Scratch 2.0 Beginner's Guide Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782160736
Total Pages : 483 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Scratch 2.0 Beginner's Guide Second Edition by : Michael Badger

Download or read book Scratch 2.0 Beginner's Guide Second Edition written by Michael Badger and published by Packt Publishing Ltd. This book was released on 2014-04-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It's perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.

Android NDK: Beginner's Guide - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783989653
Total Pages : 494 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Android NDK: Beginner's Guide - Second Edition by : Sylvain Ratabouil

Download or read book Android NDK: Beginner's Guide - Second Edition written by Sylvain Ratabouil and published by Packt Publishing Ltd. This book was released on 2015-04-28 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.

Music Theory for Computer Musicians

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Author :
Publisher : Course Technology Ptr
ISBN 13 : 9781598635034
Total Pages : 309 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Music Theory for Computer Musicians by : Michael Hewitt

Download or read book Music Theory for Computer Musicians written by Michael Hewitt and published by Course Technology Ptr. This book was released on 2008 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many DJs, gigging musicians, and electronic music producers understand how to play their instruments or make music on the computer, but they lack the basic knowledge of music theory needed to take their music-making to the next level and compose truly professional tracks. Beneath all the enormously different styles of modern electronic music lie certain fundamentals of the musical language that are exactly the same no matter what kind of music you write. It is very important to acquire an understanding of these fundamentals if you are to develop as a musician and music producer. Put simply, you need to know what you are doing with regard to the music that you are writing. Music Theory for Computer Musicians explains these music theory fundamentals in the most simple and accessible way possible. Concepts are taught using the MIDI keyboard environment and today's computer composing and recording software. By reading this book and following the exercises contained within it, you, the aspiring music producer/computer musician, will find yourself making great progress toward understanding and using these fundamentals of the music language. The result will be a great improvement in your ability to write and produce your own original music!

20 Games to Create with Scratch

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Publisher :
ISBN 13 : 9781682971611
Total Pages : 80 pages
Book Rating : 4.9/5 (716 download)

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Book Synopsis 20 Games to Create with Scratch by : Max Wainewright

Download or read book 20 Games to Create with Scratch written by Max Wainewright and published by . This book was released on 2016 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the help of robots and step-by-step instructions, this book provides all the code needed to build, play, and share 20 games using Scratch. The games are split across five difficulty levels.

Scratch 1.4

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1847196772
Total Pages : 345 pages
Book Rating : 4.8/5 (471 download)

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Book Synopsis Scratch 1.4 by : Michael Badger

Download or read book Scratch 1.4 written by Michael Badger and published by Packt Publishing Ltd. This book was released on 2009-07-13 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex. Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children. No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages. Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.

Dungeons & Dragons For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0764599240
Total Pages : 434 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Dungeons & Dragons For Dummies by : Bill Slavicsek

Download or read book Dungeons & Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

A Beginner's Guide to Coding

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Author :
Publisher : Bloomsbury USA Childrens
ISBN 13 : 9781681195407
Total Pages : 0 pages
Book Rating : 4.1/5 (954 download)

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Book Synopsis A Beginner's Guide to Coding by : Marc Scott

Download or read book A Beginner's Guide to Coding written by Marc Scott and published by Bloomsbury USA Childrens. This book was released on 2017-06-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wondered how to make a computer follow instructions? If so, then it is time to get coding! A Beginner's Guide to Coding is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have young coders talking to their own chatbots or making their own computer games in no time. Accessible, engaging, and fun, this book is bursting with eye-catching illustrations and fantastic projects to introduce aspiring young programmers to the world of coding.

LaTeX Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1847199879
Total Pages : 556 pages
Book Rating : 4.8/5 (471 download)

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Book Synopsis LaTeX Beginner's Guide by : Stefan Kottwitz

Download or read book LaTeX Beginner's Guide written by Stefan Kottwitz and published by Packt Publishing Ltd. This book was released on 2011-03-21 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality and professional-looking texts, articles, and books for Business and Science using LaTeX.

The Essential Scratch & Sniff Guide to Becoming a Wine Expert

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Author :
Publisher : Harvest
ISBN 13 : 9780544005037
Total Pages : 0 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis The Essential Scratch & Sniff Guide to Becoming a Wine Expert by : Richard Betts

Download or read book The Essential Scratch & Sniff Guide to Becoming a Wine Expert written by Richard Betts and published by Harvest. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Master Sommelier introduces the basics of wine through scratch-and-sniff stickers.

