Simulation and Event Modeling for Game Developers

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Publisher : Course Technology
ISBN 13 :
Total Pages : 576 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Simulation and Event Modeling for Game Developers by : John P. Flynt

Download or read book Simulation and Event Modeling for Game Developers written by John P. Flynt and published by Course Technology. This book was released on 2005 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation games are unique. They have action, combat, management, and strategy. By definition a simulation is an imitation. So, computer simulation games are games that imitate a real-life situation. Another way to think about it is that simulation games attempt to recreate a past event. But games don't always stick to that definition, sometimes they attempt to create a situation that we may someday be faced with. Event modeling is the fundamental activity of examining a real-world event to determine precisely those aspects of the event that can be made the primary objectives of a software development effort. Such modeling is essential to the success of any game development effort, especially if it focuses on simulation. The reason for this is that no simulation program can hope to simulate every aspect of a real-world event. The simulation must be limited in some way, and a technique is at hand, through event modeling, to determine which aspects of the event will render the simulation project effective.

Discrete-Event Modeling and Simulation

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Publisher : CRC Press
ISBN 13 : 142005337X
Total Pages : 520 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Discrete-Event Modeling and Simulation by : Gabriel A. Wainer

Download or read book Discrete-Event Modeling and Simulation written by Gabriel A. Wainer and published by CRC Press. This book was released on 2017-12-19 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complex artificial dynamic systems require advanced modeling techniques that can accommodate their asynchronous, concurrent, and highly non-linear nature. Discrete Event systems Specification (DEVS) provides a formal framework for hierarchical construction of discrete-event models in a modular manner, allowing for model re-use and reduced development time. Discrete Event Modeling and Simulation presents a practical approach focused on the creation of discrete-event applications. The book introduces the CD++ tool, an open-source framework that enables the simulation of discrete-event models. After setting up the basic theory of DEVS and Cell-DEVS, the author focuses on how to use the CD++ tool to define a variety of models in biology, physics, chemistry, and artificial systems. They also demonstrate how to map different modeling techniques, such as Finite State Machines and VHDL, to DEVS. The in-depth coverage elaborates on the creation of simulation software for DEVS models and the 3D visualization environments associated with these tools. A much-needed practical approach to creating discrete-event applications, this book offers world-class instruction on the field’s most useful modeling tools.

Discrete Event Modeling and Simulation Technologies

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1475735545
Total Pages : 420 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Discrete Event Modeling and Simulation Technologies by : Hessam S. Sarjoughian

Download or read book Discrete Event Modeling and Simulation Technologies written by Hessam S. Sarjoughian and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the 1990s the computing industry has witnessed many advances in mobile and enterprise computing. Many of these advances have been made possible by developments in the areas such as modeling, simulation, and artificial intelligence. Within the different areas of enterprise computing - such as manufacturing, health organisation, and commerce - the need for a disciplined, multifaceted, and unified approach to modeling and simulation has become essential. This new book provides a forum for scientists, academics, and professionals to present their latest research findings from the various fields: artificial intelligence, collaborative/distributed computing, modeling, and simulation.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Discrete-Event Simulation

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Publisher : Springer Science & Business Media
ISBN 13 : 1475735529
Total Pages : 554 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Discrete-Event Simulation by : George S. Fishman

Download or read book Discrete-Event Simulation written by George S. Fishman and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is an excellent and well-written text on discrete event simulation with a focus on applications in Operations Research. There is substantial attention to programming, output analysis, pseudo-random number generation and modelling and these sections are quite thorough. Methods are provided for generating pseudo-random numbers (including combining such streams) and for generating random numbers from most standard statistical distributions." --ISI Short Book Reviews, 22:2, August 2002

The Guide to Computer Simulations and Games

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Publisher : John Wiley & Sons
ISBN 13 : 1118235592
Total Pages : 480 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis The Guide to Computer Simulations and Games by : K. Becker

Download or read book The Guide to Computer Simulations and Games written by K. Becker and published by John Wiley & Sons. This book was released on 2011-11-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

Modeling and Simulation for Analyzing Global Events

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Publisher : John Wiley & Sons
ISBN 13 : 9780470486986
Total Pages : 288 pages
Book Rating : 4.4/5 (869 download)

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Book Synopsis Modeling and Simulation for Analyzing Global Events by : John A. Sokolowski

