Playing Dystopia

Download Playing Dystopia PDF Online Free

Author :
Publisher : transcript Verlag
ISBN 13 : 3839445973
Total Pages : 435 pages
Book Rating : 4.8/5 (394 download)

DOWNLOAD NOW!


Book Synopsis Playing Dystopia by : Gerald Farca

Download or read book Playing Dystopia written by Gerald Farca and published by transcript Verlag. This book was released on 2018-11-30 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

Playing Utopia

Download Playing Utopia PDF Online Free

Author :
Publisher : transcript Verlag
ISBN 13 : 3839450500
Total Pages : 333 pages
Book Rating : 4.8/5 (394 download)

DOWNLOAD NOW!


Book Synopsis Playing Utopia by : Benjamin Beil

Download or read book Playing Utopia written by Benjamin Beil and published by transcript Verlag. This book was released on 2019-11-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

Game

Download Game PDF Online Free

Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452964610
Total Pages : 209 pages
Book Rating : 4.4/5 (529 download)

DOWNLOAD NOW!


Book Synopsis Game by : Tom Tyler

Download or read book Game written by Tom Tyler and published by U of Minnesota Press. This book was released on 2022-05-31 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more. Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

Games and Narrative: Theory and Practice

Download Games and Narrative: Theory and Practice PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030815382
Total Pages : 347 pages
Book Rating : 4.0/5 (38 download)

DOWNLOAD NOW!


Book Synopsis Games and Narrative: Theory and Practice by : Barbaros Bostan

Download or read book Games and Narrative: Theory and Practice written by Barbaros Bostan and published by Springer Nature. This book was released on 2021-12-07 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

A Player's Guide to Deminar

Download A Player's Guide to Deminar PDF Online Free

Author :
Publisher : Infinity Publishing
ISBN 13 : 0741424959
Total Pages : 156 pages
Book Rating : 4.7/5 (414 download)

DOWNLOAD NOW!


Book Synopsis A Player's Guide to Deminar by : Matthew Kane

Download or read book A Player's Guide to Deminar written by Matthew Kane and published by Infinity Publishing. This book was released on 2005-05 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt:

End-Game

Download End-Game PDF Online Free

Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110752867
Total Pages : 331 pages
Book Rating : 4.1/5 (17 download)

DOWNLOAD NOW!


Book Synopsis End-Game by : Lorenzo DiTommaso

Download or read book End-Game written by Lorenzo DiTommaso and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-09-02 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Playing American

Download Playing American PDF Online Free

Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3111317986
Total Pages : 247 pages
Book Rating : 4.1/5 (113 download)

DOWNLOAD NOW!


Book Synopsis Playing American by : Sören Schoppmeier

Download or read book Playing American written by Sören Schoppmeier and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-06-10 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dystopian States of America

Download Dystopian States of America PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440873399
Total Pages : 393 pages
Book Rating : 4.4/5 (48 download)

DOWNLOAD NOW!


Book Synopsis Dystopian States of America by : Matthew B. Hill

Download or read book Dystopian States of America written by Matthew B. Hill and published by Bloomsbury Publishing USA. This book was released on 2022-09-13 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dystopian States of America is a crucial resource that studies the impact of dystopian works on American society-including ways in which they reflect our deep and persistent fears about environmental calamities, authoritarian governments, invasive technologies, and human weakness. Dystopian States of America provides students and researchers with an illuminating resource for understanding the impact and relevance of dystopian and apocalyptic works in contemporary American culture. Through its wide survey of dystopian works in numerous forms and genres, the book encourages readers to connect with these works of fiction and understand how the catastrophically grim or disquieting worlds they portray offer insights into our own current situation. In addition to providing more than 150 encyclopedia articles on a large and representative sample of dystopian/apocalyptic narratives in fiction, film, television, and video games (including popular works that often escape critical inquiry), Dystopian States of America features a suite of critical essays on five themes-war, pandemics, totalitarianism, environmental calamity, and technological overreach-that serve as the foundation for most dystopian worlds of the imagination. These offerings complement one another, enabling readers to explore dystopian conceptions of America and the world from multiple perspectives and vantage points.

Playing with Sound

Download Playing with Sound PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262312301
Total Pages : 199 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Playing with Sound by : Karen Collins

Download or read book Playing with Sound written by Karen Collins and published by MIT Press. This book was released on 2013-01-11 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

Playing Software

Download Playing Software PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262373173
Total Pages : 205 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Playing Software by : Miguel Sicart

Download or read book Playing Software written by Miguel Sicart and published by MIT Press. This book was released on 2023-02-14 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play. As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.

Culture at Play: How Video Games Influence and Replicate Our World

Download Culture at Play: How Video Games Influence and Replicate Our World PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 9004439781
Total Pages : 152 pages
Book Rating : 4.0/5 (44 download)

DOWNLOAD NOW!


Book Synopsis Culture at Play: How Video Games Influence and Replicate Our World by :

Download or read book Culture at Play: How Video Games Influence and Replicate Our World written by and published by BRILL. This book was released on 2020-11-16 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.

