Designing Reality

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Publisher : Basic Books
ISBN 13 : 0465093485
Total Pages : 304 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Designing Reality by : Neil Gershenfeld

Download or read book Designing Reality written by Neil Gershenfeld and published by Basic Books. This book was released on 2017-11-14 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions -- computing and communication -- have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.

Deciphering Reality

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Publisher : BRILL
ISBN 13 : 9004353070
Total Pages : 285 pages
Book Rating : 4.0/5 (43 download)

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Book Synopsis Deciphering Reality by : Benjamin B. Olshin

Download or read book Deciphering Reality written by Benjamin B. Olshin and published by BRILL. This book was released on 2017-09-25 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Deciphering Reality: Simulations, Tests, and Designs, Benjamin B. Olshin offers a series of essays that examine the detection of computer simulations, challenge visual models of reality, explore Daoist conceptions of reality, and present possible future directions for deciphering reality.

Mixed Reality In Architecture, Design, And Construction

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Publisher : Springer Science & Business Media
ISBN 13 : 1402090889
Total Pages : 275 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Mixed Reality In Architecture, Design, And Construction by : Xiangyu Wang

Download or read book Mixed Reality In Architecture, Design, And Construction written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2008-12-21 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Reality By Design

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Publisher : Routledge
ISBN 13 : 1135692106
Total Pages : 424 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Reality By Design by : Joseph Petraglia

Download or read book Reality By Design written by Joseph Petraglia and published by Routledge. This book was released on 1998-02-01 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the first paragraphs of this volume, the author identifies an "authenticity paradox": that the purported real-worldedness of a learning environment, technique, or task is so rhetorically potent that educators frequently call attention to it in pedagogical conversations to legitimize their undertakings, while at the same time, terms such as "real-world" and "authentic" do not require (and even resist) precise delineation. Using the language of authenticity as a keyhole through which to view contemporary educational theory, Petraglia draws on theories of cognition, education, and knowledge to articulate the interdisciplinarity of "constructivism" and to expose the unsettling combination of constructivism's social scientific and epistemological commitments. He argues that a full-bodied embrace of constructivist theory requires that educators forgo "knowledge as we know it" and recommends a "rhetorical" approach to constructivist instruction that recognizes the cultural, social, and behavioral practices which play an enormous role in defining learners' "real worlds." Applying this critique to the field of educational technology, the author does not merely lament constructivist theory's current shortcomings, but offers a means by which these shortcomings can be engaged and, perhaps, overcome.

The VR Book

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Publisher : Morgan & Claypool
ISBN 13 : 1970001135
Total Pages : 523 pages
Book Rating : 4.9/5 (7 download)

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Book Synopsis The VR Book by : Jason Jerald

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

Designing Virtual Reality Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 1846282306
Total Pages : 238 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Designing Virtual Reality Systems by : Gerard Kim

Download or read book Designing Virtual Reality Systems written by Gerard Kim and published by Springer Science & Business Media. This book was released on 2007-01-04 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Understanding Virtual Reality

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Publisher : Morgan Kaufmann
ISBN 13 : 012801038X
Total Pages : 938 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Understanding Virtual Reality by : William R. Sherman

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2018-11-08 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Visualization and Engineering Design Graphics with Augmented Reality Third Edition

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Publisher : SDC Publications
ISBN 13 : 1630572691
Total Pages : 388 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Visualization and Engineering Design Graphics with Augmented Reality Third Edition by : Mariano Alcaniz

Download or read book Visualization and Engineering Design Graphics with Augmented Reality Third Edition written by Mariano Alcaniz and published by SDC Publications. This book was released on 2019-06 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a camera, along with the apps provided.* Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS or Android device, or a computer with a webcam, SOLIDWORKS files of the models used throughout the book are available for download. In addition, STL files are available so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.

Virtual Reality Designs

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Author :
Publisher : CRC Press
ISBN 13 : 1000081044
Total Pages : 248 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Virtual Reality Designs by : Adriana Peña Pérez Negrón

Download or read book Virtual Reality Designs written by Adriana Peña Pérez Negrón and published by CRC Press. This book was released on 2020-03-12 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions. Analyses directed to understand people’s perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.

