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Representing Conflicts In Games
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Book Synopsis Representing Conflicts in Games by : Björn Sjöblom
Download or read book Representing Conflicts in Games written by Björn Sjöblom and published by Taylor & Francis. This book was released on 2022-12-30 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.
Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell
Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Book Synopsis Mediation of International Conflicts by : Lesley G. Terris
Download or read book Mediation of International Conflicts written by Lesley G. Terris and published by Taylor & Francis. This book was released on 2016-12-08 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the use of third-party mediation as a conflict resolution method. In an attempt to explain why some, but not all, conflicts are mediated, this work argues that diverse conflict structures are inherently different in their susceptibility to mediation attempts. By offering a systematic method for measuring the transformability of conflict structures, this book contributes to our understanding of the sufficient and necessary conditions for mediation. In addition, the study offers an analytical framework for the examination of mediation as a trilateral rational bargaining process. Although the general concept of mediation as a three-person game is not new, most studies focus on either the disputants' perspectives or the mediator's perspective. In contrast, this study integrates the perspectives of all three parties. The framework links the different stages involved in the whole process of mediation, from the onset of mediation, through the mediation strategies used, to the outcome, rather than focusing on one particular aspect. The book applies the framework to two case studies – the conflict between Israel and Egypt and the conflict between India and Pakistan – and provides new insights into these conflicts from a mediation perspective. In general, the model developed here provides a framework for systematically assessing conflicts and the options available to those involved in the mediation process. This book will be of much interest to students of conflict resolution, mediation, war and conflict studies, Asian politics, Middle Eastern politics and IR in general.
Download or read book Posthuman Gaming written by Poppy Wilde and published by Taylor & Francis. This book was released on 2023-09-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects and embodiments – what it means and how it feels to be posthuman. With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of "self", and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an "I" in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming. This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies. Chapters 2 and 7 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
Book Synopsis General Theory Of International Relations by : Jayantanuja Bandyopadhyaya
Download or read book General Theory Of International Relations written by Jayantanuja Bandyopadhyaya and published by Allied Publishers. This book was released on 1993 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Competition written by Emilio Cvitkovic and published by Springer. This book was released on 2016-07-27 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is an iconoclastic overview of the art of analyzing industries and competition. The book examines the capabilities of several complex business tools such as decision analysis, accounting, and other 'MBA-science' disciplines, and translates them into commonsensical concepts such as competitive strengths, uncertainty, complexity and 'results'.
Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Book Synopsis Online Credibility and Digital Ethos: Evaluating Computer-Mediated Communication by : Folk, Moe
Download or read book Online Credibility and Digital Ethos: Evaluating Computer-Mediated Communication written by Folk, Moe and published by IGI Global. This book was released on 2012-12-31 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology plays a vital role in today's need for instant information access. The simplicity of acquiring and publishing online information presents new challenges in establishing and evaluating online credibility. Online Credibility and Digital Ethos: Evaluating Computer-Mediated Communication highlights important approaches to evaluating the credibility of digital sources and techniques used for various digital fields. This book brings together research in computer mediated communication along with the affects digital culture and online credibility.
Author :University of Michigan. Mental Health Research Institute Publisher :UM Libraries ISBN 13 : Total Pages :860 pages Book Rating :4.3/5 (91 download)
Book Synopsis Mental Health Research Institute Staff Publications by : University of Michigan. Mental Health Research Institute
Download or read book Mental Health Research Institute Staff Publications written by University of Michigan. Mental Health Research Institute and published by UM Libraries. This book was released on 1967 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book In/visible War written by Jon Simons and published by Rutgers University Press. This book was released on 2017-06-14 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: In/Visible War addresses a paradox of twenty-first century American warfare. The contemporary visual American experience of war is ubiquitous, and yet war is simultaneously invisible or absent; we lack a lived sense that “America” is at war. This paradox of in/visibility concerns the gap between the experiences of war zones and the visual, mediated experience of war in public, popular culture, which absents and renders invisible the former. Large portions of the domestic public experience war only at a distance. For these citizens, war seems abstract, or may even seem to have disappeared altogether due to a relative absence of visual images of casualties. Perhaps even more significantly, wars can be fought without sacrifice by the vast majority of Americans. Yet, the normalization of twenty-first century war also renders it highly visible. War is made visible through popular, commercial, mediated culture. The spectacle of war occupies the contemporary public sphere in the forms of celebrations at athletic events and in films, video games, and other media, coming together as MIME, the Military-Industrial-Media-Entertainment Network.
