Avatars at Work and Play

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Publisher : Springer Science & Business Media
ISBN 13 : 1402038984
Total Pages : 287 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Avatars at Work and Play by : Ralph Schroeder

Download or read book Avatars at Work and Play written by Ralph Schroeder and published by Springer Science & Business Media. This book was released on 2006-07-08 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?

Avatars!

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Author :
Publisher : Addison Wesley Longman
ISBN 13 : 9780201688405
Total Pages : 604 pages
Book Rating : 4.6/5 (884 download)

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Book Synopsis Avatars! by : Bruce Damer

Download or read book Avatars! written by Bruce Damer and published by Addison Wesley Longman. This book was released on 1998 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Internet. "Avatars!" focuses on what people do inside virtual worlds, such as building three-dimensional structures, navigating through the worlds, and learning digital etiquette and social interaction skills. A CD-ROM provides readers with ready-to-run worlds that connect them with thousands of other people on the Internet, and which are referenced in a companion Web site.

My Avatar, My Self

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Publisher : McFarland
ISBN 13 : 0786454091
Total Pages : 207 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis My Avatar, My Self by : Zach Waggoner

Download or read book My Avatar, My Self written by Zach Waggoner and published by McFarland. This book was released on 2014-01-10 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: With videogames now one of the world’s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee’s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player’s sense of self and makes recommendations of terminology for future identity researchers.

The SAGE Handbook of Online Research Methods

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Publisher : SAGE
ISBN 13 : 1446206602
Total Pages : 594 pages
Book Rating : 4.4/5 (462 download)

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Book Synopsis The SAGE Handbook of Online Research Methods by : Nigel G Fielding

Download or read book The SAGE Handbook of Online Research Methods written by Nigel G Fielding and published by SAGE. This book was released on 2008-06-24 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook is the first to provide comprehensive, up-to-the-minute coverage of contemporary and developing Internet and online social research methods, spanning both quantitative and qualitative research applications. The editors have brought together leading names in the field of online research to give a thoroughly up to date, practical coverage, richly illustrated with examples. The chapters cover both methodological and procedural themes, offering readers a sophisticated treatment of the practice and uses of Internet and online research that is grounded in the principles of research methodology. Beginning with an examination of the significance of the Internet as a research medium, the book goes on to cover research design, data capture, online surveys, virtual ethnography, and the internet as an archival resource, and concludes by looking at potential directions for the future of Internet and online research. The SAGE Handbook of Internet and Online Research Methods will be welcomed by anyone interested in the contemporary practice of computer-mediated research and scholarship. Postgraduates, researchers and methodologists from disciplines across the social sciences will find this an invaluable source of reference.

Immersed in Media

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Publisher : Springer
ISBN 13 : 3319101900
Total Pages : 332 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Immersed in Media by : Matthew Lombard

Download or read book Immersed in Media written by Matthew Lombard and published by Springer. This book was released on 2015-06-18 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.

Alter Ego

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Publisher :
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Alter Ego by : Robbie Cooper

Download or read book Alter Ego written by Robbie Cooper and published by . This book was released on 2007 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction by Julian Dibbell. Text by Tracy Spaight.

Informal Learning and Digital Media

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443817945
Total Pages : 270 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Informal Learning and Digital Media by : Kirsten Drotner

Download or read book Informal Learning and Digital Media written by Kirsten Drotner and published by Cambridge Scholars Publishing. This book was released on 2009-12-14 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides an engaging overview of the ways in which digital media impact on current understandings of informal learning, and it offes a range of grounded studies of the changing relations between digital media and informal learning processes with a particular focus on young people. A variety of international scholars examine these processes across a number of sites and settings, from Japan to Finland and the USA, and they discuss their implications for education, ICT and media. The volume is an ideal resource for graduate students as well as for practitioners and policy-makers.

Organizing and Learning Through Gaming and Simulation

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Author :
Publisher : Eburon Uitgeverij B.V.
ISBN 13 : 9059722310
Total Pages : 432 pages
Book Rating : 4.0/5 (597 download)

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Book Synopsis Organizing and Learning Through Gaming and Simulation by :

Download or read book Organizing and Learning Through Gaming and Simulation written by and published by Eburon Uitgeverij B.V.. This book was released on 2007 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Being There Together

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Publisher : Oxford University Press
ISBN 13 : 0199707782
Total Pages : 337 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis Being There Together by : Ralph Schroeder

Download or read book Being There Together written by Ralph Schroeder and published by Oxford University Press. This book was released on 2010-11-04 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.

Digital Games and Learning

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Author :
Publisher : Routledge
ISBN 13 : 113621643X
Total Pages : 232 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Digital Games and Learning by : Nicola Whitton

Download or read book Digital Games and Learning written by Nicola Whitton and published by Routledge. This book was released on 2014-03-26 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Avatars, Book One: So This Is How It Ends

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Author :
Publisher : Harper Collins
ISBN 13 : 0060750243
Total Pages : 368 pages
Book Rating : 4.0/5 (67 download)

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Book Synopsis Avatars, Book One: So This Is How It Ends by : Tui T. Sutherland

Download or read book Avatars, Book One: So This Is How It Ends written by Tui T. Sutherland and published by Harper Collins. This book was released on 2006-10 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this enthralling fantasy debut, five teenagers experience an Earth that's familiar but dramatically different, with voices that hover at the edges of consciousness, urgently calling.

