Second Life as a Virtual Playground for Language Education

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000807681
Total Pages : 333 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Second Life as a Virtual Playground for Language Education by : Julian Chen

Download or read book Second Life as a Virtual Playground for Language Education written by Julian Chen and published by Taylor & Francis. This book was released on 2022-12-27 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: This insightful book offers language teachers and teachers in training the opportunity to delve into 3D virtual worlds and see the benefits they provide for effective language teaching. Based on a decade of experience teaching and researching in Second Life (SL), Chen demystifies the dos and don’ts of SL teaching and research, whilst vividly walking readers through each step of the journey. Written in an accessible, jargon-free, and personalised tone, the book is divided into three parts. Part I builds the foundation in SL research, task-based language teaching (TBLT), and understanding fundamental skills for SL teaching. Part II showcases the author’s SL teaching blog that generously unveils their task-based, SL-enabled lessons, participant observations, critical reflections, and lessons learned from each SL session. Part III is complete with the highlights of the author’s SL research and hands-on resources and tips for readers. Each chapter also features a "Checkpoint" section to gauge reader understanding of chapter content, followed by a "Your Task" section to promote learning by doing in SL. Teachers and curriculum designers will find the well-detailed and guided lesson planning useful when starting their first SL class. Graduate students and novice researchers will also find the systematically recorded data collection helpful for their SL research.

Innovations and Applications of Technology in Language Education

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Author :
Publisher : CRC Press
ISBN 13 : 1040022197
Total Pages : 231 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Innovations and Applications of Technology in Language Education by : Hung Phu Bui

Download or read book Innovations and Applications of Technology in Language Education written by Hung Phu Bui and published by CRC Press. This book was released on 2024-07-12 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: The linguistics and language education world has recently experienced a rapidly proliferating interest in applying technology. This interdisciplinary area bridges the gap between two previously separate fields. Innovations and Applications of Technology in Language Education is a collection of 12 chapters by an international group of language and linguistics education experts. Although technology in language education is a global interest, its practices should be contextualized. This book covers how language educational technology is currently applied, discusses how it should be applied, and gives directions for its future development. Providing a critical review of respective current practices and perspectives, this book begins by presenting a set of research‐based principles for developing second language teachers’ professionalism. It then examines the use of technology to enhance students’ English language skills. Acknowledging the advantages and disadvantages of AI‐mediated communication, this book argues for the use of AI to facilitate communication in language education. It also proposes the use of AI to develop and administer language tests and suggests guidelines for practitioners to deploy AI in developing and administering language tests efficiently. This book concludes by discussing technology for specific purposes in second language education and the potential of computer‐mediated communication (CMC) to enhance interaction between students.

Task Engagement Across Disciplines

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Publisher : Taylor & Francis
ISBN 13 : 1040046576
Total Pages : 345 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Task Engagement Across Disciplines by : Joy Egbert

Download or read book Task Engagement Across Disciplines written by Joy Egbert and published by Taylor & Francis. This book was released on 2024-07-22 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using an evidence-based model developed by Egbert and colleagues, editors Joy Egbert and Priya Panday-Shukla provide a comprehensive overview of task engagement for teachers and researchers. Research has positioned task engagement as central to student learning, and Egbert and Panday-Shukla now collate this research into a resource that teachers can utilize. The chapters address how task engagement theory, evidence, and instruction can be applied to increase learner achievement. The editors and contributors draw from backgrounds across science, technology, engineering, art, and math (STEAM) education and other disciplines to present task engagement and connect its importance to the success of today’s students. Chapters include background information, resources, exercises, and ideas for teachers and researchers to extend the research behind individual elements of the task engagement model into practice. Each chapter focuses on one component of the model and includes guiding questions and key points, a “how-to” section, and recommended tasks for K-adult classroom use. Though ideal for teacher education research scholars, students, and faculty, this book is useful for instructors at all levels interested in integrating task engagement principles into their practice.

