Proceedings, the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8-12 October 2012, Stanford, California

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ISBN 13 : 9781577355830
Total Pages : 201 pages
Book Rating : 4.3/5 (558 download)

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Book Synopsis Proceedings, the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8-12 October 2012, Stanford, California by :

Download or read book Proceedings, the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8-12 October 2012, Stanford, California written by and published by . This book was released on 2012 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Artificial Intelligence in Adversarial Real-time Games

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ISBN 13 : 9781577355861
Total Pages : 36 pages
Book Rating : 4.3/5 (558 download)

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Download or read book Artificial Intelligence in Adversarial Real-time Games written by and published by . This book was released on 2012 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game AI Pro 3

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Publisher : CRC Press
ISBN 13 : 1498742599
Total Pages : 541 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Game AI Pro 3 by : Steve Rabin

Download or read book Game AI Pro 3 written by Steve Rabin and published by CRC Press. This book was released on 2017-07-12 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Game AI Pro 360: Guide to Architecture

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Publisher : CRC Press
ISBN 13 : 0429619715
Total Pages : 520 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Game AI Pro 360: Guide to Architecture by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Architecture written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Proceedings

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ISBN 13 : 9781577353195
Total Pages : 118 pages
Book Rating : 4.3/5 (531 download)

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Book Synopsis Proceedings by : Jonathan Schaeffer

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Game AI Pro 360: Guide to Movement and Pathfinding

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Publisher : CRC Press
ISBN 13 : 0429619677
Total Pages : 420 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Game AI Pro 360: Guide to Movement and Pathfinding by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Movement and Pathfinding written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Sound Work

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Publisher : Leuven University Press
ISBN 13 : 9462702586
Total Pages : 377 pages
Book Rating : 4.4/5 (627 download)

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Book Synopsis Sound Work by : Jonathan Impett

Download or read book Sound Work written by Jonathan Impett and published by Leuven University Press. This book was released on 2021-12-15 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: The practices and perception of music creation have evolved with the cultural, social and technological contexts of music and musicians. But musical authorship, in its many technical and aesthetic modes, remains an important component of music culture. Musicians are increasingly called on to share their experience in writing. However, cultural imperatives to account for composition as knowledge production and to make claims for its uniqueness inhibit the development of discourse in both expert and public spheres. Internet pioneer Philip Agre observed a discourse deficit in artificial intelligence research and proposed a critical technical practice, a single disciplinary field with “one foot planted in the craft work of design and the other foot planted in the reflexive work of critique. … A critical technical practice rethinks its own premises, re-evaluates its own methods, and reconsiders its own concepts as a routine part of its daily work.” This volume considers the potential for critical technical practice in the evolving situation of composition across a wide range of current practices. In seeking to tell more honest, useful stories of composition, it hopes to contribute to a new discourse around the creation of music.

Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games

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ISBN 13 : 9781577355885
Total Pages : 66 pages
Book Rating : 4.3/5 (558 download)

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Book Synopsis Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games by :

Download or read book Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games written by and published by . This book was released on 2012 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings, The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

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ISBN 13 : 9781577357728
Total Pages : 278 pages
Book Rating : 4.3/5 (577 download)

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Book Synopsis Proceedings, The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment by : Brian Magerko

Download or read book Proceedings, The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment written by Brian Magerko and published by . This book was released on 2016-10-08 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence is a major component contributing to the success of the computer game industry, setting the conditions for more immersive virtual environments and more engaging experiences. Artificial intelligence in the context of human entertainment also reveals difficult challenges for researchers and developers that are not found in other application domains. These challenges include creating believable opponents and companions; interactive storytelling; procedural content generation; data mining and analytics; player modeling; path planning; and developing tools and representations that empower designers to bring their visions to life. The scope of the AIIDE conference ranges from the application of artificial intelligence to computer games to fundamental questions of how intelligent systems can facilitate the entertainment of humans.

Proceedings, The Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

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ISBN 13 : 9781577357919
Total Pages : 336 pages
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Book Synopsis Proceedings, The Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment by : Brian Magerko

Download or read book Proceedings, The Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment written by Brian Magerko and published by . This book was released on 2018-05-07 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its inception, AIIDE has had a primary focus of engaging industry and academics alike in the human-centered problem of AI for games. This year's AIIDE conference centers on the theme beyond games as a way to celebrate and foster the interdisciplinary underpinning of the conference.

