Avatars at Work and Play

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9781402038839
Total Pages : 306 pages
Book Rating : 4.0/5 (388 download)

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Book Synopsis Avatars at Work and Play by : Ralph Schroeder

Download or read book Avatars at Work and Play written by Ralph Schroeder and published by Springer Science & Business Media. This book was released on 2006-02-06 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?

Being There Together

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Author :
Publisher : Oxford University Press
ISBN 13 : 0199707782
Total Pages : 337 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis Being There Together by : Ralph Schroeder

Download or read book Being There Together written by Ralph Schroeder and published by Oxford University Press. This book was released on 2010-11-04 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.

Stepping into Virtual Reality

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1848001177
Total Pages : 218 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Stepping into Virtual Reality by : Mario Gutierrez

Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

The VR Book

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Publisher : Morgan & Claypool
ISBN 13 : 1970001143
Total Pages : 747 pages
Book Rating : 4.9/5 (7 download)

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Book Synopsis The VR Book by : Jason Jerald

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Virtual Communities: Concepts, Methodologies, Tools and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601017
Total Pages : 2736 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Virtual Communities: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Virtual Communities: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-10-31 with total page 2736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers the development, design, and utilization of virtual organizations and communities and the resulting impact of these venues.

Optimizing Human-Computer Interaction With Emerging Technologies

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Author :
Publisher : IGI Global
ISBN 13 : 152252617X
Total Pages : 511 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Optimizing Human-Computer Interaction With Emerging Technologies by : Cipolla-Ficarra, Francisco

Download or read book Optimizing Human-Computer Interaction With Emerging Technologies written by Cipolla-Ficarra, Francisco and published by IGI Global. This book was released on 2017-06-19 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ways in which humans communicate with one another is constantly evolving. Technology plays a large role in this evolution via new methods and avenues of social and business interaction. Optimizing Human-Computer Interaction With Emerging Technologies is a primary reference source featuring the latest scholarly perspectives on technological breakthroughs in user operation and the processes of communication in the digital era. Including a number of topics such as health information technology, multimedia, and social media, this publication is ideally designed for professionals, technology developers, and researchers seeking current research on technology’s role in communication.

Aesthetics and Design for Game-based Learning

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Author :
Publisher : Routledge
ISBN 13 : 1317961374
Total Pages : 184 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Aesthetics and Design for Game-based Learning by : Michele D. Dickey

Download or read book Aesthetics and Design for Game-based Learning written by Michele D. Dickey and published by Routledge. This book was released on 2015-02-20 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

Engineering and Deployment of Cooperative Information Systems

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540442227
Total Pages : 578 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Engineering and Deployment of Cooperative Information Systems by : Yanbo Han

Download or read book Engineering and Deployment of Cooperative Information Systems written by Yanbo Han and published by Springer Science & Business Media. This book was released on 2002-09-04 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Engineering and Employment of Cooperative Information Systems, EDCIS 2002, held in Beijing, China, in September 2002. The 44 revised full papers presented were carefully reviewed and selected from 159 submissions. The papers are organized on topical sections on workflow, ontologies, semantic web, enterprise application integration, mobile agents, enterprise modelling, distributed systems, analysis, software engineering, architectures, transactions, coordination, and groupware.

Visual Approaches to Cognitive Education With Technology Integration

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Author :
Publisher : IGI Global
ISBN 13 : 1522553339
Total Pages : 406 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Visual Approaches to Cognitive Education With Technology Integration by : Ursyn, Anna

Download or read book Visual Approaches to Cognitive Education With Technology Integration written by Ursyn, Anna and published by IGI Global. This book was released on 2018-01-05 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.

Citizen Inquiry

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Publisher : Routledge
ISBN 13 : 1315458594
Total Pages : 378 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Citizen Inquiry by : Christothea Herodotou

