Pixel Perfect

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Publisher : Watson-Guptill HBI
ISBN 13 : 9780823074082
Total Pages : 164 pages
Book Rating : 4.0/5 (74 download)

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Book Synopsis Pixel Perfect by : Kathleen Ziegler

Download or read book Pixel Perfect written by Kathleen Ziegler and published by Watson-Guptill HBI. This book was released on 2000 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electrifying color images show readers innovative media campaigns dreamed up by the new digital designers in their relentless pursuit of concepts that surpass the norm in capturing viewer attention.

Pixel Perfect

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Author :
Publisher :
ISBN 13 : 9780987388308
Total Pages : 240 pages
Book Rating : 4.3/5 (883 download)

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Book Synopsis Pixel Perfect by : Daniel Lanciana

Download or read book Pixel Perfect written by Daniel Lanciana and published by . This book was released on 2012 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Android Recipes

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Publisher : Apress
ISBN 13 : 1430246154
Total Pages : 952 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Android Recipes by : Dave Smith

Download or read book Android Recipes written by Dave Smith and published by Apress. This book was released on 2013-01-30 with total page 952 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach, Second Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include the Jelly Bean Android SDK as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this second edition of Android Recipes is your guide to writing apps for one of today’s hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch!

Adobe Illustrator Classroom in a Book (2022 release)

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Author :
Publisher : Pearson
ISBN 13 : 0137622309
Total Pages : 1087 pages
Book Rating : 4.1/5 (376 download)

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Book Synopsis Adobe Illustrator Classroom in a Book (2022 release) by : Brian Wood

Download or read book Adobe Illustrator Classroom in a Book (2022 release) written by Brian Wood and published by Pearson. This book was released on 2021-12-28 with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create artwork from precise drawings to stylistic paintings with Adobe Illustrator. By completing a series of hands-on projects like logos, illustrations, posters, podcast covers, flyers, and more, you'll start with a quick tour of Illustrator, then explore selections, shapes, color, and editing artwork. Progressing to freeform gradients and layers, you'll build up to working with dynamic symbols, artistic brushes, creative effects, as well as exporting assets. All told, you'll create 17 engaging and unique projects, building valuable graphic art skills throughout. The fastest, easiest, most comprehensive way to learn Adobe Illustrator Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe, developed with the support of Adobe product experts. Adobe Illustrator Classroom in a Book (2022 release) contains 17 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step Bonus video content showing nine essential skills not covered in the book and available only in the Web Edition, indicated by video icons in the table of contents What you need to use this book: Adobe Illustrator (2022 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Illustrator software. This book covers Illustrator on desktop only. It does not address Illustrator on the iPad.

Unity 2017 Game Optimization

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788472977
Total Pages : 367 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Unity 2017 Game Optimization by : Chris Dickinson

Download or read book Unity 2017 Game Optimization written by Chris Dickinson and published by Packt Publishing Ltd. This book was released on 2017-11-22 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple techniques to solve performance issues with your VR projects Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them Implement best practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep your scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress your art assets to maximize performance while maintaining high quality Discover different kinds of performance problems that are critical for VR projects and how to tackle them Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.

Adobe Illustrator

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Author :
Publisher : Rocky Nook, Inc.
ISBN 13 : 1681985330
Total Pages : 406 pages
Book Rating : 4.6/5 (819 download)

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Book Synopsis Adobe Illustrator by : Jason Hoppe

Download or read book Adobe Illustrator written by Jason Hoppe and published by Rocky Nook, Inc.. This book was released on 2020-02-07 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Adobe Illustrator: A Complete Course and Compendium of Features is your guide to building vector graphics, whether you’re creating logos, icons, drawings, typography, or other illustrations—and regardless of their destination: print, web, video, or mobile. First, with a complete Course that includes a set of projects and lessons derived from Adobe Certified Instructor Jason Hoppe, you will learn the procedures needed to use Illustrator effectively and professionally. Dozens of lessons are included that can be applied to any graphics you have in mind. Through these step-by-step lessons, you’ll be exposed to all of Illustrator’s features in practical contexts and its best practices for optimal workflows.

To complete the Course, we’ll supply lesson documents and their assets to download. These can even serve as starting points for your own projects.

Then, for greater depth of knowledge and subsequent reference, you’ll use the Compendium to uncover more of the “how” and “why” of Illustrator. With each topic easy to access, you can find and explore all of Illustrator’s key features and concepts in depth. With cross references between the Course and Compendium, the two parts of the book complement each other perfectly. Best of all, when the lessons in the Course are done, the Compendium will continue to serve for months and years to come.

Learn step by step how to:

    • Draw basic shapes and lines
    • Build graphics using Illustrator’s deep and diverse toolset
    • Create complex icons using the Pathfinder and Shape Builder
    • Use color with predictable and harmonic results
    • Work effectively with type
    • And much more!

