Pokemon Fever

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Publisher : St. Martin's Paperbacks
ISBN 13 : 1250115884
Total Pages : 256 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis Pokemon Fever by : Hank Schlesinger

Download or read book Pokemon Fever written by Hank Schlesinger and published by St. Martin's Paperbacks. This book was released on 2016-03-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: You thought you knew everything there was to know about the world's favorite game of Pocket Monsters, right? Think again! Because in your very hands is the ULTIMATE Pokemon guide, jam-packed with more fun facts and cool information than you ever thought possible! Now, expert gaming author Hank Schlesinger brings you very the latest on: --Everything you ever wanted to know about the Yellow, Red and Blue versions of Pokemon --Pokemon trading cards, the Pokemon TV show, and the new Pokemon movie --Hints, tips, tricks, winning combinations and super trading advice from kids just like you, who have become Pokemon masters --All the newest Pokemon offshoots, including Pokemon Snap, Super Smash Bros., Pokemon Pinball, and more --Listings of hundreds of awesome Pokemon websites --Plus: tons of cool info, hilarious jokes, fabulous lists (including "How to Tell If You're a Pokemon Fanatic"), interesting Poke trivia, and much more! Special bonus! Exclusive profile of the actor who plays the voice of James, Brock, and many other of your favorite Pokemon on the "Pokemon" animated series! Pokemon Fever has not been authorized or endorsed by Nintendo or anyone else involved in the creation, manufacture or distribution of Pokemon games, the preparation or broadcast of the "Pokemon" television show, or the creation or production of the Pokemon movie.

Pokémon

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Author :
Publisher : ABDO
ISBN 13 : 1532178425
Total Pages : 35 pages
Book Rating : 4.5/5 (321 download)

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Book Synopsis Pokémon by : Paige V. Polinsky

Download or read book Pokémon written by Paige V. Polinsky and published by ABDO. This book was released on 2019-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's game on, Pokémon fans! This title explores the inception and evolution of Pokémon, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise. Other features include a table of contents, fun facts, a timeline and an index.Full-color photos and action-packed screenshots will transport readers to the heart the Pokémon empire and have everyone excited to learn more! Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.

Amazing Pokémon Paper Crafts

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Author :
Publisher : Simon and Schuster
ISBN 13 :
Total Pages : 176 pages
Book Rating : 4.8/5 (866 download)

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Book Synopsis Amazing Pokémon Paper Crafts by : Matthew Reinhart

Download or read book Amazing Pokémon Paper Crafts written by Matthew Reinhart and published by Simon and Schuster. This book was released on 2023-12-26 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your beloved Pokémon friends to life in this unique collection of paper crafts inspired by the rich world of Pokémon! From DIY pop-up creations to paper-cut decorations, bring the world of Pokémon into your home with this book of colorful, fun paper craft projects. Each Pokémon craft provides clear instructions for trainers of all ages, plus fun facts and stories from the adventures of Ash and friends. You’ll use paper-crafting methods such as DIY pop-ups, Kirigami, and more on your journey to becoming a crafting master. INCREDIBLE PAPER PROJECTS: Make some of your favorite Pokémon and Pokémon memorabilia, including a 3D Pokédex and Poké Ball! PROJECTS FOR EVERY CRAFTER: No matter your skill level, you’ll find a wide variety of vibrant Pokémon crafts to make, ranging from paper-cut decorations to incredible pop-up scenes! STEP-BY-STEP INSTRUCTIONS: Easy-to-follow, illustrated instructions guide you through each crafting project, ensuring your success. COMPLETE TEMPLATES: Pokémon: Paper Crafts includes a template on sturdy paper for each craft to help even beginning crafters achieve impressive results! COMPLETE YOUR LIBRARY: Looking for more creative fun? My Pokémon Cookbook is available to take you on a Pokémon culinary adventure, Pokémon Wisdom: A Journal for Embracing Your Inner Trainer helps you be the best Trainer you can be, Pokémon: My Super Awesome Pokémon Journey provides a myriad of fun activities, and the Pokémon: Trainer’s Mini Exploration Guide series provides fascinating facts and fun stories about your favorite Pokémon friends!

