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Practical Crap Detection For Software Projects
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Book Synopsis Practical Crap Detection for Software Projects by : Mike Macfarlane
Download or read book Practical Crap Detection for Software Projects written by Mike Macfarlane and published by CreateSpace. This book was released on 2013-11 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is Release 2.0 of Practical Crap Detection for Software Projects. This book is for anyone who participates in the acquisition, development, administration, or support of software. It is most particularly for executives and managers experiencing late projects, out of control costs, insufficient functionality, never-ending defects, poor system performance, continuing surprises, and terminally overworked employees. Its mission is to provide you with a crap detector for software engineering: to know what should go on, ask the right questions, analyze the answers, and forecast outcomes. It is based on the lessons of the last 50 years of software development during which the technology has changed dramatically but the human processes and their results have remained depressingly the same. This second edition contains a few topics I forgot to include in the first, corrects typos, and cleans up a lot of awkward phrasing.
Book Synopsis Practical Crap Detection for Software Projects by : Mike Macfarlane
Download or read book Practical Crap Detection for Software Projects written by Mike Macfarlane and published by CreateSpace. This book was released on 2012-01-23 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a book for anyone who participates in the acquisition, development, administration, or support of software. It is most particularly for executives and managers experiencing late projects, out-of-control costs, insufficient software functionality, never-ending software defects, poor system performance, continuing surprises in the process and its results, and terminally overworked employees. The book was written out of frustration. We are often referred into a client to help unscrew a screwed-up project. After a brief evaluation, we've told some of them to throw away tens of millions of dollars in wasted software development effort. What they've built cannot be fixed. While technology is driven by the continuing exponential price/performance curve of Moore's Law, human understanding of how to use it is stuck on a linear track. Universities don't help, producing excellent individual contributors but poor managers and team players. Managers new to software projects, in their own defense, need to know the questions to ask, and what constitutes good answers. They need just enough understanding of the software development process to understand when they're getting the truth and when they're getting the run-around. The book is prescriptive in nature, and generally refers to large projects. Small, new projects can get away with less discipline. Much less. If you are creating a new application with a new architecture, in a market you know backwards and forwards, and time to market is your first concern, then you don't need all the formality to do a really great job. If you have only five people working on a project in a garage, go for it, with just enough formality to desribe the requirements, architecture and design to newcomers. Finally, the book describes development practices at the end of a long evolutionary path followed by companies with a history of repeated software success. And even they are not immune to a new, faddish development methodology that leads them astray. Do not try to implement these practices all at once if your company falls short. Implement them incrementally. Take a little. Let it settle. Take a little more. Start with requirements and metrics. Work both ends towards the middle. Make them your own. Use the best for your company in this place, time, and project context. The point of this book is primarily to provide you with an effective crap detector: to identify the pitfalls, ask the right questions, analyze the answers, and forecast (and improve) outcomes. Without surprises. Open this book anywhere and take away one good idea. Use what you can. Don't force it. Do well.
Book Synopsis Practical Crap Detection for Program Management by : Mike Macfarlane
Download or read book Practical Crap Detection for Program Management written by Mike Macfarlane and published by CreateSpace. This book was released on 2013-11 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a bedside book for anyone who participates in a project that changes how your company works. While the book is generally focused on software projects and programs, most of it is universally applicable. It is most particularly for executives, line managers and project managers suffering from • Confusing direction.• Conflicting priorities.• Out-of-control costs.• Underperforming improvements. • Change sabotage. • Technical delays.• Process surprises, • Chronically late deliveries.• Over-worked and resentful employees.This book is about what can and does go wrong, and what you can and should be doing right now to propose, prioritize, organize and execute a successful project. It comes in four distinct parts:1. Management reasons for failure, Section 2.2. Important project roles for executives, line managers and project managers to lower the risk of failure, Sections 3-5.3. Critical elements of the project process, Sections 6-13.4. Detail of portfolio management, project description and other subjects that interrupted the flow of the main text but are important to know, Section 15 Appendices.The book offers direction about some of the important things to consider in defining, choosing, and initiating the project, how to use appropriate methods and tools at the appropriate time, and how to govern the program for maximum results. Also how to involve employees, manage vendors, set expectations, ensure progress, communicate widely and finish strongly.