Encyclopedia of Video Games [3 volumes]

Download Encyclopedia of Video Games [3 volumes] PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440870209
Total Pages : 1365 pages
Book Rating : 4.4/5 (48 download)

DOWNLOAD NOW!


Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Sound Play

Download Sound Play PDF Online Free

Author :
Publisher : Oxford University Press
ISBN 13 : 0199969965
Total Pages : 261 pages
Book Rating : 4.1/5 (999 download)

DOWNLOAD NOW!


Book Synopsis Sound Play by : William Cheng

Download or read book Sound Play written by William Cheng and published by Oxford University Press. This book was released on 2014 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals into fantastical worlds where imaginative play prevails. 'Sound Play' explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games - from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.

Playing at the Next Level

Download Playing at the Next Level PDF Online Free

Author :
Publisher : McFarland
ISBN 13 : 1476625573
Total Pages : 311 pages
Book Rating : 4.4/5 (766 download)

DOWNLOAD NOW!


Book Synopsis Playing at the Next Level by : Ken Horowitz

Download or read book Playing at the Next Level written by Ken Horowitz and published by McFarland. This book was released on 2016-10-27 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.

Dystopia's Provocateurs

Download Dystopia's Provocateurs PDF Online Free

Author :
Publisher : Indiana University Press
ISBN 13 : 0253029090
Total Pages : 257 pages
Book Rating : 4.2/5 (53 download)

DOWNLOAD NOW!


Book Synopsis Dystopia's Provocateurs by : Edyta Materka

Download or read book Dystopia's Provocateurs written by Edyta Materka and published by Indiana University Press. This book was released on 2017-10-09 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Oral histories on life in the eastern German region annexed by Poland following World War II. Toward the end of the Second World War, Poland’s annexation of eastern German lands precipitated one of the largest demographic upheavals in European history. Edyta Materka travels to her native village in these “Recovered Territories,” where she listens carefully to rich oral histories told by original postwar Slavic settlers and remaining ethnic Germans who witnessed the metamorphosis of eastern Germany into western Poland. She discovers that peasants, workers, and elites adapted war-honed informal strategies they called “kombinacja” to preserve a modicum of local agency while surviving the vicissitudes of policy formulated elsewhere, from Stalinist collectivization to the shock doctrine of neoliberalism. Informality has taken many forms: as a way of life, a world view, an alternate historical text, a border memory, and a means of magical transformation during times of crisis. Materka ventures beyond conventional ethnography to trace the diverse historical, literary, and psychological dimensions of kombinacja. Grappling with the legacies of informality in her own transnational family, Materka searches for the “kombinator within” on the borderlands and shares her own memories of how the Polish diaspora found new uses for kombinacja in America. “Rare and exceptionally well-researched analysis of an invisible practice.” —Alena Ledeneva, University College London “Materka has produced an eloquently written, exciting, and meticulously analyzed ethnographic history that marks an alternative to the vast majority of strictly archival-based historical literature on the German-Polish borderlands. Within the field of Polish history, this book is also an important contribution as the first extensive work on the critical role of informality in the politics, society, and economy of People’s Poland.” —H-Poland “By concentrating on the local strategies of combination in the areas of uprootedness, Materka has made an interesting and valuable contribution to our knowledge of human behavior. References and the use of Polish words for important concepts are exemplary. . . . [H]er collection of narratives provides food for thought on the relation between formal regulation and human ingenuity.” —Baltic Worlds

Making Musical Time

Download Making Musical Time PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030856291
Total Pages : 265 pages
Book Rating : 4.0/5 (38 download)

DOWNLOAD NOW!


Book Synopsis Making Musical Time by : Guerino Mazzola

Download or read book Making Musical Time written by Guerino Mazzola and published by Springer Nature. This book was released on 2021-11-15 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive examination of the conception, perception, performance, and composition of time in music across time and culture. It surveys the literature of time in mathematics, philosophy, psychology, music theory, and somatic studies (medicine and disability studies) and looks ahead through original research in performance, composition, psychology, and education. It is the first monograph solely devoted to the theory of construction of musical time since Kramer in 1988, with new insights, mathematical precision, and an expansive global and historical context. The mathematical methods applied for the construction of musical time are totally new. They relate to category theory (projective limits) and the mathematical theory of gestures. These methods and results extend the music theory of time but also apply to the applied performative understanding of making music. In addition, it is the very first approach to a constructive theory of time, deduced from the recent theory of musical gestures and their categories. Making Musical Time is intended for a wide audience of scholars with interest in music. These include mathematicians, music theorists, (ethno)musicologists, music psychologists / educators / therapists, music performers, philosophers of music, audiologists, and acousticians.

Fictional Games

Download Fictional Games PDF Online Free

Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350277096
Total Pages : 217 pages
Book Rating : 4.3/5 (52 download)

DOWNLOAD NOW!


Book Synopsis Fictional Games by : Stefano Gualeni

Download or read book Fictional Games written by Stefano Gualeni and published by Bloomsbury Publishing. This book was released on 2022-12-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.