Programming Interactivity

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449379192
Total Pages : 736 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming Interactivity by : Joshua Noble

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Programming Interactivity

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Publisher : O'Reilly Media, Incorporated
ISBN 13 : 9780596154141
Total Pages : 734 pages
Book Rating : 4.1/5 (541 download)

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Book Synopsis Programming Interactivity by : Joshua Noble

Download or read book Programming Interactivity written by Joshua Noble and published by O'Reilly Media, Incorporated. This book was released on 2009-07-21 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Programming Interactivity

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144932150X
Total Pages : 728 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming Interactivity by : Joshua Noble

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2012-01-12 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV

Digital Interactive Installations

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Author :
Publisher : diplom.de
ISBN 13 : 3956362276
Total Pages : 80 pages
Book Rating : 4.9/5 (563 download)

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Book Synopsis Digital Interactive Installations by : Frank Blum

Download or read book Digital Interactive Installations written by Frank Blum and published by diplom.de. This book was released on 2007-04-20 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Abstract: The arts have always been influenced by new evolving technologies. A certain aesthetic turning point was brought about by the silent ‘algorithmic revolution’ we have not hardly noticed, as the curators of the Centre of Art and Media (ZKM) in Karlsruhe, Germany, propose with their current exhibition. At present, barely any part of social life is not influenced by these decision-making processes (algorithms) habitually executed by our computer devices. The radical changes this revolution causes for all of us are incalculable. However, we should not forget that algorithms, a well-defined set of technical instructions with a finite number of rules designed to solve a specific problem, have been incorporated as a creative instrument in the work of Albrecht D ̈urer and other artists since the late middle ages. The strict application of algorithms in art ultimately led to works explicitly integrating the recipient into the creative process, eventually culminating in the new media arts. Today’s art practices transform observers into users. Emerging with the changing paradigm is a new type of creator of cultural artefacts. This has been accompanied now for more than two decades by a fruitful collaborative atmosphere between the formerly strictly separated traditions of art and science. More often than not artists like such as the pioneers Christa Sommerer, Laurent Mignonneau, and Jeffrey Shaw are at the same time scientific researchers found in institutional laboratories as heads of larger teams which include programmers, engineers and scientists of various different disciplines. They develop new hard- and software technologies themselves. All in all this development places not only an inestimable number of creative tools in the hands of the artist, but a highly dynamic and hybrid field that forms new areas like telepresence art, biocybernetic art, robotics, Net art, space art, experiments in nanotechnology, artificial or A-life art, creating virtual agents and avatars, datamining, mixed realities and database- supported art, which all explore the technologies of tomorrow. Not long ago, artists sought to explore software coding as the foundation of their expression and as a ‘material’ with specific properties. Like Max/MSP and others, new alternative programming environments based on a graphical interface concept facilitate bridging the gap between art and technology, and bring the artists back more control over the creative [...]

Coding Art

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Publisher : Apress
ISBN 13 : 9781484262634
Total Pages : 280 pages
Book Rating : 4.2/5 (626 download)

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Book Synopsis Coding Art by : Yu Zhang

Download or read book Coding Art written by Yu Zhang and published by Apress. This book was released on 2021-01-07 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.

Programming Voice Interfaces

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1492031380
Total Pages : 300 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Programming Voice Interfaces by : Walter Quesada

Download or read book Programming Voice Interfaces written by Walter Quesada and published by "O'Reilly Media, Inc.". This book was released on 2017-11-20 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a step-by-step guide for developing voice interfaces for applications and devices connected to the Internet of Things. By allowing consumers to use natural human interactions, you can avoid awkward methods of input and interactivity to provide them with elevated user experiences. This practical book is ideal for software engineers who build applications for the Web, smartphones, as well as embedded systems that dominate the IoT space. Integrate voice interfaces with internet connected devices and sensors Learn how to integrate with existing voice interfaces Understand when to use a voice over other Natural User Interface technologies Build a prototype with tools such as Raspberry Pi, solderless breadboards, jumper cables, sensors, Arduino, Visual Studio, and other tools Use cloud services such as Azure and AWS to integrate voice with your existing or new web service end-points

Processing, second edition

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Author :
Publisher : MIT Press
ISBN 13 : 026202828X
Total Pages : 663 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Processing, second edition by : Casey Reas

Download or read book Processing, second edition written by Casey Reas and published by MIT Press. This book was released on 2014-12-19 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Multimedia Programming with Pure Data

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782164650
Total Pages : 550 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Multimedia Programming with Pure Data by : Bryan WC Chung

Download or read book Multimedia Programming with Pure Data written by Bryan WC Chung and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

The Interactive Whiteboard Revolution

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Publisher : Aust Council for Ed Research
ISBN 13 : 0864318170
Total Pages : 166 pages
Book Rating : 4.8/5 (643 download)

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Book Synopsis The Interactive Whiteboard Revolution by : Chris Betcher

Download or read book The Interactive Whiteboard Revolution written by Chris Betcher and published by Aust Council for Ed Research. This book was released on 2009 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hardware - Classroom - e-Teaching - Designing lessons - Training and support.

An Introduction to Programming with ActionScript 3.0

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449600085
Total Pages : 548 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis An Introduction to Programming with ActionScript 3.0 by : Trish Cornez

Download or read book An Introduction to Programming with ActionScript 3.0 written by Trish Cornez and published by Jones & Bartlett Publishers. This book was released on 2013 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An Introduction to Programming with ActionScript 3.0" provides an introduction to computer programming by employing an example-based methodology involving animation, sound, graphics, and interactivity. This text covers all key topics required for any introductory level programming course.