Download or read book Resources in Education written by and published by . This book was released on 1998 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis ECEL 2018 17th European Conference on e-Learning by : Klimis Ntalianis
Download or read book ECEL 2018 17th European Conference on e-Learning written by Klimis Ntalianis and published by Academic Conferences and publishing limited. This book was released on 2018-11-01 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: The European Conference on e-Learning was established 17 years ago. It has been held in France, Portugal, England, The Netherlands, Greece and Denmark to mention only a few of the countries who have hosted it. ECEL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners and individuals who are engaged in various aspects of e-Learning. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.
Book Synopsis Software Engineering at Google by : Titus Winters
Download or read book Software Engineering at Google written by Titus Winters and published by O'Reilly Media. This book was released on 2020-02-28 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the world’s leading practitioners construct and maintain software. This book covers Google’s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. You’ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions
Book Synopsis Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination by : Takeva, Tatjana
Download or read book Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination written by Takeva, Tatjana and published by IGI Global. This book was released on 2012-10-31 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new generation of internet technologies and web applications is seeing a growth in social software and networking, as well as other communications tools. This infrastructure of social interaction and collaboration has provided an increase in more dynamic user participation and expertise in knowledge of contents and facts traditionally only held by experts. Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination examines the vital role that social software applications play in regards to the cultural definitions of experts and challenges the reader to consider how recent changes in this area influence how we create and distribute knowledge. This collection brings together scholars and practitioners from various disciplines and professions to project a new kind of thinking about the understanding of the major changes in many professions.
Download or read book Software Security written by Gary McGraw and published by Addison-Wesley Professional. This book was released on 2006 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A computer security expert shows readers how to build more secure software by building security in and putting it into practice. The CD-ROM contains a tutorial and demo of the Fortify Source Code Analysis Suite.
Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Book Synopsis Rapid Development by : Steve McConnell
Download or read book Rapid Development written by Steve McConnell and published by Microsoft Press. This book was released on 1996-07-02 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corporate and commercial software-development teams all want solutions for one important problem—how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you’ll find: A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices—estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going RAPID DEVELOPMENT is the real-world guide to more efficient applications development.
Book Synopsis Digital and Media Literacy in the Age of the Internet by : Mary Beth Hertz
Download or read book Digital and Media Literacy in the Age of the Internet written by Mary Beth Hertz and published by Rowman & Littlefield. This book was released on 2019-10-22 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today’s educators are confronted on a daily basis with the challenges of navigating digital resources, tools and technologies with their students. They are often unprepared for the complexities of these challenges or might not be sure how to engage their students safely and responsibly. This book serves as a comprehensive guide for educators looking to make informed decisions and navigate digital spaces with their students. The author sets the stage for educators who may not be familiar with the digital world that their students live in, including the complexities of online identities, digital communities and the world of social media. With deep dives into how companies track us, how the Internet works, privacy and legal concerns tied to today’s digital technologies, strategies for analyzing images and other online sources, readers will gain knowledge about how their actions and choices can affect students’ privacy as well as their own. Each chapter is paired with detailed lessons for elementary, middle and high school students to help guide educators in implementing what they have learned into the classroom.
Book Synopsis Current Index to Journals in Education by :
Download or read book Current Index to Journals in Education written by and published by . This book was released on 1987 with total page 1176 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Managing the Design Factory by : Donald Reinertsen
Download or read book Managing the Design Factory written by Donald Reinertsen and published by Simon and Schuster. This book was released on 1997-10 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the bestselling author of Developing Products in Half the Time, this book presents a comprehensive approach to managing design-in-process inventory.
Download or read book Righting Software written by Juval Löwy and published by Addison-Wesley Professional. This book was released on 2019-11-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Right Your Software and Transform Your Career Righting Software presents the proven, structured, and highly engineered approach to software design that renowned architect Juval Löwy has practiced and taught around the world. Although companies of every kind have successfully implemented his original design ideas across hundreds of systems, these insights have never before appeared in print. Based on first principles in software engineering and a comprehensive set of matching tools and techniques, Löwy’s methodology integrates system design and project design. First, he describes the primary area where many software architects fail and shows how to decompose a system into smaller building blocks or services, based on volatility. Next, he shows how to flow an effective project design from the system design; how to accurately calculate the project duration, cost, and risk; and how to devise multiple execution options. The method and principles in Righting Software apply regardless of your project and company size, technology, platform, or industry. Löwy starts the reader on a journey that addresses the critical challenges of software development today by righting software systems and projects as well as careers—and possibly the software industry as a whole. Software professionals, architects, project leads, or managers at any stage of their career will benefit greatly from this book, which provides guidance and knowledge that would otherwise take decades and many projects to acquire. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Book Synopsis Unity 3 Blueprints by : Craig Stevenson
Download or read book Unity 3 Blueprints written by Craig Stevenson and published by . This book was released on 2011 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity3 is an amazing game development tool being used around the world by professional, indie and bedroom game developers. This hands-on blueprints book is designed to get to the heart of Unity 3 development by showing you how to create 4 classic games with a Unity twist. All the code and the high quality game art assets are available from the Deep Pixel website so you can build the games yourself or customize your own projects! This book is aimed at indie game developers and artists who want to develop winning video games. This book will assume no prior knowledge of Unity or game creation in general, but you should be comfortable in development environments and have some knowledge of scripting (a refresher will be provided). This book uses JavaScript as the example language. Games: Match the Pairs, Top-Down Shooter, Tower Defense, Marble Madness. Play all the games and download all the code now from the Deep Pixel website.
Book Synopsis Strategic Project Management Made Simple by : Terry Schmidt
Download or read book Strategic Project Management Made Simple written by Terry Schmidt and published by John Wiley & Sons. This book was released on 2009-03-16 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Fortune Magazine estimated that 70% of all strategies fail, it also noted that most of these strategies were basically sound, but could not be executed. The central premise of Strategic Project Management Made Simple is that most projects and strategies never get off the ground because of adhoc, haphazard, and obsolete methods used to turn their ideas into coherent and actionable plans. Strategic Project Management Made Simple is the first book to couple a step-by-step process with an interactive thinking tool that takes a strategic approach to designing projects and action initiatives. Strategic Project Management Made Simple builds a solid platform upon four critical questions that are vital for teams to intelligently answer in order to create their own strong, strategic foundation. These questions are: 1. What are we trying to accomplish and why? 2. How will we measure success? 3. What other conditions must exist? 4. How do we get there? This fresh approach begins with clearly understanding the what and why of a project - comprehending the bigger picture goals that are often given only lip service or cursory reviews. The second and third questions clarify success measures and identify the risky assumptions that can later cause pain if not spotted early. The how questions - what are the activities, budgets, and schedules - comes last in our four-question system. By contrast, most project approaches prematurely concentrate on the how without first adequately addressing the three other questions. These four questions guide readers into fleshing out a simple, yet sophisticated, mental workbench called "the Logical Framework" - a Systems Thinking paradigm that lays out one's own project strategy in an easily accessible, interactive 4x4 matrix. The inclusion of memorable features and concepts (four critical questions, LogFrame matrix, If-then thinking, and Implementation Equation) make this book unique.
Download or read book Dive Into Python written by Mark Pilgrim and published by Apress. This book was released on 2004-07-12 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Quick start to learning python—very example oriented approach * Book has its own Web site established by the author: http://diveintopython.org/ Author is well known in the Open Source community and the book has a unique quick approach to learning an object oriented language.