You Don't Know JS: Scope & Closures

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933556X
Total Pages : 98 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis You Don't Know JS: Scope & Closures by : Kyle Simpson

Download or read book You Don't Know JS: Scope & Closures written by Kyle Simpson and published by "O'Reilly Media, Inc.". This book was released on 2014-03-10 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: No matter how much experience you have with JavaScript, odds are you don’t fully understand the language. This concise yet in-depth guide takes you inside scope and closures, two core concepts you need to know to become a more efficient and effective JavaScript programmer. You’ll learn how and why they work, and how an understanding of closures can be a powerful part of your development skillset. Like other books in the "You Don’t Know JS" series, Scope and Closures dives into trickier parts of the language that many JavaScript programmers simply avoid. Armed with this knowledge, you can achieve true JavaScript mastery. Learn about scope, a set of rules to help JavaScript engines locate variables in your code Go deeper into nested scope, a series of containers for variables and functions Explore function- and block-based scope, “hoisting”, and the patterns and benefits of scope-based hiding Discover how to use closures for synchronous and asynchronous tasks, including the creation of JavaScript libraries

Design and Rigorous Prototyping of Object-Oriented Modeling with Syntropy

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Publisher : BoD – Books on Demand
ISBN 13 : 3831108773
Total Pages : 256 pages
Book Rating : 4.8/5 (311 download)

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Book Synopsis Design and Rigorous Prototyping of Object-Oriented Modeling with Syntropy by : Natalie Lyabakh

Download or read book Design and Rigorous Prototyping of Object-Oriented Modeling with Syntropy written by Natalie Lyabakh and published by BoD – Books on Demand. This book was released on 2001-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

You Don't Know JS: This and Object Prototypes

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Publisher : Oreilly & Associates Incorporated
ISBN 13 : 9781491904152
Total Pages : 158 pages
Book Rating : 4.9/5 (41 download)

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Book Synopsis You Don't Know JS: This and Object Prototypes by : Kyle Simpson

Download or read book You Don't Know JS: This and Object Prototypes written by Kyle Simpson and published by Oreilly & Associates Incorporated. This book was released on 2014-07-27 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: No matter how much experience you have with JavaScript, odds are you don’t fully understand the language. This concise, in-depth guide takes you inside JavaScript’s this structure and object prototypes. You’ll learn how they work and why they’re integral to behavior delegation—a design pattern in which objects are linked, rather than cloned. Like other books in the “You Don’t Know JS” series, this and Object Prototypes dives into trickier parts of the language that many JavaScript programmers simply avoid. Armed with this knowledge, you can become a true JavaScript master. With this book you will: Explore how the this binding points to objects based on how the function is called Look into the nature of JS objects and why you’d need to point to them Learn how developers use the mixin pattern to fake classes in JS Examine how JS’s prototype mechanism forms links between objects Learn how to move from class/inheritance design to behavior delegation Understand how the OLOO (objects-linked-to-other-objects) coding style naturally implements behavior delegation

Prototyping and Modelmaking for Product Design

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Publisher : Hachette UK
ISBN 13 : 1529432030
Total Pages : 579 pages
Book Rating : 4.5/5 (294 download)

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Book Synopsis Prototyping and Modelmaking for Product Design by : Bjarki Hallgrimsson

Download or read book Prototyping and Modelmaking for Product Design written by Bjarki Hallgrimsson and published by Hachette UK. This book was released on 2023-03-06 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, Prototyping and Modelmaking for Product Design, by practising product development consultant Bjarki Hallgrimsson, is essential reading for both students and design professionals. Prototyping and ModelMaking for Product Design goes behind the scenes to illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step-by-step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands-on and digital tools. This new edition includes case studies representing technological developments such as prototyping user experience and interactive electronic products, as well as a new expanded section on digital modelmaking tools, including 3D printing and laser cutting. The first chapters of the book explain why prototyping is so important to the design process. The many uses of prototyping will be shown in the context of several comprehensive projects by some of the world's leading design firms. The second part is an introduction to the typical materials used by designers in their prototyping efforts and how to work with them. In all cases, the approach is to use digital and manual tools in a complementary and effective fashion. Tutorials were specifically developed that underline the back and forth of digital and manual ways of working. The emphasis is on the kinds of construction that can be done by the designers themselves. Health and safety is stressed in terms of personal responsibility and awareness. Topics covered include:Definition of prototyping and modelmakingPrototyping as a form of problem solvingModelmakingPhysical and digital prototypesBuidling by hand and using digital technologies