Download or read book Citizen Inquiry written by Christothea Herodotou and published by Routledge. This book was released on 2017-09-21 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Citizen Inquiry: Synthesising Science and Inquiry Learning is the first book of its kind to bring together the concepts of citizen science and inquiry-based learning to illustrate the pedagogical advantages of this approach. It shifts the emphasis of scientific investigations from scientists to the general public, by educating learners of all ages to determine their own research agenda and devise their own investigations underpinned by a model of scientific inquiry. ‘Citizen inquiry’ is an original approach to research education that refers to mass participation of the public in joining inquiry-led scientific investigations. Using a range of practical case studies underpinned by the theory of inquiry-based learning, this book has significant implications for teaching and learning through exploration of how new technologies can be used to engage with scientific research. Key features include: a new perspective on science education and science practice through crowd-sourced research explanation of the benefits of this innovative approach to teaching and learning a steady shift of emphasis from theory to application for readers to understand thoroughly the current state of research in the field and its applications to practice examples of practical applications of this approach and recommendations on how successful citizen inquiry applications can be developed. This edited volume is essential reading for academic researchers and professional educators interested in the potential of online technology in all levels of education, from primary and secondary level through to further education and lifelong learning. It will be ideal reading on any undergraduate or postgraduate course involving research methods in education as well as developments in science education and educational software.

Inhabited Information Spaces

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Publisher : Springer Science & Business Media
ISBN 13 : 1852338628
Total Pages : 337 pages
Book Rating : 4.8/5 (523 download)

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Book Synopsis Inhabited Information Spaces by : David N. Snowdon

Download or read book Inhabited Information Spaces written by David N. Snowdon and published by Springer Science & Business Media. This book was released on 2006-04-28 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 152255470X
Total Pages : 1882 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Handbook of Human Factors in Web Design

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Author :
Publisher : CRC Press
ISBN 13 : 1439825955
Total Pages : 788 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Handbook of Human Factors in Web Design by : Kim-Phuong L. Vu

Download or read book Handbook of Human Factors in Web Design written by Kim-Phuong L. Vu and published by CRC Press. This book was released on 2011-04-25 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents t

Beyond Compliance Design of a Quality System

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Publisher : Quality Press
ISBN 13 : 1951058240
Total Pages : 114 pages
Book Rating : 4.9/5 (51 download)

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Book Synopsis Beyond Compliance Design of a Quality System by : Janet Bautista Smith

Download or read book Beyond Compliance Design of a Quality System written by Janet Bautista Smith and published by Quality Press. This book was released on 2020-03-01 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Next Level Results for Your QMS You don't just want a compliant quality management system, you want a robust one a QMS that's easy to implement and maintain. Beyond Compliance Design merges two sets of experiencess that of a quality system designer/auditee and that of an external auditor to help you make that possible. Move beyond a focus on checking all the right boxes to the opportunities for continuous improvement, waste reduction, employee engagement, and customer satisfaction and delight. Author Janet Bautista Smith, with the contributions of external auditor, Robert Alvarez, guides you in this process with her models, case studies, lessons learned, and an array of simple tools and templates you can customize for your organization and begin using immediately, including: Implementing layered metrics to align with the auditor's perspective Employing DMAIC analysis to process customer complaints Discovering hidden factories through a Process Grid Walk Addressing common pitfalls of documentation systems with lean solutions Achieving operational compliance and excellence within processes Determining QMS, customer, and auditor satisfaction Fostering synergy among the QMS, customer, and auditor perspectives Engaging management review for critical support

Networked Graphics

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Publisher : Elsevier
ISBN 13 : 0080922236
Total Pages : 535 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Networked Graphics by : Anthony Steed

Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed

EAI International Conference on Technology, Innovation, Entrepreneurship and Education

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Author :
Publisher : Springer
ISBN 13 : 3030161307
Total Pages : 198 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis EAI International Conference on Technology, Innovation, Entrepreneurship and Education by : Ping Zheng

Download or read book EAI International Conference on Technology, Innovation, Entrepreneurship and Education written by Ping Zheng and published by Springer. This book was released on 2019-06-08 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the 2nd EAI International Conference on Technology, Innovation, Entrepreneurship and Education (TIE' 2018), which took place at Ravensbourne University London, London, UK, on September 4, 2018. The central theme of the conference is emerging technologies in relation to business, education, social and political needs that make modern society flourish. The proceedings feature papers from a cross-disciplinary audience that explore the process of creativity and innovation. The goal is that the various disciplines can learn from each other and see how they might benefit from the cross-fertilization of practices.

Virtual Environments for Corporate Education: Employee Learning and Solutions

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Author :
Publisher : IGI Global
ISBN 13 : 1615206205
Total Pages : 425 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Virtual Environments for Corporate Education: Employee Learning and Solutions by : Ritke-Jones, William

Download or read book Virtual Environments for Corporate Education: Employee Learning and Solutions written by Ritke-Jones, William and published by IGI Global. This book was released on 2010-04-30 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.