Programming with the Kinect for Windows Software Development Kit

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Author :
Publisher : Pearson Education
ISBN 13 : 0735667810
Total Pages : 380 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Programming with the Kinect for Windows Software Development Kit by : David Catuhe

Download or read book Programming with the Kinect for Windows Software Development Kit written by David Catuhe and published by Pearson Education. This book was released on 2012-09-15 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running

Kinect for Windows SDK Programming Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692394
Total Pages : 569 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Kinect for Windows SDK Programming Guide by : Abhijit Jana

Download or read book Kinect for Windows SDK Programming Guide written by Abhijit Jana and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.

Beginning Kinect Programming with the Microsoft Kinect SDK

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Author :
Publisher : Apress
ISBN 13 : 1430241055
Total Pages : 320 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Kinect Programming with the Microsoft Kinect SDK by : Jarrett Webb

Download or read book Beginning Kinect Programming with the Microsoft Kinect SDK written by Jarrett Webb and published by Apress. This book was released on 2012-06-12 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Beginning Microsoft Kinect for Windows SDK 2.0

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Author :
Publisher : Apress
ISBN 13 : 1484223160
Total Pages : 311 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Microsoft Kinect for Windows SDK 2.0 by : Mansib Rahman

Download or read book Beginning Microsoft Kinect for Windows SDK 2.0 written by Mansib Rahman and published by Apress. This book was released on 2017-08-12 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

Start Here! Learn the Kinect API

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Author :
Publisher : Pearson Education
ISBN 13 : 0735674000
Total Pages : 500 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Start Here! Learn the Kinect API by : Rob Miles

Download or read book Start Here! Learn the Kinect API written by Rob Miles and published by Pearson Education. This book was released on 2012-07-15 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device

Making Things See

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449307078
Total Pages : 438 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Making Things See by : Greg Borenstein

Download or read book Making Things See written by Greg Borenstein and published by "O'Reilly Media, Inc.". This book was released on 2012-01-27 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Kinect in Motion – Audio and Visual Tracking by Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697191
Total Pages : 173 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Kinect in Motion – Audio and Visual Tracking by Example by : Clemente Giori

Download or read book Kinect in Motion – Audio and Visual Tracking by Example written by Clemente Giori and published by Packt Publishing Ltd. This book was released on 2013-04-25 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.

Kinect Open Source Programming Secrets

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071783180
Total Pages : 337 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Kinect Open Source Programming Secrets by : Andrew Davison

Download or read book Kinect Open Source Programming Secrets written by Andrew Davison and published by McGraw Hill Professional. This book was released on 2012-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica

Meet the Kinect

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Author :
Publisher : Apress
ISBN 13 : 1430238895
Total Pages : 213 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Meet the Kinect by : Sean Kean

Download or read book Meet the Kinect written by Sean Kean and published by Apress. This book was released on 2012-05-10 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

Augmented Reality with Kinect

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849694384
Total Pages : 122 pages
Book Rating : 4.6/5 (943 download)

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Book Synopsis Augmented Reality with Kinect by : Rui Wang

Download or read book Augmented Reality with Kinect written by Rui Wang and published by Packt Pub Limited. This book was released on 2013 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.

Begin to Code with Python

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Author :
Publisher : Microsoft Press
ISBN 13 : 1509304533
Total Pages : 1282 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Begin to Code with Python by : Rob Miles

Download or read book Begin to Code with Python written by Rob Miles and published by Microsoft Press. This book was released on 2017-11-21 with total page 1282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Python programmer–and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... Get, install, and use powerful free tools to create modern Python programs Learn key concepts from 170 sample programs, and use them to jumpstart your own Discover exactly what happens when a program runs Approach program development with a professional perspective Learn the core elements of the Python language Build more complex software with classes, methods, and objects Organize programs so they’re easy to build and improve Capture and respond to user input Store and manipulate many types of real-world data Define custom data types to solve specific problems Create interactive games that are fun to play Build modern web and cloud-based applications Use pre-built libraries to quickly create powerful software Get code samples, including complete apps, at: https://aka.ms/BegintoCodePython/downloads About This Book For absolute beginners who’ve never written a line of code For anyone who’s been frustrated with other beginning programming books or courses For people who’ve started out with other languages and now want to learn Python Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam

Arduino and Kinect Projects

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Author :
Publisher : Apress
ISBN 13 : 1430241683
Total Pages : 410 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Arduino and Kinect Projects by : Enrique Ramos Melgar

Download or read book Arduino and Kinect Projects written by Enrique Ramos Melgar and published by Apress. This book was released on 2012-06-09 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you've done some Arduino tinkering and wondered how you could incorporate the Kinect—or the other way around—then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design—a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures. Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. Drawing Robot. Control a drawing robot using a Kinect-based tangible table. Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 360o Scanner. Build a turntable scanner and scan any object 360o using only one Kinect. Delta Robot. Build and control your own fast and accurate parallel robot.