The Workshops of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

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ISBN 13 : 9781577357735
Total Pages : 162 pages
Book Rating : 4.3/5 (577 download)

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Book Synopsis The Workshops of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment by : Nathan Sturtevant

Download or read book The Workshops of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment written by Nathan Sturtevant and published by . This book was released on 2017-02-24 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Workshop Program of the Association for the Advancement of Artificial Intelligence's Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16) was held October 8-9, 2016. Participants met and discussed issues with a selected focus - providing a setting for active exchange on topics of interest.

Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-08)

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ISBN 13 : 9781577353911
Total Pages : 248 pages
Book Rating : 4.3/5 (539 download)

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Book Synopsis Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-08) by : Association for the Advancement of Artificial Intelligence

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Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence and the Twenty-Eighth Innovative Applications of Artificial Intelligence Conference Volume One

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ISBN 13 : 9781577357612
Total Pages : 758 pages
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Book Synopsis Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence and the Twenty-Eighth Innovative Applications of Artificial Intelligence Conference Volume One by : Dale Schuurmans

Download or read book Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence and the Twenty-Eighth Innovative Applications of Artificial Intelligence Conference Volume One written by Dale Schuurmans and published by . This book was released on 2016-11-10 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt: Volume one features the the AAAI organization, committees, the prefaces, invited talks, and papers grouped into the following categories: applications, AI and the web, cognitive modeling and cognitive systems, computational sustainability and AI, game playing and interactive entertainment, and game theory and economic paradigms.

Workshop Proceedings of the 8th International Conference on Intelligent Environments

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Publisher : IOS Press
ISBN 13 : 1614990808
Total Pages : 468 pages
Book Rating : 4.6/5 (149 download)

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Book Synopsis Workshop Proceedings of the 8th International Conference on Intelligent Environments by : J.A. Botía

Download or read book Workshop Proceedings of the 8th International Conference on Intelligent Environments written by J.A. Botía and published by IOS Press. This book was released on 2012-06-16 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent environments (IE) play an increasingly important role in many areas of our lives, including education, healthcare and the domestic environment. The term refers to physical spaces incorporating pervasive computing technology used to achieve specific goals for the user, the environment or both. This book presents the proceedings of the workshops of the 8th International Conference on Intelligent Environments (IE ‘12), held in Guanajuato, Mexico, in June 2012. The workshops which make up the conference range from regular lectures to practical sessions. They provide a forum for scientists, researchers and engineers from both industry and academia to engage in discussions on newly emerging or rapidly evolving topics in the field. Topics covered in the workshops include intelligent environments supporting healthcare and well-being; artificial intelligence techniques for ambient intelligence; large-scale intelligent environments; intelligent domestic robots; intelligent environment technology in education; multimodal interfaces applied in skills transfer, healthcare and rehabilitation; the reliability of intelligent environments and improving industrial automation using intelligent environments. IE can enrich user experience, better manage the environment's resources, and increase user awareness of that environment. This book will be of interest to all those whose work involves the application of intelligent environments.

Proceedings, the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

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Publisher : AAAI
ISBN 13 : 9781577356813
Total Pages : 232 pages
Book Rating : 4.3/5 (568 download)

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Book Synopsis Proceedings, the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment by : Ian Horswill

Download or read book Proceedings, the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment written by Ian Horswill and published by AAAI. This book was released on 2014-10-21 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.

Proceedings of the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-10)

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ISBN 13 : 9781577355397
Total Pages : pages
Book Rating : 4.3/5 (553 download)

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Book Synopsis Proceedings of the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-10) by :

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Proceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

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Publisher :
ISBN 13 : 9781577357407
Total Pages : 254 pages
Book Rating : 4.3/5 (574 download)

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Book Synopsis Proceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment by : Arnav Jhala

Download or read book Proceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment written by Arnav Jhala and published by . This book was released on 2015-10-29 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence is a major component contributing to the success of the computer game industry, setting the conditions for more immersive virtual environments and more engaging experiences. Artificial intelligence in the context of human entertainment also reveals difficult challenges for researchers and developers that are not found in other application domains. These challenges include creating believable opponents and companions; interactive storytelling; procedural content generation; data mining and analytics; player modeling; path planning; and developing tools and representations that empower designers to bring their visions to life. The scope of the AIIDE conference ranges from the application of artificial intelligence to computer games to fundamental questions of how intelligent systems can facilitate the entertainment of humans.