iPhone Programming

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Publisher : Addison-Wesley Professional
ISBN 13 : 0321706463
Total Pages : 551 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis iPhone Programming by : Aaron Hillegass

Download or read book iPhone Programming written by Aaron Hillegass and published by Addison-Wesley Professional. This book was released on 2010-04-13 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization "After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap

Extreme Programming Pocket Guide

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596004850
Total Pages : 107 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Extreme Programming Pocket Guide by : Chromatic

Download or read book Extreme Programming Pocket Guide written by Chromatic and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concise and easy to use, this handy pocket guide to XP is a must-have quick reference for anyone implementing a test-driven development environment.

iOS Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0132757036
Total Pages : 701 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis iOS Programming by : Joe Conway

Download or read book iOS Programming written by Joe Conway and published by Addison-Wesley Professional. This book was released on 2011-06-22 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, the world's leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch apps, including the iOS 4.3 SDK, the Objective-C language, Xcode 4, Foundation framework, and the classes that make up the iOS UI framework. The many topics covered in this book include: Easily setting up elegant, efficient user interfaces with UIKit Creating effective visuals, animation, and effects with Core Graphics and Core Animation Making the most of the iOS multi-touch event handling and accelerometer data Building location-aware iOS applications utilizing Core Location and MapKit Localizing applications for international use Creating applications that capture audio and play media Storing data in files or with Core Data New chapters added to this edition include: iPad-friendly interfaces, including UIPopoverController and UISplitViewController Blocks and Categories Instruments and Xcode’s static analyzer UIWebView and connecting with web servers Push Notifications iOS Programming also includes a handy Xcode Quick Reference Card that lists Xcode 4's most commonly used keyboard shortcuts.

Program Or be Programmed

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Publisher : OR Books
ISBN 13 : 1935928155
Total Pages : 151 pages
Book Rating : 4.9/5 (359 download)

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Book Synopsis Program Or be Programmed by : Douglas Rushkoff

Download or read book Program Or be Programmed written by Douglas Rushkoff and published by OR Books. This book was released on 2010 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is the internet good or bad? How can technology be directed? In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognise programming as the new literacy of the digital age and as a template through which to see beyond social conventions and power structures that have vexed us for centuries. This is a friendly little book with a big and actionable message.

Swift Programming

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Publisher : Pearson Technology Group
ISBN 13 : 0134610695
Total Pages : 609 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Swift Programming by : Matthew Mathias

Download or read book Swift Programming written by Matthew Mathias and published by Pearson Technology Group. This book was released on 2016-11-23 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.

OpenCL Programming Guide

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Author :
Publisher : Pearson Education
ISBN 13 : 0132594552
Total Pages : 649 pages
Book Rating : 4.1/5 (325 download)

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Book Synopsis OpenCL Programming Guide by : Aaftab Munshi

Download or read book OpenCL Programming Guide written by Aaftab Munshi and published by Pearson Education. This book was released on 2011-07-07 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects. Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language. Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale Programming with OpenCL C and the runtime API Using buffers, sub-buffers, images, samplers, and events Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D Simplifying development with the C++ Wrapper API Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more Source code for this book is available at https://code.google.com/p/opencl-book-samples/

Computer Programming for Beginners

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Author :
Publisher : CRC Press
ISBN 13 : 0429842147
Total Pages : 348 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Computer Programming for Beginners by : Murali Chemuturi

Download or read book Computer Programming for Beginners written by Murali Chemuturi and published by CRC Press. This book was released on 2018-09-03 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to capture the fundamentals of computer programming without tying the topic to any specific programming language. To the best of the authors’ knowledge there is no such book in the market.

An Artist's Guide to Programming

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Author :
Publisher : No Starch Press
ISBN 13 : 1718501641
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis An Artist's Guide to Programming by : Jim Parker

Download or read book An Artist's Guide to Programming written by Jim Parker and published by No Starch Press. This book was released on 2022-06-07 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

Guide to Competitive Programming

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Author :
Publisher : Springer
ISBN 13 : 3319725475
Total Pages : 283 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Guide to Competitive Programming by : Antti Laaksonen

Download or read book Guide to Competitive Programming written by Antti Laaksonen and published by Springer. This book was released on 2018-01-02 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.