Learning and Teaching in the Virtual World of Second Life

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Author :
Publisher : Tapir Academic Press
ISBN 13 : 9788251923538
Total Pages : 220 pages
Book Rating : 4.9/5 (235 download)

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Book Synopsis Learning and Teaching in the Virtual World of Second Life by : Judith Molka-Danielsen

Download or read book Learning and Teaching in the Virtual World of Second Life written by Judith Molka-Danielsen and published by Tapir Academic Press. This book was released on 2009 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.

Handbook of Research on Human Performance and Instructional Technology

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Author :
Publisher : IGI Global
ISBN 13 : 1605667838
Total Pages : 658 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Handbook of Research on Human Performance and Instructional Technology by : Song, Holim

Download or read book Handbook of Research on Human Performance and Instructional Technology written by Song, Holim and published by IGI Global. This book was released on 2009-10-31 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the connection between human performance and instructional technology with teaching and learning, offering innovative ideas for instructional technology applications and elearning"--Provided by publisher.

ECGBL2009- 4th European Conference on Games-Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1906638780
Total Pages : 531 pages
Book Rating : 4.9/5 (66 download)

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Book Synopsis ECGBL2009- 4th European Conference on Games-Based Learning by : Bente Meyer

Download or read book ECGBL2009- 4th European Conference on Games-Based Learning written by Bente Meyer and published by Academic Conferences Limited. This book was released on 2010-12-01 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763792055
Total Pages : 553 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments by : Elizabeth Hodge

Download or read book The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments written by Elizabeth Hodge and published by Jones & Bartlett Publishers. This book was released on 2009-12-14 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Synthetic Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 146146286X
Total Pages : 422 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis Synthetic Worlds by : Andreas Hebbel-Seeger

Download or read book Synthetic Worlds written by Andreas Hebbel-Seeger and published by Springer Science & Business Media. This book was released on 2013-08-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.

Learning and Research in Virtual Worlds

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Author :
Publisher : Routledge
ISBN 13 : 1135753113
Total Pages : 305 pages
Book Rating : 4.1/5 (357 download)

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Book Synopsis Learning and Research in Virtual Worlds by : Jeremy Hunsinger

Download or read book Learning and Research in Virtual Worlds written by Jeremy Hunsinger and published by Routledge. This book was released on 2013-09-13 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.

Implementing Augmented Reality Into Immersive Virtual Learning Environments

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Author :
Publisher : IGI Global
ISBN 13 : 1799842231
Total Pages : 266 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Implementing Augmented Reality Into Immersive Virtual Learning Environments by : Russell, Donna

Download or read book Implementing Augmented Reality Into Immersive Virtual Learning Environments written by Russell, Donna and published by IGI Global. This book was released on 2020-12-18 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Research Anthology on Early Childhood Development and School Transition in the Digital Era

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Author :
Publisher : IGI Global
ISBN 13 : 1668474697
Total Pages : 1144 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Early Childhood Development and School Transition in the Digital Era by : Management Association, Information Resources

Download or read book Research Anthology on Early Childhood Development and School Transition in the Digital Era written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-12-12 with total page 1144 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s digital world, it is critical to ensure technology is utilized appropriately and best practices for adoption are continuously updated, particularly when it comes to education. New technologies provide myriad opportunities for improvement within early childhood development; however, further study is required to fully understand the different tactics and strategies. The Research Anthology on Early Childhood Development and School Transition in the Digital Era considers how technology can assist with the development of young children and identifies different technologies that should be utilized within education for the benefit of students. Covering key topics such as instructional design, learning, literacy, and technology, this major reference work is ideal for administrators, principals, researchers, scholars, practitioners, academicians, instructors, and students.

Researching Virtual Play Experiences

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Author :
Publisher : Springer Nature
ISBN 13 : 3030786943
Total Pages : 393 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Researching Virtual Play Experiences by : Chris Bailey

Download or read book Researching Virtual Play Experiences written by Chris Bailey and published by Springer Nature. This book was released on 2021-10-11 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

Recent Advances in Applying Identity and Society Awareness to Virtual Learning

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Author :
Publisher : IGI Global
ISBN 13 : 152259681X
Total Pages : 416 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Recent Advances in Applying Identity and Society Awareness to Virtual Learning by : Stricker, Andrew G.