CSS in Depth

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Author :
Publisher : Simon and Schuster
ISBN 13 : 163835586X
Total Pages : 709 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis CSS in Depth by : Keith Grant

Download or read book CSS in Depth written by Keith Grant and published by Simon and Schuster. This book was released on 2018-03-08 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary CSS in Depth exposes you to a world of CSS techniques that range from clever to mind-blowing. This instantly useful book is packed with creative examples and powerful best practices that will sharpen your technical skills and inspire your sense of design. Foreword by Chris Coyier, Cofounder of CodePen. Dig even deeper into the secrets of CSS with our video course CSS in Depth in Motion, available exclusively at Manning.com (www.manning.com/livevideo/css-in-depth-​in-motion)! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Some websites really pop. They look great, they're visually consistent, and they feel interactive and responsive. You can bet their developers knew CSS in depth. CSS specifies everything from the structural layout of page elements to their individual look and feel. True masters know the patterns of CSS development, the techniques to implement them, and the subtle touches that result in beautiful typography, fluid transitions, and balanced graphics. Join them! About the Book CSS in Depth exposes you to a world of CSS techniques that range from clever to mind-blowing. This instantly useful book is packed with creative examples and powerful best practices that will sharpen your technical skills and inspire your sense of design. You'll gain new insights into familiar features like floats and units, and experiment with emerging ideas like responsive design and pattern libraries. Bottom line: this book will make you a better web designer and your apps will look fantastic! What's Inside Avoid common CSS pitfalls Master misunderstood concepts Use flexbox and grid layout Responsive designs for any device Code for reuse and maintainability About the Reader Written for web developers who know the basics of CSS and HTML. About the Author Keith J. Grant is a senior web developer who builds and maintains web applications and websites, including The New York Stock Exchange site. Table of Contents PART 1 - REVIEWING THE FUNDAMENTALS Cascade, specificity, and inheritance Working with relative units Mastering the box model PART 2 - MASTERING LAYOUT Making sense of floats Flexbox Grid layout Positioning and stacking contexts Responsive design PART 3 - CSS AT SCALE Modular CSS Pattern libraries PART 4 - ADVANCED TOPICS Backgrounds, shadows, and blend modes Contrast, color, and spacing Typography Transitions Transforms Animations

UX Design for Mobile

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787283593
Total Pages : 354 pages
Book Rating : 4.7/5 (872 download)

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Book Synopsis UX Design for Mobile by : Pablo Perea

Download or read book UX Design for Mobile written by Pablo Perea and published by Packt Publishing Ltd. This book was released on 2017-07-28 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view

Pro Android Web Game Apps

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Author :
Publisher : Apress
ISBN 13 : 1430238208
Total Pages : 656 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Android Web Game Apps by : Juriy Bura

Download or read book Pro Android Web Game Apps written by Juriy Bura and published by Apress. This book was released on 2012-12-03 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more—even if you have no previous games development or server-side experience.

Adobe Illustrator Classroom in a Book (2021 release)

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Author :
Publisher : Adobe Press
ISBN 13 : 0136805809
Total Pages : 888 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Adobe Illustrator Classroom in a Book (2021 release) by : Brian Wood

Download or read book Adobe Illustrator Classroom in a Book (2021 release) written by Brian Wood and published by Adobe Press. This book was released on 2020-12-04 with total page 888 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest, easiest, most comprehensive way to learn Adobe Illustrator Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Illustrator Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: The desktop version of Adobe Illustrator (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Illustrator software.

Mastering PhoneGap Mobile Application Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783288442
Total Pages : 392 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis Mastering PhoneGap Mobile Application Development by : Kerri Shotts

Download or read book Mastering PhoneGap Mobile Application Development written by Kerri Shotts and published by Packt Publishing Ltd. This book was released on 2016-02-24 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your PhoneGap experience to the next level and create engaging real-world applications About This Book Create a useful PhoneGap workflow for larger projects in order to simplify and manage the development process Use third-party plugins, IndexedDB, and SQLite for PhoneGap to develop large-scale, data-driven, and highly accessible applications A pragmatic guide to construct top-notch large-scale applications using PhoneGap Who This Book Is For If you have created simple applications using PhoneGap in the past and now want to take your workflow and apps to the next level, this book will help you reach your goals. You should have a good working knowledge of HTML, CSS, and JavaScript, and prior experience with PhoneGap. What You Will Learn Construct build workflows that simplify complex application development Integrate the next version of JavaScript to simplify your code Create accessible hybrid applications Persist and query data using third-party database plugins Create your own PhoneGap plugins for your unique use cases Create icons and splash screens suitable for submission to app stores Publish your app to the Google Play and Apple iTunes stores In Detail PhoneGap is a useful and flexible tool that enables you to create complex hybrid applications for mobile platforms. In addition to the core technology, there is a large and vibrant community that creates third-party plugins that can take your app to the next level. This book will guide you through the process of creating a complex data-driven hybrid mobile application using PhoneGap, web technologies, and third-party plugins. A good foundation is critical, so you will learn how to create a useful workflow to make development easier. From there, the next version of JavaScript (ES6) and the CSS pre-processor SASS are introduced as a way to simplify creating the look of the mobile application. Responsive design techniques are also covered, including the flexbox layout module. As many apps are data-driven, you'll build an application throughout the course of the book that relies upon IndexedDB and SQLite. You'll also download additional content and address how to handle in-app purchases. Furthermore, you'll build your own customized plugins for your particular use case. When the app is complete, the book will guide you through the steps necessary to submit your app to the Google Play and Apple iTunes stores. Style and approach This book is a step-by-step guide, in which the concepts covered are explained with the help of hands-on examples

