Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Proceedings Of The 3rd International Workshop On Immersive Media Experiences
Download Proceedings Of The 3rd International Workshop On Immersive Media Experiences full books in PDF, epub, and Kindle. Read online Proceedings Of The 3rd International Workshop On Immersive Media Experiences ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Proceedings of the 3rd International Conference of Art, Craft, Culture and Design (ICON-ARCCADE 2023) by : TYAR RATUANNISA; MEIRINA TRIHARINI; KIKI RIZKY SOE.
Download or read book Proceedings of the 3rd International Conference of Art, Craft, Culture and Design (ICON-ARCCADE 2023) written by TYAR RATUANNISA; MEIRINA TRIHARINI; KIKI RIZKY SOE. and published by Springer Nature. This book was released on 2024 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 2nd International Conference on Creative Multimedia 2022 (ICCM 2022) by : Fauzan Mustaffa
Download or read book 2nd International Conference on Creative Multimedia 2022 (ICCM 2022) written by Fauzan Mustaffa and published by Springer Nature. This book was released on 2023-02-10 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book.The Faculty of Creative Multimedia (FCM), Multimedia University will hold the 2nd International Conference on Creative Multimedia 2022 (ICCM2022) on 25-27 July 2022 (Virtual Conference). ICCM2022 invites prospective authors to take part by submitting research papers in pursuing the vibrant discourse of creative multimedia. ICCM2022 aims to bring together related research scholars, educators, practitioners, policymakers, enthusiasts, fellow students, and design entrepreneurs from various perspectives, disciplines, and fields to share and exchange their research experiences and results on all aspects of arts, design, and creative media technologies. ICCM2022 embraces possibilities, provides an interdisciplinary forum for all stakeholders to present and discuss current trends, innovations, and concerns, as well as practical issues and solutions in the field of creative multimedia. We welcome high-quality research contributions dealing with original and unpublished results on fundamental, conceptual, empirical and experimental work in all areas of arts, design and creative media technologies.
Book Synopsis Extended Reality by : Lucio Tommaso De Paolis
Download or read book Extended Reality written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2022-08-27 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Book Synopsis Intelligent Computing by : Kohei Arai
Download or read book Intelligent Computing written by Kohei Arai and published by Springer. This book was released on 2019-07-08 with total page 1311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the Computing Conference 2019, providing a comprehensive collection of chapters focusing on core areas of computing and their real-world applications. Computing is an extremely broad discipline, encompassing a range of specialized fields, each focusing on particular areas of technology and types of application, and the conference offered pioneering researchers, scientists, industrial engineers, and students from around the globe a platform to share new ideas and development experiences. Providing state-of-the-art intelligent methods and techniques for solving real- world problems, the book inspires further research and technological advances in this important area.
Book Synopsis Entertainment Computing - ICEC 2016 by : Günter Wallner
Download or read book Entertainment Computing - ICEC 2016 written by Günter Wallner and published by Springer. This book was released on 2016-09-19 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
Book Synopsis Cybernetics and Control Theory in Systems by : Radek Silhavy
Download or read book Cybernetics and Control Theory in Systems written by Radek Silhavy and published by Springer Nature. This book was released on with total page 843 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Reconceptualizing Libraries by : Victor R. Lee
Download or read book Reconceptualizing Libraries written by Victor R. Lee and published by Routledge. This book was released on 2018-08-15 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reconceptualizing Libraries brings together cases and models developed by experts in the information and learning sciences to identify the potential for libraries to adapt and transform in the wake of new technologies for connected learning and discovery. Chapter authors explore the ways that the increased interest in the design research methods, digital media emphases, and technological infrastructure of the learning sciences can foster new collaborations and formats for education within physical library spaces. Models and case studies from a variety of library contexts demonstrate how library professionals can act as change agents and design partners and how patrons can engage with these evolving experiences. This is a timely and innovative volume for understanding how physical libraries can incorporate and thrive as educational resources using new developments in technology and in the learning sciences.
