Random Solo Adventure: Fantasy Dungeon

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Publisher : Lulu.com
ISBN 13 : 1329709659
Total Pages : 122 pages
Book Rating : 4.3/5 (297 download)

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Book Synopsis Random Solo Adventure: Fantasy Dungeon by : J. Pingo Lindstrom

Download or read book Random Solo Adventure: Fantasy Dungeon written by J. Pingo Lindstrom and published by Lulu.com. This book was released on 2015-11-23 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this interactive solo role-playing book, one helps the Kingdom in a dangerous quest. Each game is random - each game is unique. With several different endings, and lots of items, weapons and magic potions to gather, one will have hours of fun play. Fast paced, easy to learn, rules. This solo role-playing adventure is a new take on the fantasy adventure books.

Random Solo Adventure: Post Apocalypse

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Publisher : Lulu.com
ISBN 13 : 1365591859
Total Pages : 225 pages
Book Rating : 4.3/5 (655 download)

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Book Synopsis Random Solo Adventure: Post Apocalypse by : J. Pingo Lindstrom

Download or read book Random Solo Adventure: Post Apocalypse written by J. Pingo Lindstrom and published by Lulu.com. This book was released on with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Random Solo Adventure: Jungle Quest

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Publisher : Lulu.com
ISBN 13 : 1329796047
Total Pages : 106 pages
Book Rating : 4.3/5 (297 download)

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Book Synopsis Random Solo Adventure: Jungle Quest by : J. Pingo Lindstrom

Download or read book Random Solo Adventure: Jungle Quest written by J. Pingo Lindstrom and published by Lulu.com. This book was released on 2016-01-14 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: The heavy rain floods your ship. The waves are getting higher and higher. In the distance you see a coast line - but what island this is, you don't know. Suddenly a huge wave drains you and your ship. Wood breaks, the sail comes crushing down into the heavy sea. There's nothing you can do to stop the ship from sinking now... Random Solo Adventure: Jungle Quest, is the second book in the Random Solo Adventure-series. In this interactive novel you are the Hero on a dangerous quest to find the Skeleton King's Marble Eye. A game book heavily influenced by the Philippine island Bohol, where beautiful jungle images illustrate your journey through the dangers of a fictional hot jungle in the beginning of the 1900's.

Four Against Darkness

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781976371455
Total Pages : 90 pages
Book Rating : 4.3/5 (714 download)

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Book Synopsis Four Against Darkness by : Andrea Sfiligoi

Download or read book Four Against Darkness written by Andrea Sfiligoi and published by Createspace Independent Publishing Platform. This book was released on 2017-09-13 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

The Game Master's Book of Random Encounters

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Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Mythic Game Master Emulator

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781982081058
Total Pages : 54 pages
Book Rating : 4.0/5 (81 download)

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Book Synopsis Mythic Game Master Emulator by : Tom Pigeon

Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

OSR Solo

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Publisher : Lulu.com
ISBN 13 : 9781008996359
Total Pages : 26 pages
Book Rating : 4.9/5 (963 download)

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Book Synopsis OSR Solo by : Peter Rudin-Burgess

Download or read book OSR Solo written by Peter Rudin-Burgess and published by Lulu.com. This book was released on 2021-02-23 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules

The Ultimate Random Encounters Book

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Publisher : Simon and Schuster
ISBN 13 : 1507216378
Total Pages : 176 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis The Ultimate Random Encounters Book by : Travis "Wheels" Wheeler

Download or read book The Ultimate Random Encounters Book written by Travis "Wheels" Wheeler and published by Simon and Schuster. This book was released on 2021-10-05 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--

Advanced Fighting Fantasy

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Publisher :
ISBN 13 : 9780857440679
Total Pages : 173 pages
Book Rating : 4.4/5 (46 download)

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Book Synopsis Advanced Fighting Fantasy by : Graham Bottley

Download or read book Advanced Fighting Fantasy written by Graham Bottley and published by . This book was released on 2011-05-25 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Monsters Know What They're Doing

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Publisher : Simon and Schuster
ISBN 13 : 1982122684
Total Pages : 560 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis The Monsters Know What They're Doing by : Keith Ammann

Download or read book The Monsters Know What They're Doing written by Keith Ammann and published by Simon and Schuster. This book was released on 2019-10-29 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Dungeon! Board Game

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Author :
Publisher : National Geographic Books
ISBN 13 : 078696555X
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeon! Board Game by : Wizards of the Coast LLC

Download or read book Dungeon! Board Game written by Wizards of the Coast LLC and published by National Geographic Books. This book was released on 2014-06-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!

Maze of the Riddling Minotaur

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Publisher :
ISBN 13 : 9780935696738
Total Pages : 36 pages
Book Rating : 4.6/5 (967 download)

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Book Synopsis Maze of the Riddling Minotaur by : Jeff Grubb

Download or read book Maze of the Riddling Minotaur written by Jeff Grubb and published by . This book was released on 1983 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps Banestorm

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348259
Total Pages : 244 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Gurps Banestorm by : Phil Masters

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

The Book of Random Tables 3

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Publisher :
ISBN 13 : 9781732840126
Total Pages : 40 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis The Book of Random Tables 3 by : Matt Davids

Download or read book The Book of Random Tables 3 written by Matt Davids and published by . This book was released on 2018-11-03 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Dungeons and Dragons or Pathfinder? Are you spending hours on GM prep? Well, no longer. Cut down game master prep time with 25 1D100 fantasy random tables. Find items for a cell, a wine cellar, a dead orc, and more. Also, exciting random encounters for different terrains. Plus food and drink. Some of the tables in the book: Inn Names Names of Knightly Orders Desert Encounters Forest Locations Road Encounters Items in a Cell Items in a Chest Items on a Dead Orc Jewelry Items in a Wagon Items in a Wine Cellar Beers Thieves Guild Quests Dungeon Health Side Effects Get The Book of Random Tables and The Book of Random Tables 2

Basic Fantasy Role-playing Game

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.7/5 (112 download)

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Book Synopsis Basic Fantasy Role-playing Game by :

Download or read book Basic Fantasy Role-playing Game written by and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is a new game, with rules-light mechanics designed for the kind of gameplay popular in the early days of role-playing games. The look and feel is classic, from the races, classes, spells, monsters, and magic items included down to the very typeface and layout chosen. This is Old School. Modern game systems are heavy, both in terms of the sheer weight of the books as well as the amount of players and Game Master must learn to play them. Here, in this one volume, are all the rules needed to create and run adventures the old fashioned way. An experienced player can create and equip a character in under ten minutes, and even a novice can be ready to play in under half an hour. Game Masters will find that the brief and simple rules for monsters and magic make the job of adventure creation just as easy. Combat can be completed by moderately experienced players with little or no need to stop and look up rules ..."--Back cover

Dungeon Crawl Solo

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Publisher :
ISBN 13 : 9781008966345
Total Pages : 40 pages
Book Rating : 4.9/5 (663 download)

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Book Synopsis Dungeon Crawl Solo by : Peter Rudin-Burgess

Download or read book Dungeon Crawl Solo written by Peter Rudin-Burgess and published by . This book was released on 2021-05-07 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book adds solo role playing options to Dungeon Crawl Classics. Rules are given for playing in a sandbox campaign of your own devising and playing through published adventures.

Dungeon Master's Guide II

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Publisher :
ISBN 13 : 9780786936878
Total Pages : 0 pages
Book Rating : 4.9/5 (368 download)

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Book Synopsis Dungeon Master's Guide II by : Jesse Decker

Download or read book Dungeon Master's Guide II written by Jesse Decker and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.