OpenGL Programming Guide

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 : 9780201461381
Total Pages : 708 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis OpenGL Programming Guide by : Mason Woo

Download or read book OpenGL Programming Guide written by Mason Woo and published by Addison Wesley Publishing Company. This book was released on 1997 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.

A Guide to Fortran IV Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 314 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis A Guide to Fortran IV Programming by : Daniel D. McCracken

Download or read book A Guide to Fortran IV Programming written by Daniel D. McCracken and published by John Wiley & Sons. This book was released on 1972 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is written for the person who wishes to gain a rapid grasp of the use of computers and of Fortran in the solution of problems in such fields as science, engineering, statistics, education and business." -- Preface.

WebGL Programming Guide

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0133364925
Total Pages : 547 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis WebGL Programming Guide by : Kouichi Matsuda

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

C Programming

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Publisher : Pearson Education
ISBN 13 : 0789751984
Total Pages : 352 pages
Book Rating : 4.7/5 (897 download)

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Book Synopsis C Programming by : Greg M. Perry

Download or read book C Programming written by Greg M. Perry and published by Pearson Education. This book was released on 2013 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for writing C code to create games and mobile applications using the new C11 standard.

Metal Programming Guide

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134668952
Total Pages : 522 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Metal Programming Guide by : Janie Clayton

Download or read book Metal Programming Guide written by Janie Clayton and published by Addison-Wesley Professional. This book was released on 2017-12-05 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework

LEGO MINDSTORMS NXT-G Programming Guide

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Author :
Publisher : Apress
ISBN 13 : 143020303X
Total Pages : 196 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis LEGO MINDSTORMS NXT-G Programming Guide by : James Floyd Kelly

Download or read book LEGO MINDSTORMS NXT-G Programming Guide written by James Floyd Kelly and published by Apress. This book was released on 2007-11-10 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The NXT-G visual programming language for the NXT robot is completely new and there are currently no books available on the subject. This book is written for kids, teachers, parents or anyone new to the NXT-G programming language. It covers all of the basic, intermediate, and advanced programming blocks that are standard with the NXT-G language suite. The book uses simple, non-technical terminology with plenty of screenshots and line drawings to demonstrate proper use of all the blocks as well as basic programming techniques such as loops, If-Then statements, case statements, and use of variables.

Programming Interactivity

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449379192
Total Pages : 736 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming Interactivity by : Joshua Noble

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Programming Persistent Memory

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Author :
Publisher : Apress
ISBN 13 : 1484249321
Total Pages : 384 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Programming Persistent Memory by : Steve Scargall

Download or read book Programming Persistent Memory written by Steve Scargall and published by Apress. This book was released on 2020-01-09 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning and experienced programmers will use this comprehensive guide to persistent memory programming. You will understand how persistent memory brings together several new software/hardware requirements, and offers great promise for better performance and faster application startup times—a huge leap forward in byte-addressable capacity compared with current DRAM offerings. This revolutionary new technology gives applications significant performance and capacity improvements over existing technologies. It requires a new way of thinking and developing, which makes this highly disruptive to the IT/computing industry. The full spectrum of industry sectors that will benefit from this technology include, but are not limited to, in-memory and traditional databases, AI, analytics, HPC, virtualization, and big data. Programming Persistent Memory describes the technology and why it is exciting the industry. It covers the operating system and hardware requirements as well as how to create development environments using emulated or real persistent memory hardware. The book explains fundamental concepts; provides an introduction to persistent memory programming APIs for C, C++, JavaScript, and other languages; discusses RMDA with persistent memory; reviews security features; and presents many examples. Source code and examples that you can run on your own systems are included. What You’ll Learn Understand what persistent memory is, what it does, and the value it brings to the industry Become familiar with the operating system and hardware requirements to use persistent memory Know the fundamentals of persistent memory programming: why it is different from current programming methods, and what developers need to keep in mind when programming for persistence Look at persistent memory application development by example using the Persistent Memory Development Kit (PMDK)Design and optimize data structures for persistent memoryStudy how real-world applications are modified to leverage persistent memoryUtilize the tools available for persistent memory programming, application performance profiling, and debugging Who This Book Is For C, C++, Java, and Python developers, but will also be useful to software, cloud, and hardware architects across a broad spectrum of sectors, including cloud service providers, independent software vendors, high performance compute, artificial intelligence, data analytics, big data, etc.