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Book Synopsis Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 by : Nick Zverloff
Download or read book Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 written by Nick Zverloff and published by . This book was released on 2021-04-21 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blast off again and check out the second in HG101's line of books on shoot-em-ups! This volume features the works of Namco (Xevious, Dragon Spirit), Toaplan (Tiger Heli, Truxton, Batsugun), Raizing (Sorcer Striker, Battle Garegga, Terra Diver), and Psikyo (Strikers 1945, Samurai Aces), as well as several other arcade and console shooters like Trouble Shooter / Battlemania, Gaiares, Phalanx, and more!
Download or read book Shoot-em-ups written by Les Adams and published by . This book was released on 1978 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Creating Q*bert and Other Classic Video Arcade Games by : Warren Davis
Download or read book Creating Q*bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Book Synopsis Masters of the Shoot-'Em-Up by : Tadhg Taylor
Download or read book Masters of the Shoot-'Em-Up written by Tadhg Taylor and published by McFarland. This book was released on 2015-10-27 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of interviews features American, British and Australian writers, directors and actors recounting their notable work in the action genre and the fun of blowing things up. Action movies and television series from 1950s to the mid-1980s are covered, with the main focus on the 1960s and 1970s--the era of Bullitt, Mannix and The Professionals. Twenty-five interviewees discuss their career highlights, including writers Richard Harris (The Saint) and Leigh Chapman (The Octagon), directors Stewart Raffill (High Risk), Michael Preese (T.J. Hooker) and Robert M. Lewis (Kung-Fu), and actors Tony Russel (Peter Gunn) and Peter Mark Richman (Combat!).
Download or read book Shoot 'em Up written by Janey Mack and published by Kensington Cozies. This book was released on 2016-09-27 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The mob’s running guns—and her family’s running wild. Meter maid turned undercover cop Maisie McGrane managed to survive her first sting operation with just a few minor stab wounds—and some lingering emotional scars. An assassination attempt on the mayor brings the ATF and DEA to Chicago, and they’re counting on Maisie’s underworld connections to help them infiltrate and cripple a cartel running guns and drugs into the city. But she won’t be going it alone. The DEA’s hand-selected charismatic hard-case Lee Sharpe as her partner and protector. And he’s taking his assignment seriously . . . in every way. But with her meddling Chicago PD family threatening to expose her true identity at any moment, Maisie will have to scramble to stay one step ahead of them, the cartel, and her new partner before her cover is shot. Praise for Time’s Up “Mack’s outstanding debut conjures equal parts Janet Evanovich and Michael Harvey... A fast and furious plot that expertly balances menace and laugh-out-loud hijinks.” —Publishers Weekly, Starred Review “Mystery buffs will not only be swept up in the ingenious and well-crafted plot but will love the irrepressible Maisie.” —Library Journal, Starred Review
Book Synopsis Program Arcade Games by : Paul Craven
Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Download or read book Gaming Hacks written by Simon Carless and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.
Book Synopsis Java Game Development with LibGDX by : Lee Stemkoski
Download or read book Java Game Development with LibGDX written by Lee Stemkoski and published by Apress. This book was released on 2018-01-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Book Synopsis 250 Indie Games You Must Play by : Mike Rose
Download or read book 250 Indie Games You Must Play written by Mike Rose and published by CRC Press. This book was released on 2011-05-02 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.
Book Synopsis The Video Game Explosion by : Mark J. P. Wolf
Download or read book The Video Game Explosion written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2007-11-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.
Download or read book Tempest written by Judd Ethan Ruggill and published by University of Michigan Press. This book was released on 2015-08-27 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enumerates and analyzes Tempest's landmark qualities--from aesthetics and development to its impact on video game history and culture
Book Synopsis Hardcore Gaming 101 Presents: Japanese Video Game Obscurities by : Kurt Kalata
Download or read book Hardcore Gaming 101 Presents: Japanese Video Game Obscurities written by Kurt Kalata and published by Unbound Publishing. This book was released on 2019-11-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.
Book Synopsis Game Development with GameMaker Studio 2 by : Sebastiano M. Cossu
Download or read book Game Development with GameMaker Studio 2 written by Sebastiano M. Cossu and published by Apress. This book was released on 2019-09-03 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.
