Advances in Computer Entertainment Technology

Download Advances in Computer Entertainment Technology PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319762702
Total Pages : 911 pages
Book Rating : 4.3/5 (197 download)

DOWNLOAD NOW!


Book Synopsis Advances in Computer Entertainment Technology by : Adrian David Cheok

Download or read book Advances in Computer Entertainment Technology written by Adrian David Cheok and published by Springer. This book was released on 2018-03-02 with total page 911 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology

Download Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 562 pages
Book Rating : 4.:/5 (856 download)

DOWNLOAD NOW!


Book Synopsis Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology by : Association for Computing Machinery

Download or read book Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology written by Association for Computing Machinery and published by . This book was released on 2012 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Computer Entertainment

Download Advances in Computer Entertainment PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3642342922
Total Pages : 620 pages
Book Rating : 4.6/5 (423 download)

DOWNLOAD NOW!


Book Synopsis Advances in Computer Entertainment by : Anton Nijholt

Download or read book Advances in Computer Entertainment written by Anton Nijholt and published by Springer. This book was released on 2012-10-12 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Advances in Computer Entertainment

Download Advances in Computer Entertainment PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319031619
Total Pages : 692 pages
Book Rating : 4.3/5 (19 download)

DOWNLOAD NOW!


Book Synopsis Advances in Computer Entertainment by : Dennis Reidsma

Download or read book Advances in Computer Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2013-11-08 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Entertainment Computing – ICEC 2017

Download Entertainment Computing – ICEC 2017 PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319667157
Total Pages : 518 pages
Book Rating : 4.3/5 (196 download)

DOWNLOAD NOW!


Book Synopsis Entertainment Computing – ICEC 2017 by : Nagisa Munekata

Download or read book Entertainment Computing – ICEC 2017 written by Nagisa Munekata and published by Springer. This book was released on 2017-08-23 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Next-Generation Applications and Implementations of Gamification Systems

Download Next-Generation Applications and Implementations of Gamification Systems PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799880915
Total Pages : 281 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Next-Generation Applications and Implementations of Gamification Systems by : Portela, Filipe

Download or read book Next-Generation Applications and Implementations of Gamification Systems written by Portela, Filipe and published by IGI Global. This book was released on 2021-10-22 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.

Interactions on Digital Tablets in the Context of 3D Geometry Learning

Download Interactions on Digital Tablets in the Context of 3D Geometry Learning PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119329965
Total Pages : 230 pages
Book Rating : 4.1/5 (193 download)

DOWNLOAD NOW!


Book Synopsis Interactions on Digital Tablets in the Context of 3D Geometry Learning by : David Bertolo

Download or read book Interactions on Digital Tablets in the Context of 3D Geometry Learning written by David Bertolo and published by John Wiley & Sons. This book was released on 2016-07-14 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last few years, multi-touch mobile devices have become increasingly common. However, very few applications in the context of 3D geometry learning can be found in app stores. Manipulating a 3D scene with a 2D device is the main difficulty of such applications. Throughout this book, the author focuses on allowing young students to manipulate, observe and modify 3D scenes using new technologies brought about by digital tablets. Through a user-centered approach, the author proposes a grammar of interactions adapted to young learners, and then evaluates acceptability, ease of use and ease of learning of the interactions proposed. Finally, the author studies in situ the pedagogic benefits of the use of tablets with an app based on the suggested grammar. The results show that students are able to manipulate, observe and modify 3D scenes using an adapted set of interactions. Moreover, in the context of 3D geometry learning, a significant contribution has been observed in two classes when students use such an application. The approach here focuses on interactions with digital tablets to increase learning rather than on technology. First, defining which interactions allow pupils to realize tasks needed in the learning process, then, evaluating the impact of these interactions on the learning process. This is the first time that both interactions and the learning process have been taken into account at the same time.

Human-Computer Interfaces and Interactivity: Emergent Research and Applications

Download Human-Computer Interfaces and Interactivity: Emergent Research and Applications PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1466662298
Total Pages : 372 pages
Book Rating : 4.4/5 (666 download)

DOWNLOAD NOW!


Book Synopsis Human-Computer Interfaces and Interactivity: Emergent Research and Applications by : Isaías, Pedro

Download or read book Human-Computer Interfaces and Interactivity: Emergent Research and Applications written by Isaías, Pedro and published by IGI Global. This book was released on 2014-06-30 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: In more ways than one, assistive technologies can have a profound impact on humans and their operations within society. Understanding these emerging technologies is crucial to their effective use in improving human lives. Human-Computer Interfaces and Interactivity: Emergent Research and Applications aims to address the main issues of interest within the culture and design of interactive systems for individuals living with disabilities. This premier reference work addresses a range of approaches including, but not limited to, the conceptual, technological, and design issues related to human-computer interaction, issues of interest to a range of individuals including academics, university teachers, researchers, post-graduate students, public and private institutions, and HCI developers and researchers.

HCI in Games

Download HCI in Games PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 303105637X
Total Pages : 675 pages
Book Rating : 4.0/5 (31 download)

DOWNLOAD NOW!


Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2022-06-16 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Games User Research

Download Games User Research PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1498706428
Total Pages : 311 pages
Book Rating : 4.4/5 (987 download)

DOWNLOAD NOW!


