Ps2 Secret Codes 2002 for Borders

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Publisher :
ISBN 13 : 9780744002058
Total Pages : 224 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Ps2 Secret Codes 2002 for Borders by : BradyGames (Firm)

Download or read book Ps2 Secret Codes 2002 for Borders written by BradyGames (Firm) and published by . This book was released on 2003-06-16 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Codes and Cheats Fall 2008

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Publisher : Prima Games
ISBN 13 : 9780761559443
Total Pages : 770 pages
Book Rating : 4.5/5 (594 download)

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Book Synopsis Codes and Cheats Fall 2008 by : Kate Abbott

Download or read book Codes and Cheats Fall 2008 written by Kate Abbott and published by Prima Games. This book was released on 2008-09-24 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing more than 18,000 codes, cheats, and unlockables for more than 1,500 of the most popular current and next-gen games on the biggest platforms, including PS3, Wii, and Xbox 360, this guide is a must-have for all gamers. Original.

Computer Gaming World

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Publisher :
ISBN 13 :
Total Pages : 494 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Computer Gaming World by :

Download or read book Computer Gaming World written by and published by . This book was released on 2004 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Michael Abrash's Graphics Programming Black Book

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Publisher : Coriolis Group Books
ISBN 13 : 9781576101742
Total Pages : 0 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash

Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Silent Hill

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Publisher : University of Michigan Press
ISBN 13 : 0472900331
Total Pages : 171 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis Silent Hill by : Bernard Perron

Download or read book Silent Hill written by Bernard Perron and published by University of Michigan Press. This book was released on 2012-01-03 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Hacking the Xbox

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Publisher : Penguin Random House LLC (No Starch)
ISBN 13 : 9781593270292
Total Pages : 292 pages
Book Rating : 4.2/5 (72 download)

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Book Synopsis Hacking the Xbox by : Andrew Huang

Download or read book Hacking the Xbox written by Andrew Huang and published by Penguin Random House LLC (No Starch). This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.

Gaming Rhythms

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Publisher : Lulu.com
ISBN 13 : 908160211X
Total Pages : 169 pages
Book Rating : 4.0/5 (816 download)

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Book Synopsis Gaming Rhythms by : Tom Apperley

Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

Real-time Coastal Observing Systems for Marine Ecosystem Dynamics and Harmful Algal Blooms

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Publisher : UNESCO
ISBN 13 : 9231040421
Total Pages : 880 pages
Book Rating : 4.2/5 (31 download)

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Book Synopsis Real-time Coastal Observing Systems for Marine Ecosystem Dynamics and Harmful Algal Blooms by : Babin, Marcel

Download or read book Real-time Coastal Observing Systems for Marine Ecosystem Dynamics and Harmful Algal Blooms written by Babin, Marcel and published by UNESCO. This book was released on 2008-06-05 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proliferation of harmful phytoplankton in marine ecosystems can cause massive fish kills, contaminate seafood with toxins, impact local and regional economies and dramatically affect ecological balance. Real-time observations are essential for effective short-term operational forecasting, but observation and modelling systems are still being developed. This volume provides guidance for developing real-time and near real-time sensing systems for observing and predicting plankton dynamics, including harmful algal blooms, in coastal waters. The underlying theory is explained and current trends in research and monitoring are discussed.Topics covered include: coastal ecosystems and dynamics of harmful algal blooms; theory and practical applications of in situ and remotely sensed optical detection of microalgal distributions and composition; theory and practical applications of in situ biological and chemical sensors for targeted species and toxin detection; integrated observing systems and platforms for detection; diagnostic and predictive modelling of ecosystems and harmful algal blooms, including data assimilation techniques; observational needs for the public and government; and future directions for research and operations.

The Text Mining Handbook

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Publisher : Cambridge University Press
ISBN 13 : 0521836573
Total Pages : 423 pages
Book Rating : 4.5/5 (218 download)

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Book Synopsis The Text Mining Handbook by : Ronen Feldman

Download or read book The Text Mining Handbook written by Ronen Feldman and published by Cambridge University Press. This book was released on 2007 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description

Game Research Methods: An Overview

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Publisher : Lulu.com
ISBN 13 : 1312884738
Total Pages : 374 pages
Book Rating : 4.3/5 (128 download)

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Book Synopsis Game Research Methods: An Overview by : Patri Lankoski

Download or read book Game Research Methods: An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Algebraic Statistics for Computational Biology

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Publisher : Cambridge University Press
ISBN 13 : 9780521857000
Total Pages : 440 pages
Book Rating : 4.8/5 (57 download)

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Book Synopsis Algebraic Statistics for Computational Biology by : L. Pachter

Download or read book Algebraic Statistics for Computational Biology written by L. Pachter and published by Cambridge University Press. This book was released on 2005-08-22 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, first published in 2005, offers an introduction to the application of algebraic statistics to computational biology.

Game Architecture and Design

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Publisher : New Riders Publishing
ISBN 13 : 9780735713635
Total Pages : 964 pages
Book Rating : 4.7/5 (136 download)

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Book Synopsis Game Architecture and Design by : Andrew Rollings

Download or read book Game Architecture and Design written by Andrew Rollings and published by New Riders Publishing. This book was released on 2004 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Understanding Media

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781537430058
Total Pages : 396 pages
Book Rating : 4.4/5 (3 download)

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Book Synopsis Understanding Media by : Marshall McLuhan

Download or read book Understanding Media written by Marshall McLuhan and published by Createspace Independent Publishing Platform. This book was released on 2016-09-04 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.

Cross-Media Communications

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Publisher : Lulu.com
ISBN 13 : 0557285658
Total Pages : 296 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Cross-Media Communications by : Drew Davidson

Download or read book Cross-Media Communications written by Drew Davidson and published by Lulu.com. This book was released on 2010 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications. There is also an accompanying DVD-ROM full of hands-on exercises that shows how cross-media can be applied. For the DVD-ROM: http: //www.lulu.com/content/817927

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Game Coding Complete

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Publisher :
ISBN 13 : 9781932111910
Total Pages : 0 pages
Book Rating : 4.1/5 (119 download)

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Book Synopsis Game Coding Complete by : Mike McShaffry

Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.