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Book Synopsis How To Be a Professional Gamer by : Fnatic
Download or read book How To Be a Professional Gamer written by Fnatic and published by Random House. This book was released on 2016-10-06 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?
Book Synopsis How to Be a Pro Gamer by : Jon Hamblin
Download or read book How to Be a Pro Gamer written by Jon Hamblin and published by Carlton Kids. This book was released on 2020-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever thought you could be a contender in the fast-growing world of eSports, but weren't sure how to make it happen? This guide will take you step by step through everything you need to do to become a gaming pro Got caught playing Fortnite in English class? Fed up with your dad telling you you'll never make a living playing video games? Then this is the book for you How to Be a Pro Gamer shows you step by step how to get into the pro-gaming world. It tells you what you need to play, how you need to play it, and even how to get signed to a pro team. Featuring interviews and advice from the biggest and best eSports players from around the world, reviews of the top 10 eSports games, and a guide to game streaming with Twitch, this is the essential guide to getting the YOLO career you've always dreamed of.
Book Synopsis The Truth about Life as a Pro Gamer by : Ciara O'Neal
Download or read book The Truth about Life as a Pro Gamer written by Ciara O'Neal and published by . This book was released on 2021 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: How does someone become a pro gamer? What do pro gamers do? Learn about how pro gamers compete, train and more!
Book Synopsis Professional Techniques for Video Game Writing by : Wendy Despain
Download or read book Professional Techniques for Video Game Writing written by Wendy Despain and published by CRC Press. This book was released on 2008-04-24 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl
Book Synopsis Ultimate Gamer: Career Mode by : Craig Steele
Download or read book Ultimate Gamer: Career Mode written by Craig Steele and published by Kingfisher. This book was released on 2021-02-02 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode—the ultimate handbook to becoming a top game developer, Twitch streamer, or the next eSports pro! Written by Craig Steele—who has led gaming workshops at Resonate and Insomnia—and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." —Judge of the UKLA Book Awards 2022 (Information Books category)
Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson
Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.
Book Synopsis Women in Gaming: 100 Professionals of Play by : Meagan Marie
Download or read book Women in Gaming: 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Book Synopsis The Future Of The Video Game Industry, How Advanced Technologies Can Revolutionize The Video Game Industry, And Why Esports Have Become Popular As A Type Of Spectator Sport In The 21st Century by : Dr. Harrison Sachs
Download or read book The Future Of The Video Game Industry, How Advanced Technologies Can Revolutionize The Video Game Industry, And Why Esports Have Become Popular As A Type Of Spectator Sport In The 21st Century written by Dr. Harrison Sachs and published by The Epic Books Of Dr. Harrison Sachs. This book was released on 2020-06-26 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on the future of the video game industry, explicates how advanced technologies can revolutionize the video game industry, and demystifies why esports have become popular as a type of spectator sport in the 21st century . The future of the video industry will not only be characterized by dynamism as it continues to metaphorically evolve, but will also be eminently auspicious for competitors in the video game industry. Technological advancements have profoundly changed the video game industry and have rendered it all the more technology-driven by sophisticated technologies. The video industry shows no signs of contracting anytime in the imminent future. The future of the video game industry is apt be more sublime than envisioned, especially as technological advancements are made which can further revolutionize the behemoth video game industry. In 2024, it is possible to play video games in an ultra-high definition 4,000 pixels resolution. In other words, the future of the video game industry will not be solely limited to shovelware mobile games pervading the video game industry. “The global gaming market was valued at $151,550,000,000 in 2019 and is expected to reach a value of $256,970,000,000 by 2025, registering a compound annual growth rate of 9.17% over the forecast period of 2020–2025. Game developers across emerging economies are continually striving to enhance gamer's experience, launching, and rewriting codes for diverse console/platforms, such as PlayStation, Xbox, and Windows PC, which are incorporated into one product provided to the gamers through the cloud platform. The emergence of cloud gaming” (“Gaming Market - Growth,” n.d.) has helped to substantially drive growth in the video game market. In the coming years, cloud gaming, mobile gaming, PC gaming, and console gaming are apt to become all the more prevalent as entertainment options among customers. “Recent advances in advanced cloud technology have turned the idea of cloud gaming into reality. In cloud gaming, the server, where all the games are stored, does all the computation work, which includes