You Don't Know JS: this & Object Prototypes

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491904143
Total Pages : 173 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis You Don't Know JS: this & Object Prototypes by : Kyle Simpson

Download or read book You Don't Know JS: this & Object Prototypes written by Kyle Simpson and published by "O'Reilly Media, Inc.". This book was released on 2014-07-11 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: No matter how much experience you have with JavaScript, odds are you don’t fully understand the language. This concise, in-depth guide takes you inside JavaScript’s this structure and object prototypes. You’ll learn how they work and why they’re integral to behavior delegation—a design pattern in which objects are linked, rather than cloned. Like other books in the “You Don’t Know JS” series, this and Object Prototypes dives into trickier parts of the language that many JavaScript programmers simply avoid. Armed with this knowledge, you can become a true JavaScript master. With this book you will: Explore how the this binding points to objects based on how the function is called Look into the nature of JS objects and why you’d need to point to them Learn how developers use the mixin pattern to fake classes in JS Examine how JS’s prototype mechanism forms links between objects Learn how to move from class/inheritance design to behavior delegation Understand how the OLOO (objects-linked-to-other-objects) coding style naturally implements behavior delegation

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

JavaScript Patterns

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449396941
Total Pages : 236 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis JavaScript Patterns by : Stoyan Stefanov

Download or read book JavaScript Patterns written by Stoyan Stefanov and published by "O'Reilly Media, Inc.". This book was released on 2010-09-09 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's the best approach for developing an application with JavaScript? This book helps you answer that question with numerous JavaScript coding patterns and best practices. If you're an experienced developer looking to solve problems related to objects, functions, inheritance, and other language-specific categories, the abstractions and code templates in this guide are ideal—whether you're using JavaScript to write a client-side, server-side, or desktop application. Written by JavaScript expert Stoyan Stefanov—Senior Yahoo! Technical and architect of YSlow 2.0, the web page performance optimization tool—JavaScript Patterns includes practical advice for implementing each pattern discussed, along with several hands-on examples. You'll also learn about anti-patterns: common programming approaches that cause more problems than they solve. Explore useful habits for writing high-quality JavaScript code, such as avoiding globals, using single var declarations, and more Learn why literal notation patterns are simpler alternatives to constructor functions Discover different ways to define a function in JavaScript Create objects that go beyond the basic patterns of using object literals and constructor functions Learn the options available for code reuse and inheritance in JavaScript Study sample JavaScript approaches to common design patterns such as Singleton, Factory, Decorator, and more Examine patterns that apply specifically to the client-side browser environment

This Is Service Design Doing

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491927135
Total Pages : 1156 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis This Is Service Design Doing by : Marc Stickdorn

Download or read book This Is Service Design Doing written by Marc Stickdorn and published by "O'Reilly Media, Inc.". This book was released on 2018-01-02 with total page 1156 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can you establish a customer-centric culture in an organization? This is the first comprehensive book on how to actually do service design to improve the quality and the interaction between service providers and customers. You'll learn specific facilitation guidelines on how to run workshops, perform all of the main service design methods, implement concepts in reality, and embed service design successfully in an organization. Great customer experience needs a common language across disciplines to break down silos within an organization. This book provides a consistent model for accomplishing this and offers hands-on descriptions of every single step, tool, and method used. You'll be able to focus on your customers and iteratively improve their experience. Move from theory to practice and build sustainable business success.

Learning Objects and Instructional Design

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Publisher : Informing Science
ISBN 13 : 8392233778
Total Pages : 503 pages
Book Rating : 4.3/5 (922 download)

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Book Synopsis Learning Objects and Instructional Design by : Alex Koohang

Download or read book Learning Objects and Instructional Design written by Alex Koohang and published by Informing Science. This book was released on 2007 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Exploring Materials

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Publisher : Princeton Architectural Press
ISBN 13 : 9781568987682
Total Pages : 212 pages
Book Rating : 4.9/5 (876 download)

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Book Synopsis Exploring Materials by : Inna Alesina

Download or read book Exploring Materials written by Inna Alesina and published by Princeton Architectural Press. This book was released on 2010-03-24 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an action-oriented, accessible guide to design thinking that addresses both the how and why of product design. It encourages designers to look beyond the abstraction of pure forms or the whimsy of virtual objects, and instead to make and test real objects in a studio environment.-back cover.

