Quest for the Unity of Knowledge

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Publisher : Routledge
ISBN 13 : 0429876432
Total Pages : 216 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Quest for the Unity of Knowledge by : David Lowenthal

Download or read book Quest for the Unity of Knowledge written by David Lowenthal and published by Routledge. This book was released on 2018-11-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is unity of knowledge possible? Is it desirable? Two rival visions clash. One seeks a single way of explaining everything known and knowable about ourselves and the universe. The other champions diverse modes of understanding served by disparate kinds of evidence. Contrary views pit science against the arts and humanities. Scientists generally laud and seek convergence. Artists and humanists deplore amalgamation as a threat to humane values. These opposing perspectives flamed into hostility in the 1950s "Two Cultures" clash. They culminate today in new efforts to conjoin insights into physical nature and human culture, and new fears lest such syntheses submerge what the arts and humanities most value. This book, stemming from David Lowenthal’s inaugural Stockholm Archipelago Lectures, explores the Two Cultures quarrel’s underlying ideologies. Lowenthal shows how ingrained bias toward unity or diversity shapes major issues in education, religion, genetics, race relations, heritage governance, and environmental policy. Aimed at a general academic audience, Quest for the Unity of Knowledge especially targets those in conservation, ecology, history of ideas, museology, and heritage studies.

Unity

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Author :
Publisher : Unity House
ISBN 13 : 9780871591777
Total Pages : 112 pages
Book Rating : 4.5/5 (917 download)

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Book Synopsis Unity by : Eric Butterworth

Download or read book Unity written by Eric Butterworth and published by Unity House. This book was released on 1994-06 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity Mitford

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Author :
Publisher :
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Unity Mitford by : David Pryce-Jones

Download or read book Unity Mitford written by David Pryce-Jones and published by . This book was released on 1977 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Quest for Holiness & Unity

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Author :
Publisher : Warner Press
ISBN 13 : 9781593173739
Total Pages : 564 pages
Book Rating : 4.1/5 (737 download)

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Book Synopsis The Quest for Holiness & Unity by : John W. V. Smith

Download or read book The Quest for Holiness & Unity written by John W. V. Smith and published by Warner Press. This book was released on 2009-01-01 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Quest for Wholeness

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Author :
Publisher : Unity Books (Unity School of Christianity)
ISBN 13 : 9780871592781
Total Pages : 0 pages
Book Rating : 4.5/5 (927 download)

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Book Synopsis The Quest for Wholeness by : Robert Brumet

Download or read book The Quest for Wholeness written by Robert Brumet and published by Unity Books (Unity School of Christianity). This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The quest for unity

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Author :
Publisher :
ISBN 13 :
Total Pages : 432 pages
Book Rating : 4.:/5 (164 download)

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Book Synopsis The quest for unity by : John E. Rodes

Download or read book The quest for unity written by John E. Rodes and published by . This book was released on 1971 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Transcendent Unity of Religions

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Publisher : Quest Books
ISBN 13 : 9780835605878
Total Pages : 212 pages
Book Rating : 4.6/5 (58 download)

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Book Synopsis The Transcendent Unity of Religions by : Frithjof Schuon

Download or read book The Transcendent Unity of Religions written by Frithjof Schuon and published by Quest Books. This book was released on 1984-01-01 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Schuon asserts that to transcend religious differences, we must explore the esoteric nature of the spiritual path back to the Divine Oneness at the heart of all religions.

Ecumenism Means You, Too

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Author :
Publisher : Wipf and Stock Publishers
ISBN 13 : 1621892778
Total Pages : 73 pages
Book Rating : 4.6/5 (218 download)

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Book Synopsis Ecumenism Means You, Too by : Steven R. Harmon