game scene rendering, game logic processing video encoding, and video streaming” (“Gaming Market - Growth,” n.d.). The rising popularity of esports, gaming live streams, and gameplay videos have also contributed to the growth of the behemoth video game industry. It stands to preponderantly reason that the future of the video game industry will not only allow the video game industry to reach an unprecedented size, but will also attract more competitors to enter the sizable video game industry. In the coming years, similarly to video streaming subscription services, such as Netflix and Hulu, customers are apt to have more video game streaming subscription services available to them with a broader selection of video games to choose from playing. In other words, for a monthly subscription fee, customers will be able to have the option to stream a myriad of video games on their video game home consoles and/or computers. In the coming years, video game streaming subscription services is apt to offer a plethora of video game streaming services. “This new sector is also seen as a serious competitor for the game market” (“The Impact Of,” 2019). The console video game segment is no longer the utmost lucrative segment of the sizable video game market. In the coming years, the future of the video game industry is apt to offer far more to customers than merely just new home console video games and new “virtual reality and augmented reality” (Koss, 2020) video game experiences. In 2019, the video game industry generated over $6,300,000,000 in revenue (Koss, 2020) from “augmented reality and virtual reality” (Koss, 2020) video games. Much to the relief of gamers, “companies are busy making virtual reality experiences more consumer-friendly, and it is only a matter of time before both the weight and price of virtual reality headsets drop” (Koss, 2020). Modern virtual reality video games are a far cry from the outmoded retro virtual reality video games of the 20th Century. In stark contrast virtual reality video games, augmented reality video games do not require the usage of a bulky headset to play and allow gamers to “interact with reality and not be removed from it” (Koss, 2020) when playing an augmented reality video game.
Book Synopsis The Ultimate Gaming & eSports Career Guide by : Yellowbrick Learning
Download or read book The Ultimate Gaming & eSports Career Guide written by Yellowbrick Learning and published by Yellowbrick Learning. This book was released on 2022-12-08 with total page 39 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Gaming & eSports Career Guide Are you looking for a career in gaming? Learn about the opportunities and skills you need to work in the footwear industry in this guide. You’ve probably heard about the explosive growth of esports and gaming, but do you know how to break into the field? The total global gaming market was valued at $178 billion in 2021 and is forecasted to reach $269 billion by 2025. In January 2022, retail gaming revenue alone in the U.S. reached $4.68 billion. But the fastest-growing sector in gaming is eSports. The eSports industry’s global market revenue is forecast to grow to as much as $1.62 billion in 2024. There are an estimated 621 teams across the U.S. among varying levels of competition, representing more than 1120 players. This comprehensive guide will provide an in-depth look at the gaming and eSports industry and a roadmap for how to start your career. In addition, the guide contains information about what jobs are available and the skills that you need. The Ultimate Gaming & eSports Career Guide is your source to discover careers and learn entry points into the industry. In addition to providing information on different career paths available, we also offer exercises on how to begin your career and highlight important skills to help you succeed. In this guide, you can explore the jobs that drive the market, then search for your perfect career by area of interest, skills, companies, or industry experts. Learn about your skills and interests, identify career options you might pursue, and implement a successful strategy to attain your desired career outcomes. In this guide, you’ll find the following information: • Overview of the gaming & eSports industry • The future of gaming & eSports • Gaming & eSports Career Library • Career Planning Strategy to get into the gaming industry You’ll also find simple exercises that help you: • form a career planning strategy to get into the gaming industry • find your passion for the gaming & eSports business and identify an area of interest to pursue • learn the industry through top teams, companies, and its key players identify your skills and match them to a place of interest Looking to learn more about the gaming & eSports industry, the opportunities in gaming, or build the skills you need? Explore our gaming & eSports course — Gaming & eSports Industry Essentials — led by FIT Gaming to learn the ins and outs of the industry while building your expertise to break into the field. About Yellowbrick.co Yellowbrick.co is on a mission to inspire the next generation to pursue a career that aligns their talents and passions with the universities and brands they know and trust. Working in partnership with the world’s leading universities, brands and industry experts, Yellowbrick creates learning experiences that help tomorrow’s leaders discover and pursue career paths in growing global industries that align with their passions, including fashion, sports, beauty, music and media.