Creating a Website: The Missing Manual

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491936177
Total Pages : 622 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Creating a Website: The Missing Manual by : Matthew MacDonald

Download or read book Creating a Website: The Missing Manual written by Matthew MacDonald and published by "O'Reilly Media, Inc.". This book was released on 2015-06-18 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can easily create a professional-looking website with nothing more than an ordinary computer and some raw ambition. Want to build a blog, sell products, create forums, or promote an event? No problem! This friendly, jargon-free book gives you the techniques, tools, and advice you need to build a site and get it up on the Web. The important stuff you need to know: Master the basics. Learn HTML5, the language of the Web. Design good-looking pages. Use styles to build polished layouts. Get it online. Find a reliable web host and pick a good web address. Use time-saving tools. Learn free tools for creating web pages and tracking your visitors. Attract visitors. Make sure people can find your site through popular search engines like Google. Build a community. Encourage repeat visits with social media. Bring in the cash. Host Google ads, sell Amazon’s wares, or push your own products that people can buy via PayPal. Add pizzazz. Include audio, video, interactive menus, and a pinch of JavaScript.

Exercises in Programming Style

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Author :
Publisher : CRC Press
ISBN 13 : 1482227398
Total Pages : 290 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Exercises in Programming Style by : Cristina Videira Lopes

Download or read book Exercises in Programming Style written by Cristina Videira Lopes and published by CRC Press. This book was released on 2016-04-19 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs. The book contains 33 different styles for writing the term frequency task. The styles are grouped into nine categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, and interactivity. The author verbalizes the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.

Interactive Data Visualization for the Web

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449340253
Total Pages : 269 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Interactive Data Visualization for the Web by : Scott Murray

Download or read book Interactive Data Visualization for the Web written by Scott Murray and published by "O'Reilly Media, Inc.". This book was released on 2013-03-11 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser

Interactive Web-Based Data Visualization with R, plotly, and shiny

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Author :
Publisher : CRC Press
ISBN 13 : 0429824203
Total Pages : 278 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Interactive Web-Based Data Visualization with R, plotly, and shiny by : Carson Sievert

Download or read book Interactive Web-Based Data Visualization with R, plotly, and shiny written by Carson Sievert and published by CRC Press. This book was released on 2020-01-30 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: The richly illustrated Interactive Web-Based Data Visualization with R, plotly, and shiny focuses on the process of programming interactive web graphics for multidimensional data analysis. It is written for the data analyst who wants to leverage the capabilities of interactive web graphics without having to learn web programming. Through many R code examples, you will learn how to tap the extensive functionality of these tools to enhance the presentation and exploration of data. By mastering these concepts and tools, you will impress your colleagues with your ability to quickly generate more informative, engaging, and reproducible interactive graphics using free and open source software that you can share over email, export to pdf, and more. Key Features: Convert static ggplot2 graphics to an interactive web-based form Link, animate, and arrange multiple plots in standalone HTML from R Embed, modify, and respond to plotly graphics in a shiny app Learn best practices for visualizing continuous, discrete, and multivariate data Learn numerous ways to visualize geo-spatial data This book makes heavy use of plotly for graphical rendering, but you will also learn about other R packages that support different phases of a data science workflow, such as tidyr, dplyr, and tidyverse. Along the way, you will gain insight into best practices for visualization of high-dimensional data, statistical graphics, and graphical perception. The printed book is complemented by an interactive website where readers can view movies demonstrating the examples and interact with graphics.

Advances in Graphic Communication, Printing and Packaging

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Publisher : Springer
ISBN 13 : 9811336636
Total Pages : 1030 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Advances in Graphic Communication, Printing and Packaging by : Pengfei Zhao

Download or read book Advances in Graphic Communication, Printing and Packaging written by Pengfei Zhao and published by Springer. This book was released on 2019-03-29 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a selection of reviewed papers presented at the 9th China Academic Conference on Printing and Packaging, which was held in November 2018 in Shandong, China. The conference was jointly organized by the China Academy of Printing Technology and Qilu University of Technology (Shandong Academy of Sciences). With 8 keynote talks and over 200 presented papers on graphic communication and packaging technologies, the conference attracted more than 300 scientists.The proceedings cover the recent findings in color science and technology, image processing technology, digital media technology, mechanical engineering and numerical control, materials and detection, digital process management technology in printing and packaging, and other technologies. As such, the book is of interest to university researchers, R&D engineers and graduate students in the field of graphic arts, packaging, color science, image science, material science, computer science, digital media, and network technology.

JavaScript Sourcebook

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Publisher :
ISBN 13 :
Total Pages : 766 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis JavaScript Sourcebook by : Gordon McComb

Download or read book JavaScript Sourcebook written by Gordon McComb and published by . This book was released on 1996-08-03 with total page 766 pages. Available in PDF, EPUB and Kindle. Book excerpt: The JavaScript SourceBook is a complete tutorial and reference for using JavaScript, teaching developers how to create JavaScripts and integrate them into HTML pages. With up-to-the-minute tips on creating JavaScript applications that take full advantage of new features in NetScape 3.0, the book explores JavaScript basics and features extensive discussions of advanced techniques, including JavaScript workarounds and Java applet construction for JavaScript. Includes CD-ROM with... A library of ready to use JavaScript Applications and routines, plus a selection of reusable Java Components that readers can build into their JavaScript programs. JavaScript allows programmers to build Web sites nearly as sophisticated as a Java Web site without having to do the actual programming. This will enable non-programmers to create Web sites with animation, 3D graphics, and more.

Multimedia Programming Using Max/MSP and TouchDesigner

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849699720
Total Pages : 404 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Multimedia Programming Using Max/MSP and TouchDesigner by : Patrik Lechner

Download or read book Multimedia Programming Using Max/MSP and TouchDesigner written by Patrik Lechner and published by Packt Publishing Ltd. This book was released on 2014-11-26 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.