GoPro MAX: How To Use GoPro Max

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Author :
Publisher : Kaisanti Press
ISBN 13 :
Total Pages : 363 pages
Book Rating : 4./5 ( download)

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Book Synopsis GoPro MAX: How To Use GoPro Max by : Jordan Hetrick

Download or read book GoPro MAX: How To Use GoPro Max written by Jordan Hetrick and published by Kaisanti Press. This book was released on 2020-07-01 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn everything you need to know to master your GoPro MAX 360 camera in this guide book from the #1 AMAZON BEST SELLING AUTHOR on how to use GoPro cameras. Written specifically for GoPro Max, this is the perfect guide book for anyone who wants to learn how to use the GoPro Max camera to capture unique 360 and traditional videos and photos. Packed with color images, this book provides clear, step-by-step lessons to get you out there using your GoPro MAX camera to document your life and your adventures. This book covers everything you need to know about using your GoPro MAX camera. The book teaches you: *how to operate your GoPro Max camera; *how to choose settings for full 360 spherical video; *how you can tap into the most powerful, often overlooked settings for traditional video; *tips for the best GoPro mounts to use with GoPro Max; *vital 360 photography/cinematography knowledge; *simple photo, video and time lapse editing techniques for 360 and traditional output and *the many ways to share your edited videos and photos. Through the SEVEN STEPS laid out in this book, you will understand your camera and learn how to use mostly FREE software to finally do something with your results. This book is perfect for beginners, but also provides in depth knowledge that will be useful for intermediate camera users. Written specifically for the GoPro MAX camera.

Starting From Scratch: A Beginner's Guide to English as a Second Language

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Author :
Publisher : Stavo Publishing
ISBN 13 :
Total Pages : 43 pages
Book Rating : 4./5 ( download)

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Book Synopsis Starting From Scratch: A Beginner's Guide to English as a Second Language by : Steve Gono

Download or read book Starting From Scratch: A Beginner's Guide to English as a Second Language written by Steve Gono and published by Stavo Publishing. This book was released on 2024-07-01 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Starting From Scratch: A Beginner's Guide to English as a Second Language" is the ultimate resource for anyone seeking to master the English language from scratch. This comprehensive guidebook is designed to provide non-native speakers with a solid foundation in English, starting with the basics of grammar and vocabulary and progressing to more advanced language skills. Packed with practical exercises and real-life examples, "Starting From Scratch" takes a systematic and easy-to-follow approach that demystifies the often intimidating process of learning a new language. Whether you're a student, professional, or simply someone looking to enhance your communication skills, this book provides you with everything you need to start your English language journey on the right foot. With "Starting From Scratch," you'll learn how to express yourself confidently and effectively in both written and spoken English. This book covers all aspects of the English language, including grammar, vocabulary, pronunciation, and conversation. It also includes tips for improving your reading and writing skills, as well as strategies for overcoming common obstacles faced by non-native speakers. Written by a team of experienced language educators, "Starting From Scratch" is an indispensable guide that will help you achieve your language goals and navigate the complex world of English with confidence. So, whether you're a complete beginner or simply looking to brush up on your language skills, this book is the perfect starting point for your journey to mastering English.

The Complete Idiot's Guide to Handwriting Analysis, 2nd Edition

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Author :
Publisher : Penguin
ISBN 13 : 1615644709
Total Pages : 339 pages
Book Rating : 4.6/5 (156 download)

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Book Synopsis The Complete Idiot's Guide to Handwriting Analysis, 2nd Edition by : Sheila Lowe

Download or read book The Complete Idiot's Guide to Handwriting Analysis, 2nd Edition written by Sheila Lowe and published by Penguin. This book was released on 2007-01-02 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's all there in black and white The most popular book on this amazing discipline, this volume shows readers how to analyze almost any handwriting sample and understand the special characteristics of the writer's personality. Drawing upon 30 years of experience as a professional graphologist, Sheila Lowe clearly explains what every squiggle and dot says about a person. From Kurt Cobain and Jimmy Smits to Ronald Reagan and Bill Clinton, this new edition is filled with hundreds of real examples of handwriting to illustrate how handwriting indicates a person's most basic and intimate traits. --Hundreds of new handwriting examples --Up-to-the-minute information about graphology computer programs --Fascinating anecdotes about graphology's role in criminal justice

Coding Games in Scratch

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Author :
Publisher : Penguin
ISBN 13 : 1465495029
Total Pages : 224 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis Coding Games in Scratch by : Jon Woodcock

Download or read book Coding Games in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2019-08-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Scratch For Kids For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119014875
Total Pages : 384 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Scratch For Kids For Dummies by : Derek Breen

Download or read book Scratch For Kids For Dummies written by Derek Breen and published by John Wiley & Sons. This book was released on 2015-05-04 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a fast, fun, and easy way to get started in computer science Do you want to make cool games, impressive animations, and become an all-around Scratch super star? You've come to the right place! Packed with full-color photos and easy-to-follow instructions, Scratch For Kids For Dummies makes it easy to get started—even if you've never attempted computer programming or coding. Inside, you'll find out how to design and develop your own games, create amazing animations, interact with the online Scratch community, and much more! There's no doubting that Scratch is fun, but it also helps you learn to think creatively, reason symmetrically, and work collaboratively—essential skills for life in the 21st century. Best of all, the software is completely free and runs right in your web browser! With the help of this down-to-earth and friendly guide, you'll quickly discover how to choose from a library of characters, backgrounds, and props, draw your own options, and open another user's project, modify it, and publish it online—all with the click of a button. Create games, stories, and animations Learn programming Share your projects with the Scratch community Participate in the Scratch forums If you're looking to make the most of MIT's Scratch software but don't quite know where to start, everything you need to try your hand at this popular multimedia programming tool is right here. So what are you waiting for?

Coding for Beginners: Using Scratch

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Author :
Publisher : Usborne Publishing Ltd
ISBN 13 : 1474981364
Total Pages : 102 pages
Book Rating : 4.4/5 (749 download)

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Book Synopsis Coding for Beginners: Using Scratch by : Jonathan Melmoth

Download or read book Coding for Beginners: Using Scratch written by Jonathan Melmoth and published by Usborne Publishing Ltd. This book was released on 2019-09-05 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: This friendly beginner’s guide covers the basics of Scratch coding, one of the most popular programs used in UK primary schools on the National Curriculum. With step-by-step instructions showing children how to create games, animations and more, plus Scratch menu guides, a glossary and links to websites for free downloads and helpful tips.

Deep Learning for Beginners

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838647589
Total Pages : 416 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Deep Learning for Beginners by : Dr. Pablo Rivas

Download or read book Deep Learning for Beginners written by Dr. Pablo Rivas and published by Packt Publishing Ltd. This book was released on 2020-09-18 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement supervised, unsupervised, and generative deep learning (DL) models using Keras and Dopamine with TensorFlow Key FeaturesUnderstand the fundamental machine learning concepts useful in deep learningLearn the underlying mathematical concepts as you implement deep learning models from scratchExplore easy-to-understand examples and use cases that will help you build a solid foundation in DLBook Description With information on the web exponentially increasing, it has become more difficult than ever to navigate through everything to find reliable content that will help you get started with deep learning. This book is designed to help you if you're a beginner looking to work on deep learning and build deep learning models from scratch, and you already have the basic mathematical and programming knowledge required to get started. The book begins with a basic overview of machine learning, guiding you through setting up popular Python frameworks. You will also understand how to prepare data by cleaning and preprocessing it for deep learning, and gradually go on to explore neural networks. A dedicated section will give you insights into the working of neural networks by helping you get hands-on with training single and multiple layers of neurons. Later, you will cover popular neural network architectures such as CNNs, RNNs, AEs, VAEs, and GANs with the help of simple examples, and learn how to build models from scratch. At the end of each chapter, you will find a question and answer section to help you test what you've learned through the course of the book. By the end of this book, you'll be well-versed with deep learning concepts and have the knowledge you need to use specific algorithms with various tools for different tasks. What you will learnImplement recurrent neural networks (RNNs) and long short-term memory (LSTM) for image classification and natural language processing tasksExplore the role of convolutional neural networks (CNNs) in computer vision and signal processingDiscover the ethical implications of deep learning modelingUnderstand the mathematical terminology associated with deep learningCode a generative adversarial network (GAN) and a variational autoencoder (VAE) to generate images from a learned latent spaceImplement visualization techniques to compare AEs and VAEsWho this book is for This book is for aspiring data scientists and deep learning engineers who want to get started with the fundamentals of deep learning and neural networks. Although no prior knowledge of deep learning or machine learning is required, familiarity with linear algebra and Python programming is necessary to get started.

The First 20 Hours

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Author :
Publisher : Penguin
ISBN 13 : 1101623047
Total Pages : 290 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis The First 20 Hours by : Josh Kaufman

Download or read book The First 20 Hours written by Josh Kaufman and published by Penguin. This book was released on 2013-06-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.