
Book Rating : 4.8/5 (478 download)

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Book Synopsis Resources for Nursing Research by : Cynthia Clamp

Download or read book Resources for Nursing Research written by Cynthia Clamp and published by SAGE. This book was released on 2005-01-11 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: ′The 4th edition of this extensive text is an outstanding resource prepared by nurses (and a librarian) for nurses. In a structured and helpful style it presents thousands of items from the literature - published papers, reports, books and electronic resources - as a clear, accessible, and most of all useful collection. The efforts to signpost and lead the reader to the sought-for information are effective and well-conceived, and the "How to use this book" section is remarkably simple...the book should be found in every nursing and health library, every research institute and centre, and close to many career researchers′ desks′ - RCN Research This latest edition of Resources for Nursing Research provides a comprehensive bibliography of sources on nursing research, and includes references for books, journal papers and Internet resources. Designed to act as a ′signpost′ to available literature in the area, this Fourth Edition covers the disciplines of nursing, health care and the social sciences. Entries are concise, informative and accessible, and are arranged under three main sections: · ′Sources of Literature′ covers the process of literature searching, including using libraries and other tools for accessing literature · ′Methods of Inquiry′ includes an introduction to research, how to conceptualize and design nursing and health research, measurement and data collection, and the interpretation and presentation of data · ′The Background to Research in Nursing′ encompasses the development of nursing research; the profession′s responsibilities; the role of government; funding; research roles and careers; and education for research. Fully revised and updated, the Fourth Edition includes just under 3000 entries, of which 90% are new. It has extensive coverage of US, UK literature and other international resources. This new edition will be an essential guide for all those with an interest in nursing research, including students, teachers, librarians, practitioners and researchers.

Understanding Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1317533127
Total Pages : 405 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2015-12-07 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Gamification for Resilience

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Publisher : John Wiley & Sons
ISBN 13 : 1394157746
Total Pages : 324 pages
Book Rating : 4.3/5 (941 download)

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Book Synopsis Gamification for Resilience by : Adrian V. Gheorghe

Download or read book Gamification for Resilience written by Adrian V. Gheorghe and published by John Wiley & Sons. This book was released on 2023-08-15 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enable Resilience-Informed Decision-Making with an insightful combination of systems engineering concepts In Gamification for Resilience: Informed Resilient Decision Making, a team of distinguished researchers delivers an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience-Informed Decision-Making. The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade and natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience. Readers will also find: A thorough introduction to systems theory as the basis for bridging science and the practice of engineering systems Comprehensive explorations of gamification and its application to the resilience-informed decision-making process Practical discussions of the analysis and assessment of risk and vulnerability via serious gaming Fulsome treatments of the representation of system complexity using object-oriented programming Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Informed Resilient Decision Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.

K-12 STEM Education: Breakthroughs in Research and Practice

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Author :
Publisher : IGI Global
ISBN 13 : 152253833X
Total Pages : 1055 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis K-12 STEM Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book K-12 STEM Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2017-10-31 with total page 1055 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is vital to the progression and sustainability of society. By developing effective learning programs, this creates numerous impacts and benefits for future generations to come. K-12 STEM Education: Breakthroughs in Research and Practice is a pivotal source of academic material on the latest trends, techniques, technological tools, and scholarly perspectives on STEM education in K-12 learning environments. Including a range of pertinent topics such as instructional design, online learning, and educational technologies, this book is an ideal reference source for teachers, teacher educators, professionals, students, researchers, and practitioners interested in the latest developments in K-12 STEM education.

Organizing and Learning Through Gaming and Simulation

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Author :
Publisher : Eburon Uitgeverij B.V.
ISBN 13 : 9059722310
Total Pages : 432 pages
Book Rating : 4.0/5 (597 download)

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Book Synopsis Organizing and Learning Through Gaming and Simulation by :

Download or read book Organizing and Learning Through Gaming and Simulation written by and published by Eburon Uitgeverij B.V.. This book was released on 2007 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Simulation and Gaming in the Network Society

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Author :
Publisher : Springer
ISBN 13 : 9811005753
Total Pages : 466 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Simulation and Gaming in the Network Society by : Toshiyuki Kaneda

Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

New Technological Applications for Foreign and Second Language Learning and Teaching

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Publisher : IGI Global
ISBN 13 : 1799825930
Total Pages : 388 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis New Technological Applications for Foreign and Second Language Learning and Teaching by : Kruk, Mariusz

Download or read book New Technological Applications for Foreign and Second Language Learning and Teaching written by Kruk, Mariusz and published by IGI Global. This book was released on 2020-03-13 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.