Download or read book Ecumenism Means You, Too written by Steven R. Harmon and published by Wipf and Stock Publishers. This book was released on 2010-03-15 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: By all accounts, the modern ecumenical movement is not moving much these days. Despite dramatic breakthroughs in the past few decades, the quest for a visibly united church--in which there is common confession of the apostolic faith, full Eucharistic communion, and mutual recognition of members and ministers--now meets with indifference by many, impatience by some, and outright hostility by others. In part, this is because the movement has not given enough attention to grassroots ecumenical engagement. This book is written to convince ordinary Christians, especially young Christian adults, that they too have a stake in the future of the ecumenical movement as its most indispensable participants. Ecumenism Means You, Too draws on the music of Irish rock band U2 to cast artistic light on various aspects of the quest for Christian unity. Whether one is a U2 fan or not, and whether one thinks the ecumenical movement is a good thing or a bad thing for the church, everyone who reads this book will learn something about the Christian theological framework apart from which neither the modern ecumenical movement nor the meaning of U2's music can be understood. The book includes an annotated bibliography of resources for ecumenical engagement and a glossary of key ecumenical terms for readers who want to learn more about the Christian practice of seeking the unity of the church.

Unity 2020 Virtual Reality Projects

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Publisher : Packt Publishing Ltd
ISBN 13 : 1839214252
Total Pages : 586 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Unity 2020 Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity 2020 Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2020-07-30 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

John Dewey's Quest for Unity

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Author :
Publisher :
ISBN 13 :
Total Pages : 224 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis John Dewey's Quest for Unity by : Richard M. Gale

Download or read book John Dewey's Quest for Unity written by Richard M. Gale and published by . This book was released on 2010 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this appreciation of John Dewey's enormous contribution to American philosophy, Richard M Gale argues that what makes Dewey's philosophy unique and exciting is his attempt to synthesize what Gale calls 'Prometheanism' with Dewey's unique brand of mysticism. As Gale points out, Dewey celebrated human beings as Promethean creators of meaning and value through the active control of nature. But at the same time, Dewey created a synthesis whereby a sort of mystical unifying experience results from the subject's active engagement with the environment through inquiry. Paradoxically, the active subject becomes passive in this synthesis to achieve unification with a shared spiritual reality, which Dewey expressed as a 'common faith'. Gale goes on to show that for Dewey artistic creation is the paradigm of this synthesis. In a work of art, both artist and all who appreciate the creation are united in a shared experience that is the result of an active, creative engagement with the environment. But this synthesis also holds for our efforts to gain knowledge and act morally. This in-depth analysis of one of America's great philosophers will make a valuable addition to the libraries of students and scholars of John Dewey and American philosophy.

Procedural Content Generation for Unity Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785289675
Total Pages : 260 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Procedural Content Generation for Unity Game Development by : Ryan Watkins

Download or read book Procedural Content Generation for Unity Game Development written by Ryan Watkins and published by Packt Publishing Ltd. This book was released on 2016-01-30 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG In Detail Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine. This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game. Finally, you'll get to try out your new PCG skills on 3D terrain generation. Style and approach An easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.

The Bridges of Avalon

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Publisher : iUniverse
ISBN 13 : 0595369960
Total Pages : 205 pages
Book Rating : 4.5/5 (953 download)

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Book Synopsis The Bridges of Avalon by : Nicholas A. Reiter

Download or read book The Bridges of Avalon written by Nicholas A. Reiter and published by iUniverse. This book was released on 2005 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Bridges of Avalon: Science, Spirit, and the Quest for Unity is more than just another attempt to join the worlds of scientific objectivity and human spirituality. It is also a chronicle of truth-seeking; a story of two everyday people whose lives were touched by the hand of an invisible presence, and who followed the path that beckoned in its wake. Two paths became one; a path of friendship, research, and ever growing understanding as Nick Reiter and Lori Schillig formed The Avalon Foundation in 1996. Now for the first time in print, Nick and Lori present their experiences and discoveries in the realms of alien abductions, psychic research, energy healing, and paranormal investigation. The tales herein will touch any who have experienced first-hand "the mysterious" in their life, and bring fresh thought and speculation to those who have studied these topics in a scholarly way. Whether you are a researcher, spiritual seeker, student, or just another wonderfully everyday person who has dared to dream and ponder that which lies "beyond", the bridges of Avalon await your footsteps!

The Iraqi Revolution of 1958

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Author :
Publisher : University Press of America
ISBN 13 : 076185259X
Total Pages : 268 pages
Book Rating : 4.7/5 (618 download)

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Book Synopsis The Iraqi Revolution of 1958 by : Juan Romero

Download or read book The Iraqi Revolution of 1958 written by Juan Romero and published by University Press of America. This book was released on 2011 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book advances the argument that the events of July 14, 1958, when Iraqi military officers overthrew the British-installed Iraqi monarchy, constituted simultaneously as a coup and a revolution for a number of reasons, including military involvement, popular participation, and policies that radically departed from those of the previous regime.

