Robust object-based algorithms for direct shadow simulation

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ISBN 13 :
Total Pages : 120 pages
Book Rating : 4.:/5 (8 download)

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Book Synopsis Robust object-based algorithms for direct shadow simulation by : Vincent Forest

Download or read book Robust object-based algorithms for direct shadow simulation written by Vincent Forest and published by . This book was released on 2010 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: En informatique graphique, les algorithmes de générations d'ombres évaluent la quantité de lumière directement perçue par une environnement virtuel. Calculer précisément des ombres est cependant coûteux en temps de calcul. Dans cette dissertation, nous présentons un nouveau système basé objet robuste, qui permet de calculer des ombres réalistes sur des scènes dynamiques et ce en temps interactif. Nos contributions incluent notamment le développement de nouveaux algorithmes de génération d'ombres douces ainsi que leur mise en oeuvre efficace sur processeur graphique. Nous commençons par formaliser la problématique du calcul d'ombres directes. Tout d'abord, nous définissons ce que sont les ombres directes dans le contexte général du transport de la lumière. Nous étudions ensuite les techniques interactives qui génèrent des ombres directes. Suite à cette étude nous montrons que mêmes les algorithmes dit physiquement réalistes se reposent sur des approximations. Nous mettons également en avant, que malgré leur contraintes géométriques, les algorithmes d'ombres basées objet sont un bon point de départ pour résoudre notre problématique de génération efficace et robuste d'ombres directes. Basé sur cette observation, nous étudions alors le système basé objet existant et mettons en avant ses problèmes de robustesse. Nous proposons une nouvelle technique qui améliore la qualité des ombres générées par ce système en lui ajoutant une étape de mélange de pénombres. Malgré des propriétés et des résultats convaincants, les limitations théoriques et de mise en oeuvre limite la qualité générale et les performances de cet algorithme. Nous présentons ensuite un nouvel algorithme d'ombres basées objet. Cet algorithme combine l'efficacité de l'approche basée objet temps réel avec la précision de sa généralisation au rendu hors ligne. Notre algorithme repose sur l'évaluation locale du nombre d'objets entre deux points : la complexité de profondeur. Nous décrivons comment nous utilisons cet algorithme pour échantillonner la complexité de profondeur entre les surfaces visibles d'une scène et une source lumineuse. Nous générons ensuite des ombres à partir de cette information soit en modulant l'éclairage direct soit en intégrant numériquement l'équation d'illumination directe. Nous proposons ensuite une extension de notre algorithme afin qu'il puisse prendre en compte les ombres projetées par des objets semi-opaque. Finalement, nous présentons une mise en oeuvre efficace de notre système qui démontre que des ombres basées objet peuvent être générées de façon efficace et ce même sur une scène dynamique. En rendu temps réel, il est commun de représenter des objets très détaillés encombinant peu de triangles avec des textures qui représentent l'opacité binaire de l'objet. Les techniques de génération d'ombres basées objet ne traitent pas de tels triangles dit "perforés". De par leur nature, elles manipulent uniquement les géométries explicitement représentées par des primitives géométriques. Nous présentons une nouvel algorithme basé objet qui lève cette limitation. Nous soulignons que notre méthode peut être efficacement combinée avec les systèmes existants afin de proposer un système unifié basé objet qui génère des ombres à la fois pour des maillages classiques et des géométries perforées. La mise en oeuvre proposée montre finalement qu'une telle combinaison fournit une solution élégante, efficace et robuste à la problématique générale de l'éclairage direct et ce aussi bien pour des applications temps réel que des applications sensibles à la la précision du résultat.

Robust Monte Carlo Methods for Light Transport Simulation

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ISBN 13 :
Total Pages : 444 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Robust Monte Carlo Methods for Light Transport Simulation by : Eric Veach

Download or read book Robust Monte Carlo Methods for Light Transport Simulation written by Eric Veach and published by . This book was released on 1998 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Shadow Algorithms Data Miner

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Publisher : CRC Press
ISBN 13 : 1439880263
Total Pages : 262 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Shadow Algorithms Data Miner by : Andrew Woo

Download or read book Shadow Algorithms Data Miner written by Andrew Woo and published by CRC Press. This book was released on 2012-06-12 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation.With an emphasis on shadow fundamentals, the boo