Avatar: The Next Shadow

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Publisher : Dark Horse Comics
ISBN 13 : 1506722423
Total Pages : 90 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis Avatar: The Next Shadow by : Jeremy Barlow

Download or read book Avatar: The Next Shadow written by Jeremy Barlow and published by Dark Horse Comics. This book was released on 2021-08-31 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clan rivalries erupt amid turmoil in an untold story set immediately after the events of James Cameron’s 2009 blockbuster film Avatar! Jake Sully maintains his position as leader of the Omatikaya Na'vi tribe, but with their Hometree destroyed, he begins to doubt his place among them. As the Na'vi and human feud persists, tensions between the tribes begin to escalate as longstanding family animosities ignite--spawning treachery and betrayal! Writer Jeremy Barlow (AVP: Thicker than Blood, Star Wars: Darth Maul--Son of Dathomir) and artist Josh Hood (The Green Goblin, Star Trek: Mirror Broken, Ghost Rider) bridge the gap between Avatar and the highly anticipated sequel, Avatar 2, in this story of family, sacrifice, and survival! Collects Avatar: The Next Shadow #1-#4.

Total Engagement

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Publisher : Harvard Business Press
ISBN 13 : 1422155137
Total Pages : 288 pages
Book Rating : 4.4/5 (221 download)

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Book Synopsis Total Engagement by : Byron Reeves

Download or read book Total Engagement written by Byron Reeves and published by Harvard Business Press. This book was released on 2009-11-03 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.

Encyclopedia of Video Games [2 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 991 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Actor & Avatar

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Publisher : transcript Verlag
ISBN 13 : 3839467616
Total Pages : 313 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Actor & Avatar by : Dieter Mersch

Download or read book Actor & Avatar written by Dieter Mersch and published by transcript Verlag. This book was released on 2023-07-31 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: What kind of relationship do we have with artificial beings (avatars, puppets, robots, etc.)? What does it mean to mirror ourselves in them, to perform them or to play trial identity games with them? Actor & Avatar addresses these questions from artistic and scholarly angles. Contributions on the making of »technical others« and philosophical reflections on artificial alterity are flanked by neuroscientific studies on different ways of perceiving living persons and artificial counterparts. The contributors have achieved a successful artistic-scientific collaboration with extensive visual material.

Wetware

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Publisher : Yale University Press
ISBN 13 : 0300155441
Total Pages : 280 pages
Book Rating : 4.3/5 (1 download)

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Book Synopsis Wetware by : Dennis Bray

Download or read book Wetware written by Dennis Bray and published by Yale University Press. This book was released on 2009-05-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A beautifully written journey into the mechanics of the world of the cell, and even beyond, exploring the analogy with computers in a surprising way” (Denis Noble, author of Dance to the Tune of Life). How does a single-cell creature, such as an amoeba, lead such a sophisticated life? How does it hunt living prey, respond to lights, sounds, and smells, and display complex sequences of movements without the benefit of a nervous system? This book offers a startling and original answer. In clear, jargon-free language, Dennis Bray taps the findings from the discipline of systems biology to show that the internal chemistry of living cells is a form of computation. Cells are built out of molecular circuits that perform logical operations, as electronic devices do, but with unique properties. Bray argues that the computational juice of cells provides the basis for all distinctive properties of living systems: it allows organisms to embody in their internal structure an image of the world, and this accounts for their adaptability, responsiveness, and intelligence. In Wetware, Bray offers imaginative, wide-ranging, and perceptive critiques of robotics and complexity theory, as well as many entertaining and telling anecdotes. For the general reader, the practicing scientist, and all others with an interest in the nature of life, this book is an exciting portal to some of biology’s latest discoveries and ideas. “Drawing on the similarities between Pac-Man and an amoeba and efforts to model the human brain, this absorbing read shows that biologists and engineers have a lot to learn from working together.” —Discover magazine “Wetware will get the reader thinking.” —Science magazine

Handbook of Research on Teaching Literacy Through the Communicative and Visual Arts, Volume II

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Author :
Publisher : Routledge
ISBN 13 : 1317639707
Total Pages : 632 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Handbook of Research on Teaching Literacy Through the Communicative and Visual Arts, Volume II by : James Flood

Download or read book Handbook of Research on Teaching Literacy Through the Communicative and Visual Arts, Volume II written by James Flood and published by Routledge. This book was released on 2015-04-22 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Research on Teaching Literacy Through the Communicative and Visual Arts, Volume II brings together state-of-the-art research and practice on the evolving view of literacy as encompassing not only reading, writing, speaking, and listening, but also the multiple ways through which learners gain access to knowledge and skills. It forefronts as central to literacy education the visual, communicative, and performative arts, and the extent to which all of the technologies that have vastly expanded the meanings and uses of literacy originate and evolve through the skills and interests of the young. A project of the International Reading Association, published and distributed by Routledge/Taylor & Francis. Visit http://www.reading.org for more information about Internationl Reading Associationbooks, membership, and other services.