Book Synopsis Games User Research by : Miguel Angel Garcia-Ruiz

Download or read book Games User Research written by Miguel Angel Garcia-Ruiz and published by CRC Press. This book was released on 2017-12-19 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Human-Computer Interaction – INTERACT 2021

Download Human-Computer Interaction – INTERACT 2021 PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030856232
Total Pages : 732 pages
Book Rating : 4.0/5 (38 download)

DOWNLOAD NOW!


Book Synopsis Human-Computer Interaction – INTERACT 2021 by : Carmelo Ardito

Download or read book Human-Computer Interaction – INTERACT 2021 written by Carmelo Ardito and published by Springer Nature. This book was released on 2021-08-25 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.

The Golden Age of Data

Download The Golden Age of Data PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000721728
Total Pages : 250 pages
Book Rating : 4.0/5 (7 download)

DOWNLOAD NOW!


Book Synopsis The Golden Age of Data by : Don Grady

Download or read book The Golden Age of Data written by Don Grady and published by Routledge. This book was released on 2019-11-27 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audience and media analytics is more important now than ever, and this latest volume in the cutting-edge BEA Electronic Media Research Series collects some of the top scholars working with big data and analytics today. These chapters describe the development and help define media analytics as an academic discipline and professional practice. Understanding audiences is integral to creating and distributing media messages and the study of media analytics requires knowing a range of skills including research methods, the necessary tools available, familiarity with statistical procedures, and a mindset to provide insights and apply findings. This book summarizes the insights of analytics practitioners regarding the current state of legacy media analysis and social media analytics. Topics covered include the evolution of media technologies, the teaching of media measurement and analytics, the transition taking place in media research, and the use of media analytics to answer meaningful questions, drive content creation, and engage with audiences.

Software Engineering Perspectives in Computer Game Development

Download Software Engineering Perspectives in Computer Game Development PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1351382349
Total Pages : 302 pages
Book Rating : 4.3/5 (513 download)

DOWNLOAD NOW!


Book Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Game User Experience Evaluation

Download Game User Experience Evaluation PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319159852
Total Pages : 286 pages
Book Rating : 4.3/5 (191 download)

DOWNLOAD NOW!


Book Synopsis Game User Experience Evaluation by : Regina Bernhaupt

Download or read book Game User Experience Evaluation written by Regina Bernhaupt and published by Springer. This book was released on 2015-06-04 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

The Oxford Handbook of Entertainment Theory

Download The Oxford Handbook of Entertainment Theory PDF Online Free

Author :
Publisher : Oxford University Press, USA
ISBN 13 : 0190072210
Total Pages : 890 pages
Book Rating : 4.1/5 (9 download)

DOWNLOAD NOW!


Book Synopsis The Oxford Handbook of Entertainment Theory by : Peter Vorderer

Download or read book The Oxford Handbook of Entertainment Theory written by Peter Vorderer and published by Oxford University Press, USA. This book was released on 2021 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This chapter offers some historical and conceptual orientation to readers of the Oxford Handbook of Entertainment Theory. Departing from a brief review of ancient roots and 20th century pioneer works, we elaborate on the state and challenges of contemporary entertainment theory and research. This includes the need to develop a more explicit understanding of interrelationships among similar terms and concepts (e.g., presence and transportation), the need to reflect more explicitly on epistemological foundations of entertaiment theories (e.g., neo-behaviorism), and the need to reach back to past, even historical reasoning in communication that may be just as informative as the consideration of recent theoretical innovations from neigboring fields such as social psychology. Finally, we offer some reflections on programmatic perspectives for future entertainment theory, which should try to harmonize views from the social sciences and critical thinking, span cultural differences in entertainment processes, and keep track of the rapid technological progress of entertainment media"--

Transactions on Edutainment XII

Download Transactions on Edutainment XII PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3662505444
Total Pages : 220 pages
Book Rating : 4.6/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Transactions on Edutainment XII by : Zhigeng Pan

Download or read book Transactions on Edutainment XII written by Zhigeng Pan and published by Springer. This book was released on 2016-05-10 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

Pervasive Computing Paradigms for Mental Health

Download Pervasive Computing Paradigms for Mental Health PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319749358
Total Pages : 182 pages
Book Rating : 4.3/5 (197 download)

DOWNLOAD NOW!


Book Synopsis Pervasive Computing Paradigms for Mental Health by : Nuria Oliver

Download or read book Pervasive Computing Paradigms for Mental Health written by Nuria Oliver and published by Springer. This book was released on 2018-02-28 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Symposium on Pervasive Computing Paradigms for Mental Health, MindCare 2016, held in Barcelona, Spain, in November 2016, and the Second International Conference of Future Access Enablers of Ubiquitous and Intelligent Infrastructures, Fabulous 2016, Belgrade, Serbia, October 24-26, 2016, and the Third International Conference on Interoperability in IoT, IIoT 2015, Rome, Italy, October 26-27, 2015. The 24 papers were selected from 32 submissions. MindCare presents technologies in favor of maintaining and improving psychological well-being. Fabulous presents broad areas of future wireless networks, ambient and assisted living and smart infrastructures in order to interact, exchange ideas, expertise, experience and know-how. And finally IIoT presents tools and services in home automation and industrial service.