Download or read book Modeling and Simulation for Analyzing Global Events written by John A. Sokolowski and published by John Wiley & Sons. This book was released on 2009-07-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: one-of-a-kind introduction to the theory and application of modeling and simulation techniques in the realm of international studies Modeling and Simulation for Analyzing Global Events provides an orientation to the theory and application of modeling and simulation techniques in social science disciplines. This book guides readers in developing quantitative and numeric representations of real-world events based on qualitative analysis. With an emphasis on gathering and mapping empirical data, the authors detail the steps needed for accurately analyzing global events and outline the selection and construction of the best model for understanding the event¿s data. Providing a theoretical foundation while also illustrating modern examples, the book contains three parts: Advancing Global Studies—introduces the what, when, and why of modeling and simulation and also explores its brief history, various uses, and some of the advantages and disadvantages of modeling and simulation in problem solving. In addition, the differences in qualitative and quantitative research methods, mapping data, and conducting model validation are also discussed. Modeling Paradigms—examines various methods of modeling including system dynamics, agent-based modeling, social network modeling, and game theory. This section also explores the theory and construction of these modeling paradigms, the fundamentals for their application, and various contexts for their use. Modeling Global Events—applies the modeling paradigms to four real-world events that are representative of several fundamental areas of social science studies: internal commotion within an anarchic state, a multi-layered study of the Solidarity movement in Poland, uni-lateral military intervention, and the issue of compellence and deterrence during a national security crisis. Modeling and Simulation for Analyzing Global Events is an excellent book for statistics, engineering, computer science, economics, and social sciences courses on modeling and simulation at the upper-undergraduate and graduate levels. It is also an insightful reference for professionals who would like to develop modeling and simulation skills for analyzing and communicating human behavior observed in real-world events and complex global case studies.

Simulation Modeling and Arena

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Publisher : John Wiley & Sons
ISBN 13 : 111885814X
Total Pages : 746 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Simulation Modeling and Arena by : Manuel D. Rossetti

Download or read book Simulation Modeling and Arena written by Manuel D. Rossetti and published by John Wiley & Sons. This book was released on 2015-05-26 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emphasizes a hands-on approach to learning statistical analysis and model building through the use of comprehensive examples, problems sets, and software applications With a unique blend of theory and applications, Simulation Modeling and Arena®, Second Edition integrates coverage of statistical analysis and model building to emphasize the importance of both topics in simulation. Featuring introductory coverage on how simulation works and why it matters, the Second Edition expands coverage on static simulation and the applications of spreadsheets to perform simulation. The new edition also introduces the use of the open source statistical package, R, for both performing statistical testing and fitting distributions. In addition, the models are presented in a clear and precise pseudo-code form, which aids in understanding and model communication. Simulation Modeling and Arena, Second Edition also features: Updated coverage of necessary statistical modeling concepts such as confidence interval construction, hypothesis testing, and parameter estimation Additional examples of the simulation clock within discrete event simulation modeling involving the mechanics of time advancement by hand simulation A guide to the Arena Run Controller, which features a debugging scenario New homework problems that cover a wider range of engineering applications in transportation, logistics, healthcare, and computer science A related website with an Instructor’s Solutions Manual, PowerPoint® slides, test bank questions, and data sets for each chapter Simulation Modeling and Arena, Second Edition is an ideal textbook for upper-undergraduate and graduate courses in modeling and simulation within statistics, mathematics, industrial and civil engineering, construction management, business, computer science, and other departments where simulation is practiced. The book is also an excellent reference for professionals interested in mathematical modeling, simulation, and Arena.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2084 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Beginning Math Concepts for Game Developers

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Publisher : Course Technology
ISBN 13 :
Total Pages : 346 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Beginning Math Concepts for Game Developers by : John P. Flynt

Download or read book Beginning Math Concepts for Game Developers written by John P. Flynt and published by Course Technology. This book was released on 2007 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM contains ... "source code for nine C# projects that accompany each chapter in the book; Visual Formula, a fun powerful software application for learning math that is used throughout the book; Visual Code, an application that allows you to extend the basic math programming; a bonus appendix to assist with setting up the software for the book."--Page 4 of cover.

Simulation in Computer Network Design and Modeling: Use and Analysis

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Publisher : IGI Global
ISBN 13 : 1466601922
Total Pages : 582 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Simulation in Computer Network Design and Modeling: Use and Analysis by : Al-Bahadili, Hussein

Download or read book Simulation in Computer Network Design and Modeling: Use and Analysis written by Al-Bahadili, Hussein and published by IGI Global. This book was released on 2012-02-29 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book reviews methodologies in computer network simulation and modeling, illustrates the benefits of simulation in computer networks design, modeling, and analysis, and identifies the main issues that face efficient and effective computer network simulation"--Provided by publisher.

