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Proceedings Of The 41st Acm Technical Symposium On Computer Science Education
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Book Synopsis Proceedings of the 41st ACM Technical Symposium on Computer Science Education by : Technical Symposium on Computer Science Education
Download or read book Proceedings of the 41st ACM Technical Symposium on Computer Science Education written by Technical Symposium on Computer Science Education and published by . This book was released on 2010 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Cambridge Handbook of Computing Education Research by : Sally A. Fincher
Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Book Synopsis Proceedings of the Practice and Experience in Advanced Research Computing 2017 on Sustainability, Success and Impact by : David Hart
Download or read book Proceedings of the Practice and Experience in Advanced Research Computing 2017 on Sustainability, Success and Impact written by David Hart and published by . This book was released on 2017-07-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Practice and Experience in Advanced Research Computing 2017 Jul 09, 2017-Jul 13, 2017 New Orleans, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis Guide to Teaching Computer Science by : Orit Hazzan
Download or read book Guide to Teaching Computer Science written by Orit Hazzan and published by Springer. This book was released on 2015-01-07 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.
Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia
Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Introduction to Computing Systems by : Yale N. Patt
Download or read book Introduction to Computing Systems written by Yale N. Patt and published by . This book was released on 2005 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Computing Systems: From bits & gates to C & beyond, now in its second edition, is designed to give students a better understanding of computing early in their college careers in order to give them a stronger foundation for later courses. The book is in two parts: (a) the underlying structure of a computer, and (b) programming in a high level language and programming methodology. To understand the computer, the authors introduce the LC-3 and provide the LC-3 Simulator to give students hands-on access for testing what they learn. To develop their understanding of programming and programming methodology, they use the C programming language. The book takes a "motivated" bottom-up approach, where the students first get exposed to the big picture and then start at the bottom and build their knowledge bottom-up. Within each smaller unit, the same motivated bottom-up approach is followed. Every step of the way, students learn new things, building on what they already know. The authors feel that this approach encourages deeper understanding and downplays the need for memorizing. Students develop a greater breadth of understanding, since they see how the various parts of the computer fit together.
Download or read book ITiCSE '19 written by ITiCSE '19 and published by . This book was released on 2020-03-26 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year, an ITiCSE record of 243 papers were submitted, of which 66 were accepted, giving an acceptance rate of 27%. Of these papers, just over half had an author from the United States or Canada, while European authors were represented in about 40% of the papers. We also accepted papers with authors from Central and South America, China, Japan, Australia, and the Middle East, giving us a truly international avour of current Computer Science Education research and practice. In addition to the Paper, Poster and Panel submissions, and Tips, Techniques and Courseware presentations, we have ten Working Groups investigating these topics: the pacing of introductory CS courses; fostering program comprehension for novice programmers; exploring pass rates in computing and other STEM subjects; sustainability issues in CS; diversity in the cybersecurity eld; data science education; benchmarking K-12 CS education in schools; developing a model curriculum for cloud computing; and designing better compiler error messages. The reports from these groups will be published in a companion volume to the nal proceedings, but we look forward to the working groups presenting preliminary findings during the conference.
Book Synopsis Proceedings of the 2nd International Conference on Computational and Bio Engineering by : S. Jyothi
Download or read book Proceedings of the 2nd International Conference on Computational and Bio Engineering written by S. Jyothi and published by Springer Nature. This book was released on 2021-09-27 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the peer-reviewed proceedings of the 2nd International Conference on Computational and Bioengineering (CBE 2020) jointly organized in virtual mode by the Department of Computer Science and the Department of BioScience & Sericulture, Sri Padmavati Mahila Visvavidyalayam (Women's University), Tirupati, Andhra Pradesh, India, during 4–5 December 2020. The book includes the latest research on advanced computational methodologies such as artificial intelligence, data mining and data warehousing, cloud computing, computational intelligence, soft computing, image processing, Internet of things, cognitive computing, wireless networks, social networks, big data analytics, machine learning, network security, computer networks and communications, bioinformatics, biocomputing/biometrics, computational biology, biomaterials, bioengineering, and medical and biomedical informatics.
Book Synopsis Computational Thinking Education by : Siu-Cheung Kong
Download or read book Computational Thinking Education written by Siu-Cheung Kong and published by Springer. This book was released on 2019-07-04 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry.