Download or read book Recent Advances in Applying Identity and Society Awareness to Virtual Learning written by Stricker, Andrew G. and published by IGI Global. This book was released on 2019-06-14 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to evaluate the interplay between social awareness and online virtual environments. Recent Advances in Applying Identity and Society Awareness to Virtual Learning is a critical academic publication that provides a robust examination of the social aspects of virtual learning by providing groundbreaking research on the use of 3D design thinking and cognitive apprenticeship in virtual learning spaces for team science, transdisciplinarity, idea incubation, and curation. It also identifies new patterns, methods, and practices for virtual learning using enhanced educational technology that leverages artificial intelligence, cloud computing, and the Internet of Things (IoT) to integrate 3D immersive environments, augmented reality, games, simulations, and wearable technology, while also evaluating the impact of culture, community, and society on lifelong learning and self-determinism to address critical problems in education, such as STEM. Focusing on a broad range of topics including learning spaces, cloud computing, and organizational strategy, this publication is ideal for professionals, researchers, educators, and administrators.

EBOOK: A Practical Guide to Using Second Life in Higher Education

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Author :
Publisher : McGraw-Hill Education (UK)
ISBN 13 : 0335242154
Total Pages : 224 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis EBOOK: A Practical Guide to Using Second Life in Higher Education by : Maggi Savin-Baden

Download or read book EBOOK: A Practical Guide to Using Second Life in Higher Education written by Maggi Savin-Baden and published by McGraw-Hill Education (UK). This book was released on 2010-10-16 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years there has been increasing use of virtual worlds in Higher Education, particularly in Second Life. This practical handbook is a pedagogically-informed text that guides staff in the use of Second Life in the fields of further and higher education. The book has been designed to support teachers who want to use Second Life and provides both an overview and a detailed consideration of the opportunities this immersive world offers for teaching, learning, assessment and research. To assist readers, Maggi Savin-Baden has included: A glossary of terms Details of challenges and mistakes to avoid Examples of good practice Links to websites and other sources of help This book is designed both for those new to Second Life as well as those with experience of teaching in virtual environments. It will help teachers to progress from getting started with Second Life to developing their teaching within the environment.

Handbook of Research on Web 2.0 and Second Language Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1605661910
Total Pages : 636 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Handbook of Research on Web 2.0 and Second Language Learning by : Thomas, Michael

Download or read book Handbook of Research on Web 2.0 and Second Language Learning written by Thomas, Michael and published by IGI Global. This book was released on 2009-01-31 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book investigates how those involved in education can respond to the opportunities offered by the Web 2.0 technology"--Provided by publisher.

Fusion of Smart, Multimedia and Computer Gaming Technologies

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Author :
Publisher : Springer
ISBN 13 : 3319146459
Total Pages : 214 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Fusion of Smart, Multimedia and Computer Gaming Technologies by : Dharmendra Sharma

Download or read book Fusion of Smart, Multimedia and Computer Gaming Technologies written by Dharmendra Sharma and published by Springer. This book was released on 2015-02-11 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Cases on Collaboration in Virtual Learning Environments: Processes and Interactions

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Author :
Publisher : IGI Global
ISBN 13 : 1605668796
Total Pages : 400 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Cases on Collaboration in Virtual Learning Environments: Processes and Interactions by : Russell, Donna

Download or read book Cases on Collaboration in Virtual Learning Environments: Processes and Interactions written by Russell, Donna and published by IGI Global. This book was released on 2009-10-31 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Using a case study analysis, this book provides a unifying perspective for discussing the viability of collaborative virtual spaces as training programs for insurance brokers, forums to support at-risk university students, simulations of historical places, means to aid autistic children learn social skills, repositories for digital libraries, collaborative spaces designing new university programs and emergency response training"--Provided by publisher.