Pokemon Future

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Publisher : St. Martin's Paperbacks
ISBN 13 : 1250115892
Total Pages : 256 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis Pokemon Future by : Hank Schlesinger

Download or read book Pokemon Future written by Hank Schlesinger and published by St. Martin's Paperbacks. This book was released on 2016-03-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a Poké-maniac? If so, you'll need to read on about all the cool new developments in the world of Pokémon! Learn from today's finest Pokémon masters—kids just like you—how to win at the new versions of this awesome game of monsters, and discover all the exciting new Pokémon products and off-shoots.

Pikachu's Global Adventure

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Author :
Publisher : Duke University Press
ISBN 13 : 9780822332879
Total Pages : 318 pages
Book Rating : 4.3/5 (328 download)

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Book Synopsis Pikachu's Global Adventure by : Joseph Tobin

Download or read book Pikachu's Global Adventure written by Joseph Tobin and published by Duke University Press. This book was released on 2004-02-05 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVPokemon in a transnational and multidisciplinary perspective./div

How to Play Video Games

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Author :
Publisher : NYU Press
ISBN 13 : 1479827983
Total Pages : 376 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis How to Play Video Games by : Nina Huntemann

Download or read book How to Play Video Games written by Nina Huntemann and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Augmented Reality Games I

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Author :
Publisher : Springer
ISBN 13 : 3030156168
Total Pages : 254 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Augmented Reality Games I by : Vladimir Geroimenko

Download or read book Augmented Reality Games I written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-10 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

The Augmented Reality of Pokémon Go

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Author :
Publisher : Lexington Books
ISBN 13 : 1498574920
Total Pages : 166 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis The Augmented Reality of Pokémon Go by : Neriko Musha Doerr

Download or read book The Augmented Reality of Pokémon Go written by Neriko Musha Doerr and published by Lexington Books. This book was released on 2019-02-08 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the complexities created by Pokémon GO—the smartphone augmented reality game— from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokémon GO created a new way to inhabit the world.

Pokemon GO!

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Author :
Publisher : Macmillan
ISBN 13 : 1250135567
Total Pages : 177 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis Pokemon GO! by : Cara Copperman

Download or read book Pokemon GO! written by Cara Copperman and published by Macmillan. This book was released on 2016-09-13 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide book to the biggest mobile game in history, Pokémon Go! Pokémon GO! The Ultimate Unauthorized Guide is a must-read companion to the hit mobile game that has taken the world by storm. This essential guide will teach gamers all they need to know to become the ultimate Pokémon Master. Filled with tips, cheats, strategies, insights and even guides to Pokémon Go sites in a variety of cities, Pokémon GO! The Ultimate Unauthorized Guide is indispensable for anyone looking to fill their Pokédex. This guide includes: • Everything you need to know about Lures, PokéBalls, Eggs • How to catch the really hard Pokémon...Level 20 and above! • Level Up! XP, Medals, Achievements + more • How to find the best Gyms and Pokéstops in your hometown

The Anime Ecology

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452956944
Total Pages : 568 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Anime Ecology by : Thomas Lamarre

Download or read book The Anime Ecology written by Thomas Lamarre and published by U of Minnesota Press. This book was released on 2018-03-13 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

The Japanification of Children's Popular Culture

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Author :
Publisher : Scarecrow Press
ISBN 13 : 0810862492
Total Pages : 307 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis The Japanification of Children's Popular Culture by : Mark I. West

Download or read book The Japanification of Children's Popular Culture written by Mark I. West and published by Scarecrow Press. This book was released on 2008-10-23 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Godzilla stomped his way into American movie theaters in 1956, and ever since then Japanese trends and cultural products have had a major impact on children's popular culture in America. This can be seen in the Hello Kitty paraphernalia phenomenon, the popularity of anime television programs like Pokemon and Dragon Ball Z, computer games, and Hayao Miyazaki's award-winning films, such as Spirited Away and Princess Mononoke. The Japanification of Children's Popular Culture brings together contributors from different backgrounds, each exploring a particular aspect of this phenomenon from different angles, from scholarly examinations to recounting personal experiences. The book explains the interconnections among the various aspects of Japanese influence and discusses American responses to anime and other forms of Japanese popular culture.