Book Synopsis Social dilemmas, institutions, and the evolution of cooperation by : Ben Jann
Download or read book Social dilemmas, institutions, and the evolution of cooperation written by Ben Jann and published by Walter de Gruyter GmbH & Co KG. This book was released on 2017-09-11 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: The question of how cooperation and social order can evolve from a Hobbesian state of nature of a “war of all against all” has always been at the core of social scientific inquiry. Social dilemmas are the main analytical paradigm used by social scientists to explain competition, cooperation, and conflict in human groups. The formal analysis of social dilemmas allows for identifying the conditions under which cooperation evolves or unravels. This knowledge informs the design of institutions that promote cooperative behavior. Yet to gain practical relevance in policymaking and institutional design, predictions derived from the analysis of social dilemmas must be put to an empirical test. The collection of articles in this book gives an overview of state-of-the-art research on social dilemmas, institutions, and the evolution of cooperation. It covers theoretical contributions and offers a broad range of examples on how theoretical insights can be empirically verified and applied to cooperation problems in everyday life. By bringing together a group of distinguished scholars, the book fills an important gap in sociological scholarship and addresses some of the most interesting questions of human sociality.
Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Download or read book Persuasive Games written by Ian Bogost and published by MIT Press. This book was released on 2010-08-13 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
Book Synopsis War, Culture, and the Media by : Ian Stewart
Download or read book War, Culture, and the Media written by Ian Stewart and published by Fairleigh Dickinson Univ Press. This book was released on 1996 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What is the role of the British media in our perception of warfare? Are the impressions which we glean from war films, television news reports and newspaper stories reliable? What are the issues - practical and political - involved in bringing reports of armed conflict to our television screens? Are British military institutions fairly represented, and how are enemy forces portrayed? How are ideas of nationalism and patriotism incorporated into the presentation of war?" "These are some of the questions addressed in this new collection of essays. The book is intended to provide students and general readers with a concise introduction to the main arguments and issues surrounding war and the moving image media in 20th century Britain, as well as contributing new perspectives to this increasingly important area of debate." "Among the subjects discussed are: the media build-up to the Gulf War; representations of the First World War; reporting terrorism; British imperialism in film; transmission technologies and the news reporting of armed conflict; the meaning of war-toys and war-games; and postmodernism and military history."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Book Synopsis Diplomacy Games by : Rudolf Avenhaus
Download or read book Diplomacy Games written by Rudolf Avenhaus and published by Springer Science & Business Media. This book was released on 2007-05-11 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, leading experts in international negotiations present formal models of conflict resolution and international negotiations. It examines how the abstract concept of formal models can be made more understandable to those not trained to work with them, what can be done to encourage the use of formal methods in the real world, and ways in which politicians and diplomats can apply formal methods to the problems they are currently facing.
Book Synopsis Encyclopedia of Violence, Peace, and Conflict by :
Download or read book Encyclopedia of Violence, Peace, and Conflict written by and published by Academic Press. This book was released on 2008-09-05 with total page 2767 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of Encyclopedia of Violence, Peace and Conflict provides timely and useful information about antagonism and reconciliation in all contexts of public and personal life. Building on the highly-regarded 1st edition (1999), and publishing at a time of seemingly inexorably increasing conflict and violent behaviour the world over, the Encyclopedia is an essential reference for students and scholars working in the field of peace and conflict resolution studies, and for those seeking to explore alternatives to violence and share visions and strategies for social justice and social change. Covering topics as diverse as Arms Control, Peace Movements, Child Abuse, Folklore, Terrorism and Political Assassinations, the Encyclopedia comprehensively addresses an extensive information area in 225 multi-disciplinary, cross-referenced and authoritatively authored articles. In his Preface to the 1st edition, Editor-in-Chief Lester Kurtz wrote: "The problem of violence poses such a monumental challenge at the end of the 20th century that it is surprising we have addressed it so inadequately. We have not made much progress in learning how to cooperate with one another more effectively or how to conduct our conflicts more peacefully. Instead, we have increased the lethality of our combat through revolutions in weapons technology and military training. The Encyclopedia of Violence, Peace, and Conflict is designed to help us to take stock of our knowledge concerning these crucial phenomena." Ten years on, the need for an authoritative and cross-disciplinary approach to the great issues of violence and peace seems greater than ever. More than 200 authoritative multidisciplinary articles in a 3-volume set Many brand-new articles alongside revised and updated content from the First Edition Article outline and glossary of key terms at the beginning of each article Entries arranged alphabetically for easy access Articles written by more than 200 eminent contributors from around the world
Book Synopsis Historia Ludens by : Alexander von Lünen
Download or read book Historia Ludens written by Alexander von Lünen and published by Routledge. This book was released on 2019-08-30 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.