The Future of Ubiquitous Learning

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Publisher : Springer
ISBN 13 : 3662477246
Total Pages : 278 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis The Future of Ubiquitous Learning by : Begoña Gros

Download or read book The Future of Ubiquitous Learning written by Begoña Gros and published by Springer. This book was released on 2015-07-28 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores emerging pedagogical perspectives based on the design of new learning spaces supported by digital technologies and brings together some of the best research in this field. The book is divided into three themes: foundations of emerging pedagogies, learning designs for emerging pedagogies and, adaptive and personalized learning. The chapters provide up-to-date information about new pedagogical proposals, and examples for acquiring the requisite skills to both design and support learning opportunities that improve the potential of available technologies.

Innovations in Applied Artificial Intelligence

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Publisher : Springer
ISBN 13 : 3540318933
Total Pages : 878 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Innovations in Applied Artificial Intelligence by : Floriana Esposito

Download or read book Innovations in Applied Artificial Intelligence written by Floriana Esposito and published by Springer. This book was released on 2005-06-28 with total page 878 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Intelligent systems are those which produce intelligent o?springs.” AI researchers have been focusing on developing and employing strong methods that are capable of solving complex real-life problems. The 18th International Conference on Industrial & Engineering Applications of Arti?cial Intelligence & Expert Systems (IEA/AIE 2005) held in Bari, Italy presented such work performed by many scientists worldwide. The Program Committee selected long papers from contributions presenting more complete work and posters from those reporting ongoing research. The Committee enforced the rule that only original and unpublished work could be considered for inclusion in these proceedings. The Program Committee selected 116 contributions from the 271 subm- ted papers which cover the following topics: arti?cial systems, search engines, intelligent interfaces, knowledge discovery, knowledge-based technologies, na- ral language processing, machine learning applications, reasoning technologies, uncertainty management, applied data mining, and technologies for knowledge management. The contributions oriented to the technological aspects of AI and the quality of the papers are witness to a research activity clearly aimed at consolidating the theoretical results that have already been achieved. The c- ference program also included two invited lectures, by Katharina Morik and Roberto Pieraccini. Manypeoplecontributedindi?erentwaystothesuccessoftheconferenceand to this volume. The authors who continue to show their enthusiastic interest in applied intelligence research are a very important part of our success. We highly appreciate the contribution of the members of the Program Committee, as well as others who reviewed all the submitted papers with e?ciency and dedication.

Work Group Learning

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Publisher : Psychology Press
ISBN 13 : 0805860215
Total Pages : 472 pages
Book Rating : 4.8/5 (58 download)

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Book Synopsis Work Group Learning by : Valerie I. Sessa

Download or read book Work Group Learning written by Valerie I. Sessa and published by Psychology Press. This book was released on 2008 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2007. Routledge is an imprint of Taylor & Francis, an informa company.

Understanding Games and Game Cultures

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Publisher : SAGE
ISBN 13 : 1529738520
Total Pages : 194 pages
Book Rating : 4.5/5 (297 download)

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Book Synopsis Understanding Games and Game Cultures by : Ingrid Richardson

Download or read book Understanding Games and Game Cultures written by Ingrid Richardson and published by SAGE. This book was released on 2021-03-24 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

Artificial Economics

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Publisher : Springer Science & Business Media
ISBN 13 : 3540285474
Total Pages : 238 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Artificial Economics by : Philippe Mathieu

Download or read book Artificial Economics written by Philippe Mathieu and published by Springer Science & Business Media. This book was released on 2005-12-17 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Agent-based Computational Economics (ACE) is a new discipline of economics, largely grounded on concepts like evolution, auto-organisation and emergence: it intensively uses computer simulations as well as artificial intelligence, mostly based on multi-agents systems. The purpose of this book is to give an up-to date view of the scientific production in the fields of Agent-based Computational Economics (mainly in Market Finance and Game Theory). Based on communications given at AE'2005 (Lille, USTL, France), this book offers a wide panorama of recent advances in ACE (both theoretical and methodological) that will interest academics as well as practitioners.

Simulation in Aviation Training

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Author :
Publisher : Routledge
ISBN 13 : 1351900013
Total Pages : 879 pages
Book Rating : 4.3/5 (519 download)

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Book Synopsis Simulation in Aviation Training by : Florian Jentsch

Download or read book Simulation in Aviation Training written by Florian Jentsch and published by Routledge. This book was released on 2017-05-15 with total page 879 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulations have been a fixture of aviation training for many years. Advances in simulator technology now enable modern flight simulation to mimic very closely the look and feel of real world flight operations. In spite of this, responsible researchers, trainers, and simulation developers should look beyond mere simulator fidelity to produce meaningful training outcomes. Optimal simulation training development can unquestionably benefit from knowledge and understanding of past, present, and future research in this topic area. As a result, this volume of key writings is invaluable as a reference, to help guide exploration of critical research in the field. By providing a mix of classic articles that stand the test of time, and recent writings that illuminate current issues, this volume informs a broad range of topics relevant to simulation training in aviation.