Reward Learning with Badges

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Author :
Publisher : International Society for Technology in Education
ISBN 13 : 1564846083
Total Pages : 107 pages
Book Rating : 4.5/5 (648 download)

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Book Synopsis Reward Learning with Badges by : Brad Flickinger

Download or read book Reward Learning with Badges written by Brad Flickinger and published by International Society for Technology in Education. This book was released on 2022-08-30 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: This accessible guide shares how and why badges work and the secrets to designing great challenges that motivate students to build skills and take control of their learning. As an elementary technology teacher, author Brad Flickinger observed that his students had little motivation to use the devices surrounding them for anything other than gameplay and entertainment. His solution was to rethink his teaching, adding elements of gamification, challenge-based learning, design thinking and other approaches to learning. With this, the badge system was born. By incorporating badges, students are motivated by using the familiar challenges of gameplay as they earn visual indicators of progress and complete challenges. At the same time, they are mastering skills and progressing academically. Reward Learning with Badges shows how to implement a successful badging system in your classes. You’ll learn to think differently about motivation and achievement and prepare to embark on your own badging initiative. The book includes: • Step-by-step planning advice • Tips on implementation and technology • Support from examples and success stories With this book, you’ll learn everything you need to know to start badging, including how to introduce badging to students, faculty and parents; how to design physical and digital badges; how to relate badges to standards and curricular goals and more. Audience: K-8 classroom teachers

The Cambridge Handbook of Motivation and Learning

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1316832473
Total Pages : 1172 pages
Book Rating : 4.3/5 (168 download)

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Book Synopsis The Cambridge Handbook of Motivation and Learning by : K. Ann Renninger

Download or read book The Cambridge Handbook of Motivation and Learning written by K. Ann Renninger and published by Cambridge University Press. This book was released on 2019-02-14 with total page 1172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by leading researchers in educational and social psychology, learning science, and neuroscience, this edited volume is suitable for a wide-academic readership. It gives definitions of key terms related to motivation and learning alongside developed explanations of significant findings in the field. It also presents cohesive descriptions concerning how motivation relates to learning, and produces a novel and insightful combination of issues and findings from studies of motivation and/or learning across the authors' collective range of scientific fields. The authors provide a variety of perspectives on motivational constructs and their measurement, which can be used by multiple and distinct scientific communities, both basic and applied.

Readicide

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1003843549
Total Pages : 128 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Readicide by : Kelly Gallagher

Download or read book Readicide written by Kelly Gallagher and published by Taylor & Francis. This book was released on 2023-10-10 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Read-i-cide: The systematic killing of the love of reading, often exacerbated by the inane, mind-numbing practices found in schools. Reading is dying in our schools. Educators are familiar with many of the factors that have contributed to the decline, poverty, second-language issues, and the ever-expanding choices of electronic entertainment. In this provocative book Readicide: How Schools are Killing Reading and What You Can Do About It , author and teacher Kelly Gallagher suggests it is time to recognize a new and significant contributor to the death of reading: our schools. Readicide , Gallagher argues that American schools are actively (though unwittingly) furthering the decline of reading. Specifically, he contends that the standard instructional practices used in most schools are killing reading by:Valuing standardized testing over the development of lifelong readersMandating breadth over depth in instructionRequiring students to read difficult texts without proper instructional support and insisting students focus on academic textsIgnoring the importance of developing recreational readingLosing sight of authentic instruction in the looming shadow of political pressuresReadicide provides teachers, literacy coaches, and administrators with specific steps to reverse the downward spiral in reading-;steps that will help prevent the loss of another generation of readers.

Digital Badges in Education

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Author :
Publisher : Routledge
ISBN 13 : 1317513371
Total Pages : 303 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Digital Badges in Education by : Lin Y. Muilenburg

Download or read book Digital Badges in Education written by Lin Y. Muilenburg and published by Routledge. This book was released on 2016-03-22 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital Badges in Education provides the first comprehensive overview of this emerging tool. A digital badge is an online-based visual representation that uses detailed metadata to signify learners’ specific achievements and credentials in a variety of subjects across K-12 classrooms, higher education, and workplace learning. Focusing on learning design, assessment, and concrete cases in various contexts, this book explores the necessary components of badging systems, their functions and value, and the possible problems they face. These twenty-five chapters illustrate a range of successful applications of digital badges to address a broad spectrum of learning challenges and to help readers formulate solutions during the development of their digital badges learning projects.

Digital Badges in Education

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Author :
Publisher : Routledge
ISBN 13 : 1317513363
Total Pages : 331 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Digital Badges in Education by : Lin Y. Muilenburg

Download or read book Digital Badges in Education written by Lin Y. Muilenburg and published by Routledge. This book was released on 2016-03-22 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital Badges in Education provides the first comprehensive overview of this emerging tool. A digital badge is an online-based visual representation that uses detailed metadata to signify learners’ specific achievements and credentials in a variety of subjects across K-12 classrooms, higher education, and workplace learning. Focusing on learning design, assessment, and concrete cases in various contexts, this book explores the necessary components of badging systems, their functions and value, and the possible problems they face. These twenty-five chapters illustrate a range of successful applications of digital badges to address a broad spectrum of learning challenges and to help readers formulate solutions during the development of their digital badges learning projects.

Foundation of Digital Badges and Micro-Credentials

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Author :
Publisher : Springer
ISBN 13 : 3319154257
Total Pages : 540 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Foundation of Digital Badges and Micro-Credentials by : Dirk Ifenthaler

Download or read book Foundation of Digital Badges and Micro-Credentials written by Dirk Ifenthaler and published by Springer. This book was released on 2016-06-29 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume provides insight into how digital badges may enhance formal, non-formal and informal education by focusing on technical design issues including organizational requirements, learning and instructional design, as well as deployment. It features current research exploring the theoretical foundation and empirical evidence of the utilization of digital badges as well as case studies that describe current practices and experiences in the use of digital badges for motivation, learning, and instruction in K-12, higher education, workplace learning, and further education settings.

Hey Duggee: Duggee's Book of Badges

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Author :
Publisher : BBC Children's Books
ISBN 13 : 9781405929660
Total Pages : 0 pages
Book Rating : 4.9/5 (296 download)

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Book Synopsis Hey Duggee: Duggee's Book of Badges by : Hey Hey Duggee

Download or read book Hey Duggee: Duggee's Book of Badges written by Hey Hey Duggee and published by BBC Children's Books. This book was released on 2017-07-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to earn your Squirrel Club badges? Duggee's Book of Badges is packed full of them! Just follow Duggee's instructions, play and have fun. Inside, you'll find lots of brilliant things to do, colourful badge stickers and a special reward chart with a poster on the back. A-woof!

1000 Books Reading Challenge

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Author :
Publisher : Badge Book
ISBN 13 : 9781735562445
Total Pages : 86 pages
Book Rating : 4.5/5 (624 download)

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Book Synopsis 1000 Books Reading Challenge by : Josia Lamberto-Egan

Download or read book 1000 Books Reading Challenge written by Josia Lamberto-Egan and published by Badge Book. This book was released on 2021-09 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reading aloud to children boosts their vocabulary, grades, social skills, and well-being. Now, families worldwide have joined the movement to read 1000 books in the years before school. This reading log, created by the former head of K-12 Education at Google and her husband--Washington DC's Teacher of the Year--comes with everything you need to make reading aloud an easy part of your daily routine: 100+ kid-friendly stickers for tracking progress Free app that saves a visual library of all the books you read together Guided activities like "Cooking with Storybooks" and "How to Host a Reading Party" Genre and Game suggestions from "Real-Life Heroes" to "Role-Playing with Characters" A full list of 1000 quality titles, sorted by age and interest Whether you read 200 or 2000 books, your child will treasure those minutes together. Cuddling close while reading aloud builds a powerful emotional bond, all while inspiring imagination and creative thinking. Plant a love of reading and watch it bloom! Reading is to the brain as exercise is to the body--and independent reading volume is the #1 predictor of reading achievement in elementary students. Badge Books motivate kids and families to read for fun, and reward their progress. An in-hand companion to the Beanstack mobile app used by 2 million readers, each title is a reading log and sticker book, plus themed challenges, activities, and recommended titles. Badge Books have helped more than 100,000 families build a lifetime love of reading. Each Badge Book connects kids to a set of realistic reading goals, then rewards their efforts with over 100 themed stickers and digital badges. The books work hand-in-hand with the free Beanstack Mobile App available on Android and iOS. Simply swipe your phone over any book cover to the book and get credit for every minute your child reads. How It Works: Fun activity pages get kids to dive deeper into favorite reads Easy guides on where to place badges and mark progress Spiral binding allows the book to lay flat As kids hit their reading goals, they get rewarded with stickers and activities in the Badge Book Use the app in conjunction with the books for easy tracking - switch between all your kids with a tap or log for multiple kids at once Cover art, titles, and authors load automatically when you scan books with the app New reading challenges and learning activities added to the app regularly With theme kids love--from science, space, music, mystery, heroes, and more--there's a Badge Book for every interest.

Connected Learning: Origins, Opportunities, and Perspectives of Contemporary Educational Design

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Author :
Publisher : Springer Nature
ISBN 13 : 303137813X
Total Pages : 221 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Connected Learning: Origins, Opportunities, and Perspectives of Contemporary Educational Design by : Henning Schoenenberger

Download or read book Connected Learning: Origins, Opportunities, and Perspectives of Contemporary Educational Design written by Henning Schoenenberger and published by Springer Nature. This book was released on 2024-01-16 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a unique, machine-generated overview of the current state of research in Connected Learning, Networked Learning, Digital Badges, Micro-Credentials, and Lifelong Learning. The concept of Connected Learning picks up learners where they are, and that is no longer just the classroom or seminar room. Connected Learning seeks to understand the context of learning and the motivation of learners in order to design a more contemporary and effective learning experience. Central to this is the understanding that Connected Learning is collaborative and takes place in peer-to-peer networks, that it is based on participation, problem orientation and application, and that the more personalised the learning, the more interested learners are. This volume condenses and synthesizes research from a large variety of English-language articles into a concise yet comprehensive overview. Readers will benefit from the selection and synthesis of articles that allow them to get a quick understanding of the research area, while also being able to click through to the original sources to dive deeper into any particular topic. This volume is a key source of information and insight for those interested in the current research, as well as serving as an inspiring starting point for their own research.

ICT Based Innovations

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Author :
Publisher : Springer
ISBN 13 : 9811066027
Total Pages : 268 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis ICT Based Innovations by : A. K. Saini

Download or read book ICT Based Innovations written by A. K. Saini and published by Springer. This book was released on 2017-09-30 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume comprises the select proceedings of the annual convention of the Computer Society of India. Divided into 10 topical volumes, the proceedings present papers on state-of-the-art research, surveys, and succinct reviews. The volumes cover diverse topics ranging from communications networks to big data analytics, and from system architecture to cyber security. This volume focuses on ICT Based Innovations. The contents of this book will be useful to researchers and students alike.

Next-Generation Applications and Implementations of Gamification Systems

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Author :
Publisher : IGI Global
ISBN 13 : 1799880915
Total Pages : 281 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Next-Generation Applications and Implementations of Gamification Systems by : Portela, Filipe

Download or read book Next-Generation Applications and Implementations of Gamification Systems written by Portela, Filipe and published by IGI Global. This book was released on 2021-10-22 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.

Hey Duggee: The Potty Badge

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Author :
Publisher : Penguin UK
ISBN 13 : 1405948043
Total Pages : 19 pages
Book Rating : 4.4/5 (59 download)

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Book Synopsis Hey Duggee: The Potty Badge by : Hey Duggee

Download or read book Hey Duggee: The Potty Badge written by Hey Duggee and published by Penguin UK. This book was released on 2021-03-18 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt: Earn your Potty Badge with Duggee! Duggee's nephew, Duggly has come to visit the clubhouse but he looks different . . . Duggly isn't wearing his nappy because he is learning to use the potty! Join your favourite Squirrels as they teach Duggly a special potty-training song. Featuring all of your favourite characters from the triple BAFTA-winning CBeebies show, this new board book story is perfect for helping parents with potty training and encouraging little Hey Duggee fans to use the potty with confidence. Suitable for 18+ months.

Gamification in Education and Business

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Author :
Publisher : Springer
ISBN 13 : 3319102087
Total Pages : 749 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Gamification in Education and Business by : Torsten Reiners

Download or read book Gamification in Education and Business written by Torsten Reiners and published by Springer. This book was released on 2014-11-22 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.

ECEL 2016 - Proceedings of the 15th European Conference on e- Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218174
Total Pages : 823 pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis ECEL 2016 - Proceedings of the 15th European Conference on e- Learning by :

Download or read book ECEL 2016 - Proceedings of the 15th European Conference on e- Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 15th European Conference on e- Learning (ECEL 2016)

The Gamification of Learning and Instruction

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118191986
Total Pages : 340 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis The Gamification of Learning and Instruction by : Karl M. Kapp

Download or read book The Gamification of Learning and Instruction written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2012-04-13 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles." —FROM THE FOREWORD BY KEVIN KRUSE Games create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/

Actionable Gamification

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 183921077X
Total Pages : 500 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Actionable Gamification by : Yu-kai Chou

Download or read book Actionable Gamification written by Yu-kai Chou and published by Packt Publishing Ltd. This book was released on 2019-12-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

The SAGE Encyclopedia of Educational Technology

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Author :
Publisher : SAGE Publications
ISBN 13 : 1506311288
Total Pages : 2400 pages
Book Rating : 4.5/5 (63 download)

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Book Synopsis The SAGE Encyclopedia of Educational Technology by : J. Michael Spector

Download or read book The SAGE Encyclopedia of Educational Technology written by J. Michael Spector and published by SAGE Publications. This book was released on 2015-01-29 with total page 2400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The SAGE Encyclopedia of Educational Technology examines information on leveraging the power of technology to support teaching and learning. While using innovative technology to educate individuals is certainly not a new topic, how it is approached, adapted, and used toward the services of achieving real gains in student performance is extremely pertinent. This two-volume encyclopedia explores such issues, focusing on core topics and issues that will retain relevance in the face of perpetually evolving devices, services, and specific techniques. As technology evolves and becomes even more low-cost, easy-to-use, and more accessible, the education sector will evolve alongside it. For instance, issues surrounding reasoning behind how one study has shown students retain information better in traditional print formats are a topic explored within the pages of this new encyclopedia. Features: A collection of 300-350 entries are organized in A-to-Z fashion in 2 volumes available in a choice of print or electronic formats. Entries, authored by key figures in the field, conclude with cross references and further readings. A detailed index, the Reader’s Guide themes, and cross references combine for search-and-browse in the electronic version. This reference encyclopedia is a reliable and precise source on educational technology and a must-have reference for all academic libraries.