Book Synopsis Stuck in the Shallow End, updated edition by : Jane Margolis
Download or read book Stuck in the Shallow End, updated edition written by Jane Margolis and published by MIT Press. This book was released on 2017-03-03 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why so few African American and Latino/a students study computer science: updated edition of a book that reveals the dynamics of inequality in American schools. The number of African Americans and Latino/as receiving undergraduate and advanced degrees in computer science is disproportionately low. And relatively few African American and Latino/a high school students receive the kind of institutional encouragement, educational opportunities, and preparation needed for them to choose computer science as a field of study and profession. In Stuck in the Shallow End, Jane Margolis and coauthors look at the daily experiences of students and teachers in three Los Angeles public high schools: an overcrowded urban high school, a math and science magnet school, and a well-funded school in an affluent neighborhood. They find an insidious “virtual segregation” that maintains inequality. The race gap in computer science, Margolis discovers, is one example of the way students of color are denied a wide range of occupational and educational futures. Stuck in the Shallow End is a story of how inequality is reproduced in America—and how students and teachers, given the necessary tools, can change the system. Since the 2008 publication of Stuck in the Shallow End, the book has found an eager audience among teachers, school administrators, and academics. This updated edition offers a new preface detailing the progress in making computer science accessible to all, a new postscript, and discussion questions (coauthored by Jane Margolis and Joanna Goode).
Author :Dimitris Gouscos Publisher :Academic Conferences and Publishing International ISBN 13 :1908272198 Total Pages :679 pages Book Rating :4.9/5 (82 download)
Book Synopsis ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning by : Dimitris Gouscos
Download or read book ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) by : Dhananjay Kumar
Download or read book Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) written by Dhananjay Kumar and published by Springer Nature. This book was released on 2023-09-01 with total page 1409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. The 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) was held on April 28–30, 2023 at the Xiamen, China. With the development of science and technology, information technology and information resources should be actively developed and fully applied in all fields of education and teaching, so as to promote the modernization of education and cultivate talents to meet the needs of society. From the technical point of view, the basic characteristics of educational informatization are digitalization, networking, intelligentization and multi-media. From the perspective of education, the basic characteristics of educational information are openness, sharing, interaction and cooperation. With the advantage of the network, it can provide students with a large amount of information and knowledge by combining different knowledge and information from various aspects in a high frequency. Therefore, we have intensified efforts to reform the traditional teaching methods and set up a new teaching concept, from the interaction between teachers and students in the past to the sharing between students. In short, it forms a sharing learning mode. For all students, strive to achieve students' learning independence, initiative and creativity. To sum up, we will provide a quick exchange platform between education and information technology, so that more scholars in related fields can share and exchange new ideas. The 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) was held on April 28-30, 2023 in Xiamen, China. IEIT 2023 is to bring together innovative academics and industrial experts in the field of Internet, Education and Information Technology to a common forum. The primary goal of the conference is to promote research and developmental activities in Internet, Education and Information Technology and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in international conference on Internet, Education and Information Technology and related areas.
Book Synopsis A Practical Introduction to Data Structures and Algorithm Analysis by : Clifford A. Shaffer
Download or read book A Practical Introduction to Data Structures and Algorithm Analysis written by Clifford A. Shaffer and published by . This book was released on 2001 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical text contains fairly "traditional" coverage of data structures with a clear and complete use of algorithm analysis, and some emphasis on file processing techniques as relevant to modern programmers. It fully integrates OO programming with these topics, as part of the detailed presentation of OO programming itself.Chapter topics include lists, stacks, and queues; binary and general trees; graphs; file processing and external sorting; searching; indexing; and limits to computation.For programmers who need a good reference on data structures.
Download or read book Sigcse '18 written by Tiffany Barnes and published by . This book was released on 2018-02-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: SIGCSE '18: The 49th ACM Technical Symposium on Computing Science Education Feb 21, 2018-Feb 24, 2018 Baltimore, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis Teaching Computational Thinking in Primary Education by : Ozcinar, Huseyin
Download or read book Teaching Computational Thinking in Primary Education written by Ozcinar, Huseyin and published by IGI Global. This book was released on 2017-10-31 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational technologies have been impacting human life for years. Teaching methods must adapt accordingly to provide the next generation with the necessary knowledge to further advance these human-assistive technologies. Teaching Computational Thinking in Primary Education is a crucial resource that examines the impact that instructing with a computational focus can have on future learners. Highlighting relevant topics that include multifaceted skillsets, coding, programming methods, and digital games, this scholarly publication is ideal for educators, academicians, students, and researchers who are interested in discovering how the future of education is being shaped.
Book Synopsis Computer Games and Software Engineering by : Kendra M. L. Cooper
Download or read book Computer Games and Software Engineering written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2015-05-08 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
Book Synopsis Psychology, Pedagogy, and Assessment in Serious Games by : Connolly, Thomas M.
Download or read book Psychology, Pedagogy, and Assessment in Serious Games written by Connolly, Thomas M. and published by IGI Global. This book was released on 2013-11-30 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment"--