Object Oriented Design

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Publisher : Archers & Elevators Publishing House
ISBN 13 : 9383241519
Total Pages : pages
Book Rating : 4.3/5 (832 download)

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Book Synopsis Object Oriented Design by : Dr. K. Ramesh Kumar

Download or read book Object Oriented Design written by Dr. K. Ramesh Kumar and published by Archers & Elevators Publishing House. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Design Patterns

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Author :
Publisher : Pearson Deutschland GmbH
ISBN 13 : 9783827328243
Total Pages : 512 pages
Book Rating : 4.3/5 (282 download)

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Book Synopsis Design Patterns by : Erich Gamma

Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Introduction to Game Design, Prototyping, and Development

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Publisher : Pearson Education
ISBN 13 : 0321933168
Total Pages : 944 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Object-oriented Design

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Author :
Publisher : Chapman & Hall
ISBN 13 :
Total Pages : 224 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Object-oriented Design by : Peter Jeremy Robinson

Download or read book Object-oriented Design written by Peter Jeremy Robinson and published by Chapman & Hall. This book was released on 1992 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Papers from a tutorial and demonstration in London of HOOD (Hierarchical Object-oriented Design) which was developed by the European Space Agency as a design method for the Ada computer language.

JavaScript Allongé

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Author :
Publisher : Justin Kelly
ISBN 13 :
Total Pages : 246 pages
Book Rating : 4./5 ( download)

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Book Synopsis JavaScript Allongé by : Reginald Braithwaite

Download or read book JavaScript Allongé written by Reginald Braithwaite and published by Justin Kelly. This book was released on 2013-10-04 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaScript Allongé solves two important problems for the ambitious JavaScript programmer. First, JavaScript Allongé gives you the tools to deal with JavaScript bugs, hitches, edge cases, and other potential pitfalls. There are plenty of good directions for how to write JavaScript programs. If you follow them without alteration or deviation, you will be satisfied. Unfortunately, software is a complex thing, full of interactions and side-effects. Two perfectly reasonable pieces of advice when taken separately may conflict with each other when taken together. An approach may seem sound at the outset of a project, but need to be revised when new requirements are discovered. When you “leave the path” of the directions, you discover their limitations. In order to solve the problems that occur at the edges, in order to adapt and deal with changes, in order to refactor and rewrite as needed, you need to understand the underlying principles of the JavaScript programming language in detail. You need to understand why the directions work so that you can understand how to modify them to work properly at or beyond their original limitations. That’s where JavaScript Allongé comes in. JavaScript Allongé is a book about programming with functions, because JavaScript is a programming language built on flexible and powerful functions. JavaScript Allongé begins at the beginning, with values and expressions, and builds from there to discuss types, identity, functions, closures, scopes, and many more subjects up to working with classes and instances. In each case, JavaScript Allongé takes care to explain exactly how things work so that when you encounter a problem, you’ll know exactly what is happening and how to fix it. Second, JavaScript Allongé provides recipes for using functions to write software that is simpler, cleaner, and less complicated than alternative approaches that are object-centric or code-centric. JavaScript idioms like function combinators and decorators leverage JavaScript’s power to make code easier to read, modify, debug and refactor, thus avoiding problems before they happen. JavaScript Allongé teaches you how to handle complex code, and it also teaches you how to simplify code without dumbing it down. As a result, JavaScript Allongé is a rich read releasing many of JavaScript’s subtleties, much like the Café Allongé beloved by coffee enthusiasts everywhere. License: CC BY-SA 3.0 Source is available from Github * https://github.com/justinkelly/javascript-allonge

Systems Analysis and Design

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Publisher : John Wiley & Sons
ISBN 13 : 0470228547
Total Pages : 577 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Systems Analysis and Design by : Alan Dennis

Download or read book Systems Analysis and Design written by Alan Dennis and published by John Wiley & Sons. This book was released on 2008-12-10 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 4th edition of Systems Analysis and Design continues to offer a hands-on approach to SA&D while focusing on the core set of skills that all analysts must possess. Building on their experience as professional systems analysts and award-winning teachers, authors Dennis, Wixom, and Roth capture the experience of developing and analyzing systems in a way that students can understand and apply. With Systems Analysis and Design, 4th edition, students will leave the course with experience that is a rich foundation for further work as a systems analyst.

Prototyping for Designers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491954035
Total Pages : 307 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Prototyping for Designers by : Kathryn McElroy

Download or read book Prototyping for Designers written by Kathryn McElroy and published by "O'Reilly Media, Inc.". This book was released on 2016-12-29 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes