Play Redux

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Author :
Publisher : University of Michigan Press
ISBN 13 : 0472900390
Total Pages : 193 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis Play Redux by : David Myers

Download or read book Play Redux written by David Myers and published by University of Michigan Press. This book was released on 2010-04-22 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Play Redux excels in tying together intellectual traditions that are rooted in literary studies, cognitive science, play studies and several other fields, thereby creating a logical whole. Through this, the book makes service to several academic communities by pointing out their points of contact. This is clearly an important contribution to a growing academic field, and will no doubt become important in many future discussions about digital games and play." ---Frans Mäyrä, University of Tampere, Finland "David Myers has researched video games longer than anyone else. Play Redux shows him continually relevant, never afraid of courting controversy." ---Jesper Juul, IT University of Copenhagen, Denmark Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film. David Myers is Reverend Aloysius B. Goodspeed Distinguished Professor at the School of Mass Communication, Loyola University New Orleans.

Lawyers at Play

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Publisher : Oxford University Press
ISBN 13 : 0191082244
Total Pages : 288 pages
Book Rating : 4.1/5 (91 download)

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Book Synopsis Lawyers at Play by : Jessica Winston

Download or read book Lawyers at Play written by Jessica Winston and published by Oxford University Press. This book was released on 2016-05-20 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many early modern poets and playwrights were also members of the legal societies the Inns of Court, and these authors shaped the development of key genres of the English Renaissance, especially lyric poetry, dramatic tragedy, satire, and masque. But how did the Inns come to be literary centres in the first place, and why were they especially vibrant at particular times? Early modernists have long understood that urban setting and institutional environment were central to this phenomenon: in the vibrant world of London, educated men with time on their hands turned to literary pastimes for something to do. Lawyers at Play proposes an additional, more essential dynamic: the literary culture of the Inns intensified in decades of profound transformation in the legal profession. Focusing on the first decade of Elizabeth's reign, the period when a large literary network first developed around the societies, this study demonstrates that the literary surge at this time developed out of and responded to a period of rapid expansion in the legal profession and in the career prospects of members. Poetry, translation, and performance were recreational pastimes; however, these activities also defined and elevated the status of inns-of-court men as qualified, learned, and ethical participants in England's 'legal magistracy': those lawyers, judges, justices of the peace, civic office holders, town recorders, and gentleman landholders who managed and administered local and national governance of England. Lawyers at Play maps the literary terrain of a formative but understudied period in the English Renaissance, but it also provides the foundation for an argument that goes beyond the 1560s to provide a framework for understanding the connections between the literary and legal cultures of the Inns over the whole of the early modern period.

Transgression in Games and Play

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Author :
Publisher : MIT Press
ISBN 13 : 026203865X
Total Pages : 328 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Transgression in Games and Play by : Kristine Jorgensen

Download or read book Transgression in Games and Play written by Kristine Jorgensen and published by MIT Press. This book was released on 2019-02-05 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman

The Dark Side of Game Play

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Author :
Publisher : Routledge
ISBN 13 : 131757446X
Total Pages : 280 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Dark Side of Game Play by : Torill Elvira Mortensen

Download or read book The Dark Side of Game Play written by Torill Elvira Mortensen and published by Routledge. This book was released on 2015-06-05 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

Mega-city Redux

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Author :
Publisher : Green Mountains Review Books
ISBN 13 : 9780996334228
Total Pages : 0 pages
Book Rating : 4.3/5 (342 download)

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Book Synopsis Mega-city Redux by : Alyse Knorr

Download or read book Mega-city Redux written by Alyse Knorr and published by Green Mountains Review Books. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poetry. Alyse Knorr's MEGA-CITY REDUX is a marvel. In 1405, Christine de Pizan, the world's first female professional writer, published an allegorical work called The Book of the City of Ladies, in which she imagined constructing (with the help of her fairy godmothers Reason, Rectitude, and Justice) a walled city where women could live safe from sexism, misogyny, and gendered violence. Six hundred years later, women across the world still find themselves in need of such a city. MEGA-CITY REDUX, a novel in verse remix of Pizan's allegory, charts a modern-day road-trip search for the mythical city, with the help of 21st- century feminist heroes Buffy the Vampire Slayer, Xena Warrior Princess, and Dana Scully from The X-Files.

Esport Play

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501359339
Total Pages : 225 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Esport Play by : Veli-Matti Karhulahti

Download or read book Esport Play written by Veli-Matti Karhulahti and published by Bloomsbury Publishing USA. This book was released on 2020-06-11 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time – Karhulahti explicates what esport play is: documenting and identifying competitive play as a present-day means to satisfy basic human needs. Ultimately, the book presents a theory of psycholudic development that explains and organizes the development of player-play relationships that may last for years.

