Serial Games

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Author :
Publisher : K. Victoria Chase
ISBN 13 : 0990375714
Total Pages : 249 pages
Book Rating : 4.9/5 (93 download)

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Book Synopsis Serial Games by : K. Victoria Chase

Download or read book Serial Games written by K. Victoria Chase and published by K. Victoria Chase. This book was released on 2014-05-28 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serial Killer vs Profiler FBI Profiler Maggie Weston has caught Virginia's deadliest serial killer before. His escape from prison will lure Maggie into a dangerous game he plans on winning. US Marshal Brandon Worth can't catch the one who destroyed his life five years ago, but he'll stop at nothing to keep Maggie safe from this evil. This hunt will test Brandon and Maggie's abilities, and tempt their hearts. If you want a thrilling story, great suspense, and well-developed characters, then you'll love K. Victoria Chase's Serial Games. Don't forget to read the sequel novella, Off Track.

Computer Games

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Publisher : Springer
ISBN 13 : 331957969X
Total Pages : 188 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Computer Games by : Tristan Cazenave

Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2017-04-27 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Mind Games

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Publisher : Urbane Publications
ISBN 13 : 9781912666010
Total Pages : 0 pages
Book Rating : 4.6/5 (66 download)

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Book Synopsis Mind Games by : Paul Harrison

Download or read book Mind Games written by Paul Harrison and published by Urbane Publications. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mind Games is the author's journey with the worst offenders incarcerated in the global criminal justice system. It will shock, surprise and astound the reader. Paul Harrison has a unique set of skills and experiences based upon his life in the British police service and later as a crime writer. Now, for the first time in print you can read of his experiences as a profiler dealing with the world's most notorious serial killers and violent offenders. Mind Games is a forensic examination of the psyche of the world's most vicious and evil offenders in their own words, just as they related it. It's an exploration into the darkest recesses of the criminal mind and possibly the most in-depth examination of the serial killer phenomenon ever published.

Cat and Mouse

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Author :
Publisher : Scholastic Incorporated
ISBN 13 : 9780590183710
Total Pages : 36 pages
Book Rating : 4.1/5 (837 download)

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Book Synopsis Cat and Mouse by : Tomek Bogacki

Download or read book Cat and Mouse written by Tomek Bogacki and published by Scholastic Incorporated. This book was released on 1996 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unusual friendship results when one little cat and one little mouse fail to pay attention while their mothers teach their children about the world.

Network Games

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608454096
Total Pages : 161 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Network Games by : Asu Ozdaglar

Download or read book Network Games written by Asu Ozdaglar and published by Morgan & Claypool Publishers. This book was released on 2011-01-02 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives

Index of patents

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Publisher :
ISBN 13 :
Total Pages : 1866 pages
Book Rating : 4.0/5 (57 download)

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Book Synopsis Index of patents by :

Download or read book Index of patents written by and published by . This book was released on 1926 with total page 1866 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of Games

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Author :
Publisher : Sterling Publishing Company
ISBN 13 : 9781402742217
Total Pages : 744 pages
Book Rating : 4.7/5 (422 download)

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Book Synopsis The Book of Games by : Jack Botermans

Download or read book The Book of Games written by Jack Botermans and published by Sterling Publishing Company. This book was released on 2008 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!

Metagaming

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 145295416X
Total Pages : 422 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Metagaming by : Stephanie Boluk

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Algorithms and Networking for Computer Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119259835
Total Pages : 497 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Algorithms and Networking for Computer Games by : Jouni Smed

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-16 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Seven Games: A Human History

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Ten Things Video Games Can Teach Us

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Author :
Publisher : Robinson
ISBN 13 : 1472137922
Total Pages : 348 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Ten Things Video Games Can Teach Us by : Jordan Erica Webber

Download or read book Ten Things Video Games Can Teach Us written by Jordan Erica Webber and published by Robinson. This book was released on 2017-08-17 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

Mind Games (Kaely Quinn Profiler Book #1)

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Author :
Publisher : Baker Books
ISBN 13 : 1493416065
Total Pages : 336 pages
Book Rating : 4.4/5 (934 download)

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Book Synopsis Mind Games (Kaely Quinn Profiler Book #1) by : Nancy Mehl

Download or read book Mind Games (Kaely Quinn Profiler Book #1) written by Nancy Mehl and published by Baker Books. This book was released on 2018-12-04 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kaely Quinn's talents as an FBI behavior analyst are impossible to ignore, no matter how unorthodox her methods. But when a reporter outs her as the daughter of an infamous serial killer, she's demoted to field agent and transferred to St. Louis. When the same reporter who ruined her career claims to have received an anonymous poem predicting a string of murders, ending with Kaely's, the reporter's ulterior motives bring his claim into question. But when a body is found that fits the poem's predictions, the threat is undeniable, and the FBI sends Special Agent Noah Hunter to St. Louis. Initially resentful of the assignment, Noah is surprised at how quickly his respect for Kaely grows, despite her oddities. But with a brazen serial killer who breaks all the normal patterns on the loose, Noah and Kaely are tested to their limits to catch the murderer before anyone else--including Kaely herself--is killed.

Computer Gaming World

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Publisher :
ISBN 13 :
Total Pages : 738 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Computer Gaming World by :

Download or read book Computer Gaming World written by and published by . This book was released on 1998 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Index of Trademarks Issued from the United States Patent Office

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Publisher :
ISBN 13 :
Total Pages : 906 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Index of Trademarks Issued from the United States Patent Office by : United States. Patent Office

Download or read book Index of Trademarks Issued from the United States Patent Office written by United States. Patent Office and published by . This book was released on 1951 with total page 906 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Preview

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Official Basket Ball Rules

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Publisher :
ISBN 13 :
Total Pages : 216 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Official Basket Ball Rules by :

Download or read book Official Basket Ball Rules written by and published by . This book was released on 1914 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Supreme Court Appellate Division

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Publisher :
ISBN 13 :
Total Pages : 1004 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Supreme Court Appellate Division by :

Download or read book Supreme Court Appellate Division written by and published by . This book was released on with total page 1004 pages. Available in PDF, EPUB and Kindle. Book excerpt: