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Role Play Simulations
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Book Synopsis Role-Play Simulations by : Alexander R. Bolinger
Download or read book Role-Play Simulations written by Alexander R. Bolinger and published by Edward Elgar Publishing. This book was released on 2020-08-28 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes.
Book Synopsis Simulations, Games and Role Play in University Education by : Claus Nygaard
Download or read book Simulations, Games and Role Play in University Education written by Claus Nygaard and published by Libri Publishing Limited. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This anthology advances a radical agenda for higher education, arguing that teaching activities should focus not primarily on knowledge acquisition but behavior. Noting that today's students face the double challenge of having to survive organizations and having to help organizations survive, this work discusses how these students will be called upon to help organizations find and realize innovative strategies for a sustainable future. Consequently, this works posits, higher education curricula must focus on key components of professional behavior and experiential learning must be central to this strategy.
Book Synopsis Simulations and Student Learning by : Matthew Schnurr
Download or read book Simulations and Student Learning written by Matthew Schnurr and published by University of Toronto Press. This book was released on 2020-12-07 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation-based education (SBE) is a teaching strategy in which students adopt a character as part of the learning process. SBE has become a fixture in the university classroom based on its ability to stimulate student interest and deepen analytical thinking. Simulations and Student Learning is the first piece of scholarship that brings together experts from the social, natural, and health sciences in order to open up new opportunities for learning about different strategies, methods, and practices of immersive learning. This collection advances current scholarly thinking by integrating insights from across a range of disciplines on how to effectively design, execute, and evaluate simulations, leading to a deeper understanding of how SBE can be used to cultivate skills and capabilities that students need to achieve success after graduation.
Book Synopsis Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations by : Dubbels, Brock R.
Download or read book Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations written by Dubbels, Brock R. and published by IGI Global. This book was released on 2018-10-19 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.
Book Synopsis Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments by : Gibson, David
Download or read book Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments written by Gibson, David and published by IGI Global. This book was released on 2009-04-30 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1609601963 Total Pages :2084 pages Book Rating :4.6/5 (96 download)
Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources
Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Book Synopsis Learning by Doing by : Clark Aldrich
Download or read book Learning by Doing written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2008-10-07 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”
Book Synopsis The Complete Guide to Simulations and Serious Games by : Clark Aldrich
Download or read book The Complete Guide to Simulations and Serious Games written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2009-09-17 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Book Synopsis Simulations: a Handbook for Teachers and Trainers by : Jones, Ken
Download or read book Simulations: a Handbook for Teachers and Trainers written by Jones, Ken and published by Routledge. This book was released on 2013-04-15 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides practical advice and guidance on all aspects of choosing, using, designing, running and assessing simulations. This edition has been updated to include new simulations, references and practical examples.
Download or read book Minds on Fire written by Mark C. Carnes and published by Harvard University Press. This book was released on 2014-09-15 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice
Book Synopsis Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends by : Ferdig, Richard E.
Download or read book Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends written by Ferdig, Richard E. and published by IGI Global. This book was released on 2012-01-31 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.
Book Synopsis Story and Simulations for Serious Games by : Nick Iuppa
Download or read book Story and Simulations for Serious Games written by Nick Iuppa and published by CRC Press. This book was released on 2012-07-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.
Book Synopsis Medical Nutrition Therapy Simulations by : Safaii-Waite
Download or read book Medical Nutrition Therapy Simulations written by Safaii-Waite and published by Jones & Bartlett Learning. This book was released on 2017-11-01 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Medical Nutrition Therapy Simulations feature 10 decision-tree modules in which students are asked to weigh different options in treatment of a patient with conditions like diabetes, congestive heart failure, and chronic obstructive pulmonary disease, helping them develop problem-solving and critical thinking skills. The accompanying text incorporate prompts for 10 peer-to-peer simulation experiences that reflect the topics presented as part of the decision-tree modules. The text also includes a chapter on the nutrition-focused physical examination, a relatively new area for dietitians.
Book Synopsis Comprehensive Healthcare Simulation: Operations, Technology, and Innovative Practice by : Scott B. Crawford
Download or read book Comprehensive Healthcare Simulation: Operations, Technology, and Innovative Practice written by Scott B. Crawford and published by Springer. This book was released on 2019-07-17 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical guide provides a focus on the implementation of healthcare simulation operations, as well as the type of professional staff required for developing effective programs in this field. Though there is no single avenue in which a person pursues the career of a healthcare simulation technology specialist (HSTS), this book outlines the extensive knowledge and variety of skills one must cultivate to be effective in this role. This book begins with an introduction to healthcare simulation, including personnel, curriculum, and physical space. Subsequent chapters address eight knowledge/skill domains core to the essential aspects of an HSTS. To conclude, best practices and innovations are provided, and the benefits of developing a collaborative relationship with industry stakeholders are discussed. Expertly written text throughout the book is supplemented with dozens of high-quality color illustrations, photographs, and tables. Written and edited by leaders in the field, Comprehensive Healthcare Simulation: Operations, Technology, and Innovative Practice is optimized for a variety of learners, including healthcare educators, simulation directors, as well as those looking to pursue a career in simulation operations as healthcare simulation technology specialists.
Book Synopsis Simulations for Personnel Selection by : Michael Fetzer
Download or read book Simulations for Personnel Selection written by Michael Fetzer and published by Springer Science & Business Media. This book was released on 2013-08-13 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive and state-of-the-art overview of simulation development, technologies, and implementation, including real-world examples and results followed by a preview of what’s on the horizon that will further revolutionize the industry. More than a handful of books have been written on the use of simulations for training purposes, but this book focuses solely on simulations in employee selection contexts (e.g., hiring, promotion), making it a truly unique and valuable resource for both practitioners and academics. The science and practice of employee selection has advanced at a steady pace over the past two or three decades. However, recent advancements in both technology and assessment methods have been the catalyst for an evolutionary leap in the use of simulations in this area.
Download or read book Virtual Decisions written by Steve Cohen and published by Routledge. This book was released on 2006-08-15 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developments in digital technologies--and in understandings of how best to use them--have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms. The book relies on a four-part framework for developing a digital multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework. Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design.