Download or read book Gamer Citizens written by Ilya Brookwell and published by Taylor & Francis. This book was released on 2024-06-25 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the politics of being a gamer in the digital age with an in-depth study of the communities of gamers who populate live-video streaming sites. This text offers an innovative theoretical and methodological study of gamers in their community. It explores gamers as citizens and asks how gamers are political in view of their activities on stream. Ilya Brookwell examines how gamers live out their daily lives on live-video streams and how they use their associated new platforms and tools, including live-video streams such as Twitch.tv and online web fora, to engage with “live-video politics”. It explores the relationship between gamers, gaming, and streaming, highlighting how gamers develop a notion of self that is fundamentally located in community. Gamers consequently create, inhabit, as well as inherit a political world. With streaming communities offering unique insights into what it means to live in a digital age, the book explores how gamers find hopeful openings, as well as limits, through streaming. The book highlights how gamers can take an active role in politics and democracy in a digital age. Interesting reading for undergraduate students, postgraduate researchers, and academics of media, cultural and communication studies, video game studies, and digital media studies.
Book Synopsis Can You Become a Pro Gamer? by : Eric Braun
Download or read book Can You Become a Pro Gamer? written by Eric Braun and published by Capstone. This book was released on 2022 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Game User Experience And Player-Centered Design by : Barbaros Bostan
Download or read book Game User Experience And Player-Centered Design written by Barbaros Bostan and published by Springer Nature. This book was released on 2020-04-06 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Book Synopsis The Oxford Handbook of Digital Technologies and Mental Health by : Marc N. Potenza
Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by . This book was released on 2020 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive and authoritative description of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health.
Book Synopsis Fuck Yeah, Video Games by : Daniel Hardcastle
Download or read book Fuck Yeah, Video Games written by Daniel Hardcastle and published by Unbound Publishing. This book was released on 2019-09-19 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
Book Synopsis How Rocket League Became A Global Video Game Phenomenon, How Rocket League Changed People’s Lives, And How To Earn Revenue As A Rocket League Player by : Dr. Harrison Sachs
Download or read book How Rocket League Became A Global Video Game Phenomenon, How Rocket League Changed People’s Lives, And How To Earn Revenue As A Rocket League Player written by Dr. Harrison Sachs and published by The Epic Books Of Dr. Harrison Sachs. This book was released on with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on how Rocket League became a global video game phenomenon, explicates how Rocket League changed people’s lives, and expounds upon how to earn revenue as a Rocket League player. Rocket League was able to achieve the stupendous feat of becoming a global video game phenomenon during its incipience. There are a myriad of disparate reasons as to why Rocket League was able to become global video game phenomenon during its genesis as one of the utmost popular vehicular soccer video games of all time as of November of 2023. Rocket League’s extreme popularity among gamers is not solely attributed to Rocket League being subsumed under the vehicular soccer video game subgenre. The vehicular soccer video game subgenre is a niche video game subgenre that lacks an extensive library of video games as of November of 2023. As a vehicular soccer video game, Rocket League is a far cry from a conventional soccer video game. Rocket League is an innovative vehicular soccer video game that features rocket-powered vehicles in Rocket League matches. Rocket League has ample online multiplayer game modes that extend beyond the ambit of Rocket League solely having an online multiplayer rumble mode. Some of the additional online multiplayer game modes in Rocket League encompass “dropshot, snow day, and hoops”. Moreover, Rocket League also has an offline training mode. Rocket League also offered limited-time online multiplayer game modes. Some of the ample limited-time online multiplayer game modes in Rocket League encompass “Beach Ball, Boomer Ball, Dropshot Rumble, Eggstra Special Mode, Gotham City Rumble, Spooky Cube, Spring Loaded, Super Cube, Tactical Rumble, Winter Breakaway, and Loophole”. Offering limited-time online multiplayer game modes that are available in Rocket League for a finite duration allows Psyonix to be able to further innovative its selection of online multiplayer game modes and entice more former rocket league players to recommence playing Rocket League who metaphorically migrated to the virtual settings of other videos games that also a surfeit of online multiplayer game modes. Even though it can be cumbersome to elicit a resurgence of interest in an old video game among the video game’s inactive player base whose interest in the outmoded video game have tapered off overtime, it