Book Synopsis The Shut Up and Shoot Documentary Guide by : Anthony Q. Artis
Download or read book The Shut Up and Shoot Documentary Guide written by Anthony Q. Artis and published by Taylor & Francis. This book was released on 2013-07-24 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you want to make a documentary, but think you don't have a lot of time, money, or experience? It's time to get down and dirty! Down and dirty is a filmmaking mindset. It's the mentality that forces you to be creative with your resources. It's about doing more with less. Get started NOW with this book and DVD set, a one-stop shop written by a guerrilla filmmaker, for guerrilla filmmakers. You will learn how to make your project better, faster, and cheaper. The pages are crammed with 500 full-color pictures, tips from the pros, resources, checklists and charts, making it easy to find what you need fast. The DVD includes: * Video and audio tutorials, useful forms, and interviews with leading documentary filmmakers like Albert Maysles (Grey Gardens), Sam Pollard (4 Little Girls), and others * 50+ Crazy Phat Bonus pages with jump start charts, online resources, releases, storyboards, checklists, equipment guides, and shooting procedures Here's just a small sampling of what's inside the book: * Putting together a crew * Choosing a camera * New HDV and 24P cameras * Shooting in rough neighborhoods * Interview skills and techniques * 10 ways to lower your budget * Common production forms
Download or read book Time's Up written by Janey Mack and published by Kensington Cozies. This book was released on 2015-07-01 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: “The most engaging new detective in a long time... Janey Mack’s debut novel is a stand-out.” —Hy Conrad, author of Toured to Death The police academy gave her the boot—and she knows how to use it. All her life, Maisie McGrane dreamed of following in her father and older brothers’ footsteps and joining the force. But when she’s expelled from the police academy, she’s reduced to taking a job as a meter maid. Now, instead of chasing down perps, she’s booting people’s cars and taking abuse from every lowlife who can’t scrape together enough change to feed the meter. McGranes weren’t put on this earth to quit, however. When Maisie stumbles across the body of a City Hall staffer with two bullets in his chest, her badge-wielding brothers try to warn her off the case. But with the help of her secret crush, shadowy ex-Army Ranger Hank Bannon, Maisie’s determined to follow the trail of conspiracy no matter where it leads. And that could put her in the crosshairs of a killer—and all she’s packing is a ticket gun. “Mack’s outstanding debut conjures up equal parts Janet Evanovich (zany characters) and Michael Harvey (the Chicago political machine)... Riotous characters, including the members of the large McGrane clan, enhance a fast and furious plot that expertly balances menace and laugh-out-loud hijinks.” – Publishers Weekly, STARRED Review “Mystery buffs will not only be swept up in the ingenious and well-crafted plot buy will love the irrepressible Maisie, who knows what she wants. Recommend for readers who miss the works of Eleanor Taylor Bland and enjoy those of Tim Dorsey.”-- Library Journal, STARRED Review
Download or read book Arteroids written by Jim Andrews and published by Lulu.com. This book was released on 2017-05-10 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arteroids is Jim Andrews's shoot-em-up poetry videogame. Arteroids has shot-em-up from North to South America, from Europe to Hong Kong, from Australia to India. It is one of the most well-known works of digital poetry on the planet. This book contains most of the hundreds of texts that the game can display after the player completes a level or is killed by marauding texts. These texts address the player and explore the relations between poetry, games, and play. The book also contains some of the texts that can appear during game-play, and new and old writings by Andrews about Arteroids. "The presentation of poetry in Arteroids is certainly unlike anything a print-based author could achieve. Few examples of electronic literature have ventured to offer such a Futuristic, open and flexible poetic system." Chris Funkhouser
Book Synopsis Commodore the Inside Story by : DAVID. PLEASANCE
Download or read book Commodore the Inside Story written by DAVID. PLEASANCE and published by Unicorn. This book was released on 2021-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Commodore the Inside Story contains David's personal stories and experiences gathered from over a decade at the company in senior positions all over the globe. It also gather insights from other senior management and engineering employees, suppliers and fans of this former giant of home computing. Commodore the Inside Story exposes the naked truth of how mostly through gross mismanagement Commodore went from being a $1 Billion company into bankruptcy.Forward by Trevor Dickinson - Co Founder of A-EON Technology Ltd. Chapters from the Author David J. Pleasance and many significant Commodore employees, including Dave Haynie, RJ Mical, Gail Wellington, Beth Richard, Dr. Peter Kittel, Wim Meulders and many more.