Sid Meier's Civilization III.

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Publisher :
ISBN 13 :
Total Pages : 191 pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Sid Meier's Civilization III. by : David Ellis

Download or read book Sid Meier's Civilization III. written by David Ellis and published by . This book was released on 2002 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sid Meier's Civilization II

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Author :
Publisher : Prima Games
ISBN 13 : 9780761501060
Total Pages : 370 pages
Book Rating : 4.5/5 (1 download)

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Book Synopsis Sid Meier's Civilization II by : David Ellis

Download or read book Sid Meier's Civilization II written by David Ellis and published by Prima Games. This book was released on 1996 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.

Sid Meier's Memoir!: A Life in Computer Games

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 1324005882
Total Pages : 233 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Sid Meier's Memoir!: A Life in Computer Games by : Sid Meier

Download or read book Sid Meier's Memoir!: A Life in Computer Games written by Sid Meier and published by W. W. Norton & Company. This book was released on 2020-09-08 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.

Sid Meier's Civilization III

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Publisher :
ISBN 13 : 9780761536451
Total Pages : 0 pages
Book Rating : 4.5/5 (364 download)

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Book Synopsis Sid Meier's Civilization III by : David Ellis

Download or read book Sid Meier's Civilization III written by David Ellis and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside this guide readers get proven military, diplomatic and economic strategies for expanding their empires, as well as new culture features, single and multi-player strategies and how to use units and armies.

Sid Meier's Civilization III

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Author :
Publisher : Prima Games
ISBN 13 : 9780761540632
Total Pages : 0 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Sid Meier's Civilization III by : David Ellis

Download or read book Sid Meier's Civilization III written by David Ellis and published by Prima Games. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shape the Future of Civilization. - Strategies for every Victory condition - Tips and tricks for City and Empire management - Advanced combat tactics to help you win every battle - In-depth tips for improving your civilization's cultural status - Analysis of the new units, improvements, and Wonders - Secrets for achieving multiplayer domination

Sid Meier's Civilization

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Author :
Publisher : Prima Games
ISBN 13 : 9781559581912
Total Pages : 396 pages
Book Rating : 4.5/5 (819 download)

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Book Synopsis Sid Meier's Civilization by : Johnny L. Wilson

Download or read book Sid Meier's Civilization written by Johnny L. Wilson and published by Prima Games. This book was released on 1992 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Twilight of the Mind

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Publisher : Pocket Books/Star Trek
ISBN 13 : 9780671040796
Total Pages : 0 pages
Book Rating : 4.0/5 (47 download)

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Book Synopsis Twilight of the Mind by : Michael Ely

Download or read book Twilight of the Mind written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A century has passed since events of "Alpha Centauri #2: Dragon Sun." Civilization is braced for final reckoning. Science and faith collide as the fanatical Believers of Sister Miriam vie with the technological might of Prokhor Zakharov in a merciless war of destruction. Five besieged factions join the battle against Miriam's zealots as the planet Chiron prepares itself for a new era.

Centauri Dawn

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Publisher : Pocket Books/Star Trek
ISBN 13 : 9780671040772
Total Pages : 0 pages
Book Rating : 4.0/5 (47 download)

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Book Synopsis Centauri Dawn by : Michael Ely

Download or read book Centauri Dawn written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: After a ship malfunction leads to the death of the captain, members of the starship Unity break into factions, hindering plans for building peaceful human civilization on their new planet.

Gaming the Past

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Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Games of History

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Publisher : Routledge
ISBN 13 : 1000397394
Total Pages : 200 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Games of History by : Apostolos Spanos

Download or read book Games of History written by Apostolos Spanos and published by Routledge. This book was released on 2021-06-13 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.

Dragon Sun

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Publisher : Pocket Books/Star Trek
ISBN 13 : 9780671040789
Total Pages : 0 pages
Book Rating : 4.0/5 (47 download)

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Book Synopsis Dragon Sun by : Michael Ely

Download or read book Dragon Sun written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A growing rebellion beneath the surface of the planet Chiron threatens Sheng-ji Yang's dreams of immortality. Meanwhile, Lady Deirdre Skye's life is in jeopardy as the Planetary Council withholds vital supplies, and orders her to turn over research data on the life force awakening on Chiron's surface. Though an ocean apart, Yang and Skye seek an alliance to overcome the forces arrayed against them.

Fifth Sun

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Publisher : Oxford University Press, USA
ISBN 13 : 0190673060
Total Pages : 337 pages
Book Rating : 4.1/5 (96 download)

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Book Synopsis Fifth Sun by : Camilla Townsend

Download or read book Fifth Sun written by Camilla Townsend and published by Oxford University Press, USA. This book was released on 2019 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fifth Sun offers a comprehensive history of the Aztecs, spanning the period before conquest to a century after the conquest, based on rarely-used Nahuatl-language sources written by the indigenous people.

How to Play Video Games

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Publisher : NYU Press
ISBN 13 : 1479827983
Total Pages : 376 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis How to Play Video Games by : Nina Huntemann

Download or read book How to Play Video Games written by Nina Huntemann and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Game Development Essentials

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Publisher : Cengage Learning
ISBN 13 : 9781133134756
Total Pages : 351 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Game Development Essentials by : Kevin D. Saunders

Download or read book Game Development Essentials written by Kevin D. Saunders and published by Cengage Learning. This book was released on 2013 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.

The Interactive Past

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Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Sidmeier's Civilization IV

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Author :
Publisher : Bradygames
ISBN 13 : 9780744005806
Total Pages : 0 pages
Book Rating : 4.0/5 (58 download)

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Book Synopsis Sidmeier's Civilization IV by : BradyGames (Firm)

Download or read book Sidmeier's Civilization IV written by BradyGames (Firm) and published by Bradygames. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames’ Civilization IV Official Strategy Guideincludes: Features a complete listing of City Improvements, Military Units and Wonders of the World. Comprehensive coverage of the Research Tree, detailing each Scientific Advance. Achieve global domination through Cultural, Economic, Military or Scientific means. Strategies for building empires for both single player and multiplayer games! Platform: PC Genre: Strategy This product is available for sale worldwide.

Law, Video Games, Virtual Realities

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Publisher : Taylor & Francis
ISBN 13 : 1000987833
Total Pages : 290 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Law, Video Games, Virtual Realities by : Dale Mitchell

Download or read book Law, Video Games, Virtual Realities written by Dale Mitchell and published by Taylor & Francis. This book was released on 2023-10-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.