is still nonetheless possible to entice these players to recommence playing an antiquated video game by significantly expanding its content offerings with the infusion of additional enthralling online multiplayer game modes in an old video game. Unbeknownst to most people, Rocket League is over 8.33 years old as of November 17th of 2023. Rocket League was released in the market amid the mid 2010s on July 7th of 2015. Rocket League’s released in the market was contemporaneous with the era of the eighth generation of video game home consoles. As of November 17th of 2023, a sequel video game to Rocket League has not been released even though Rocket League was released over 8.33 years old as of November 17th of 2023. Rocket League was released in the market amid the bygone era of the previous generation of video games home consoles, the era of the eighth generation of video game home consoles. Gamers who are apart of the Rocket League’s active player base are voraciously clamoring to play an engrossing and innovative sequel video game to Rocket League. As of November 17th of 2023, it is enigmatic if Psyonix will develop sequel video game to Rocket League sometime amid the era of the ninth generation of video game home consoles. Rocket League’s vast variety of game modes has rendered Rocket League all the more appealing to gamers than it otherwise would be if it had scant game modes. Gameplay sessions in Rocket League can appeal to gamers who have eclectic video game interests since Rocket League is replete with game modes that can allow gamers to bask in different types of gameplay experiences while playing Rocket League matches as a heroic vehicle. Rocket League is one of the utmost popular video games for gamers to watch live stream broadcasts of as of November of 2023. Rocket League has an exorbitant amount of vehicles that players can utilize in Rocket League matches. There are six different types of vehicles that players can utilize in Rocket League matches. The different types of vehicles that players can utilize in Rocket League matches encompass vehicles that have an octane hitbox, vehicles that have a dominus hitbox, and vehicles that have a plank hitbox.
Book Synopsis Player vs. Player #1: Ultimate Gaming Showdown by : M.K. England
Download or read book Player vs. Player #1: Ultimate Gaming Showdown written by M.K. England and published by Random House Books for Young Readers. This book was released on 2022-06-07 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this action-packed illustrated series, four kid gamers meet at a virtual tournament and battle for the ultimate grand prize. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Sixty-four teams. One mysterious grand prize. Four gamers determined to win it all. Welcome to Affinity, the hottest battle royale video game in the world! Gamers can be anything they want to be in Affinity’s high-tech, magical universe—and test their skills in fierce PvP combat. So when Hurricane Games announces an epic tournament with killer prizes, four kids form a team that feels unstoppable . . . but also maybe doomed from the start? Josh is the tank . . . when his parents let him game. Hannah is the melee fighter . . . but she can only play at the public library. Larkin is the healer . . . as long as her family’s not around. Wheatley is the ranger . . . with a secret that might wreck the whole team. As solo gamers, they’re good. Really good. But the tournament is a whole new level of competition, and it'll take all four of them to bring it home. Can they step up their game in time for the final match?
Book Synopsis The Game Starcraft by : Huxley Rivers
Download or read book The Game Starcraft written by Huxley Rivers and published by Publifye AS. This book was released on 2024-10-05 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: ""The Game Starcraft"" explores how a single video game has revolutionized global gaming, strategy, and artificial intelligence. This book delves into Starcraft's profound impact on e-sports, strategic thinking, and AI development, highlighting its role in bridging cultural divides and inspiring military tacticians. The game's influence extends far beyond entertainment, serving as a powerful tool for understanding and enhancing human cognitive abilities, particularly in strategic thinking and decision-making under pressure. The book traces Starcraft's evolution from its 1998 release to its current status as a global phenomenon, examining its mechanics, role in professional gaming, and contributions to AI research. It draws on empirical studies, interviews with professional players, and insights from cognitive scientists and military strategists to support its arguments. The narrative explores how Starcraft has become a unique laboratory for studying human decision-making and influencing machine learning algorithms. Written in an engaging style, the book balances academic rigor with accessible language, making complex concepts understandable to a general audience interested in technology and computers. It offers practical insights on applying Starcraft-inspired strategies to real-world problem-solving and addresses controversies surrounding gaming addiction and the ethics of e-sports. By examining Starcraft's journey, the book provides a compelling exploration of how virtual worlds can shape our reality and push the boundaries of human and artificial intelligence.