Background Modeling and Foreground Detection for Video Surveillance

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Publisher : CRC Press
ISBN 13 : 1482205386
Total Pages : 633 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Background Modeling and Foreground Detection for Video Surveillance by : Thierry Bouwmans

Download or read book Background Modeling and Foreground Detection for Video Surveillance written by Thierry Bouwmans and published by CRC Press. This book was released on 2014-07-25 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Background modeling and foreground detection are important steps in video processing used to detect robustly moving objects in challenging environments. This requires effective methods for dealing with dynamic backgrounds and illumination changes as well as algorithms that must meet real-time and low memory requirements.Incorporating both establish

Sensor Systems Simulations

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Publisher : Springer
ISBN 13 : 3030165779
Total Pages : 457 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Sensor Systems Simulations by : Willem Dirk van Driel

Download or read book Sensor Systems Simulations written by Willem Dirk van Driel and published by Springer. This book was released on 2019-06-18 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes for readers various technical outcomes from the EU-project IoSense. The authors discuss sensor integration, including LEDs, dust sensors, LIDAR for automotive driving and 8 more, demonstrating their use in simulations for the design and fabrication of sensor systems. Readers will benefit from the coverage of topics such as sensor technologies for both discrete and integrated innovative sensor devices, suitable for high volume production, electrical, mechanical, security and software resources for integration of sensor system components into IoT systems and IoT-enabling systems, and IoT sensor system reliability. Describes from component to system level simulation, how to use the available simulation techniques for reaching a proper design with good performance; Explains how to use simulation techniques such as Finite Elements, Multi-body, Dynamic, stochastics and many more in the virtual design of sensor systems; Demonstrates the integration of several sensor solutions (thermal, dust, occupancy, distance, awareness and more) into large-scale system solutions in several industrial domains (Lighting, automotive, transport and more); Includes state-of-the-art simulation techniques, both multi-scale and multi-physics, for use in the electronic industry.

Real-Time Shadows

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Publisher : CRC Press
ISBN 13 : 1439867690
Total Pages : 399 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Real-Time Shadows by : Elmar Eisemann

Download or read book Real-Time Shadows written by Elmar Eisemann and published by CRC Press. This book was released on 2016-04-19 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t

Physics-Based Vision: Principles and Practice

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Publisher : CRC Press
ISBN 13 : 1439865868
Total Pages : 432 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Physics-Based Vision: Principles and Practice by : Lawrence B. Wolff

Download or read book Physics-Based Vision: Principles and Practice written by Lawrence B. Wolff and published by CRC Press. This book was released on 1993-01-02 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Commentaries by the editors to this comprehensive anthology in the area of physics-based vision put the papers in perspective and guide the reader to a thorough understanding of the basics of the field. Paper Topics Include: - Color Image Formation - Color Reflection Models - Color Image Segmentation - Color Constancy - Color Highlight Analysis - C

Object-Based Image Analysis

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Publisher : Springer Science & Business Media
ISBN 13 : 3540770585
Total Pages : 804 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Object-Based Image Analysis by : Thomas Blaschke

Download or read book Object-Based Image Analysis written by Thomas Blaschke and published by Springer Science & Business Media. This book was released on 2008-08-09 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a collection of invited interdisciplinary persp- tives on the recent topic of Object-based Image Analysis (OBIA). Its c- st tent is based on select papers from the 1 OBIA International Conference held in Salzburg in July 2006, and is enriched by several invited chapters. All submissions have passed through a blind peer-review process resulting in what we believe is a timely volume of the highest scientific, theoretical and technical standards. The concept of OBIA first gained widespread interest within the GIScience (Geographic Information Science) community circa 2000, with the advent of the first commercial software for what was then termed ‘obje- oriented image analysis’. However, it is widely agreed that OBIA builds on older segmentation, edge-detection and classification concepts that have been used in remote sensing image analysis for several decades. Nevert- less, its emergence has provided a new critical bridge to spatial concepts applied in multiscale landscape analysis, Geographic Information Systems (GIS) and the synergy between image-objects and their radiometric char- teristics and analyses in Earth Observation data (EO).