Adobe Illustrator CC Classroom in a Book (2019 Release)

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Author :
Publisher : Adobe Press
ISBN 13 : 0135262801
Total Pages : 1263 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Adobe Illustrator CC Classroom in a Book (2019 Release) by : Brian Wood

Download or read book Adobe Illustrator CC Classroom in a Book (2019 Release) written by Brian Wood and published by Adobe Press. This book was released on 2018-12-10 with total page 1263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2019 release) choose Adobe Illustrator CC Classroom in a Book (2019 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons show users the key techniques for realizing your creative potential with Adobe Illustrator CC. Following hands-on step-by-step projects, users create logos, illustrations, posters, and more. Explore the new streamlined Tools panel and all of the features essential for being creative in Illustrator, including working with the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to free-form painting, you’ll build a strong foundation in Illustrator as you progress through the lessons. The online companion files include all the necessary assets for readers to complete the projects featured in each. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

Introduction to Game Programming using Processing

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Author :
Publisher : CRC Press
ISBN 13 : 1040021840
Total Pages : 530 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Introduction to Game Programming using Processing by : Daniel Cermak-Sassenrath

Download or read book Introduction to Game Programming using Processing written by Daniel Cermak-Sassenrath and published by CRC Press. This book was released on 2024-06-27 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge. Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from this book’s webpage. This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

Adobe Illustrator Classroom in a Book (2020 release)

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Author :
Publisher : Adobe Press
ISBN 13 : 0136503055
Total Pages : 937 pages
Book Rating : 4.1/5 (365 download)

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Book Synopsis Adobe Illustrator Classroom in a Book (2020 release) by : Brian Wood

Download or read book Adobe Illustrator Classroom in a Book (2020 release) written by Brian Wood and published by Adobe Press. This book was released on 2019-12-20 with total page 937 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest, easiest, most comprehensive way to learn. The best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe, developed with the support of Adobe product experts. Contains 16 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Build a strong foundation by following hands-on projects for creating logos, illustrations, and posters. Learn how to use the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to more free-form painting, you’ll gain vital skills as you progress through the lessons. The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

HTML5 Game Development Insights

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Author :
Publisher : Apress
ISBN 13 : 1430266988
Total Pages : 457 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis HTML5 Game Development Insights by : Colt McAnlis

Download or read book HTML5 Game Development Insights written by Colt McAnlis and published by Apress. This book was released on 2014-04-19 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.

HTML5 Unleashed

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Author :
Publisher : Pearson Education
ISBN 13 : 0672336278
Total Pages : 432 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis HTML5 Unleashed by : Simon Sarris

Download or read book HTML5 Unleashed written by Simon Sarris and published by Pearson Education. This book was released on 2014 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Unleashed is the authoritative guide that covers the key web components driving the future of the Web. Students will learn to harness the power of HTML5 to create web apps and solutions that deliver state-of-the-art media content and interactivity with new Audio, Video, and Canvas elements. Comprehensive and up-to-date, HTML5 Unleashed is organized as an accessible guide of tutorials and practical references. Because HTML5 covers a far-reaching set of standards, each chapter in HTML5 Unleashed is written to stand on its own. Whether you choose to skip around or teach it cover to cover, full-color syntax and figures in HTML5 Unleashed ensure that students do not need to be next to a computer to learn the most important concepts of the modern Web.

Pixel Power

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Author :
Publisher : Design Originals
ISBN 13 : 9781497200418
Total Pages : 0 pages
Book Rating : 4.2/5 (4 download)

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Book Synopsis Pixel Power by : Dmitrii Vlasov

Download or read book Pixel Power written by Dmitrii Vlasov and published by Design Originals. This book was released on 2015-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This on-the-go pixel art coloring book is perfectly portable. Decorate 32 pixel art superhero illustrations with markers, colored pencils, gel pens, watercolors, or crayons.