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Sculpt Your Character
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Book Synopsis Beginner's Guide to Sculpting Characters in Clay by : 3dtotal Publishing
Download or read book Beginner's Guide to Sculpting Characters in Clay written by 3dtotal Publishing and published by Beginner's Guide. This book was released on 2017-04-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner's Guide to Sculpting Characters in Clay is a comprehensive guide to traditional sculpting tools, materials and techniques for beginners.
Book Synopsis Sculpt Your Character- by : C. Venessa Holson
Download or read book Sculpt Your Character- written by C. Venessa Holson and published by Xlibris Corporation. This book was released on 2023-01-05 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a memoir and a motivational tool that facilitates journaling and scriptotherapy. It is a portable therapeutic tool equipped with the necessary ingredients to improve the flavours of life.
Book Synopsis ZBrush Character Creation by : Scott Spencer
Download or read book ZBrush Character Creation written by Scott Spencer and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.
Book Synopsis ZBrush Character Sculpting by : Rafael Grassetti
Download or read book ZBrush Character Sculpting written by Rafael Grassetti and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the versatile modeling features of ZBrush and learn how traditional sculpting techniques can be applied to 3D character creation.
Book Synopsis ZBrush Digital Sculpting Human Anatomy by : Scott Spencer
Download or read book ZBrush Digital Sculpting Human Anatomy written by Scott Spencer and published by John Wiley & Sons. This book was released on 2010-12-16 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis Sculpting the Blender Way by : Xury Greer
Download or read book Sculpting the Blender Way written by Xury Greer and published by Packt Publishing Ltd. This book was released on 2022-01-28 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Key Features Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more Book DescriptionSculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.What you will learn Configure your graphics tablet for use in 3D sculpting Set up Blender’s user interface for sculpting Understand the core Blender sculpting workflows Familiarize yourself with Blender’s basic sculpting brushes Customize brushes for more advanced workflows Explore high-resolution details with brush alphas and Multiresolution Try out the all-new Cloth brush Render your finished artwork for and make it portfolio-ready Who this book is for This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Book Synopsis Figure Sculpting by : Philippe Faraut
Download or read book Figure Sculpting written by Philippe Faraut and published by . This book was released on 2013-06-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Creating Lifelike Figures in Polymer Clay by : Katherine Dewey
Download or read book Creating Lifelike Figures in Polymer Clay written by Katherine Dewey and published by Potter Craft. This book was released on 2013-05-29 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Katherine Dewey's expressive and elegantly detailed sculptures enchant all who see them. With the magical medium of polymer clay and this book, you can follow in her footsteps. Thorough instructions supported by more than 400 step-by-step color photos and 200 detailed drawings cover the entire process of sculpting realistic figures, from selecting clay and gathering essential tools to the basics of modeling the human figure, to incorporating poses, facial expressions, ethnic and gender subtleties, costumes, and painted finishing touches. Easy-to-read maps of the figure illustrate the landmarks of the body, while scale diagrams indicate the simple shapes hidden within the human form, as well as how to combine and model those shapes. For anyone who loves fantasy, romance, nature—or sophisticated crafting—this book is a must-have.
Book Synopsis ZBrush Creature Design by : Scott Spencer
Download or read book ZBrush Creature Design written by Scott Spencer and published by John Wiley & Sons. This book was released on 2012-04-06 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten
Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
Book Synopsis Mastering Portraiture by : Philippe Faraut
Download or read book Mastering Portraiture written by Philippe Faraut and published by Pcf Studios Incorporated. This book was released on 2009-01-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this follow-up book to his first volume, Portrait Sculpting: Anatomy & Expression in Clay, Philippe Faraut expands on modeling the human face in water-based clay featuring more than 100 new sculptures. Designed for the advanced artist, this text utilizes nearly 600 photographs including 64 full-page images to analyze the requirements for capturing a likeness. Emphasis is place on an in-depth study of facial anatomy critical in developing compelling expressions and bringing life to three-dimensional representations of the face. Additional studies are included to show successful treatments of hair and drapery, as well as the effect of the aging process.
Book Synopsis Blender 3D Cookbook by : Enrico Valenza
Download or read book Blender 3D Cookbook written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2015-07-30 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.
Book Synopsis Creating Stylized Animals by : Publishing 3dtotal
Download or read book Creating Stylized Animals written by Publishing 3dtotal and published by 3dtotal Publishing. This book was released on 2021-04-06 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create compelling and accomplished stylized animal characters, with the step-by-step guidance of professional animators and artists.
Book Synopsis Digital Sculpting with Mudbox by : Mike de la Flor
Download or read book Digital Sculpting with Mudbox written by Mike de la Flor and published by Taylor & Francis. This book was released on 2012-10-12 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.
Book Synopsis Clay Sculpting with the Shiflett Brothers by : Brandon & Jarrod Shiflett
Download or read book Clay Sculpting with the Shiflett Brothers written by Brandon & Jarrod Shiflett and published by 3dtotal Publishing. This book was released on 2022-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clay sculpting royalty The Shiflett Brothers offer unique insight into their practices and the techniques used to create their stunning fantasy characters.
Book Synopsis Fantasy Creatures in Clay by : Neal Deschain
Download or read book Fantasy Creatures in Clay written by Neal Deschain and published by Penguin. This book was released on 2014-09-12 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sculpt fascinating creatures! Explore the world of clay and learn to create the dramatically beautiful forms of some of the most fearsome and awe-inspiring creatures your imagination can conjure. Ranging from ferocious dragons to regal griffins to magnificent underwater beasts--they're all here! Inside you will learn simple techniques for creating realistic individual parts of fantasy creatures. Wings, horns and bodies--everything is covered here. Then you will discover innovative ways for assembling those parts to form characters straight from your imagination! From start to finish, you'll learn everything from brainstorming creature ideas to making the armature and building the body with clay to baking and mounting the creature onto a base. Everything you need to know to build your very own mythological menagerie! So immerse yourself in these easy-to-learn demonstrations and practice the skills necessary to create realistic wings, paws, scales, fur, facial expressions, poses and so much more! • 65 step-by-step demonstrations • Create a sculpture from start to finish • Stunning galleries of finished sculptures, including dragons, a steampunk bird, a fiery dog and more
Book Synopsis ZBrush Characters and Creatures by : Kurt Papstein
Download or read book ZBrush Characters and Creatures written by Kurt Papstein and published by 3dtotal Publishing. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step guides by industry experts reveal how to get professional results from the revolutionary digital sculpting and painting software ZBrush.