Ambient Play

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Author :
Publisher : MIT Press
ISBN 13 : 0262044366
Total Pages : 200 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Ambient Play by : Larissa Hjorth

Download or read book Ambient Play written by Larissa Hjorth and published by MIT Press. This book was released on 2020-09-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.

William Gager: The Shrovetide plays

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Publisher : Taylor & Francis
ISBN 13 : 9780815316930
Total Pages : 290 pages
Book Rating : 4.3/5 (169 download)

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Book Synopsis William Gager: The Shrovetide plays by : William Gager

Download or read book William Gager: The Shrovetide plays written by William Gager and published by Taylor & Francis. This book was released on 1994 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains the full literary work of William Gager, one of the best Latin playwrights of the Tudor period.

Lucy Negro, Redux

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Publisher : Third Man Books
ISBN 13 : 9780997457827
Total Pages : 0 pages
Book Rating : 4.4/5 (578 download)

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Book Synopsis Lucy Negro, Redux by : Caroline Randall Williams

Download or read book Lucy Negro, Redux written by Caroline Randall Williams and published by Third Man Books. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Equally interested in the sensual and the serious, the erotic and the academic, this collection experiments with form, dialect, persona, and voice. Ultimately a hybrid document, Lucy Negro, Redux harnesses blues poetry, deconstructed sonnets, historical documents and lyric essays to tell the challenging, many-faceted story of the Dark Lady, her Shakespeare, and their real and imagined milieu.

The Complete Idiot's Guide to Life as a Military Spouse

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Author :
Publisher : Penguin
ISBN 13 : 144063632X
Total Pages : 244 pages
Book Rating : 4.4/5 (46 download)

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Book Synopsis The Complete Idiot's Guide to Life as a Military Spouse by : Lissa Mcgrath

Download or read book The Complete Idiot's Guide to Life as a Military Spouse written by Lissa Mcgrath and published by Penguin. This book was released on 2008-09-02 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: For better, for worse, for Uncle Sam . . . Today’s military has changed dramatically—and spouses need to be prepared. Approximately half of our 1.4 million fighting men and women are married. And for a military spouse, information and support are not easy to find. Included here is: • How to enroll in the Child Development Homes program • What to do before a permanent change of station (PCS) • How to prepare for the deployment—and the return—of a spouse • Easy ways to calculate benefits, allowances, and special pays

Understanding Counterplay in Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1317618793
Total Pages : 212 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Understanding Counterplay in Video Games by : Alan F. Meades

Download or read book Understanding Counterplay in Video Games written by Alan F. Meades and published by Routledge. This book was released on 2015-06-05 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.

Chemical Heroes

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Publisher : Duke University Press
ISBN 13 : 1478010304
Total Pages : 205 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Chemical Heroes by : Andrew Bickford

Download or read book Chemical Heroes written by Andrew Bickford and published by Duke University Press. This book was released on 2020-11-16 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Chemical Heroes Andrew Bickford analyzes the US military's attempts to design performance enhancement technologies and create pharmacological "supersoldiers" capable of withstanding extreme trauma. Bickford traces the deep history of efforts to biologically fortify and extend the health and lethal power of soldiers from the Cold War era into the twenty-first century, from early adoptions of mandatory immunizations to bio-protective gear, to the development and spread of new performance enhancing drugs during the global War on Terrorism. In his examination of government efforts to alter soldiers' bodies through new technologies, Bickford invites us to contemplate what constitutes heroism when armor becomes built in, wired in, and even edited into the molecular being of an American soldier. Lurking in the background and dark recesses of all US military enhancement research, Bickford demonstrates, is the desire to preserve US military and imperial power.

The Gameful World

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Publisher : MIT Press
ISBN 13 : 026202800X
Total Pages : 687 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Gameful World by : Steffen P. Walz

Download or read book The Gameful World written by Steffen P. Walz and published by MIT Press. This book was released on 2015-01-16 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

The Video Game Debate

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Publisher : Routledge
ISBN 13 : 1317567161
Total Pages : 196 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Video Game Debate by : Rachel Kowert

Download or read book The Video Game Debate written by Rachel Kowert and published by Routledge. This book was released on 2015-08-27 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.

Raising the Stakes

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Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Every Game is an Island

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501316621
Total Pages : 208 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Every Game is an Island by : Riccardo Fassone

Download or read book Every Game is an Island written by Riccardo Fassone and published by Bloomsbury Publishing USA. This book was released on 2017-02-23 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.

New Perspectives on the Social Aspects of Digital Gaming

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1317243633
Total Pages : 210 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis New Perspectives on the Social Aspects of Digital Gaming by : Rachel Kowert

Download or read book New Perspectives on the Social Aspects of Digital Gaming written by Rachel Kowert and published by Taylor & Francis. This book was released on 2017-02-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.