Designing the Music Business

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Publisher : Springer Nature
ISBN 13 : 303048114X
Total Pages : 209 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Designing the Music Business by : Guy Morrow

Download or read book Designing the Music Business written by Guy Morrow and published by Springer Nature. This book was released on 2020-06-10 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the neglect of visual creativities and content, and how these are commercialised in the music industries. While musical and visual creativities drive growth, there is a lack of literature relating to the visual side of the music business, which is significant given that the production of meaning and value within this business occurs across a number of textual sites. Popular music is a multimedia, discursive, fluid, and expansive cultural form that, in addition to the music itself, includes album covers; gig and tour posters; music videos; set, stage, and lighting designs; live concert footage; websites; virtual reality/augmented reality technologies; merchandise designs; and other forms of visual content. As a result, it has become impossible to understand the meaning and value of music without considering its relation to these visual components and to the interrelationships between them. Using design culture theory, participant observation, interviews, case studies, and a visual methodology to explore the topic, this research-based book is a valuable study aid for undergraduate and postgraduate students of subjects including the music business, design, arts management, creative and cultural industries studies, business and management studies, and media and communications.

Developing Virtual Reality Applications

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Publisher : Morgan Kaufmann
ISBN 13 : 9780080959085
Total Pages : 448 pages
Book Rating : 4.9/5 (59 download)

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Book Synopsis Developing Virtual Reality Applications by : Alan B. Craig

Download or read book Developing Virtual Reality Applications written by Alan B. Craig and published by Morgan Kaufmann. This book was released on 2009-06-02 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!

Understanding Virtual Reality

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Publisher : Morgan Kaufmann
ISBN 13 : 1558603530
Total Pages : 623 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Understanding Virtual Reality by : William R. Sherman

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2003 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Image by Design

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Publisher : Addison-Wesley Longman
ISBN 13 : 9780201550429
Total Pages : 216 pages
Book Rating : 4.5/5 (54 download)

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Book Synopsis Image by Design by : Clive Chajet

Download or read book Image by Design written by Clive Chajet and published by Addison-Wesley Longman. This book was released on 1991 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addresses the importance of establishing a corporate image and examines the success of Lippincott & Margulies, a company that has shaped the images of leading American corporations

The Mask of Reality

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Publisher :
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Mask of Reality by : Irene Corey

Download or read book The Mask of Reality written by Irene Corey and published by . This book was released on 1968 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Emerging Technologies of Augmented Reality: Interfaces and Design

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Publisher : IGI Global
ISBN 13 : 1599040689
Total Pages : 414 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Emerging Technologies of Augmented Reality: Interfaces and Design by : Haller, Michael

Download or read book Emerging Technologies of Augmented Reality: Interfaces and Design written by Haller, Michael and published by IGI Global. This book was released on 2006-11-30 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Humanizing Digital Reality

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Publisher : Springer
ISBN 13 : 9811066116
Total Pages : 684 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Humanizing Digital Reality by : Klaas De Rycke

Download or read book Humanizing Digital Reality written by Klaas De Rycke and published by Springer. This book was released on 2017-09-15 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims at finding some answers to the questions: What is the influence of humans in controlling CAD and how much is human in control of its surroundings? How far does our reach as humans really go? Do the complex algorithms that we use for city planning nowadays live up to their expectations and do they offer enough quality? How much data do we have and can we control? Are today’s inventions reversing the humanly controlled algorithms into a space where humans are controlled by the algorithms? Are processing power, robots for the digital environment and construction in particular not only there to rediscover what we already knew and know or do they really bring us further into the fields of constructing and architecture? The chapter authors were invited speakers at the 6th Symposium "Design Modelling Symposium: Humanizing Digital Reality", which took place in Ensa-Versailles, France from 16 - 20 September 2017.

Software Development and Reality Construction

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Publisher : Springer Science & Business Media
ISBN 13 : 3642768172
Total Pages : 484 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Software Development and Reality Construction by : Christiane Floyd

Download or read book Software Development and Reality Construction written by Christiane Floyd and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: The present book is based on the conference Software Development and Reality Construction held at SchloB Eringerfeld in Germany, September 25 - 30, 1988. This was organized by the Technical University of Berlin (TUB) in cooperation with the German National Research Center for Computer Science (GMD), Sankt Augustin, and sponsored by the Volkswagen Foundation whose financial support we gratefully acknowledge. The conference was an interdisciplinary scientific and cultural event aimed at promoting discussion on the nature of computer science as a scientific discipline and on the theoretical foundations and systemic practice required for human-oriented system design. In keeping with the conversational style of the conference, the book comprises a series of individual contributions, arranged so as to form a coherent whole. Some authors reflect on their practice in computer science and system design. Others start from approaches developed in the humanities and the social sciences for understanding human learning and creativity, individual and cooperative work, and the interrelation between technology and organizations. Thus, each contribution makes its specific point and can be read on its own merit. But, at the same time, it takes its place as a chapter in the book, along with all the other contributions, to give what seemed to us a meaningful overall line of argumentation. This required careful editorial coordination, and we are grateful to all the authors for bearing with us throughout the slow genesis of the book and for complying with our requests for extensive revision of some of the manuscripts.