Japanese Culture Through Videogames

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Author :
Publisher : Routledge
ISBN 13 : 0429655940
Total Pages : 534 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Japanese Culture Through Videogames by : Rachael Hutchinson

Download or read book Japanese Culture Through Videogames written by Rachael Hutchinson and published by Routledge. This book was released on 2019-05-28 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Mixed Reality and Games

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Publisher : transcript Verlag
ISBN 13 : 3839453291
Total Pages : 297 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Mixed Reality and Games by : Emir Bektic

Download or read book Mixed Reality and Games written by Emir Bektic and published by transcript Verlag. This book was released on 2020-10-31 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

It's a Jungle Out There and a Zoo in Here

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Author :
Publisher : Business Plus
ISBN 13 : 0446564877
Total Pages : 158 pages
Book Rating : 4.4/5 (465 download)

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Book Synopsis It's a Jungle Out There and a Zoo in Here by : Cheryl Demas

Download or read book It's a Jungle Out There and a Zoo in Here written by Cheryl Demas and published by Business Plus. This book was released on 2009-09-26 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Erma Bombeck's humor meets Jean Chatzky's business sense in this practical guide to juggling a homebased business and a family. Who better than the founder of WAHM.com, the highly popular Web site for work-at-home moms, and author of a widely readcolumn and cartoon about home office life to give effective advice about balancing a career and a family? In IT'S A JUNGLE OUT THERE AND A ZOO IN HERE, Cheryl Demas relays helpful and hilarious anecdotes about her own experiences leaving the Jungle (workplace) and entering the Zoo (home office). Readers will discover how to plan based on personal circumstances; avoid scams; set up a workable home office and promote a business; juggle children and work demands; and more. Filled with Cheryl's popular cartoons, this book is every working mother's best friend.

Augmented Reality Games II

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Author :
Publisher : Springer
ISBN 13 : 3030156206
Total Pages : 306 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Augmented Reality Games II by : Vladimir Geroimenko

Download or read book Augmented Reality Games II written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-23 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

From Games to Health

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Author :
Publisher : Moirai Publishing
ISBN 13 :
Total Pages : 64 pages
Book Rating : 4./5 ( download)

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Book Synopsis From Games to Health by : Anna Sort

Download or read book From Games to Health written by Anna Sort and published by Moirai Publishing. This book was released on 2017-11-21 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Back in the day, playing video games was expensive and complicated, but everything changed when smartphones appeared. More people are playing than ever before, and video games are modifying how we spend our time, interact with the world, and engage with others. But what if the changes in human behaviour linked to video games could be transferred to other industries, such as healthcare? Wouldn't it be great to use them to improve patient care? This book looks at just that and identifies five key learnings from video games with the potential to transform healthcare for the better.

New Korean Wave

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Author :
Publisher : University of Illinois Press
ISBN 13 : 0252098145
Total Pages : 240 pages
Book Rating : 4.2/5 (52 download)

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Book Synopsis New Korean Wave by : Dal Jin

Download or read book New Korean Wave written by Dal Jin and published by University of Illinois Press. This book was released on 2016-03-15 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2012 smash "Gangnam Style" by the Seoul-based rapper Psy capped the triumph of Hallyu , the Korean Wave of music, film, and other cultural forms that have become a worldwide sensation. Dal Yong Jin analyzes the social and technological trends that transformed South Korean entertainment from a mostly regional interest aimed at families into a global powerhouse geared toward tech-crazy youth. Blending analysis with insights from fans and industry insiders, Jin shows how Hallyu exploited a media landscape and dramatically changed with the 2008 emergence of smartphones and social media, designating this new Korean Wave as Hallyu 2.0. Hands-on government support, meanwhile, focused on creative industries as a significant part of the economy and turned intellectual property rights into a significant revenue source. Jin also delves into less-studied forms like animation and online games, the significance of social meaning in the development of local Korean popular culture, and the political economy of Korean popular culture and digital technologies in a global context.