Begin to Code with C#

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Author :
Publisher : Microsoft Press
ISBN 13 : 1509301178
Total Pages : 980 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Begin to Code with C# by : Rob Miles

Download or read book Begin to Code with C# written by Rob Miles and published by Microsoft Press. This book was released on 2016-08-31 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a C# programmer—and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with C# is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... • Get the free tools you need to create modern programs • Work with 150 sample programs that illustrate important concepts • Use the sample programs as starting points for your own programs • Explore exactly what happens when a program runs • Approach program development with a professional perspective • Use powerful productivity shortcuts built into Microsoft Visual Studio • Master classes, interfaces, methods, and other essential concepts • Organize programs so they’re easy to construct and improve • Capture and respond to user input • Store and manipulate many types of real-world data • Create interactive games that are fun to play • Build modern interfaces your users will love • Test and debug your code—and avoid problems in the first place

Kinect Hacks

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449361234
Total Pages : 280 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Kinect Hacks by : Jared St. Jean

Download or read book Kinect Hacks written by Jared St. Jean and published by "O'Reilly Media, Inc.". This book was released on 2012-11-03 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

Pro Processing for Images and Computer Vision with OpenCV

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Author :
Publisher : Apress
ISBN 13 : 1484227751
Total Pages : 301 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Pro Processing for Images and Computer Vision with OpenCV by : Bryan WC Chung

Download or read book Pro Processing for Images and Computer Vision with OpenCV written by Bryan WC Chung and published by Apress. This book was released on 2017-08-26 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. Examples are provided. Pro Processing for Images and Computer Vision with OpenCV is a step-by-step training tool that guides you through a series of worked examples in linear order. Each chapter begins with a basic demonstration, including the code to recreate it on your own system. Then comes a creative challenge by which to engage and develop mastery of the chapter’s topic. The book also includes hints and tips relating to visual arts, interaction design, and industrial best practices. This book is intended for any developer of artistic and otherwise visual applications, such as in augmented reality and digital effects, with a need to manipulate images, and to recognize and manipulate objects within those images. The book is specifically targeted at those making use of the Processing language that is common in artistic fields, and to Java programmers because of Processing’s easy integration into the Java programming environment. What You'll Learn Make use of OpenCV, the open source library for computer vision in the Processing environment Capture live video streams and examine them frame-by-frame for objects in motion Recognize shapes and objects through techniques of detecting lines, edges, corners, and more Transform images by scaling, translating, rotating, and additionally through various distortion effects Apply techniques such as background subtraction to isolate motion of objects in live video streams Detect and track human faces and other objects by matching feature points in different images or video frames Who This Book Is For Media artists, designers, and creative coders

Unity in Embedded System Design and Robotics

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Author :
Publisher : CRC Press
ISBN 13 : 1000601900
Total Pages : 515 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Unity in Embedded System Design and Robotics by : Ata Jahangir Moshayedi

Download or read book Unity in Embedded System Design and Robotics written by Ata Jahangir Moshayedi and published by CRC Press. This book was released on 2022-07-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book of its kind, Unity in Embedded System Design and Robotics provides a step-by-step guide to Unity for embedded system design and robotics. It is an open gateway for anyone who wants to learn Unity through real projects and examples as well as a particularly useful aid for both professionals and students in the fields of embedded system design and robotics. Each chapter contains a unique project. The user is guided through the different windows and sections of Unity every step of the way. The book also includes projects that connect Unity to Arduino and Raspberry Pi, which will help readers better understand various Unity applications in the real world.

Advances in Asset Management and Condition Monitoring

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Author :
Publisher : Springer Nature
ISBN 13 : 3030577457
Total Pages : 1566 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Advances in Asset Management and Condition Monitoring by : Andrew Ball

Download or read book Advances in Asset Management and Condition Monitoring written by Andrew Ball and published by Springer Nature. This book was released on 2020-08-27 with total page 1566 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers select contributions from the 32nd International Congress and Exhibition on Condition Monitoring and Diagnostic Engineering Management (COMADEM 2019), held at the University of Huddersfield, UK in September 2019, and jointly organized by the University of Huddersfield and COMADEM International. The aim of the Congress was to promote awareness of the rapidly emerging interdisciplinary areas of condition monitoring and diagnostic engineering management. The contents discuss the latest tools and techniques in the multidisciplinary field of performance monitoring, root cause failure modes analysis, failure diagnosis, prognosis, and proactive management of industrial systems. There is a special focus on digitally enabled asset management and covers several topics such as condition monitoring, maintenance, structural health monitoring, non-destructive testing and other allied areas. Bringing together expert contributions from academia and industry, this book will be a valuable resource for those interested in latest condition monitoring and asset management techniques.