Book Synopsis Robotics Research by : Nancy M. Amato
Download or read book Robotics Research written by Nancy M. Amato and published by Springer Nature. This book was released on 2019-11-28 with total page 1058 pages. Available in PDF, EPUB and Kindle. Book excerpt: ISRR, the "International Symposium on Robotics Research", is one of robotics pioneering Symposia, which has established over the past two decades some of the field's most fundamental and lasting contributions. This book presents the results of the eighteenth edition of "Robotics Research" ISRR17, offering a collection of a broad range of topics in robotics. This symposium took place in Puerto Varas, Chile from December 11th to December 14th, 2017. The content of the contributions provides a wide coverage of the current state of robotics research, the advances and challenges in its theoretical foundation and technology basis, and the developments in its traditional and new emerging areas of applications. The diversity, novelty, and span of the work unfolding in these areas reveal the field's increased maturity and expanded scope and define the state of the art of robotics and its future direction.
Book Synopsis Applied Computing and Information Technology by : Roger Lee
Download or read book Applied Computing and Information Technology written by Roger Lee and published by Springer. This book was released on 2018-08-29 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the scientific outcomes of the 6th International Conference on Applied Computing and Information Technology (ACIT 2018), which was held in Kunming, China on June 13–15, 2018. The aim of this conference was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. The book includes research findings on all aspects (theory, applications and tools) of computer and information science and discusses the practical challenges encountered and the solutions adopted to address them. The book features 13 of the conference’s most promising papers.
Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Book Synopsis Innovation and Experiential Learning in Academic Libraries by : Sarah Nagle
Download or read book Innovation and Experiential Learning in Academic Libraries written by Sarah Nagle and published by Rowman & Littlefield. This book was released on 2022-03-15 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology advances and the skills required for the future workforce continue to change rapidly, academic libraries have begun to expand the definition of information literacy and the type of library services they provide to better prepare students for the constantly-developing world they will face upon graduation. More than teaching the newest technologies, information literacy is expanding to help students develop enduring skills such as critical thinking, creativity, problem solving, communication, teamwork, and more. Innovation and Experiential Learning in Academic Libraries: Meeting the Needs of 21st Century Students addresses the multitude of ways that academic librarians are collaborating with faculty and helping students develop these enduring skills by developing and integrating active and experiential learning approaches into teaching activities. This book is divided into three sections. The first section explores the role that library leaders play in supporting and advocating for innovation in information literacy and library services. The second section features case studies from librarians who are implementing novel and multidisciplinary approaches to information literacy and innovative services, such as maker scholarship, digital humanities, undergraduate research experiences, and new active learning strategies. These case studies also highlight how the COVID-19 pandemic has transformed teaching and learning in academic libraries. The final section looks to the future, providing guidance to information professionals on the issues and technologies that will drive transformations of information literacy in the coming years, such as artificial intelligence and new information literacy applications. As such, library administrators, academic librarians, information literacy practitioners, and technologists will benefit from this book.
Book Synopsis Handbook of Research on Future Opportunities for Technology Management Education by : Khan, Basheer Ahmed
Download or read book Handbook of Research on Future Opportunities for Technology Management Education written by Khan, Basheer Ahmed and published by IGI Global. This book was released on 2021-06-25 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology management education and business education are visibly intertwined in the current educational system. Certain efforts that have taken place in the recent past are the interinstitutional discourse around the world. Technology management is a dynamic and evolving profession, driven by changes in technology, globalization, sustainability, and the increasing importance of the service economy. The Handbook of Research on Future Opportunities for Technology Management Education is a comprehensive reference book that enables readers to comprehend the trends in technological changes and the need to orient business education and technology management in workplaces. The book serves to support with the formation and implementation of appropriate policies for technology management. Covering topics such as big data analytics, cloud computing adoption, and massive open online courses (MOOCs), this text is an essential resource for managers, technologists, teachers, executives, instructional designers, libraries, university researchers, students, faculty, and industry taught leaders.