How to Be a Game Programmer: A Comprehensive Guide

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Publisher : Richards Education
ISBN 13 :
Total Pages : 373 pages
Book Rating : 4./5 ( download)

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Book Synopsis How to Be a Game Programmer: A Comprehensive Guide by : Simon Meadows

Download or read book How to Be a Game Programmer: A Comprehensive Guide written by Simon Meadows and published by Richards Education. This book was released on with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: "How to Be a Game Programmer: A Comprehensive Guide" is your ultimate resource for mastering the art and science of game programming. This thorough book and course guide takes you through every step of the game development process, from foundational programming skills to advanced techniques in game design and technology. With 10 detailed chapters, practical exercises, and case studies, this guide offers in-depth coverage of everything you need to create compelling, high-quality games. Whether you're a beginner looking to start your journey or an experienced developer aiming to expand your skills, this comprehensive guide will equip you with the knowledge and tools to succeed in the dynamic world of game programming.

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

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Publisher : Academic Conferences Limited
ISBN 13 : 1908272694
Total Pages : 678 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia

Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

AnyLogic 7 in Three Days

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Publisher :
ISBN 13 : 9781508933748
Total Pages : 0 pages
Book Rating : 4.9/5 (337 download)

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Book Synopsis AnyLogic 7 in Three Days by : Ilya Grigoryev

Download or read book AnyLogic 7 in Three Days written by Ilya Grigoryev and published by . This book was released on 2015-03-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE NEW EDITION OF THE BOOK, COMPLETELY UP-TO-DATE (FOR ANYLOGIC 8.3.2) IS AVAILABLE HERE: https://www.amazon.com/AnyLogic-Three-Days-Simulation-Modeling-ebook/dp/B07FYP8Y3C

Cinephilia

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Publisher : Amsterdam University Press
ISBN 13 : 9053567682
Total Pages : 239 pages
Book Rating : 4.0/5 (535 download)

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Book Synopsis Cinephilia by : Marijke de Valck

Download or read book Cinephilia written by Marijke de Valck and published by Amsterdam University Press. This book was released on 2005 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: They obsess over the nuances of a Douglas Sirk or Ingmar Bergman film; they revel in books such as François Truffaut's Hitchcock; they happily subscribe to the Sundance Channel—they are the rare breed known as cinephiles. Though much has been made of the classic era of cinephilia from the 1950s to the 1970s, Cinephilia documents the latest generation of cinephiles and their use of new technologies. With the advent of home theaters, digital recording devices, online film communities, cinephiles today pursue their dedication to film outside of institutional settings. A radical new history of film culture, Cinephilia breaks new ground for students and scholars alike.

Research Anthology on Game Design, Development, Usage, and Social Impact

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Author :
Publisher : IGI Global
ISBN 13 : 1668475901
Total Pages : 2034 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Management Association, Information Resources

Download or read book Research Anthology on Game Design, Development, Usage, and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Location Theory and Decision Analysis

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Publisher : Springer Science & Business Media
ISBN 13 : 3642156630
Total Pages : 726 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Location Theory and Decision Analysis by : Yupo Chan

Download or read book Location Theory and Decision Analysis written by Yupo Chan and published by Springer Science & Business Media. This book was released on 2011-08-26 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt: Employing state-of-the art quantitative models and case studies, Location Theory and Decision Analysis provides the methodologies behind the siting of such facilities as transportation terminals, warehouses, housing, landfills, state parks and industrial plants. Through its extensive methodological review, the book serves as a primer for more advanced texts on spatial analysis, including the monograph on Location, Transport and Land-Use by the same author. Given the rapid changes over the last decade, the Second Edition includes new analytic contributions as well as software survey of analytics and spatial information technology. While the First Edition served the professional community well, the Second Edition has substantially expanded its emphasis for classroom use of the volume. Extensive pedagogic materials have been added, going from the fundamental principles to open-ended exercises, including solutions to selected problems. The text is of value to engineering and business programs that offer courses in Decision and Risk Analysis, Muticriteria Decision-Making, and Facility Location and Layout. It should also be of interest to public policy programs that use geographic Information Systems and satellite imagery to support their analyses.