The Marriage of the Sun and Moon

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Author :
Publisher : Houghton Mifflin Harcourt
ISBN 13 : 9780618479054
Total Pages : 324 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis The Marriage of the Sun and Moon by : Andrew Weil

Download or read book The Marriage of the Sun and Moon written by Andrew Weil and published by Houghton Mifflin Harcourt. This book was released on 2004 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the great popularizer of alternative medicine, here is a collection of essays about his travels to South America in the early 1970s in search of information on altered states of consciousness, drug use in other cultures, and other matters having to do with the complementarity of mind and body. Andrew Weil's experiences during this time laid the foundation for his mission to restore the connection between medicine and nature. In The Marriage of the Sun and Moon, now updated with a new preface by the author, the esteemed Dr. Weil attempts to empower patients to take fuller charge of their destinies.

Introduction to Unity 3D with C#

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Author :
Publisher : Biblebyte Books
ISBN 13 : 9781951077266
Total Pages : 412 pages
Book Rating : 4.0/5 (772 download)

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Book Synopsis Introduction to Unity 3D with C# by : Biblebyte Books

Download or read book Introduction to Unity 3D with C# written by Biblebyte Books and published by Biblebyte Books. This book was released on 2019-07-31 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Unity 3D with C# - The Exodus Adventure is a step-by-step self-study tutorial for beginners. It teaches, with detailed screenshots, how to build a high quality, Third Person view, 3D Puzzle Adventure game based on the Book of Exodus. Students are provided with high quality 3D character models and a large 3D Environment to work with. We also include a complete game soundtrack with stingers and combat music for the students to use in their projects. This tutorial details in step-by-step process (with screenshots) how to design, program and develop a 3D Bible Adventure Game using Unity 3D and C# using the following puzzle game mechanics: - 3rd person controller using Unity's Mecanim animation system - Walk, run, jump, turn, crouch, and interact with objects - Interact with actors and objects - Display Dialogue to the player - Item Management - Main Quests to advance the plot - Side Quests to immerse the player in the times - Explore the environment - Full screen map and mini-map showing key locations - Quest Journal to manage quests - Create a variety of puzzles for players to solve - In-Game Cut-Scenes for dialogue without player intervention - 2 In-game Cinematics for Game Opening and Ending - Unity Multipurpose Avatar (UMA) Introduction to Unity 3D with C# is presented using a combination of over 400 color pages of course notes and actual C# coding examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. Introduction to Unity 3D with C# requires either Microsoft Windows 10 or macOS, ability to view and print documents saved in Microsoft Word format or Adobe Acrobat, Microsoft Visual Studio 2019 Community Edition and the Unity 2018.3 or Unity 2019.1 3D Game Engine. All C# Source Code, 3D models, multimedia download files and a full soundtrack are from the publisher's website (BibleByteBooks.com) after textbook registration.

A House Divided?

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Publisher :
ISBN 13 : 9780908284924
Total Pages : 313 pages
Book Rating : 4.2/5 (849 download)

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Book Synopsis A House Divided? by : Thomas R. Frame

Download or read book A House Divided? written by Thomas R. Frame and published by . This book was released on 2010-01-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Anglican Church of Australia has struggled for decades with internal division and numerical decline. Tom Frame, one of Australia's best-known commentators on contemporary Anglicanism, argues that the Church's problems have become acute. It must deal with decaying foundations and crumbling walls. A House Divided? provides a frank assessment of the Church's disorder and disunity, its inability to attract and hold new members, its ailing structures and inadequate strategies, and its failure to promote a vibrant vision of Christianity. Contentious and controversial, this book will prompt Anglicans across Australia to think deeply about their Church and the urgent need for reform and renewal.

Unity 2022 by Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803237953
Total Pages : 596 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Unity 2022 by Example by : Scott H. Cameron

Download or read book Unity 2022 by Example written by Scott H. Cameron and published by Packt Publishing Ltd. This book was released on 2024-06-07 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.