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Real Sound Synthesis For Interactive Applications
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Book Synopsis Real Sound Synthesis for Interactive Applications by : Perry R. Cook
Download or read book Real Sound Synthesis for Interactive Applications written by Perry R. Cook and published by CRC Press. This book was released on 2002-07-01 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
Book Synopsis Introduction to Digital Signal Processing by : Tae Hong Park
Download or read book Introduction to Digital Signal Processing written by Tae Hong Park and published by World Scientific. This book was released on 2010 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers an introduction to digital signal processing (DSP) with an emphasis on audio signals and computer music ... This book is designed for both technically and musically inclined readers alike--folks with a common goal of exploring digital signal processing"--Cover, p. [4].
Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Book Synopsis Sound Synthesis and Sampling by : Martin Russ
Download or read book Sound Synthesis and Sampling written by Martin Russ and published by Taylor & Francis. This book was released on 2012-11-12 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound Synthesis and Sampling provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This second edition has been rigorously updated throughout and includes a new chapter on performance, examining how synthesizers have become embedded within more sophisticated musical performance instruments. Martin Russ' highly readable and non-mathematical approach makes the subject accessible whatever your level of experience. The book features: · Detailed illustrations to aid your understanding · Topics presented in bite-size sections within each chapter · Additional notes in the margin to reinforce important points · Examples of representative instruments and software · Time lines showing the development of a topic in its historical context · Questions at the end of each chapter for checking your comprehension · A glossary for quick reference · A jargon guide to demystify the varied terminology As such, the book is particularly suitable for students of music technology, audio engineering, acoustics, electronics and related courses. Musicians, engineers and multimedia specialists will also want to keep a copy to hand for reference. .
Book Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins
Download or read book The Oxford Handbook of Interactive Audio written by Karen Collins and published by Oxford Handbooks. This book was released on 2014 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
Book Synopsis Sound Synthesis, Propagation, and Rendering by : Shiguang Liu
Download or read book Sound Synthesis, Propagation, and Rendering written by Shiguang Liu and published by Morgan & Claypool Publishers. This book was released on 2022-03-24 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
Book Synopsis Making Musical Apps by : Peter Brinkmann
Download or read book Making Musical Apps written by Peter Brinkmann and published by "O'Reilly Media, Inc.". This book was released on 2012 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS).
Book Synopsis Practical Aspects of Declarative Languages by : Manuel Hermenegildo
Download or read book Practical Aspects of Declarative Languages written by Manuel Hermenegildo and published by Springer. This book was released on 2005-01-28 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Symposium on Practical Aspects of Declarative Languages, PADL 2005, held in Long Beach, CA, USA in January 2005. The 17 revised full papers presented together with the abstracts of 2 invited talks were carefully reviewed and selected from 36 submissions. All current aspects of declarative programming are addressed including implementational issues and applications in areas such as database management, active networks, software engineering, decision support systems, and music composition.
Download or read book Basicsynth written by Daniel Mitchell and published by Lulu.com. This book was released on 2008-10-12 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Books on music synthesizers explain the theory of music synthesis, or show you how to use an existing synthesizer, but don't cover the practical details of constructing a custom software synthesizer. Likewise, books on digital signal processing describe sound generation in terms of complex equations and leave it up to the reader to solve the practical problems of programming the equations. BasicSynth takes you beyond the theory and shows you how to create a custom synthesizer in software using the C++ programming language. The first part of the book explains the basic computer algorithms used to generate and process sound. Subsequent chapters explain instrument design using actual synthesis instruments. The example instruments are then combined with a text-based scoring system and sequencer to produce a complete working synthesizer. Complete source code to the C++ classes and example programs is available for download from the Internet.
Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Book Synopsis The Harvard Dictionary of Music by : Don Michael Randel
Download or read book The Harvard Dictionary of Music written by Don Michael Randel and published by Harvard University Press. This book was released on 2003-11-28 with total page 1020 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic reference work, the best one-volume music dictionary available, has been brought completely up to date in this new edition. Combining authoritative scholarship and lucid, lively prose, the Fourth Edition of The Harvard Dictionary of Music is the essential guide for musicians, students, and everyone who appreciates music. The Harvard Dictionary of Music has long been admired for its wide range as well as its reliability. This treasure trove includes entries on all the styles and forms in Western music; comprehensive articles on the music of Africa, Asia, Latin America, and the Near East; descriptions of instruments enriched by historical background; and articles that reflect today’s beat, including popular music, jazz, and rock. Throughout this Fourth Edition, existing articles have been fine-tuned and new entries added so that the dictionary fully reflects current music scholarship and recent developments in musical culture. Encyclopedia-length articles by notable experts alternate with short entries for quick reference, including definitions and identifications of works and instruments. More than 220 drawings and 250 musical examples enhance the text. This is an invaluable book that no music lover can afford to be without.