Book Synopsis Collaboration Technologies and Social Computing by : Hideyuki Nakanishi
Download or read book Collaboration Technologies and Social Computing written by Hideyuki Nakanishi and published by Springer Nature. This book was released on 2019-08-28 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 25th International Conference, CRIWG+CollabTech 2019, held in Kyoto, Japan in September 2019. The 12 full papers presented in this book together with 8 work-in-progress papers were carefully reviewed and selected from 28 submissions, and the program also included an invited talk. This year presented a merger of the CRIWG and CollabTech conferences after having been jointly held since 2014. The papers published in this proceedings focus on innovative collaboration technologies and social computing.
Book Synopsis Recent Trends in Intelligent Computing, Communication and Devices by : Vipul Jain
Download or read book Recent Trends in Intelligent Computing, Communication and Devices written by Vipul Jain and published by Springer Nature. This book was released on 2019-10-02 with total page 1040 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers a collection of high-quality, peer-reviewed research papers presented at the International Conference on Intelligent Computing, Communication and Devices (ICCD 2018), which address three core dimensions of the intelligent sciences—intelligent computing, intelligent communication, and intelligent devices. Intelligent computing includes areas such as intelligent and distributed computing, intelligent grid and cloud computing, Internet of Things, soft computing and engineering applications, data mining and knowledge discovery, semantic and web technology, hybrid systems, agent computing, bioinformatics, and recommendation systems. In turn, intelligent communication is concerned with communication and network technologies, such as mobile broadband and all-optical networks, which are the key to groundbreaking advances in intelligent communication technologies. It includes communication hardware, software and networked intelligence, mobile technologies, machine-to-machine communication networks, speech and natural language processing, routing techniques and network analytics, wireless ad hoc and sensor networks, communications and information security, signal, image and video processing, network management, and traffic engineering. Lastly, intelligent devices refer to any equipment, instruments, or machines that have their own computing capability, and covers areas such as embedded systems, radiofrequency identification (RFID), radiofrequency microelectromechanical systems (RF MEMS), very large-scale integration (VLSI) design and electronic devices, analog and mixed-signal integrated circuit (IC) design and testing, microelectromechanical systems (MEMS) and microsystems, solar cells and photonics, nanodevices, single electron and spintronic devices, space electronics, and intelligent robotics.
Book Synopsis Design Automation of Cyber-Physical Systems by : Mohammad Abdullah Al Faruque
Download or read book Design Automation of Cyber-Physical Systems written by Mohammad Abdullah Al Faruque and published by Springer. This book was released on 2019-05-09 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state-of-the-art and breakthrough innovations in design automation for cyber-physical systems.The authors discuss various aspects of cyber-physical systems design, including modeling, co-design, optimization, tools, formal methods, validation, verification, and case studies. Coverage includes a survey of the various existing cyber-physical systems functional design methodologies and related tools will provide the reader unique insights into the conceptual design of cyber-physical systems.
Book Synopsis Architectural Intelligence by : Philip F. Yuan
Download or read book Architectural Intelligence written by Philip F. Yuan and published by Springer Nature. This book was released on 2020-09-03 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected papers from The 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019). Focusing on novel architecture theories, tools, methods, and procedures for digital design and construction in architecture, it promotes dialogs between architecture, engineer, computer science, robotics, and other relevant disciplines to establish a new way of production in the building industry in the digital age. The contents make valuable contributions to academic researchers and engineers in the industry. At the same time, it offers readers new ideas for the application of digital technology.
Author : Publisher :IOS Press ISBN 13 : Total Pages :3525 pages Book Rating :4./5 ( download)
Download or read book written by and published by IOS Press. This book was released on with total page 3525 pages. Available in PDF, EPUB and Kindle. Book excerpt: