Rise of Nations: Rise of Legends

Download Rise of Nations: Rise of Legends PDF Online Free

Author :
Publisher : Prima Games
ISBN 13 : 9780761554011
Total Pages : 164 pages
Book Rating : 4.5/5 (54 download)

DOWNLOAD NOW!


Book Synopsis Rise of Nations: Rise of Legends by : Michael Knight

Download or read book Rise of Nations: Rise of Legends written by Michael Knight and published by Prima Games. This book was released on 2006-05-09 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rise Above Your Past and Conquer Your Future. -Multiplayer and campaign maps -Detailed unit strategies and tactics for all three races -Complete campaign walkthrough -Bonus online content -All three races explored

Early Modernity and Video Games

Download Early Modernity and Video Games PDF Online Free

Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443862347
Total Pages : 265 pages
Book Rating : 4.4/5 (438 download)

DOWNLOAD NOW!


Book Synopsis Early Modernity and Video Games by : Florian Kerschbaumer

Download or read book Early Modernity and Video Games written by Florian Kerschbaumer and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

GameAxis Unwired

Download GameAxis Unwired PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 52 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis GameAxis Unwired by :

Download or read book GameAxis Unwired written by and published by . This book was released on 2006-04 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Playstation 3

Download Playstation 3 PDF Online Free

Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 749 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Playstation 3 by :

Download or read book Playstation 3 written by and published by PediaPress. This book was released on with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Guide

Download The Video Games Guide PDF Online Free

Author :
Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

DOWNLOAD NOW!


Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Middle Ages in Computer Games

Download The Middle Ages in Computer Games PDF Online Free

Author :
Publisher : Boydell & Brewer
ISBN 13 : 1843847299
Total Pages : 373 pages
Book Rating : 4.8/5 (438 download)

DOWNLOAD NOW!


Book Synopsis The Middle Ages in Computer Games by : Robert Houghton

Download or read book The Middle Ages in Computer Games written by Robert Houghton and published by Boydell & Brewer. This book was released on 2024-11-05 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

GameAxis Unwired

Download GameAxis Unwired PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 76 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis GameAxis Unwired by :

Download or read book GameAxis Unwired written by and published by . This book was released on 2006-07 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Maximum PC

Download Maximum PC PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 120 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2006-11 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

PC Gamer

Download PC Gamer PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 642 pages
Book Rating : 4.F/5 ( download)

DOWNLOAD NOW!


Book Synopsis PC Gamer by :

Download or read book PC Gamer written by and published by . This book was released on 2007 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transactions on Edutainment I

Download Transactions on Edutainment I PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540697373
Total Pages : 315 pages
Book Rating : 4.5/5 (46 download)

DOWNLOAD NOW!


Book Synopsis Transactions on Edutainment I by : Abdennour El Rhalibi

Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2008-06-12 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Game Usability

Download Game Usability PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1498759572
Total Pages : 400 pages
Book Rating : 4.4/5 (987 download)

DOWNLOAD NOW!


Book Synopsis Game Usability by : Katherine Isbister

Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Game Preview

Download Game Preview PDF Online Free

Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

The Rise and Fall of Nations: Ancient and mediaeval

Download The Rise and Fall of Nations: Ancient and mediaeval PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.M/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Rise and Fall of Nations: Ancient and mediaeval by :

Download or read book The Rise and Fall of Nations: Ancient and mediaeval written by and published by . This book was released on 1907 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Maximum PC

Download Maximum PC PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 120 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2006-08 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

GameAxis Unwired

Download GameAxis Unwired PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 76 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis GameAxis Unwired by :

Download or read book GameAxis Unwired written by and published by . This book was released on 2006-07 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

The Videogame Style Guide and Reference Manual

Download The Videogame Style Guide and Reference Manual PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 1430313056
Total Pages : 107 pages
Book Rating : 4.4/5 (33 download)

DOWNLOAD NOW!


Book Synopsis The Videogame Style Guide and Reference Manual by : Kyle Orland

Download or read book The Videogame Style Guide and Reference Manual written by Kyle Orland and published by Lulu.com. This book was released on 2007 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Journalists, stop playing guessing games! Inside the answers to your most pressing questions await: Videogame, one word or two? Xbox, XBox or X-box? What defines a good game review? Fitting neatly between The AP Stylebook and Wired Style, The Videogame Style Guide and Reference Manual is the ultimate resource for game journalists and the first volume to definitively catalogue the breathtaking multibillion-dollar game industry from A to Z. Includes official International Game Journalists Association rules for grammar, spelling, usage, capitalization and abbreviations, plus proven tips and guidelines for producing polished, professional prose about the world's most exciting entertainment biz. Exploring the field from yesterday's humble origins to tomorrow's hottest trends, The Videogame Style Guide and Reference Manual contains all the tools you need to realize a distinguished career in game journalism.

The Wiley Handbook of Human Computer Interaction Set

Download The Wiley Handbook of Human Computer Interaction Set PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118977270
Total Pages : 2263 pages
Book Rating : 4.1/5 (189 download)

DOWNLOAD NOW!


Book Synopsis The Wiley Handbook of Human Computer Interaction Set by : Kent Norman

Download or read book The Wiley Handbook of Human Computer Interaction Set written by Kent Norman and published by John Wiley & Sons. This book was released on 2017-12-28 with total page 2263 pages. Available in PDF, EPUB and Kindle. Book excerpt: In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.