Book Synopsis Music Technology and the Project Studio by : Dan Hosken
Download or read book Music Technology and the Project Studio written by Dan Hosken and published by Routledge. This book was released on 2012-03-15 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Technology and the Project Studio: Synthesis and Sampling provides clear explanations of synthesis and sampling techniques and how to use them effectively and creatively. Starting with analog-style synthesis as a basic model, this textbook explores in detail how messages from a MIDI controller or sequencer are used to control elements of a synthesizer to create rich, dynamic sound. Since samplers and sample players are also common in today’s software, the book explores the details of sampling and the control of sampled instruments with MIDI messages. This book is not limited to any specific software and is general enough to apply to many different software instruments. Overviews of sound and digital audio provide students with a set of common concepts used throughout the text, and "Technically Speaking" sidebars offer detailed explanations of advanced technical concepts, preparing students for future studies in sound synthesis. Music Technology and the Project Studio: Synthesis and Sampling is an ideal follow-up to the author’s An Introduction to Music Technology, although each book can be used independently. The Companion Website includes: Audio examples demonstrating synthesis and sampling techniques Interactive software that allows the reader to experiment with various synthesis techniques Guides relating the material in the book to various software synthesizers and samplers Links to relevant resources, examples, and software
Book Synopsis Sonic Interaction Design by : Karmen Franinovic
Download or read book Sonic Interaction Design written by Karmen Franinovic and published by MIT Press. This book was released on 2013-03-22 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson
Book Synopsis Image Pattern Recognition by : Svetlana N. Yanushkevich
Download or read book Image Pattern Recognition written by Svetlana N. Yanushkevich and published by World Scientific. This book was released on 2007 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of biometrics utilizes computer models of the physical and behavioral characteristics of human beings with a view to reliable personal identification. The human characteristics of interest include visual images, speech, and indeed anything which might help to uniquely identify the individual. The other side of the biometrics coin is biometric synthesis OCo rendering biometric phenomena from their corresponding computer models. For example, we could generate a synthetic face from its corresponding computer model. Such a model could include muscular dynamics to model the full gamut of human emotions conveyed by facial expressions. This book is a collection of carefully selected papers presenting the fundamental theory and practice of various aspects of biometric data processing in the context of pattern recognition. The traditional task of biometric technologies OCo human identification by analysis of biometric. data OCo is extended to include the new discipline of biometric synthesis."
Book Synopsis Biometric Inverse Problems by : Svetlana N. Yanushkevich
Download or read book Biometric Inverse Problems written by Svetlana N. Yanushkevich and published by CRC Press. This book was released on 2018-10-08 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional methods of biometric analysis are unable to overcome the limitations of existing approaches, mainly due to the lack of standards for input data, privacy concerns involving use and storage of actual biometric data, and unacceptable accuracy. Exploring solutions to inverse problems in biometrics transcends such limits and allows rich analysis of biometric information and systems for improved performance and testing. Although some particular inverse problems appear in the literature, until now there has been no comprehensive reference for these problems. Biometric Inverse Problems provides the first comprehensive treatment of biometric data synthesis and modeling. This groundbreaking reference comprises eight self-contained chapters that cover the principles of biometric inverse problems; basics of data structure design; new automatic synthetic signature, fingerprint, and iris design; synthetic faces and DNA; and new tools for biometrics based on Voronoi diagrams. Based on the authors' vast experience in the field, the book authoritatively examines new approaches and methodologies in both direct and inverse biometrics, providing invaluable analytical and benchmarking tools. The authors include case studies, examples, and implementation codes for practical illustration of the methods. Loaded with approximately 200 figures, 60 problems, 50 MATLAB® code fragments, and 200 examples, Biometric Inverse Problems sets the standard for innovation and authority in biometric data synthesis, modeling, and analysis.
Book Synopsis Designing Digital Musical Instruments Using Probatio by : Filipe Calegario
Download or read book Designing Digital Musical Instruments Using Probatio written by Filipe Calegario and published by Springer. This book was released on 2018-12-24 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author presents Probatio, a toolkit for building functional DMI (digital musical instruments) prototypes, artifacts in which gestural control and sound production are physically decoupled but digitally mapped. He uses the concept of instrumental inheritance, the application of gestural and/or structural components of existing instruments to generate ideas for new instruments. To support analysis and combination, he then leverages a traditional design method, the morphological chart, in which existing artifacts are split into parts, presented in a visual form and then recombined to produce new ideas. And finally he integrates the concept and the method in a concrete object, a physical prototyping toolkit for building functional DMI prototypes: Probatio. The author's evaluation of this modular system shows it reduces the time required to develop functional prototypes. The book is useful for researchers, practitioners, and graduate students in the areas of musical creativity and human-computer interaction, in particular those engaged in generating, communicating, and testing ideas in complex design spaces.
Book Synopsis Body as Instrument by : Mary Mainsbridge
Download or read book Body as Instrument written by Mary Mainsbridge and published by Bloomsbury Publishing USA. This book was released on 2022-02-10 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Body as Instrument explores how musicians interact with movement-controlled performance systems, producing sounds imbued with their individual physical signature. Using motion tracking technology, performers can translate physical actions into sonic processes, creating or adapting novel gestural systems that transcend the structures and constraints of conventional musical instruments. Interviews with influential artists in the field, Laetitia Sonami, Atau Tanaka, Pamela Z, Julie Wilson-Bokowiec, Lauren Sarah Hayes, Mark Coniglio, Garth Paine and The Bent Leather Band expose the transformational impact of motion sensors on musicians' body awareness and abilities. Coupled with reflection on author-composed works, the book analyses how the body as instrument metaphor informs relationships between performers, their bodies and self-designed instruments. It also examines the role of experiential design strategies in developing robust and nuanced gestural systems that mirror a performer's movement habits, preferences and skills, inspiring new physical forms of musical communication and diverse musical repertoire.