Big Earth Data Intelligence for Environmental Modeling

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Publisher : Frontiers Media SA
ISBN 13 : 2889762920
Total Pages : 192 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Big Earth Data Intelligence for Environmental Modeling by : Peng Liu

Download or read book Big Earth Data Intelligence for Environmental Modeling written by Peng Liu and published by Frontiers Media SA. This book was released on 2022-06-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Graphics and Visualization

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Publisher : CRC Press
ISBN 13 : 1439864357
Total Pages : 752 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Graphics and Visualization by : T. Theoharis

Download or read book Graphics and Visualization written by T. Theoharis and published by CRC Press. This book was released on 2008-05-30 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution mo

Image Understanding Workshop

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ISBN 13 :
Total Pages : 440 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Image Understanding Workshop by : United States. Defense Advanced Research Projects Agency. Information Science and Technology Office

Download or read book Image Understanding Workshop written by United States. Defense Advanced Research Projects Agency. Information Science and Technology Office and published by . This book was released on 1987 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt:

RADIUS

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558604506
Total Pages : 532 pages
Book Rating : 4.6/5 (45 download)

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Book Synopsis RADIUS by : Oscar Firschein

Download or read book RADIUS written by Oscar Firschein and published by Morgan Kaufmann. This book was released on 1997-05 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technical reports prepared for the DARPA Image Understanding Program

The Algorithms and Principles of Non-photorealistic Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 3642048919
Total Pages : 368 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis The Algorithms and Principles of Non-photorealistic Graphics by : Weidong Geng

Download or read book The Algorithms and Principles of Non-photorealistic Graphics written by Weidong Geng and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

CG International ’90

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Publisher : Springer Science & Business Media
ISBN 13 : 443168123X
Total Pages : 591 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis CG International ’90 by : Tat-Seng Chua

Download or read book CG International ’90 written by Tat-Seng Chua and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, we have witnessed an increasing use of sophisticated graphics in designing and manufacturing complex architectural and engineering systems; in modeling, simulating and visualizing complicated physical processes; in generating, highly realistic images and animation; and, in most man-machine interfaces. These trends are made possible by the improvement in performance and the lowering of cost of hardware since the mid 1970s, and the continuing advances in many areas of computer graphics. The major advances in computer graphics include: greater sophistication and realism of image generation techniques, improved man-machine interaction techniques, superior geometric modeling techniques for the representation and modeling of complex physical and mathematical objects, sophisticated software systems for animation and modeling of incorporating latest AI and software engineering techniques, greater integration of CAD and CAM in CIM, and techniques to represent and visualize complicated physical processes. These advances are reflected in this present volume either as papers dealing with one particular aspect of research, or as multifaceted studies involving several different areas.

Image and Signal Processing

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Publisher : Springer
ISBN 13 : 3642312543
Total Pages : 607 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Image and Signal Processing by : Abderrahim Elmoataz

Download or read book Image and Signal Processing written by Abderrahim Elmoataz and published by Springer. This book was released on 2012-07-04 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Image and Signal Processing, ICISP 2012, held in Agadir, Morocco, in June 2012. The 75 revised full papers presented were carefully reviewed and selected from 158 submissions. The contributions are grouped into the following topical sections: multi/hyperspectral imaging; image itering and coding; signal processing; biometric; watermarking and texture; segmentation and retieval; image processing; pattern recognition.

GPU Gems 2

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

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Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

High Dynamic Range Imaging

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Publisher : Morgan Kaufmann
ISBN 13 : 0080957110
Total Pages : 673 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis High Dynamic Range Imaging by : Erik Reinhard

Download or read book High Dynamic Range Imaging written by Erik Reinhard and published by Morgan Kaufmann. This book was released on 2010-05-28 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: High Dynamic Range Imaging, Second Edition, is an essential resource for anyone working with images, whether it is for computer graphics, film, video, photography, or lighting design. It describes HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable students to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. This revised edition includes new chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynamic Range Display Devices. All existing chapters have been updated to reflect the current state-of-the-art technology. As both an introduction to the field and an authoritative technical reference, this book is essential for anyone working with images, whether in computer graphics, film, video, photography, or lighting design. - New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynammic Range Display Devices - Written by the inventors and initial implementors of High Dynamic Range Imaging - Covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding, file formats, display techniques, tone mapping for lower dynamic range display, and the use of HDR images and calculations in 3D rendering - Range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging - The prior edition of this book included a DVD-ROM. Files from the DVD-ROM can be accessed at: http://www.erikreinhard.com/hdr_2nd/index.html